Merge branch 'main/rendor-staging' into fixes
[ryzomcore.git] / nel / src / 3d / vegetable_light_ex.cpp
blobdc2109e9600ac09d6cb2afb88f0bfe77ef021d22
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/vegetable_light_ex.h"
20 #include "nel/3d/point_light_named.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 namespace NL3D
31 void CVegetableLightEx::computeCurrentColors()
33 for(uint i=0;i<NumLights;i++)
35 // get the light.
36 CPointLightNamed *pl= PointLight[i];
37 // get the attenuation
38 uint att= PointLightFactor[i];
39 // modulate the color with it. Use the Unanimated one!!
40 Color[i].modulateFromui(pl->getUnAnimatedDiffuse(), att);
45 } // NL3D