1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/net/module_message.h"
21 // a stupid function to remove some more stupid visual warnings
22 void foo_module_message() {}
26 // CModuleMessage::CModuleMessage(const CMessage &messageBody)
27 // : MessageType(mt_invalid),
28 // SenderModuleId(INVALID_MODULE_ID),
29 // AddresseeModuleId(INVALID_MODULE_ID),
30 // MessageBody(const_cast<CMessage&>(messageBody))
36 // void CModuleMessage::serial(NLMISC::IStream &s)
38 // nlassert(mt_num_types < 0xFF);
39 // nlassert(MessageType != mt_invalid);
41 // s.serialBitField8(reinterpret_cast<uint8&>(MessageType));
42 // s.serial(SenderModuleId);
43 // s.serial(AddresseeModuleId);
44 // MessageBody.serialMessage()