2 <PRIMITIVES VERSION=
"1">
3 <ROOT_PRIMITIVE TYPE=
"CPrimNode">
4 <ALIAS LAST_GENERATED=
"5"/>
6 <CHILD TYPE=
"CPrimNode">
8 <PROPERTY TYPE=
"string">
10 <STRING>missions_editor
</STRING>
12 <PROPERTY TYPE=
"string">
14 <STRING>missions_editor_1
</STRING>
16 <CHILD TYPE=
"CPrimNode">
18 <PROPERTY TYPE=
"string">
20 <STRING>456720789</STRING>
22 <PROPERTY TYPE=
"string">
26 <PROPERTY TYPE=
"string">
28 <STRING>mission_tree
</STRING>
30 <PROPERTY TYPE=
"string">
31 <NAME>giver_primitive
</NAME>
32 <STRING>test_compilateur_gn.primitive
</STRING>
34 <PROPERTY TYPE=
"string_array">
35 <NAME>mission_description
</NAME>
36 <STRING>"Hello, ceci est la description de la mission avec $giver$ dedans
" DESC
</STRING>
38 <PROPERTY TYPE=
"string">
39 <NAME>mission_giver
</NAME>
40 <STRING>$vendor@fullname$
</STRING>
42 <PROPERTY TYPE=
"string">
43 <NAME>mission_icon
</NAME>
44 <STRING>the_icon
</STRING>
46 <PROPERTY TYPE=
"string_array">
47 <NAME>mission_title
</NAME>
48 <STRING>"Mission de test pour le g
én
érateur de script. donn
é par $giver$
" TITLE
</STRING>
50 <PROPERTY TYPE=
"string">
52 <STRING>TEST_COMPILATION
</STRING>
54 <PROPERTY TYPE=
"string">
55 <NAME>non_abandonnable
</NAME>
58 <PROPERTY TYPE=
"string">
59 <NAME>replayable
</NAME>
62 <CHILD TYPE=
"CPrimAlias">
64 <PROPERTY TYPE=
"string">
66 <STRING>alias
</STRING>
68 <PROPERTY TYPE=
"string">
70 <STRING>alias
</STRING>
73 <CHILD TYPE=
"CPrimNode">
75 <PROPERTY TYPE=
"string">
77 <STRING>variables
</STRING>
79 <PROPERTY TYPE=
"string">
81 <STRING>variables
</STRING>
83 <CHILD TYPE=
"CPrimNode">
84 <PROPERTY TYPE=
"string">
86 <STRING>var_text
</STRING>
88 <PROPERTY TYPE=
"string_array">
90 <STRING>"C'est la phrase num
éro
1, elle vient d'une variable nomm
ée phrase_1
" PHRASE_TEST_VARIABLE_1
</STRING>
92 <PROPERTY TYPE=
"string">
94 <STRING>phrase_1
</STRING>
97 <CHILD TYPE=
"CPrimNode">
98 <PROPERTY TYPE=
"string">
100 <STRING>var_text
</STRING>
102 <PROPERTY TYPE=
"string_array">
104 <STRING>"C'est la phrase num
éro
2, elle vient d'une variable nomm
ée phrase_2.\n
</STRING>
105 <STRING>En plus la c'est vraiment que une variable, pour voir ce que ca fait tout seul.\n
</STRING>
106 <STRING>Le tout dans un linear_dyn_chat_skippable pour plus de fun.
" PHRASE_TEST_VARIABLE_2
</STRING>
108 <PROPERTY TYPE=
"string">
109 <NAME>var_name
</NAME>
110 <STRING>phrase_2
</STRING>
113 <CHILD TYPE=
"CPrimNode">
114 <PROPERTY TYPE=
"string">
116 <STRING>var_npc
</STRING>
118 <PROPERTY TYPE=
"string">
119 <NAME>npc_name
</NAME>
120 <STRING>innocent_victim
</STRING>
122 <PROPERTY TYPE=
"string">
123 <NAME>var_name
</NAME>
124 <STRING>npc_a_tuer
</STRING>
127 <CHILD TYPE=
"CPrimNode">
128 <PROPERTY TYPE=
"string">
130 <STRING>var_npc
</STRING>
132 <PROPERTY TYPE=
"string">
133 <NAME>npc_function
</NAME>
134 <STRING>fct_mission_giver
</STRING>
136 <PROPERTY TYPE=
"string">
137 <NAME>npc_name
</NAME>
138 <STRING>good_guy
</STRING>
140 <PROPERTY TYPE=
"string">
141 <NAME>var_name
</NAME>
142 <STRING>vendor
</STRING>
145 <CHILD TYPE=
"CPrimNode">
146 <PROPERTY TYPE=
"string">
148 <STRING>var_creature
</STRING>
150 <PROPERTY TYPE=
"string">
151 <NAME>creature_sheet
</NAME>
152 <STRING>chdfa1
</STRING>
154 <PROPERTY TYPE=
"string">
155 <NAME>var_name
</NAME>
156 <STRING>creature_1
</STRING>
159 <CHILD TYPE=
"CPrimNode">
160 <PROPERTY TYPE=
"string">
162 <STRING>var_creature
</STRING>
164 <PROPERTY TYPE=
"string">
165 <NAME>creature_sheet
</NAME>
166 <STRING>chdfa2
</STRING>
168 <PROPERTY TYPE=
"string">
169 <NAME>var_name
</NAME>
170 <STRING>creature_2
</STRING>
173 <CHILD TYPE=
"CPrimNode">
174 <PROPERTY TYPE=
"string">
176 <STRING>var_group
</STRING>
178 <PROPERTY TYPE=
"string">
179 <NAME>group_name
</NAME>
180 <STRING>group_to_kill_group
</STRING>
182 <PROPERTY TYPE=
"string">
183 <NAME>var_name
</NAME>
184 <STRING>group_1
</STRING>
187 <CHILD TYPE=
"CPrimNode">
188 <PROPERTY TYPE=
"string">
190 <STRING>var_item
</STRING>
192 <PROPERTY TYPE=
"string">
193 <NAME>item_sheet
</NAME>
194 <STRING>m0246dxacb01
</STRING>
196 <PROPERTY TYPE=
"string">
197 <NAME>var_name
</NAME>
198 <STRING>MP_to_forage_1
</STRING>
201 <CHILD TYPE=
"CPrimNode">
202 <PROPERTY TYPE=
"string">
204 <STRING>var_quantity
</STRING>
206 <PROPERTY TYPE=
"string">
207 <NAME>quantity
</NAME>
210 <PROPERTY TYPE=
"string">
211 <NAME>var_name
</NAME>
212 <STRING>MP_to_forage_quantity_1
</STRING>
215 <CHILD TYPE=
"CPrimNode">
216 <PROPERTY TYPE=
"string">
218 <STRING>var_quality
</STRING>
220 <PROPERTY TYPE=
"string">
224 <PROPERTY TYPE=
"string">
225 <NAME>var_name
</NAME>
226 <STRING>MP_to_forage_quality_1
</STRING>
229 <CHILD TYPE=
"CPrimNode">
230 <PROPERTY TYPE=
"string">
232 <STRING>var_item
</STRING>
234 <PROPERTY TYPE=
"string">
235 <NAME>item_sheet
</NAME>
236 <STRING>m0014dxacb01
</STRING>
238 <PROPERTY TYPE=
"string">
239 <NAME>var_name
</NAME>
240 <STRING>MP_to_forage_2
</STRING>
243 <CHILD TYPE=
"CPrimNode">
244 <PROPERTY TYPE=
"string">
246 <STRING>var_quantity
</STRING>
248 <PROPERTY TYPE=
"string">
249 <NAME>quantity
</NAME>
252 <PROPERTY TYPE=
"string">
253 <NAME>var_name
</NAME>
254 <STRING>MP_to_forage_quantity_2
</STRING>
257 <CHILD TYPE=
"CPrimNode">
258 <PROPERTY TYPE=
"string">
260 <STRING>var_quality
</STRING>
262 <PROPERTY TYPE=
"string">
266 <PROPERTY TYPE=
"string">
267 <NAME>var_name
</NAME>
268 <STRING>MP_to_forage_quality_2
</STRING>
271 <CHILD TYPE=
"CPrimNode">
272 <PROPERTY TYPE=
"string">
274 <STRING>var_item
</STRING>
276 <PROPERTY TYPE=
"string">
277 <NAME>item_sheet
</NAME>
278 <STRING>m0151chdfa01
</STRING>
280 <PROPERTY TYPE=
"string">
281 <NAME>var_name
</NAME>
282 <STRING>item_to_loot_2
</STRING>
285 <CHILD TYPE=
"CPrimNode">
286 <PROPERTY TYPE=
"string">
288 <STRING>var_quantity
</STRING>
290 <PROPERTY TYPE=
"string">
291 <NAME>quantity
</NAME>
294 <PROPERTY TYPE=
"string">
295 <NAME>var_name
</NAME>
296 <STRING>item_to_loot_quantity_1
</STRING>
299 <CHILD TYPE=
"CPrimNode">
300 <PROPERTY TYPE=
"string">
302 <STRING>var_quality
</STRING>
304 <PROPERTY TYPE=
"string">
308 <PROPERTY TYPE=
"string">
309 <NAME>var_name
</NAME>
310 <STRING>item_to_loot_quality_1
</STRING>
313 <CHILD TYPE=
"CPrimNode">
314 <PROPERTY TYPE=
"string">
316 <STRING>var_item
</STRING>
318 <PROPERTY TYPE=
"string">
319 <NAME>item_sheet
</NAME>
320 <STRING>m0290chdfa01
</STRING>
322 <PROPERTY TYPE=
"string">
323 <NAME>var_name
</NAME>
324 <STRING>item_to_loot_1
</STRING>
327 <CHILD TYPE=
"CPrimNode">
328 <PROPERTY TYPE=
"string">
330 <STRING>var_quantity
</STRING>
332 <PROPERTY TYPE=
"string">
333 <NAME>quantity
</NAME>
336 <PROPERTY TYPE=
"string">
337 <NAME>var_name
</NAME>
338 <STRING>item_to_loot_quantity_2
</STRING>
341 <CHILD TYPE=
"CPrimNode">
342 <PROPERTY TYPE=
"string">
344 <STRING>var_quality
</STRING>
346 <PROPERTY TYPE=
"string">
350 <PROPERTY TYPE=
"string">
351 <NAME>var_name
</NAME>
352 <STRING>item_to_loot_quality_2
</STRING>
355 <CHILD TYPE=
"CPrimNode">
356 <PROPERTY TYPE=
"string">
358 <STRING>var_item
</STRING>
360 <PROPERTY TYPE=
"string">
361 <NAME>item_sheet
</NAME>
362 <STRING>ictm1pd
</STRING>
364 <PROPERTY TYPE=
"string">
365 <NAME>var_name
</NAME>
366 <STRING>item_to_craft_1
</STRING>
369 <CHILD TYPE=
"CPrimNode">
370 <PROPERTY TYPE=
"string">
372 <STRING>var_quantity
</STRING>
374 <PROPERTY TYPE=
"string">
375 <NAME>quantity
</NAME>
378 <PROPERTY TYPE=
"string">
379 <NAME>var_name
</NAME>
380 <STRING>item_to_craft_quantity_1
</STRING>
383 <CHILD TYPE=
"CPrimNode">
384 <PROPERTY TYPE=
"string">
386 <STRING>var_quality
</STRING>
388 <PROPERTY TYPE=
"string">
392 <PROPERTY TYPE=
"string">
393 <NAME>var_name
</NAME>
394 <STRING>item_to_craft_quality_1
</STRING>
397 <CHILD TYPE=
"CPrimNode">
398 <PROPERTY TYPE=
"string">
400 <STRING>var_item
</STRING>
402 <PROPERTY TYPE=
"string">
403 <NAME>item_sheet
</NAME>
404 <STRING>ictm1ss
</STRING>
406 <PROPERTY TYPE=
"string">
407 <NAME>var_name
</NAME>
408 <STRING>item_to_craft_2
</STRING>
411 <CHILD TYPE=
"CPrimNode">
412 <PROPERTY TYPE=
"string">
414 <STRING>var_quantity
</STRING>
416 <PROPERTY TYPE=
"string">
417 <NAME>quantity
</NAME>
420 <PROPERTY TYPE=
"string">
421 <NAME>var_name
</NAME>
422 <STRING>item_to_craft_quantity_2
</STRING>
425 <CHILD TYPE=
"CPrimNode">
426 <PROPERTY TYPE=
"string">
428 <STRING>var_quality
</STRING>
430 <PROPERTY TYPE=
"string">
434 <PROPERTY TYPE=
"string">
435 <NAME>var_name
</NAME>
436 <STRING>item_to_craft_quality_2
</STRING>
439 <CHILD TYPE=
"CPrimNode">
440 <PROPERTY TYPE=
"string">
442 <STRING>var_place
</STRING>
444 <PROPERTY TYPE=
"string">
445 <NAME>place_name
</NAME>
446 <STRING>the_place_to_be
</STRING>
448 <PROPERTY TYPE=
"string">
449 <NAME>var_name
</NAME>
450 <STRING>place_1
</STRING>
453 <CHILD TYPE=
"CPrimNode">
454 <PROPERTY TYPE=
"string">
456 <STRING>var_faction
</STRING>
458 <PROPERTY TYPE=
"string">
459 <NAME>faction_name
</NAME>
460 <STRING>tribe_green_seed
</STRING>
462 <PROPERTY TYPE=
"string">
463 <NAME>var_name
</NAME>
464 <STRING>faction_1
</STRING>
467 <CHILD TYPE=
"CPrimNode">
468 <PROPERTY TYPE=
"string">
470 <STRING>var_npc
</STRING>
472 <PROPERTY TYPE=
"string">
473 <NAME>npc_name
</NAME>
474 <STRING>good_guy
</STRING>
476 <PROPERTY TYPE=
"string">
477 <NAME>var_name
</NAME>
478 <STRING>forgeron_2
</STRING>
481 <CHILD TYPE=
"CPrimNode">
482 <PROPERTY TYPE=
"string">
484 <STRING>var_npc
</STRING>
486 <PROPERTY TYPE=
"string">
487 <NAME>npc_function
</NAME>
488 <STRING>fct_forager
</STRING>
490 <PROPERTY TYPE=
"string">
491 <NAME>npc_name
</NAME>
492 <STRING>toto_the_forager
</STRING>
494 <PROPERTY TYPE=
"string">
495 <NAME>var_name
</NAME>
496 <STRING>npc_with_function
</STRING>
499 <CHILD TYPE=
"CPrimNode">
500 <PROPERTY TYPE=
"string">
502 <STRING>var_npc
</STRING>
504 <PROPERTY TYPE=
"string">
505 <NAME>npc_name
</NAME>
506 <STRING>popol
</STRING>
508 <PROPERTY TYPE=
"string">
509 <NAME>var_name
</NAME>
510 <STRING>popol_var
</STRING>
513 <CHILD TYPE=
"CPrimNode">
514 <PROPERTY TYPE=
"string">
516 <STRING>var_special_item
</STRING>
518 <PROPERTY TYPE=
"string">
519 <NAME>item_action
</NAME>
520 <STRING>abm_ml_fire_00140
</STRING>
522 <PROPERTY TYPE=
"string">
523 <NAME>item_sheet
</NAME>
524 <STRING>ic_code_item
</STRING>
526 <PROPERTY TYPE=
"string">
528 <STRING>true
</STRING>
530 <PROPERTY TYPE=
"string_array">
531 <NAME>phrase_item_name
</NAME>
532 <STRING>ITEM_NAME
</STRING>
534 <PROPERTY TYPE=
"string_array">
535 <NAME>properties/values
</NAME>
536 <STRING>Durability
0.5</STRING>
537 <STRING>Speed
1</STRING>
538 <STRING>SapBuff
1500</STRING>
540 <PROPERTY TYPE=
"string">
541 <NAME>req_skill_level
</NAME>
544 <PROPERTY TYPE=
"string">
545 <NAME>var_name
</NAME>
546 <STRING>the_special_item
</STRING>
549 <CHILD TYPE=
"CPrimNode">
550 <PROPERTY TYPE=
"string">
552 <STRING>var_special_item
</STRING>
554 <PROPERTY TYPE=
"string">
555 <NAME>item_sheet
</NAME>
556 <STRING>ic_code_item
</STRING>
558 <PROPERTY TYPE=
"string_array">
559 <NAME>phrase_item_name
</NAME>
560 <STRING>"La super massue
" ITEM2_NAME
</STRING>
562 <PROPERTY TYPE=
"string_array">
563 <NAME>properties/values
</NAME>
564 <STRING>Durability
0.5</STRING>
566 <PROPERTY TYPE=
"string">
567 <NAME>req_skill_level
</NAME>
570 <PROPERTY TYPE=
"string">
571 <NAME>var_name
</NAME>
572 <STRING>the_special_item_2
</STRING>
575 <CHILD TYPE=
"CPrimNode">
577 <PROPERTY TYPE=
"string">
579 <STRING>var_group
</STRING>
581 <PROPERTY TYPE=
"string">
582 <NAME>group_name
</NAME>
583 <STRING>les_bastards
</STRING>
585 <PROPERTY TYPE=
"string">
586 <NAME>var_name
</NAME>
587 <STRING>the_group
</STRING>
590 <CHILD TYPE=
"CPrimNode">
592 <PROPERTY TYPE=
"string">
594 <STRING>var_race
</STRING>
596 <PROPERTY TYPE=
"string">
598 <STRING>ragus
</STRING>
600 <PROPERTY TYPE=
"string">
601 <NAME>var_name
</NAME>
602 <STRING>the_race
</STRING>
605 <CHILD TYPE=
"CPrimNode">
607 <PROPERTY TYPE=
"string">
609 <STRING>var_sphrase
</STRING>
611 <PROPERTY TYPE=
"string">
612 <NAME>sphrase_sheet
</NAME>
613 <STRING>amb0001
</STRING>
615 <PROPERTY TYPE=
"string">
616 <NAME>var_name
</NAME>
617 <STRING>the_phrase
</STRING>
620 <CHILD TYPE=
"CPrimNode">
622 <PROPERTY TYPE=
"string">
624 <STRING>var_sbrick
</STRING>
626 <PROPERTY TYPE=
"string">
627 <NAME>sbrick_sheet
</NAME>
628 <STRING>brk001
</STRING>
630 <PROPERTY TYPE=
"string">
631 <NAME>var_name
</NAME>
632 <STRING>the_brick
</STRING>
635 <CHILD TYPE=
"CPrimNode">
637 <PROPERTY TYPE=
"string">
639 <STRING>var_creature
</STRING>
641 <PROPERTY TYPE=
"string">
642 <NAME>creature_sheet
</NAME>
643 <STRING>caaa
</STRING>
645 <PROPERTY TYPE=
"string">
646 <NAME>var_name
</NAME>
647 <STRING>creature_a
</STRING>
650 <CHILD TYPE=
"CPrimNode">
652 <PROPERTY TYPE=
"string">
654 <STRING>var_creature
</STRING>
656 <PROPERTY TYPE=
"string">
657 <NAME>creature_sheet
</NAME>
658 <STRING>cbbb
</STRING>
660 <PROPERTY TYPE=
"string">
661 <NAME>var_name
</NAME>
662 <STRING>creature_b
</STRING>
666 <CHILD TYPE=
"CPrimNode">
667 <PROPERTY TYPE=
"string">
669 <STRING>pre_requisite
</STRING>
671 <PROPERTY TYPE=
"string">
673 <STRING>pre_requisite
</STRING>
675 <PROPERTY TYPE=
"string_array">
676 <NAME>require_brick_knowledge
</NAME>
677 <STRING>BMDHTMP00005
</STRING>
679 <PROPERTY TYPE=
"string">
680 <NAME>require_encyclo_thema
</NAME>
681 <STRING>REQ_THEMA_1
</STRING>
683 <PROPERTY TYPE=
"string">
684 <NAME>require_event_faction
</NAME>
685 <STRING>REQ_EVT_FACTION_1
</STRING>
687 <PROPERTY TYPE=
"string_array">
688 <NAME>require_faction/fame
</NAME>
689 <STRING>$faction_1$
10</STRING>
690 <STRING>tryker
5</STRING>
691 <STRING>ricard
10</STRING>
693 <PROPERTY TYPE=
"string">
694 <NAME>require_guild_grade
</NAME>
695 <STRING>member
</STRING>
697 <PROPERTY TYPE=
"string">
698 <NAME>require_guild_membership
</NAME>
699 <STRING>true
</STRING>
701 <PROPERTY TYPE=
"string_array">
702 <NAME>require_mission_done
</NAME>
703 <STRING>DONE_MISSION
</STRING>
705 <PROPERTY TYPE=
"string_array">
706 <NAME>require_mission_not_done
</NAME>
707 <STRING>NOT_DONE_MISSION
</STRING>
709 <PROPERTY TYPE=
"string_array">
710 <NAME>require_mission_not_running
</NAME>
711 <STRING>NOT_RUNNING_MISSION
</STRING>
713 <PROPERTY TYPE=
"string_array">
714 <NAME>require_mission_running
</NAME>
715 <STRING>RUNNING_MISSION
</STRING>
717 <PROPERTY TYPE=
"string_array">
718 <NAME>require_own_item
</NAME>
719 <STRING>ictm1pd
</STRING>
721 <PROPERTY TYPE=
"string">
722 <NAME>require_season
</NAME>
723 <STRING>winter
</STRING>
725 <PROPERTY TYPE=
"string_array">
726 <NAME>require_skill/min_level/max_level
</NAME>
727 <STRING>SM
0 100</STRING>
729 <PROPERTY TYPE=
"string">
730 <NAME>require_team_size
</NAME>
734 <CHILD TYPE=
"CPrimNode">
736 <PROPERTY TYPE=
"string">
738 <STRING>step_failure
</STRING>
740 <PROPERTY TYPE=
"string">
742 <STRING>step_failure_debut
</STRING>
744 <CHILD TYPE=
"CPrimNode">
746 <PROPERTY TYPE=
"string">
748 <STRING>actions
</STRING>
750 <PROPERTY TYPE=
"string">
752 <STRING>actions
</STRING>
754 <CHILD TYPE=
"CPrimNode">
755 <PROPERTY TYPE=
"string">
757 <STRING>-
100000</STRING>
759 <PROPERTY TYPE=
"string">
761 <STRING>recv_money
</STRING>
766 <CHILD TYPE=
"CPrimNode">
767 <PROPERTY TYPE=
"string">
769 <STRING>linear_dyn_chat_fail
</STRING>
771 <PROPERTY TYPE=
"string">
773 <STRING>linear_dyn_chat_fail_brief
</STRING>
775 <PROPERTY TYPE=
"string_array">
777 <STRING>"Faudra tuer le npc $npc_a_tuer$ dont le nom vient de la variable npc_a_tuer.\n
</STRING>
778 <STRING>C'est un texte complexe avec une phrase litt
érale en m
ême temps.\n
</STRING>
779 <STRING>En plus c'est un linear_dyn_chat_fail, si vous ne faites rien ca va faire fail.
" TEST_LITTERAL_1
</STRING>
781 <PROPERTY TYPE=
"string_array">
782 <NAME>phrase_yes
</NAME>
783 <STRING>"hyper d'accord
" AKNO_1
</STRING>
786 <CHILD TYPE=
"CPrimNode">
787 <PROPERTY TYPE=
"string">
789 <STRING>linear_dyn_chat_continue
</STRING>
791 <PROPERTY TYPE=
"string">
793 <STRING>linear_dyn_chat_continue_brief_1
</STRING>
795 <PROPERTY TYPE=
"string_array">
797 <STRING>"C'est une phrase en litt
éral. Mais c'est quand m
ême dans un linear_dyn_chat_continue pour voir.
" TEST_LITTERAL_2
</STRING>
799 <PROPERTY TYPE=
"string_array">
800 <NAME>phrase_yes
</NAME>
801 <STRING>"à donf'
" AKNO_2
</STRING>
804 <CHILD TYPE=
"CPrimNode">
805 <PROPERTY TYPE=
"string">
807 <STRING>linear_dyn_chat_continue
</STRING>
809 <PROPERTY TYPE=
"string">
811 <STRING>linear_dyn_chat_continue_brief_2
</STRING>
813 <PROPERTY TYPE=
"string_array">
815 <STRING>$phrase_2$
</STRING>
817 <PROPERTY TYPE=
"string_array">
818 <NAME>phrase_yes
</NAME>
819 <STRING>"mais grave
" AKNO_3
</STRING>
822 <CHILD TYPE=
"CPrimNode">
823 <PROPERTY TYPE=
"string">
825 <STRING>linear_dyn_chat_retry
</STRING>
827 <PROPERTY TYPE=
"string">
829 <STRING>linear_dyn_chat_retry_brief_fin
</STRING>
831 <PROPERTY TYPE=
"string_array">
833 <STRING>"Phrase litt
érale histoire de tester le linear_dyn_chat_retry.
" TEST_LITTERAL_3
</STRING>
835 <PROPERTY TYPE=
"string_array">
836 <NAME>phrase_yes
</NAME>
837 <STRING>"Plus que jamais
" AKNO_4
</STRING>
840 <CHILD TYPE=
"CPrimNode">
841 <PROPERTY TYPE=
"string">
843 <STRING>step_failure
</STRING>
845 <PROPERTY TYPE=
"string">
847 <STRING>step_failure_post_brief
</STRING>
849 <CHILD TYPE=
"CPrimNode">
851 <PROPERTY TYPE=
"string">
853 <STRING>actions
</STRING>
855 <PROPERTY TYPE=
"string">
857 <STRING>actions
</STRING>
859 <CHILD TYPE=
"CPrimNode">
860 <PROPERTY TYPE=
"string">
864 <PROPERTY TYPE=
"string">
866 <STRING>recv_money
</STRING>
871 <CHILD TYPE=
"CPrimNode">
872 <PROPERTY TYPE=
"string">
874 <STRING>step
</STRING>
876 <PROPERTY TYPE=
"string">
878 <STRING>step_debut_mission
</STRING>
880 <CHILD TYPE=
"CPrimNode">
882 <PROPERTY TYPE=
"string">
884 <STRING>actions
</STRING>
886 <PROPERTY TYPE=
"string">
888 <STRING>pre_actions
</STRING>
890 <CHILD TYPE=
"CPrimNode">
891 <PROPERTY TYPE=
"string">
893 <STRING>system_msg
</STRING>
895 <PROPERTY TYPE=
"string_array">
896 <NAME>msg_to_display
</NAME>
897 <STRING>"briefing pass
é, c'est maintenant que ca commence par un bon system_msg !
" SYSTEM_MSG_START
</STRING>
901 <CHILD TYPE=
"CPrimNode">
902 <PROPERTY TYPE=
"string">
904 <STRING>mission_objectives
</STRING>
906 <PROPERTY TYPE=
"string">
908 <STRING>objectives
</STRING>
910 <CHILD TYPE=
"CPrimNode">
911 <PROPERTY TYPE=
"string">
913 <STRING>talk_to
</STRING>
915 <PROPERTY TYPE=
"string_array">
916 <NAME>overload_objective
</NAME>
917 <STRING>"mais va parler
à $giver$
" TALK_TO_OBJ_OVERLOAD
</STRING>
919 <PROPERTY TYPE=
"string_array">
921 <STRING>"lui parler
à ce $giver$
" TALK_TO_MENU_OVERLOAD
</STRING>
925 <CHILD TYPE=
"CPrimNode">
927 <PROPERTY TYPE=
"string">
929 <STRING>actions
</STRING>
931 <PROPERTY TYPE=
"string">
933 <STRING>post_actions
</STRING>
935 <CHILD TYPE=
"CPrimNode">
937 <PROPERTY TYPE=
"string">
939 <STRING>system_msg
</STRING>
941 <PROPERTY TYPE=
"string_array">
942 <NAME>msg_to_display
</NAME>
943 <STRING>"Bien, tu peut maintenant parler a $npc_a_tuer_name$
" NAMED_BOT
</STRING>
948 <CHILD TYPE=
"CPrimNode">
949 <PROPERTY TYPE=
"string">
951 <STRING>step_if
</STRING>
953 <PROPERTY TYPE=
"string">
954 <NAME>condition_type
</NAME>
955 <STRING>test_bricks_known
</STRING>
957 <PROPERTY TYPE=
"string">
959 <STRING>step_if_test_acid_damage
</STRING>
961 <PROPERTY TYPE=
"string_array">
962 <NAME>test_parameters
</NAME>
963 <STRING>BMOETMA00003
</STRING>
965 <CHILD TYPE=
"CPrimNode">
967 <PROPERTY TYPE=
"string">
969 <STRING>result_no
</STRING>
971 <PROPERTY TYPE=
"string">
975 <CHILD TYPE=
"CPrimNode">
977 <PROPERTY TYPE=
"string">
979 <STRING>step
</STRING>
981 <PROPERTY TYPE=
"string">
983 <STRING>step_test_no
</STRING>
985 <CHILD TYPE=
"CPrimNode">
987 <PROPERTY TYPE=
"string">
989 <STRING>actions
</STRING>
991 <PROPERTY TYPE=
"string">
993 <STRING>pre_actions
</STRING>
995 <CHILD TYPE=
"CPrimNode">
996 <PROPERTY TYPE=
"string">
997 <NAME>chat_type
</NAME>
998 <STRING>shout
</STRING>
1000 <PROPERTY TYPE=
"string">
1002 <STRING>bot_chat
</STRING>
1004 <PROPERTY TYPE=
"string_array">
1006 <STRING>"T'es trop une daube, reviens quand t'as le sort Acid Damage, sinon c'est meme pas la peine.
" SKILL_TEST_NO
</STRING>
1010 <CHILD TYPE=
"CPrimNode">
1011 <PROPERTY TYPE=
"string">
1013 <STRING>mission_objectives
</STRING>
1015 <PROPERTY TYPE=
"string">
1017 <STRING>objectives
</STRING>
1019 <CHILD TYPE=
"CPrimNode">
1020 <PROPERTY TYPE=
"string">
1022 <STRING>talk_to
</STRING>
1024 <PROPERTY TYPE=
"string_array">
1025 <NAME>overload_objective
</NAME>
1026 <STRING>TALK_TO_OBJ_OVERLOAD
</STRING>
1028 <PROPERTY TYPE=
"string_array">
1030 <STRING>TALK_TO_MENU_OVERLOAD
</STRING>
1034 <CHILD TYPE=
"CPrimNode">
1035 <PROPERTY TYPE=
"string">
1037 <STRING>actions
</STRING>
1039 <PROPERTY TYPE=
"string">
1041 <STRING>post_actions
</STRING>
1043 <CHILD TYPE=
"CPrimNode">
1044 <PROPERTY TYPE=
"string">
1045 <NAME>chat_type
</NAME>
1046 <STRING>tell
</STRING>
1048 <PROPERTY TYPE=
"string">
1050 <STRING>bot_chat
</STRING>
1052 <PROPERTY TYPE=
"string_array">
1054 <STRING>"Te revoila espece de looser ? J'espere que tu as le sort Acid Damage maintenant !
" SKILL_TEST_RETRY
</STRING>
1059 <CHILD TYPE=
"CPrimNode">
1060 <PROPERTY TYPE=
"string">
1062 <STRING>781170893</STRING>
1064 <PROPERTY TYPE=
"string">
1066 <STRING>jump_to
</STRING>
1068 <PROPERTY TYPE=
"string">
1070 <STRING>step_if_test_acid_damage
</STRING>
1074 <CHILD TYPE=
"CPrimNode">
1076 <PROPERTY TYPE=
"string">
1078 <STRING>result_yes
</STRING>
1080 <PROPERTY TYPE=
"string">
1082 <STRING>yes
</STRING>
1084 <CHILD TYPE=
"CPrimNode">
1086 <PROPERTY TYPE=
"string">
1088 <STRING>step
</STRING>
1090 <PROPERTY TYPE=
"string">
1092 <STRING>step_test_yes
</STRING>
1094 <CHILD TYPE=
"CPrimNode">
1095 <PROPERTY TYPE=
"string">
1097 <STRING>actions
</STRING>
1099 <PROPERTY TYPE=
"string">
1101 <STRING>pre_actions
</STRING>
1103 <CHILD TYPE=
"CPrimNode">
1104 <PROPERTY TYPE=
"string">
1105 <NAME>chat_type
</NAME>
1106 <STRING>shout
</STRING>
1108 <PROPERTY TYPE=
"string">
1110 <STRING>bot_chat
</STRING>
1112 <PROPERTY TYPE=
"string">
1114 <STRING>bot_chat giver
</STRING>
1116 <PROPERTY TYPE=
"string_array">
1118 <STRING>"Trop bon, t'as le sort Acid Damage !\n
</STRING>
1119 <STRING>Tu va pouvoir faire la suite, pr
épares-toi elle va roxer des ours vu qu'il va falloi tuer ce blaireau de $npc_a_tuer$ et plein d'autres trucs d
élire !
" SKILL_TEST_YES
</STRING>
1123 <CHILD TYPE=
"CPrimNode">
1125 <PROPERTY TYPE=
"string">
1127 <STRING>mission_objectives
</STRING>
1129 <PROPERTY TYPE=
"string">
1131 <STRING>objectives
</STRING>
1133 <CHILD TYPE=
"CPrimNode">
1134 <PROPERTY TYPE=
"string">
1136 <STRING>talk_to
</STRING>
1138 <PROPERTY TYPE=
"string_array">
1139 <NAME>overload_objective
</NAME>
1140 <STRING>TALK_TO_OBJ_OVERLOAD
</STRING>
1142 <PROPERTY TYPE=
"string_array">
1144 <STRING>TALK_TO_MENU_OVERLOAD
</STRING>
1148 <CHILD TYPE=
"CPrimNode">
1149 <PROPERTY TYPE=
"string">
1151 <STRING>actions
</STRING>
1153 <PROPERTY TYPE=
"string">
1155 <STRING>post_actions
</STRING>
1159 <CHILD TYPE=
"CPrimNode">
1161 <PROPERTY TYPE=
"string">
1163 <STRING>step_dyn_chat
</STRING>
1165 <PROPERTY TYPE=
"string">
1167 <STRING>step_dyn_chat
</STRING>
1169 <PROPERTY TYPE=
"string">
1170 <NAME>npc_name
</NAME>
1171 <STRING>giver
</STRING>
1173 <PROPERTY TYPE=
"string_array">
1175 <STRING>"Bon alors maintenant que tu as ce sort de gros naze, on va pouvoir commencer r
éellement.
</STRING>
1176 <STRING>Tu va commencer
à tripper assez vite, tu vas voir.\n
</STRING>
1177 <STRING>Ca te va ou pas ?
" STEP_DYN_CHAT_NPC_TALK
</STRING>
1179 <CHILD TYPE=
"CPrimNode">
1181 <PROPERTY TYPE=
"string">
1183 <STRING>no_answer
</STRING>
1185 <PROPERTY TYPE=
"string">
1187 <STRING>no_answer
</STRING>
1189 <CHILD TYPE=
"CPrimNode">
1190 <PROPERTY TYPE=
"string">
1192 <STRING>step
</STRING>
1194 <PROPERTY TYPE=
"string">
1196 <STRING>step_no_answer
</STRING>
1198 <CHILD TYPE=
"CPrimNode">
1199 <PROPERTY TYPE=
"string">
1201 <STRING>actions
</STRING>
1203 <PROPERTY TYPE=
"string">
1205 <STRING>pre_actions
</STRING>
1207 <CHILD TYPE=
"CPrimNode">
1208 <PROPERTY TYPE=
"string">
1209 <NAME>chat_type
</NAME>
1210 <STRING>shout
</STRING>
1212 <PROPERTY TYPE=
"string">
1214 <STRING>bot_chat
</STRING>
1216 <PROPERTY TYPE=
"string_array">
1218 <STRING>"NAN MAIS FAIS PAS STYLE TU M'AS PAS ENTENDU !! JE REPETE AU CAS OU TU SOIS SOURD !
" SOURD
</STRING>
1222 <CHILD TYPE=
"CPrimNode">
1223 <PROPERTY TYPE=
"string">
1225 <STRING>mission_objectives
</STRING>
1227 <PROPERTY TYPE=
"string">
1229 <STRING>objectives
</STRING>
1232 <CHILD TYPE=
"CPrimNode">
1233 <PROPERTY TYPE=
"string">
1235 <STRING>actions
</STRING>
1237 <PROPERTY TYPE=
"string">
1239 <STRING>post_actions
</STRING>
1243 <CHILD TYPE=
"CPrimNode">
1244 <PROPERTY TYPE=
"string">
1246 <STRING>781170894</STRING>
1248 <PROPERTY TYPE=
"string">
1250 <STRING>jump_to
</STRING>
1252 <PROPERTY TYPE=
"string">
1254 <STRING>step_dyn_chat
</STRING>
1258 <CHILD TYPE=
"CPrimNode">
1260 <PROPERTY TYPE=
"string">
1262 <STRING>dyn_answer
</STRING>
1264 <PROPERTY TYPE=
"string">
1266 <STRING>dyn_answer_no
</STRING>
1268 <PROPERTY TYPE=
"string_array">
1269 <NAME>phrase_answer
</NAME>
1270 <STRING>"Rien
à battre !
" DYN_ANSWER_NO
</STRING>
1272 <CHILD TYPE=
"CPrimNode">
1273 <PROPERTY TYPE=
"string">
1275 <STRING>step
</STRING>
1277 <PROPERTY TYPE=
"string">
1279 <STRING>step_1
</STRING>
1281 <CHILD TYPE=
"CPrimNode">
1283 <PROPERTY TYPE=
"string">
1285 <STRING>actions
</STRING>
1287 <PROPERTY TYPE=
"string">
1289 <STRING>pre_actions
</STRING>
1291 <CHILD TYPE=
"CPrimNode">
1292 <PROPERTY TYPE=
"string">
1293 <NAME>chat_type
</NAME>
1294 <STRING>tell
</STRING>
1296 <PROPERTY TYPE=
"string">
1298 <STRING>bot_chat
</STRING>
1300 <PROPERTY TYPE=
"string_array">
1302 <STRING>"Alors t'as plus qu'
à rentrer chez ta reum'!
" DYN_CHAT_EXIT
</STRING>
1305 <CHILD TYPE=
"CPrimNode">
1306 <PROPERTY TYPE=
"string">
1308 <STRING>fail
</STRING>
1312 <CHILD TYPE=
"CPrimNode">
1313 <PROPERTY TYPE=
"string">
1315 <STRING>mission_objectives
</STRING>
1317 <PROPERTY TYPE=
"string">
1319 <STRING>objectives
</STRING>
1322 <CHILD TYPE=
"CPrimNode">
1323 <PROPERTY TYPE=
"string">
1325 <STRING>actions
</STRING>
1327 <PROPERTY TYPE=
"string">
1329 <STRING>post_actions
</STRING>
1334 <CHILD TYPE=
"CPrimNode">
1336 <PROPERTY TYPE=
"string">
1338 <STRING>dyn_answer
</STRING>
1340 <PROPERTY TYPE=
"string">
1342 <STRING>dyn_answer_ok
</STRING>
1344 <PROPERTY TYPE=
"string_array">
1345 <NAME>phrase_answer
</NAME>
1346 <STRING>"Gravement !
" DYN_ANSWER_OK
</STRING>
1348 <CHILD TYPE=
"CPrimNode">
1349 <PROPERTY TYPE=
"string">
1351 <STRING>step_ooo
</STRING>
1353 <PROPERTY TYPE=
"string">
1355 <STRING>step_ooo_test_target
</STRING>
1357 <CHILD TYPE=
"CPrimNode">
1359 <PROPERTY TYPE=
"string">
1361 <STRING>actions
</STRING>
1363 <PROPERTY TYPE=
"string">
1365 <STRING>pre_actions
</STRING>
1367 <CHILD TYPE=
"CPrimNode">
1369 <PROPERTY TYPE=
"string">
1371 <STRING>1000</STRING>
1373 <PROPERTY TYPE=
"string">
1375 <STRING>recv_money
</STRING>
1379 <CHILD TYPE=
"CPrimNode">
1381 <PROPERTY TYPE=
"string">
1383 <STRING>mission_objectives
</STRING>
1385 <PROPERTY TYPE=
"string">
1387 <STRING>objectives
</STRING>
1389 <CHILD TYPE=
"CPrimNode">
1390 <PROPERTY TYPE=
"string">
1392 <STRING>target
</STRING>
1394 <PROPERTY TYPE=
"string_array">
1395 <NAME>faunas_to_target
</NAME>
1396 <STRING>$creature_1$
</STRING>
1397 <STRING>$creature_2$
</STRING>
1399 <PROPERTY TYPE=
"string_array">
1400 <NAME>overload_objective
</NAME>
1401 <STRING>"va targeter un $creature_1$
" </STRING>
1402 <STRING>"va targeter un $creature_1$ et un $creature_2$
"</STRING>
1403 <STRING>OBJ_OVERLOAD_TARGET_CREATURE
</STRING>
1406 <CHILD TYPE=
"CPrimNode">
1407 <PROPERTY TYPE=
"string">
1409 <STRING>target
</STRING>
1411 <PROPERTY TYPE=
"string_array">
1412 <NAME>faunas_to_target
</NAME>
1413 <STRING>$creature_1$
</STRING>
1414 <STRING>$creature_2$
</STRING>
1416 <PROPERTY TYPE=
"string_array">
1417 <NAME>overload_objective
</NAME>
1418 <STRING>"va targeter un $creature_1$
" </STRING>
1419 <STRING>"va targeter un $creature_1$ et un $creature_2$
"</STRING>
1420 <STRING>OBJ_OVERLOAD_TARGET_CREATURE_PLACE
</STRING>
1422 <PROPERTY TYPE=
"string">
1424 <STRING>the_place_to_be
</STRING>
1427 <CHILD TYPE=
"CPrimNode">
1428 <PROPERTY TYPE=
"string">
1430 <STRING>target
</STRING>
1432 <PROPERTY TYPE=
"string_array">
1433 <NAME>npcs_to_target
</NAME>
1434 <STRING>$npc_a_tuer$
</STRING>
1437 <CHILD TYPE=
"CPrimNode">
1438 <PROPERTY TYPE=
"string">
1440 <STRING>target
</STRING>
1442 <PROPERTY TYPE=
"string_array">
1443 <NAME>npcs_to_target
</NAME>
1444 <STRING>$npc_a_tuer$
</STRING>
1446 <PROPERTY TYPE=
"string">
1448 <STRING>the_place_to_be
</STRING>
1451 <CHILD TYPE=
"CPrimNode">
1452 <PROPERTY TYPE=
"string">
1454 <STRING>target
</STRING>
1456 <PROPERTY TYPE=
"string_array">
1457 <NAME>races_to_target
</NAME>
1458 <STRING>goary
</STRING>
1459 <STRING>clopper
</STRING>
1462 <CHILD TYPE=
"CPrimNode">
1463 <PROPERTY TYPE=
"string">
1465 <STRING>target
</STRING>
1467 <PROPERTY TYPE=
"string">
1469 <STRING>the_place_to_be
</STRING>
1471 <PROPERTY TYPE=
"string_array">
1472 <NAME>races_to_target
</NAME>
1473 <STRING>goary
</STRING>
1474 <STRING>clopper
</STRING>
1478 <CHILD TYPE=
"CPrimNode">
1480 <PROPERTY TYPE=
"string">
1482 <STRING>actions
</STRING>
1484 <PROPERTY TYPE=
"string">
1486 <STRING>post_actions
</STRING>
1488 <CHILD TYPE=
"CPrimNode">
1490 <PROPERTY TYPE=
"string">
1492 <STRING>-
1000</STRING>
1494 <PROPERTY TYPE=
"string">
1496 <STRING>recv_money
</STRING>
1501 <CHILD TYPE=
"CPrimNode">
1503 <PROPERTY TYPE=
"string">
1505 <STRING>step_ooo
</STRING>
1507 <PROPERTY TYPE=
"string">
1509 <STRING>step_ooo_test_kill
</STRING>
1511 <CHILD TYPE=
"CPrimNode">
1512 <PROPERTY TYPE=
"string">
1514 <STRING>actions
</STRING>
1516 <PROPERTY TYPE=
"string">
1518 <STRING>pre_actions
</STRING>
1521 <CHILD TYPE=
"CPrimNode">
1523 <PROPERTY TYPE=
"string">
1525 <STRING>mission_objectives
</STRING>
1527 <PROPERTY TYPE=
"string">
1529 <STRING>objectives
</STRING>
1531 <CHILD TYPE=
"CPrimNode">
1532 <PROPERTY TYPE=
"string">
1534 <STRING>kill
</STRING>
1536 <PROPERTY TYPE=
"string">
1537 <NAME>faction/quantity
</NAME>
1538 <STRING>$faction_1$
5</STRING>
1540 <PROPERTY TYPE=
"string">
1542 <STRING>kill faction
</STRING>
1544 <PROPERTY TYPE=
"string">
1546 <STRING>region_majesticgarden
</STRING>
1549 <CHILD TYPE=
"CPrimNode">
1550 <PROPERTY TYPE=
"string">
1552 <STRING>kill
</STRING>
1554 <PROPERTY TYPE=
"string_array">
1555 <NAME>fauna/quantity
</NAME>
1556 <STRING>$creature_1$
3</STRING>
1557 <STRING>$creature_2$
3</STRING>
1559 <PROPERTY TYPE=
"string">
1561 <STRING>kill creatures
</STRING>
1564 <CHILD TYPE=
"CPrimNode">
1565 <PROPERTY TYPE=
"string">
1567 <STRING>kill
</STRING>
1569 <PROPERTY TYPE=
"string_array">
1571 <STRING>$group_1$
</STRING>
1573 <PROPERTY TYPE=
"string">
1575 <STRING>kill group
</STRING>
1577 <PROPERTY TYPE=
"string_array">
1578 <NAME>overload_objective
</NAME>
1579 <STRING>"Va tuer le groupe
à tuer bon sang !
" OBJ_KILL_OVERLOAD
</STRING>
1582 <CHILD TYPE=
"CPrimNode">
1583 <PROPERTY TYPE=
"string">
1585 <STRING>kill
</STRING>
1587 <PROPERTY TYPE=
"string">
1589 <STRING>kill npc
</STRING>
1591 <PROPERTY TYPE=
"string_array">
1593 <STRING>$npc_a_tuer$
</STRING>
1596 <CHILD TYPE=
"CPrimNode">
1597 <PROPERTY TYPE=
"string">
1599 <STRING>kill
</STRING>
1601 <PROPERTY TYPE=
"string">
1603 <STRING>kill race
</STRING>
1605 <PROPERTY TYPE=
"string_array">
1606 <NAME>race/quantity
</NAME>
1607 <STRING>dag
5</STRING>
1608 <STRING>$the_race$
10</STRING>
1611 <CHILD TYPE=
"CPrimNode">
1612 <PROPERTY TYPE=
"string">
1614 <STRING>kill
</STRING>
1616 <PROPERTY TYPE=
"string">
1618 <STRING>kill npc by name
</STRING>
1620 <PROPERTY TYPE=
"string">
1621 <NAME>npc_by_name/quantity
</NAME>
1622 <STRING>the_named_npcs
10</STRING>
1624 <PROPERTY TYPE=
"string">
1626 <STRING>quelquepart
</STRING>
1630 <CHILD TYPE=
"CPrimNode">
1631 <PROPERTY TYPE=
"string">
1633 <STRING>actions
</STRING>
1635 <PROPERTY TYPE=
"string">
1637 <STRING>post_actions
</STRING>
1641 <CHILD TYPE=
"CPrimNode">
1643 <PROPERTY TYPE=
"string">
1645 <STRING>step_ooo
</STRING>
1647 <PROPERTY TYPE=
"string">
1649 <STRING>step_ooo_simple_objectives
</STRING>
1651 <CHILD TYPE=
"CPrimNode">
1652 <PROPERTY TYPE=
"string">
1654 <STRING>actions
</STRING>
1656 <PROPERTY TYPE=
"string">
1658 <STRING>pre_actions
</STRING>
1661 <CHILD TYPE=
"CPrimNode">
1663 <PROPERTY TYPE=
"string">
1665 <STRING>mission_objectives
</STRING>
1667 <PROPERTY TYPE=
"string">
1669 <STRING>objectives
</STRING>
1671 <CHILD TYPE=
"CPrimNode">
1672 <PROPERTY TYPE=
"string_array">
1674 <STRING>BMOETMA00003
</STRING>
1676 <PROPERTY TYPE=
"string">
1678 <STRING>cast
</STRING>
1680 <PROPERTY TYPE=
"string_array">
1681 <NAME>overload_objective
</NAME>
1682 <STRING>"Un objectif overloader dans un step OOO
" IN_OOO_PHRASE
</STRING>
1685 <CHILD TYPE=
"CPrimNode">
1686 <PROPERTY TYPE=
"string">
1688 <STRING>forage
</STRING>
1690 <PROPERTY TYPE=
"string_array">
1691 <NAME>item/quantity/quality
</NAME>
1692 <STRING>$MP_to_forage_1$ $MP_to_forage_quantity_1$ $MP_to_forage_quality_1$
</STRING>
1693 <STRING>$MP_to_forage_2$ $MP_to_forage_quantity_2$ $MP_to_forage_quality_2$
</STRING>
1695 <PROPERTY TYPE=
"string_array">
1696 <NAME>overload_objective
</NAME>
1697 <STRING>"Un autre objectif overloader dans un step OOO, forage
1 item : $i1$
"</STRING>
1698 <STRING>"Un autre objectif overloader dans un step OOO, forage
2 item : $i1$ et $i2$
"</STRING>
1699 <STRING> IN_OOO_OTHER_PHRASE
</STRING>
1702 <CHILD TYPE=
"CPrimNode">
1703 <PROPERTY TYPE=
"string">
1705 <STRING>loot
</STRING>
1707 <PROPERTY TYPE=
"string_array">
1708 <NAME>item/quantity/quality
</NAME>
1709 <STRING>$item_to_loot_1$ $item_to_loot_quantity_1$ $item_to_loot_quality_1$
</STRING>
1710 <STRING>$item_to_loot_2$ $item_to_loot_quantity_2$ $item_to_loot_quality_2$
</STRING>
1713 <CHILD TYPE=
"CPrimNode">
1714 <PROPERTY TYPE=
"string">
1716 <STRING>craft
</STRING>
1718 <PROPERTY TYPE=
"string_array">
1719 <NAME>item/quantity/quality
</NAME>
1720 <STRING>$item_to_craft_1$ $item_to_craft_quantity_1$ $item_to_craft_quality_1$
</STRING>
1721 <STRING>$item_to_craft_2$ $item_to_craft_quantity_2$ $item_to_craft_quality_2$
</STRING>
1724 <CHILD TYPE=
"CPrimNode">
1725 <PROPERTY TYPE=
"string">
1727 <STRING>sell
</STRING>
1729 <PROPERTY TYPE=
"string_array">
1730 <NAME>item/quantity/quality
</NAME>
1731 <STRING>$item_to_craft_1$ $item_to_craft_quantity_1$ $item_to_craft_quality_1$
</STRING>
1732 <STRING>$item_to_craft_2$ $item_to_craft_quantity_2$ $item_to_craft_quality_2$
</STRING>
1734 <PROPERTY TYPE=
"string">
1735 <NAME>npc_name
</NAME>
1736 <STRING>giver
</STRING>
1739 <CHILD TYPE=
"CPrimNode">
1740 <PROPERTY TYPE=
"string">
1742 <STRING>buy
</STRING>
1744 <PROPERTY TYPE=
"string_array">
1745 <NAME>item/quantity/quality
</NAME>
1746 <STRING>$item_to_craft_1$ $item_to_craft_quantity_1$ $item_to_craft_quality_1$
</STRING>
1747 <STRING>$item_to_craft_2$ $item_to_craft_quantity_2$ $item_to_craft_quality_2$
</STRING>
1749 <PROPERTY TYPE=
"string">
1750 <NAME>npc_name
</NAME>
1751 <STRING>$vendor$
</STRING>
1754 <CHILD TYPE=
"CPrimNode">
1755 <PROPERTY TYPE=
"string">
1757 <STRING>give_item
</STRING>
1759 <PROPERTY TYPE=
"string_array">
1760 <NAME>item/quantity/quality
</NAME>
1761 <STRING>$item_to_loot_1$ $item_to_loot_quantity_1$ $item_to_loot_quality_1$
</STRING>
1762 <STRING>$item_to_loot_2$ $item_to_loot_quantity_2$ $item_to_loot_quality_2$
</STRING>
1765 <CHILD TYPE=
"CPrimNode">
1766 <PROPERTY TYPE=
"string">
1768 <STRING>1000</STRING>
1770 <PROPERTY TYPE=
"string">
1772 <STRING>give_money
</STRING>
1775 <CHILD TYPE=
"CPrimNode">
1776 <PROPERTY TYPE=
"string">
1778 <STRING>visit
</STRING>
1780 <PROPERTY TYPE=
"string">
1782 <STRING>$place_1$
</STRING>
1785 <CHILD TYPE=
"CPrimNode">
1786 <PROPERTY TYPE=
"string">
1788 <STRING>visit
</STRING>
1790 <PROPERTY TYPE=
"string_array">
1791 <NAME>items_worn
</NAME>
1792 <STRING>$item_to_loot_1$
</STRING>
1794 <PROPERTY TYPE=
"string">
1796 <STRING>$place_1$
</STRING>
1798 <PROPERTY TYPE=
"string">
1799 <NAME>selected
</NAME>
1803 <CHILD TYPE=
"CPrimNode">
1804 <PROPERTY TYPE=
"string">
1806 <STRING>skill
</STRING>
1808 <PROPERTY TYPE=
"string_array">
1809 <NAME>skill_name/level
</NAME>
1810 <STRING>SF
10</STRING>
1813 <CHILD TYPE=
"CPrimNode">
1814 <PROPERTY TYPE=
"string">
1816 <STRING>do_mission
</STRING>
1818 <PROPERTY TYPE=
"string_array">
1819 <NAME>mission_names
</NAME>
1820 <STRING>DONE_MISSION
</STRING>
1822 <PROPERTY TYPE=
"string_array">
1823 <NAME>overload_objective
</NAME>
1824 <STRING>"Refais la mission t
ête de lard
" DO_MISSION_OBJ
</STRING>
1828 <CHILD TYPE=
"CPrimNode">
1829 <PROPERTY TYPE=
"string">
1831 <STRING>actions
</STRING>
1833 <PROPERTY TYPE=
"string">
1835 <STRING>post_actions
</STRING>
1839 <CHILD TYPE=
"CPrimNode">
1841 <PROPERTY TYPE=
"string">
1843 <STRING>step_any
</STRING>
1845 <PROPERTY TYPE=
"string">
1847 <STRING>step_any_test_step_any
</STRING>
1849 <CHILD TYPE=
"CPrimNode">
1850 <PROPERTY TYPE=
"string">
1852 <STRING>actions
</STRING>
1854 <PROPERTY TYPE=
"string">
1856 <STRING>pre_actions
</STRING>
1859 <CHILD TYPE=
"CPrimNode">
1861 <PROPERTY TYPE=
"string">
1863 <STRING>mission_objectives
</STRING>
1865 <PROPERTY TYPE=
"string">
1867 <STRING>objectives
</STRING>
1869 <CHILD TYPE=
"CPrimNode">
1871 <PROPERTY TYPE=
"string">
1875 <PROPERTY TYPE=
"string">
1877 <STRING>give_money
</STRING>
1879 <PROPERTY TYPE=
"string_array">
1880 <NAME>overload_objective
</NAME>
1881 <STRING>"Un objectif overloader dans un step any
" IN_ANY_PHRASE
</STRING>
1883 <CHILD TYPE=
"CPrimNode">
1885 <PROPERTY TYPE=
"string">
1887 <STRING>system_msg
</STRING>
1889 <PROPERTY TYPE=
"string_array">
1890 <NAME>msg_to_display
</NAME>
1891 <STRING>"Un message dans une action sous un obj sous un any
" SUPER_UNDER
</STRING>
1895 <CHILD TYPE=
"CPrimNode">
1896 <PROPERTY TYPE=
"string">
1898 <STRING>talk_to
</STRING>
1900 <PROPERTY TYPE=
"string_array">
1901 <NAME>overload_objective
</NAME>
1902 <STRING>TALK_TO_OBJ_OVERLOAD
</STRING>
1904 <PROPERTY TYPE=
"string_array">
1906 <STRING>"In any step talk to phrase
" TALK_TO_MENU_OVERLOAD
</STRING>
1910 <CHILD TYPE=
"CPrimNode">
1911 <PROPERTY TYPE=
"string">
1913 <STRING>actions
</STRING>
1915 <PROPERTY TYPE=
"string">
1917 <STRING>post_actions
</STRING>
1921 <CHILD TYPE=
"CPrimNode">
1922 <PROPERTY TYPE=
"string">
1924 <STRING>step
</STRING>
1926 <PROPERTY TYPE=
"string">
1928 <STRING>step_test_actions
</STRING>
1930 <CHILD TYPE=
"CPrimNode">
1932 <PROPERTY TYPE=
"string">
1934 <STRING>actions
</STRING>
1936 <PROPERTY TYPE=
"string">
1938 <STRING>pre_actions
</STRING>
1940 <CHILD TYPE=
"CPrimNode">
1941 <PROPERTY TYPE=
"string">
1943 <STRING>10000</STRING>
1945 <PROPERTY TYPE=
"string">
1947 <STRING>recv_money
</STRING>
1950 <CHILD TYPE=
"CPrimNode">
1951 <PROPERTY TYPE=
"string">
1953 <STRING>recv_fame
</STRING>
1955 <PROPERTY TYPE=
"string">
1956 <NAME>faction
</NAME>
1957 <STRING>$faction_1$
</STRING>
1959 <PROPERTY TYPE=
"string">
1961 <STRING>1000</STRING>
1964 <CHILD TYPE=
"CPrimNode">
1965 <PROPERTY TYPE=
"string">
1967 <STRING>recv_item
</STRING>
1969 <PROPERTY TYPE=
"string_array">
1970 <NAME>item/quantity/quality
</NAME>
1971 <STRING>$item_to_craft_1$ $item_to_craft_quantity_1$ $item_to_craft_quality_1$
</STRING>
1974 <CHILD TYPE=
"CPrimNode">
1975 <PROPERTY TYPE=
"string_array">
1976 <NAME>actions
</NAME>
1977 <STRING>abm_vampirism_00050
</STRING>
1979 <PROPERTY TYPE=
"string">
1981 <STRING>learn_action
</STRING>
1983 <PROPERTY TYPE=
"string">
1984 <NAME>npc_name
</NAME>
1985 <STRING>giver
</STRING>
1988 <CHILD TYPE=
"CPrimNode">
1989 <PROPERTY TYPE=
"string">
1991 <STRING>abm_vampirism_00050
</STRING>
1993 <PROPERTY TYPE=
"string_array">
1995 <STRING>BMOETMF00140
</STRING>
1997 <PROPERTY TYPE=
"string">
1999 <STRING>learn_brick
</STRING>
2001 <PROPERTY TYPE=
"string">
2002 <NAME>npc_name
</NAME>
2003 <STRING>$giver$
</STRING>
2006 <CHILD TYPE=
"CPrimNode">
2007 <PROPERTY TYPE=
"string">
2009 <STRING>add_compass
</STRING>
2011 <PROPERTY TYPE=
"string">
2013 <STRING>add compass npc
</STRING>
2015 <PROPERTY TYPE=
"string">
2016 <NAME>npc_to_add
</NAME>
2017 <STRING>giver
</STRING>
2020 <CHILD TYPE=
"CPrimNode">
2021 <PROPERTY TYPE=
"string">
2023 <STRING>add_compass
</STRING>
2025 <PROPERTY TYPE=
"string">
2026 <NAME>place_to_add
</NAME>
2027 <STRING>$place_1$
</STRING>
2030 <CHILD TYPE=
"CPrimNode">
2031 <PROPERTY TYPE=
"string">
2032 <NAME>chat_type
</NAME>
2033 <STRING>tell
</STRING>
2035 <PROPERTY TYPE=
"string">
2037 <STRING>teleport
</STRING>
2039 <PROPERTY TYPE=
"string">
2040 <NAME>npc_name
</NAME>
2041 <STRING>$giver$
</STRING>
2043 <PROPERTY TYPE=
"string_array">
2045 <STRING>"testez moi !
" TEST_TELEPORT
</STRING>
2047 <PROPERTY TYPE=
"string">
2048 <NAME>world_position
</NAME>
2049 <STRING>the_place_to_spawn
</STRING>
2052 <CHILD TYPE=
"CPrimNode">
2054 <PROPERTY TYPE=
"string">
2055 <NAME>chat_type
</NAME>
2056 <STRING>tell
</STRING>
2058 <PROPERTY TYPE=
"string">
2060 <STRING>set_teleport
</STRING>
2062 <PROPERTY TYPE=
"string">
2064 <STRING>set_teleport
</STRING>
2066 <PROPERTY TYPE=
"string_array">
2068 <STRING>"Teleport me please
" MENU_TP
</STRING>
2070 <PROPERTY TYPE=
"string">
2071 <NAME>world_position
</NAME>
2072 <STRING>the_place_to_tp
</STRING>
2076 <CHILD TYPE=
"CPrimNode">
2077 <PROPERTY TYPE=
"string">
2079 <STRING>mission_objectives
</STRING>
2081 <PROPERTY TYPE=
"string">
2083 <STRING>objectives
</STRING>
2086 <CHILD TYPE=
"CPrimNode">
2087 <PROPERTY TYPE=
"string">
2089 <STRING>actions
</STRING>
2091 <PROPERTY TYPE=
"string">
2093 <STRING>post_actions
</STRING>
2097 <CHILD TYPE=
"CPrimNode">
2098 <PROPERTY TYPE=
"string">
2100 <STRING>step_failure
</STRING>
2102 <PROPERTY TYPE=
"string">
2104 <STRING>step_failure_constrains_1
</STRING>
2106 <CHILD TYPE=
"CPrimNode">
2107 <PROPERTY TYPE=
"string">
2109 <STRING>actions
</STRING>
2111 <PROPERTY TYPE=
"string">
2113 <STRING>actions
</STRING>
2117 <CHILD TYPE=
"CPrimNode">
2118 <PROPERTY TYPE=
"string">
2120 <STRING>step
</STRING>
2122 <PROPERTY TYPE=
"string">
2124 <STRING>step_test_constrains_1
</STRING>
2126 <CHILD TYPE=
"CPrimNode">
2127 <PROPERTY TYPE=
"string">
2129 <STRING>actions
</STRING>
2131 <PROPERTY TYPE=
"string">
2133 <STRING>pre_actions
</STRING>
2136 <CHILD TYPE=
"CPrimNode">
2137 <PROPERTY TYPE=
"string">
2139 <STRING>mission_objectives
</STRING>
2141 <PROPERTY TYPE=
"string">
2143 <STRING>objectives
</STRING>
2145 <CHILD TYPE=
"CPrimNode">
2146 <PROPERTY TYPE=
"string">
2148 <STRING>talk_to
</STRING>
2150 <PROPERTY TYPE=
"string_array">
2151 <NAME>overload_objective
</NAME>
2152 <STRING>TALK_TO_OBJ_OVERLOAD
</STRING>
2154 <PROPERTY TYPE=
"string_array">
2156 <STRING>TALK_TO_MENU_OVERLOAD
</STRING>
2160 <CHILD TYPE=
"CPrimNode">
2161 <PROPERTY TYPE=
"string">
2163 <STRING>actions
</STRING>
2165 <PROPERTY TYPE=
"string">
2167 <STRING>post_actions
</STRING>
2171 <CHILD TYPE=
"CPrimNode">
2172 <PROPERTY TYPE=
"string">
2174 <STRING>step
</STRING>
2176 <PROPERTY TYPE=
"string">
2178 <STRING>step_test_constrains_2
</STRING>
2180 <CHILD TYPE=
"CPrimNode">
2181 <PROPERTY TYPE=
"string">
2183 <STRING>actions
</STRING>
2185 <PROPERTY TYPE=
"string">
2187 <STRING>pre_actions
</STRING>
2190 <CHILD TYPE=
"CPrimNode">
2191 <PROPERTY TYPE=
"string">
2193 <STRING>mission_objectives
</STRING>
2195 <PROPERTY TYPE=
"string">
2197 <STRING>objectives
</STRING>
2199 <CHILD TYPE=
"CPrimNode">
2200 <PROPERTY TYPE=
"string">
2202 <STRING>talk_to
</STRING>
2204 <PROPERTY TYPE=
"string_array">
2205 <NAME>overload_objective
</NAME>
2206 <STRING>TALK_TO_OBJ_OVERLOAD
</STRING>
2208 <PROPERTY TYPE=
"string_array">
2210 <STRING>TALK_TO_MENU_OVERLOAD
</STRING>
2214 <CHILD TYPE=
"CPrimNode">
2215 <PROPERTY TYPE=
"string">
2217 <STRING>actions
</STRING>
2219 <PROPERTY TYPE=
"string">
2221 <STRING>post_actions
</STRING>
2225 <CHILD TYPE=
"CPrimNode">
2226 <PROPERTY TYPE=
"string">
2228 <STRING>step_failure
</STRING>
2230 <PROPERTY TYPE=
"string">
2232 <STRING>step_failure_constrains_2
</STRING>
2234 <CHILD TYPE=
"CPrimNode">
2235 <PROPERTY TYPE=
"string">
2237 <STRING>actions
</STRING>
2239 <PROPERTY TYPE=
"string">
2241 <STRING>actions
</STRING>
2245 <CHILD TYPE=
"CPrimNode">
2246 <PROPERTY TYPE=
"string">
2248 <STRING>step
</STRING>
2250 <PROPERTY TYPE=
"string">
2252 <STRING>step_test_constrains_3
</STRING>
2254 <CHILD TYPE=
"CPrimNode">
2255 <PROPERTY TYPE=
"string">
2257 <STRING>actions
</STRING>
2259 <PROPERTY TYPE=
"string">
2261 <STRING>pre_actions
</STRING>
2263 <CHILD TYPE=
"CPrimNode">
2264 <PROPERTY TYPE=
"string">
2266 <STRING>set_constrains
</STRING>
2268 <PROPERTY TYPE=
"string">
2269 <NAME>time_period
</NAME>
2270 <STRING>0 0 ;
23 59</STRING>
2273 <CHILD TYPE=
"CPrimNode">
2274 <PROPERTY TYPE=
"string">
2276 <STRING>set_constrains
</STRING>
2278 <PROPERTY TYPE=
"string">
2279 <NAME>time_period
</NAME>
2280 <STRING>winter
</STRING>
2284 <CHILD TYPE=
"CPrimNode">
2285 <PROPERTY TYPE=
"string">
2287 <STRING>mission_objectives
</STRING>
2289 <PROPERTY TYPE=
"string">
2291 <STRING>objectives
</STRING>
2293 <CHILD TYPE=
"CPrimNode">
2294 <PROPERTY TYPE=
"string">
2296 <STRING>talk_to
</STRING>
2298 <PROPERTY TYPE=
"string_array">
2299 <NAME>overload_objective
</NAME>
2300 <STRING>TALK_TO_OBJ_OVERLOAD
</STRING>
2302 <PROPERTY TYPE=
"string_array">
2304 <STRING>TALK_TO_MENU_OVERLOAD
</STRING>
2308 <CHILD TYPE=
"CPrimNode">
2309 <PROPERTY TYPE=
"string">
2311 <STRING>actions
</STRING>
2313 <PROPERTY TYPE=
"string">
2315 <STRING>post_actions
</STRING>
2317 <CHILD TYPE=
"CPrimNode">
2318 <PROPERTY TYPE=
"string">
2320 <STRING>set_constrains
</STRING>
2322 <PROPERTY TYPE=
"string">
2323 <NAME>time_period
</NAME>
2324 <STRING>none
</STRING>
2327 <CHILD TYPE=
"CPrimNode">
2328 <PROPERTY TYPE=
"string">
2330 <STRING>set_constrains
</STRING>
2332 <PROPERTY TYPE=
"string">
2333 <NAME>time_period
</NAME>
2334 <STRING>0 0 ;
0 0</STRING>
2339 <CHILD TYPE=
"CPrimNode">
2340 <PROPERTY TYPE=
"string">
2342 <STRING>step
</STRING>
2344 <PROPERTY TYPE=
"string">
2346 <STRING>step_talk_to_test_fail
</STRING>
2348 <CHILD TYPE=
"CPrimNode">
2349 <PROPERTY TYPE=
"string">
2351 <STRING>actions
</STRING>
2353 <PROPERTY TYPE=
"string">
2355 <STRING>pre_actions
</STRING>
2358 <CHILD TYPE=
"CPrimNode">
2359 <PROPERTY TYPE=
"string">
2361 <STRING>mission_objectives
</STRING>
2363 <PROPERTY TYPE=
"string">
2365 <STRING>objectives
</STRING>
2367 <CHILD TYPE=
"CPrimNode">
2368 <PROPERTY TYPE=
"string">
2370 <STRING>talk_to
</STRING>
2372 <PROPERTY TYPE=
"string_array">
2373 <NAME>overload_objective
</NAME>
2374 <STRING>TALK_TO_OBJ_OVERLOAD
</STRING>
2376 <PROPERTY TYPE=
"string_array">
2378 <STRING>TALK_TO_MENU_OVERLOAD
</STRING>
2382 <CHILD TYPE=
"CPrimNode">
2383 <PROPERTY TYPE=
"string">
2385 <STRING>actions
</STRING>
2387 <PROPERTY TYPE=
"string">
2389 <STRING>post_actions
</STRING>
2393 <CHILD TYPE=
"CPrimNode">
2395 <PROPERTY TYPE=
"string">
2397 <STRING>step_dyn_chat
</STRING>
2399 <PROPERTY TYPE=
"string">
2401 <STRING>step_dyn_chat_test_fail
</STRING>
2403 <PROPERTY TYPE=
"string">
2404 <NAME>npc_name
</NAME>
2405 <STRING>giver
</STRING>
2407 <PROPERTY TYPE=
"string_array">
2409 <STRING>"bon, tu veux tester Fail ?
" TEST_FAIL
</STRING>
2411 <CHILD TYPE=
"CPrimNode">
2413 <PROPERTY TYPE=
"string">
2415 <STRING>no_answer
</STRING>
2417 <PROPERTY TYPE=
"string">
2419 <STRING>no_answer
</STRING>
2421 <CHILD TYPE=
"CPrimNode">
2422 <PROPERTY TYPE=
"string">
2424 <STRING>781170895</STRING>
2426 <PROPERTY TYPE=
"string">
2428 <STRING>jump_to
</STRING>
2430 <PROPERTY TYPE=
"string">
2432 <STRING>step_talk_to_test_fail
</STRING>
2436 <CHILD TYPE=
"CPrimNode">
2438 <PROPERTY TYPE=
"string">
2440 <STRING>dyn_answer
</STRING>
2442 <PROPERTY TYPE=
"string">
2444 <STRING>dyn_answer_go_end
</STRING>
2446 <PROPERTY TYPE=
"string_array">
2447 <NAME>phrase_answer
</NAME>
2448 <STRING>"Nan je pr
éf
ère End !
" DYN_ANSWER_GO_END
</STRING>
2450 <CHILD TYPE=
"CPrimNode">
2452 <PROPERTY TYPE=
"string">
2454 <STRING>step
</STRING>
2456 <PROPERTY TYPE=
"string">
2458 <STRING>step_execute_end
</STRING>
2460 <CHILD TYPE=
"CPrimNode">
2461 <PROPERTY TYPE=
"string">
2463 <STRING>actions
</STRING>
2465 <PROPERTY TYPE=
"string">
2467 <STRING>pre_actions
</STRING>
2469 <CHILD TYPE=
"CPrimNode">
2470 <PROPERTY TYPE=
"string">
2472 <STRING>system_msg
</STRING>
2474 <PROPERTY TYPE=
"string_array">
2475 <NAME>msg_to_display
</NAME>
2476 <STRING>"Ca va quitter la mission avec succ
ès ...
" EXIT_SUCCESS
</STRING>
2480 <CHILD TYPE=
"CPrimNode">
2481 <PROPERTY TYPE=
"string">
2483 <STRING>mission_objectives
</STRING>
2485 <PROPERTY TYPE=
"string">
2487 <STRING>objectives
</STRING>
2490 <CHILD TYPE=
"CPrimNode">
2491 <PROPERTY TYPE=
"string">
2493 <STRING>actions
</STRING>
2495 <PROPERTY TYPE=
"string">
2497 <STRING>post_actions
</STRING>
2502 <CHILD TYPE=
"CPrimNode">
2504 <PROPERTY TYPE=
"string">
2506 <STRING>dyn_answer
</STRING>
2508 <PROPERTY TYPE=
"string">
2510 <STRING>dyn_answer_go_to_step_non_executed
</STRING>
2512 <PROPERTY TYPE=
"string_array">
2513 <NAME>phrase_answer
</NAME>
2514 <STRING>"Ouais Fail ca assure !
" DYN_ANSWER_GO_FAIL
</STRING>
2516 <CHILD TYPE=
"CPrimNode">
2518 <PROPERTY TYPE=
"string">
2520 <STRING>step
</STRING>
2522 <PROPERTY TYPE=
"string">
2524 <STRING>step_to_non_executed
</STRING>
2526 <CHILD TYPE=
"CPrimNode">
2527 <PROPERTY TYPE=
"string">
2529 <STRING>actions
</STRING>
2531 <PROPERTY TYPE=
"string">
2533 <STRING>pre_actions
</STRING>
2535 <CHILD TYPE=
"CPrimNode">
2536 <PROPERTY TYPE=
"string">
2538 <STRING>system_msg
</STRING>
2540 <PROPERTY TYPE=
"string_array">
2541 <NAME>msg_to_display
</NAME>
2542 <STRING>"Ca va quitter la mission avec
échec...
" EXIT_FAILURE
</STRING>
2545 <CHILD TYPE=
"CPrimNode">
2546 <PROPERTY TYPE=
"string">
2548 <STRING>fail
</STRING>
2552 <CHILD TYPE=
"CPrimNode">
2553 <PROPERTY TYPE=
"string">
2555 <STRING>mission_objectives
</STRING>
2557 <PROPERTY TYPE=
"string">
2559 <STRING>objectives
</STRING>
2562 <CHILD TYPE=
"CPrimNode">
2563 <PROPERTY TYPE=
"string">
2565 <STRING>actions
</STRING>
2567 <PROPERTY TYPE=
"string">
2569 <STRING>post_actions
</STRING>
2573 <CHILD TYPE=
"CPrimNode">
2575 <PROPERTY TYPE=
"string">
2577 <STRING>781170896</STRING>
2579 <PROPERTY TYPE=
"string">
2581 <STRING>jump_to
</STRING>
2583 <PROPERTY TYPE=
"string">
2585 <STRING>step_not_executed
</STRING>
2594 <CHILD TYPE=
"CPrimNode">
2595 <PROPERTY TYPE=
"string">
2597 <STRING>step
</STRING>
2599 <PROPERTY TYPE=
"string">
2601 <STRING>step_not_executed
</STRING>
2603 <CHILD TYPE=
"CPrimNode">
2605 <PROPERTY TYPE=
"string">
2607 <STRING>actions
</STRING>
2609 <PROPERTY TYPE=
"string">
2611 <STRING>pre_actions
</STRING>
2613 <CHILD TYPE=
"CPrimNode">
2614 <PROPERTY TYPE=
"string_array">
2615 <NAME>actions
</NAME>
2616 <STRING>abm_vampirism_00050
</STRING>
2618 <PROPERTY TYPE=
"string">
2620 <STRING>learn_action
</STRING>
2622 <PROPERTY TYPE=
"string">
2624 <STRING>true
</STRING>
2627 <CHILD TYPE=
"CPrimNode">
2628 <PROPERTY TYPE=
"string">
2630 <STRING>recv_item
</STRING>
2632 <PROPERTY TYPE=
"string">
2634 <STRING>true
</STRING>
2636 <PROPERTY TYPE=
"string_array">
2637 <NAME>item/quantity/quality
</NAME>
2638 <STRING>$item_to_craft_1$ $item_to_craft_quantity_1$ $item_to_craft_quality_1$
</STRING>
2641 <CHILD TYPE=
"CPrimNode">
2642 <PROPERTY TYPE=
"string">
2644 <STRING>ai_event
</STRING>
2646 <PROPERTY TYPE=
"string">
2647 <NAME>event_number
</NAME>
2650 <PROPERTY TYPE=
"string">
2651 <NAME>group_name
</NAME>
2652 <STRING>$group_1$
</STRING>
2656 <CHILD TYPE=
"CPrimNode">
2657 <PROPERTY TYPE=
"string">
2659 <STRING>mission_objectives
</STRING>
2661 <PROPERTY TYPE=
"string">
2663 <STRING>objectives
</STRING>
2666 <CHILD TYPE=
"CPrimNode">
2667 <PROPERTY TYPE=
"string">
2669 <STRING>actions
</STRING>
2671 <PROPERTY TYPE=
"string">
2673 <STRING>post_actions
</STRING>
2677 <CHILD TYPE=
"CPrimNode">
2678 <PROPERTY TYPE=
"string">
2680 <STRING>step
</STRING>
2682 <PROPERTY TYPE=
"string">
2684 <STRING>step_test_parametre_phrase
</STRING>
2686 <CHILD TYPE=
"CPrimNode">
2687 <PROPERTY TYPE=
"string">
2689 <STRING>actions
</STRING>
2691 <PROPERTY TYPE=
"string">
2693 <STRING>pre_actions
</STRING>
2695 <CHILD TYPE=
"CPrimNode">
2696 <PROPERTY TYPE=
"string">
2698 <STRING>set_desc
</STRING>
2700 <PROPERTY TYPE=
"string_array">
2701 <NAME>mission_description
</NAME>
2702 <STRING>"Hello george, comment tu vas ? Et quid $forgeron_2$ ?
" SET_DESC
</STRING>
2704 <PROPERTY TYPE=
"string">
2706 <STRING>set_desc_1
</STRING>
2710 <CHILD TYPE=
"CPrimNode">
2711 <PROPERTY TYPE=
"string">
2713 <STRING>mission_objectives
</STRING>
2715 <PROPERTY TYPE=
"string">
2717 <STRING>objectives
</STRING>
2719 <CHILD TYPE=
"CPrimNode">
2720 <PROPERTY TYPE=
"string">
2722 <STRING>talk_to
</STRING>
2724 <PROPERTY TYPE=
"string">
2725 <NAME>npc_name
</NAME>
2726 <STRING>$forgeron_2$
</STRING>
2728 <PROPERTY TYPE=
"string_array">
2730 <STRING>"Parler a $forgeron_2$
" MENU_TALK_TO_FORGERON_2
</STRING>
2734 <CHILD TYPE=
"CPrimNode">
2735 <PROPERTY TYPE=
"string">
2737 <STRING>actions
</STRING>
2739 <PROPERTY TYPE=
"string">
2741 <STRING>post_actions
</STRING>
2743 <CHILD TYPE=
"CPrimNode">
2744 <PROPERTY TYPE=
"string">
2746 <STRING>system_msg
</STRING>
2748 <PROPERTY TYPE=
"string_array">
2749 <NAME>msg_to_display
</NAME>
2750 <STRING>EXISTING_MSG $forgeron_2$ $place_1$
</STRING>
2755 <CHILD TYPE=
"CPrimNode">
2756 <PROPERTY TYPE=
"string">
2758 <STRING>step
</STRING>
2760 <PROPERTY TYPE=
"string">
2762 <STRING>step_13
</STRING>
2764 <CHILD TYPE=
"CPrimNode">
2765 <PROPERTY TYPE=
"string">
2767 <STRING>actions
</STRING>
2769 <PROPERTY TYPE=
"string">
2771 <STRING>pre_actions
</STRING>
2774 <CHILD TYPE=
"CPrimNode">
2776 <PROPERTY TYPE=
"string">
2778 <STRING>mission_objectives
</STRING>
2780 <PROPERTY TYPE=
"string">
2782 <STRING>objectives
</STRING>
2784 <CHILD TYPE=
"CPrimNode">
2785 <PROPERTY TYPE=
"string">
2787 <STRING>talk_to
</STRING>
2789 <PROPERTY TYPE=
"string">
2790 <NAME>npc_name
</NAME>
2791 <STRING>$popol_var$
</STRING>
2793 <PROPERTY TYPE=
"string_array">
2794 <NAME>overload_objective
</NAME>
2795 <STRING>"Vas parler a $popol_var$
" TALK_TO_CST
</STRING>
2797 <PROPERTY TYPE=
"string_array">
2799 <STRING>"Salut $popol_var$!
" TALK_TO_CST_MENU
</STRING>
2803 <CHILD TYPE=
"CPrimNode">
2804 <PROPERTY TYPE=
"string">
2806 <STRING>actions
</STRING>
2808 <PROPERTY TYPE=
"string">
2810 <STRING>post_actions
</STRING>
2814 <CHILD TYPE=
"CPrimNode">
2815 <PROPERTY TYPE=
"string">
2817 <STRING>step_any
</STRING>
2819 <PROPERTY TYPE=
"string">
2820 <NAME>hide_obj
</NAME>
2821 <STRING>true
</STRING>
2823 <PROPERTY TYPE=
"string">
2825 <STRING>step_any_14
</STRING>
2827 <PROPERTY TYPE=
"string_array">
2828 <NAME>overload_objective
</NAME>
2829 <STRING>ANY_OVERLADED_OBJ
</STRING>
2831 <CHILD TYPE=
"CPrimNode">
2833 <PROPERTY TYPE=
"string">
2835 <STRING>actions
</STRING>
2837 <PROPERTY TYPE=
"string">
2839 <STRING>pre_actions
</STRING>
2841 <CHILD TYPE=
"CPrimNode">
2843 <PROPERTY TYPE=
"string">
2845 <STRING>recv_fame
</STRING>
2847 <PROPERTY TYPE=
"string">
2848 <NAME>faction
</NAME>
2849 <STRING>matis
</STRING>
2851 <PROPERTY TYPE=
"string">
2853 <STRING>-
1234</STRING>
2857 <CHILD TYPE=
"CPrimNode">
2859 <PROPERTY TYPE=
"string">
2861 <STRING>mission_objectives
</STRING>
2863 <PROPERTY TYPE=
"string">
2865 <STRING>objectives
</STRING>
2867 <CHILD TYPE=
"CPrimNode">
2868 <PROPERTY TYPE=
"string">
2870 <STRING>visit
</STRING>
2872 <PROPERTY TYPE=
"string">
2873 <NAME>hide_obj
</NAME>
2874 <STRING>true
</STRING>
2876 <PROPERTY TYPE=
"string">
2878 <STRING>place1
</STRING>
2881 <CHILD TYPE=
"CPrimNode">
2882 <PROPERTY TYPE=
"string">
2884 <STRING>visit
</STRING>
2886 <PROPERTY TYPE=
"string">
2887 <NAME>hide_obj
</NAME>
2888 <STRING>true
</STRING>
2890 <PROPERTY TYPE=
"string">
2892 <STRING>place2
</STRING>
2895 <CHILD TYPE=
"CPrimNode">
2896 <PROPERTY TYPE=
"string">
2898 <STRING>visit
</STRING>
2900 <PROPERTY TYPE=
"string">
2901 <NAME>hide_obj
</NAME>
2902 <STRING>true
</STRING>
2904 <PROPERTY TYPE=
"string">
2906 <STRING>place3
</STRING>
2909 <CHILD TYPE=
"CPrimNode">
2910 <PROPERTY TYPE=
"string">
2912 <STRING>visit
</STRING>
2914 <PROPERTY TYPE=
"string">
2915 <NAME>hide_obj
</NAME>
2916 <STRING>true
</STRING>
2918 <PROPERTY TYPE=
"string">
2920 <STRING>place4
</STRING>
2924 <CHILD TYPE=
"CPrimNode">
2926 <PROPERTY TYPE=
"string">
2928 <STRING>actions
</STRING>
2930 <PROPERTY TYPE=
"string">
2932 <STRING>post_actions
</STRING>
2934 <CHILD TYPE=
"CPrimNode">
2936 <PROPERTY TYPE=
"string">
2938 <STRING>recv_fame
</STRING>
2940 <PROPERTY TYPE=
"string">
2941 <NAME>faction
</NAME>
2942 <STRING>matis
</STRING>
2944 <PROPERTY TYPE=
"string">
2946 <STRING>1234</STRING>
2951 <CHILD TYPE=
"CPrimNode">
2952 <PROPERTY TYPE=
"string">
2954 <STRING>step
</STRING>
2956 <PROPERTY TYPE=
"string">
2958 <STRING>step_12
</STRING>
2960 <CHILD TYPE=
"CPrimNode">
2961 <PROPERTY TYPE=
"string">
2963 <STRING>actions
</STRING>
2965 <PROPERTY TYPE=
"string">
2967 <STRING>pre_actions
</STRING>
2970 <CHILD TYPE=
"CPrimNode">
2971 <PROPERTY TYPE=
"string">
2973 <STRING>mission_objectives
</STRING>
2975 <PROPERTY TYPE=
"string">
2977 <STRING>objectives
</STRING>
2979 <CHILD TYPE=
"CPrimNode">
2980 <PROPERTY TYPE=
"string">
2982 <STRING>talk_to
</STRING>
2984 <PROPERTY TYPE=
"string">
2985 <NAME>npc_name
</NAME>
2986 <STRING>$npc_with_function$
</STRING>
2990 <CHILD TYPE=
"CPrimNode">
2991 <PROPERTY TYPE=
"string">
2993 <STRING>actions
</STRING>
2995 <PROPERTY TYPE=
"string">
2997 <STRING>post_actions
</STRING>
3001 <CHILD TYPE=
"CPrimNode">
3002 <PROPERTY TYPE=
"string">
3004 <STRING>step
</STRING>
3006 <PROPERTY TYPE=
"string">
3008 <STRING>step_15
</STRING>
3010 <CHILD TYPE=
"CPrimNode">
3012 <PROPERTY TYPE=
"string">
3014 <STRING>actions
</STRING>
3016 <PROPERTY TYPE=
"string">
3018 <STRING>pre_actions
</STRING>
3020 <CHILD TYPE=
"CPrimNode">
3021 <PROPERTY TYPE=
"string">
3023 <STRING>system_msg
</STRING>
3025 <PROPERTY TYPE=
"string_array">
3026 <NAME>msg_to_display
</NAME>
3027 <STRING>"Salut $vendor$
" SYSTEM_MSG
</STRING>
3031 <CHILD TYPE=
"CPrimNode">
3032 <PROPERTY TYPE=
"string">
3034 <STRING>mission_objectives
</STRING>
3036 <PROPERTY TYPE=
"string">
3038 <STRING>objectives
</STRING>
3041 <CHILD TYPE=
"CPrimNode">
3042 <PROPERTY TYPE=
"string">
3044 <STRING>actions
</STRING>
3046 <PROPERTY TYPE=
"string">
3048 <STRING>post_actions
</STRING>
3050 <CHILD TYPE=
"CPrimNode">
3051 <PROPERTY TYPE=
"string">
3053 <STRING>recv_named_item
</STRING>
3055 <PROPERTY TYPE=
"string_array">
3056 <NAME>item/quantity
</NAME>
3057 <STRING>boss1_fyros_gloves
3</STRING>
3062 <CHILD TYPE=
"CPrimNode">
3063 <PROPERTY TYPE=
"string">
3065 <STRING>step
</STRING>
3067 <PROPERTY TYPE=
"string">
3069 <STRING>step_18
</STRING>
3071 <CHILD TYPE=
"CPrimNode">
3073 <PROPERTY TYPE=
"string">
3075 <STRING>actions
</STRING>
3077 <PROPERTY TYPE=
"string">
3079 <STRING>pre_actions
</STRING>
3081 <CHILD TYPE=
"CPrimNode">
3082 <PROPERTY TYPE=
"string">
3084 <STRING>system_msg
</STRING>
3086 <PROPERTY TYPE=
"string_array">
3087 <NAME>msg_to_display
</NAME>
3088 <STRING>"Test avec groupe : $the_group@quoted$
" GROUP_SYS_MSG
</STRING>
3091 <CHILD TYPE=
"CPrimNode">
3092 <PROPERTY TYPE=
"string">
3094 <STRING>system_msg
</STRING>
3096 <PROPERTY TYPE=
"string_array">
3097 <NAME>msg_to_display
</NAME>
3098 <STRING>"Test avec sphrase : $the_phrase$
" PHRASE_SYS_MSG
</STRING>
3101 <CHILD TYPE=
"CPrimNode">
3102 <PROPERTY TYPE=
"string">
3104 <STRING>system_msg
</STRING>
3106 <PROPERTY TYPE=
"string_array">
3107 <NAME>msg_to_display
</NAME>
3108 <STRING>"Test avec sbrick : $the_brick$
" BRICK_SYS_MSG
</STRING>
3111 <CHILD TYPE=
"CPrimNode">
3112 <PROPERTY TYPE=
"string">
3114 <STRING>system_msg
</STRING>
3116 <PROPERTY TYPE=
"string_array">
3117 <NAME>msg_to_display
</NAME>
3118 <STRING>"Test avec race : $the_race$
" RACE_SYS_MSG
</STRING>
3122 <CHILD TYPE=
"CPrimNode">
3124 <PROPERTY TYPE=
"string">
3126 <STRING>mission_objectives
</STRING>
3128 <PROPERTY TYPE=
"string">
3130 <STRING>objectives
</STRING>
3132 <CHILD TYPE=
"CPrimNode">
3134 <PROPERTY TYPE=
"string">
3136 <STRING>wait_ai_msg
</STRING>
3138 <PROPERTY TYPE=
"string_array">
3139 <NAME>msg_content
</NAME>
3140 <STRING>the message from ia
</STRING>
3141 <STRING>a long message in fact
</STRING>
3144 <CHILD TYPE=
"CPrimNode">
3146 <PROPERTY TYPE=
"string">
3148 <STRING>target
</STRING>
3150 <PROPERTY TYPE=
"string_array">
3151 <NAME>faunas_to_target
</NAME>
3152 <STRING>ckfb1
</STRING>
3154 <CHILD TYPE=
"CPrimNode">
3156 <PROPERTY TYPE=
"string">
3158 <STRING>781170897</STRING>
3160 <PROPERTY TYPE=
"string">
3162 <STRING>jump_to
</STRING>
3164 <PROPERTY TYPE=
"string">
3166 <STRING>step_15
</STRING>
3171 <CHILD TYPE=
"CPrimNode">
3172 <PROPERTY TYPE=
"string">
3174 <STRING>actions
</STRING>
3176 <PROPERTY TYPE=
"string">
3178 <STRING>post_actions
</STRING>
3182 <CHILD TYPE=
"CPrimNode">
3183 <PROPERTY TYPE=
"string">
3185 <STRING>step_dyn_chat
</STRING>
3187 <PROPERTY TYPE=
"string">
3189 <STRING>step_dyn_chat_19
</STRING>
3191 <CHILD TYPE=
"CPrimNode">
3193 <PROPERTY TYPE=
"string">
3195 <STRING>no_answer
</STRING>
3197 <PROPERTY TYPE=
"string">
3199 <STRING>no_answer
</STRING>
3201 <CHILD TYPE=
"CPrimNode">
3203 <PROPERTY TYPE=
"string">
3205 <STRING>781170898</STRING>
3207 <PROPERTY TYPE=
"string">
3209 <STRING>jump_to
</STRING>
3211 <PROPERTY TYPE=
"string">
3213 <STRING>step_18
</STRING>
3217 <CHILD TYPE=
"CPrimNode">
3219 <PROPERTY TYPE=
"string">
3221 <STRING>dyn_answer
</STRING>
3223 <PROPERTY TYPE=
"string">
3225 <STRING>dyn_answer
</STRING>
3227 <CHILD TYPE=
"CPrimNode">
3229 <PROPERTY TYPE=
"string">
3231 <STRING>781170899</STRING>
3233 <PROPERTY TYPE=
"string">
3235 <STRING>jump_to
</STRING>
3237 <PROPERTY TYPE=
"string">
3239 <STRING>step_18
</STRING>
3243 <CHILD TYPE=
"CPrimNode">
3245 <PROPERTY TYPE=
"string">
3247 <STRING>dyn_answer
</STRING>
3249 <PROPERTY TYPE=
"string">
3251 <STRING>dyn_answer_3
</STRING>
3253 <CHILD TYPE=
"CPrimNode">
3255 <PROPERTY TYPE=
"string">
3257 <STRING>781170900</STRING>
3259 <PROPERTY TYPE=
"string">
3261 <STRING>jump_to
</STRING>
3263 <PROPERTY TYPE=
"string">
3265 <STRING>step_15
</STRING>
3270 <CHILD TYPE=
"CPrimNode">
3271 <PROPERTY TYPE=
"string">
3273 <STRING>step
</STRING>
3275 <PROPERTY TYPE=
"string">
3277 <STRING>step_default_params
</STRING>
3279 <CHILD TYPE=
"CPrimNode">
3281 <PROPERTY TYPE=
"string">
3283 <STRING>actions
</STRING>
3285 <PROPERTY TYPE=
"string">
3287 <STRING>pre_actions
</STRING>
3290 <CHILD TYPE=
"CPrimNode">
3292 <PROPERTY TYPE=
"string">
3294 <STRING>mission_objectives
</STRING>
3296 <PROPERTY TYPE=
"string">
3298 <STRING>objectives
</STRING>
3300 <CHILD TYPE=
"CPrimNode">
3302 <PROPERTY TYPE=
"string">
3304 <STRING>talk_to
</STRING>
3306 <PROPERTY TYPE=
"string_array">
3308 <STRING>"talk to $giver$ doit pas ajouter de param
" TT_DEFAULT
</STRING>
3311 <CHILD TYPE=
"CPrimNode">
3313 <PROPERTY TYPE=
"string">
3315 <STRING>kill
</STRING>
3317 <PROPERTY TYPE=
"string_array">
3318 <NAME>fauna/quantity
</NAME>
3319 <STRING>$creature_1$
1</STRING>
3320 <STRING>$creature_2$
10</STRING>
3322 <PROPERTY TYPE=
"string_array">
3323 <NAME>overload_objective
</NAME>
3324 <STRING>"Il reste a tuer $q1$ $creature_1$.
"</STRING>
3325 <STRING>"Il faut tuer $q1$ $creature_1$ et $q2$ $creature_2$.
"</STRING>
3326 <STRING>OVER_STRANGE_PARAM
</STRING>
3330 <CHILD TYPE=
"CPrimNode">
3332 <PROPERTY TYPE=
"string">
3334 <STRING>actions
</STRING>
3336 <PROPERTY TYPE=
"string">
3338 <STRING>post_actions
</STRING>
3342 <CHILD TYPE=
"CPrimNode">
3343 <PROPERTY TYPE=
"string_array">
3344 <NAME>ai_instances
</NAME>
3345 <STRING>fyros
</STRING>
3346 <STRING>route_gouffre
</STRING>
3348 <PROPERTY TYPE=
"string">
3350 <STRING>step_crash
</STRING>
3352 <PROPERTY TYPE=
"string">
3354 <STRING>step_crash
</STRING>
3356 <CHILD TYPE=
"CPrimNode">
3358 <PROPERTY TYPE=
"string">
3360 <STRING>actions
</STRING>
3362 <PROPERTY TYPE=
"string">
3364 <STRING>actions
</STRING>
3366 <CHILD TYPE=
"CPrimNode">
3368 <PROPERTY TYPE=
"string">
3370 <STRING>-
1000</STRING>
3372 <PROPERTY TYPE=
"string">
3374 <STRING>recv_money
</STRING>
3378 <CHILD TYPE=
"CPrimNode">
3380 <PROPERTY TYPE=
"string">
3382 <STRING>jump_to
</STRING>
3384 <PROPERTY TYPE=
"string">
3386 <STRING>step_default_params
</STRING>
3390 <CHILD TYPE=
"CPrimNode">
3391 <PROPERTY TYPE=
"string">
3393 <STRING>step
</STRING>
3395 <PROPERTY TYPE=
"string">
3397 <STRING>step_param_order
</STRING>
3399 <CHILD TYPE=
"CPrimNode">
3401 <PROPERTY TYPE=
"string">
3403 <STRING>actions
</STRING>
3405 <PROPERTY TYPE=
"string">
3407 <STRING>pre_actions
</STRING>
3409 <CHILD TYPE=
"CPrimNode">
3411 <PROPERTY TYPE=
"string">
3413 <STRING>system_msg
</STRING>
3415 <PROPERTY TYPE=
"string_array">
3416 <NAME>msg_to_display
</NAME>
3417 <STRING>THE_MSG_A_THEN_B $creature_a$ $creature_b$
</STRING>
3420 <CHILD TYPE=
"CPrimNode">
3422 <PROPERTY TYPE=
"string">
3424 <STRING>system_msg
</STRING>
3426 <PROPERTY TYPE=
"string_array">
3427 <NAME>msg_to_display
</NAME>
3428 <STRING>THE_MSG_B_THEN_A $creature_b$ $creature_a$
</STRING>
3432 <CHILD TYPE=
"CPrimNode">
3434 <PROPERTY TYPE=
"string">
3436 <STRING>mission_objectives
</STRING>
3438 <PROPERTY TYPE=
"string">
3440 <STRING>objectives
</STRING>
3443 <CHILD TYPE=
"CPrimNode">
3445 <PROPERTY TYPE=
"string">
3447 <STRING>actions
</STRING>
3449 <PROPERTY TYPE=
"string">
3451 <STRING>post_actions
</STRING>
3455 <CHILD TYPE=
"CPrimNode">
3456 <PROPERTY TYPE=
"string">
3458 <STRING>step
</STRING>
3460 <PROPERTY TYPE=
"string">
3462 <STRING>step_test_encyclo
</STRING>
3464 <CHILD TYPE=
"CPrimNode">
3466 <PROPERTY TYPE=
"string">
3468 <STRING>actions
</STRING>
3470 <PROPERTY TYPE=
"string">
3472 <STRING>pre_actions
</STRING>
3474 <CHILD TYPE=
"CPrimNode">
3476 <PROPERTY TYPE=
"string">
3477 <NAME>album_thema
</NAME>
3478 <STRING>album_1
</STRING>
3480 <PROPERTY TYPE=
"string">
3482 <STRING>encyclo_unlock
</STRING>
3486 <CHILD TYPE=
"CPrimNode">
3488 <PROPERTY TYPE=
"string">
3490 <STRING>mission_objectives
</STRING>
3492 <PROPERTY TYPE=
"string">
3494 <STRING>objectives
</STRING>
3497 <CHILD TYPE=
"CPrimNode">
3499 <PROPERTY TYPE=
"string">
3501 <STRING>actions
</STRING>
3503 <PROPERTY TYPE=
"string">
3505 <STRING>post_actions
</STRING>
3509 <CHILD TYPE=
"CPrimNode">
3510 <PROPERTY TYPE=
"string">
3512 <STRING>step
</STRING>
3514 <PROPERTY TYPE=
"string">
3516 <STRING>step_test_event_faction
</STRING>
3518 <CHILD TYPE=
"CPrimNode">
3520 <PROPERTY TYPE=
"string">
3522 <STRING>actions
</STRING>
3524 <PROPERTY TYPE=
"string">
3526 <STRING>pre_actions
</STRING>
3528 <CHILD TYPE=
"CPrimNode">
3530 <PROPERTY TYPE=
"string">
3532 <STRING>set_event_faction
</STRING>
3534 <PROPERTY TYPE=
"string">
3535 <NAME>event_faction
</NAME>
3536 <STRING>the_event_faction
</STRING>
3540 <CHILD TYPE=
"CPrimNode">
3542 <PROPERTY TYPE=
"string">
3544 <STRING>mission_objectives
</STRING>
3546 <PROPERTY TYPE=
"string">
3548 <STRING>objectives
</STRING>
3551 <CHILD TYPE=
"CPrimNode">
3553 <PROPERTY TYPE=
"string">
3555 <STRING>actions
</STRING>
3557 <PROPERTY TYPE=
"string">
3559 <STRING>post_actions
</STRING>
3561 <CHILD TYPE=
"CPrimNode">
3563 <PROPERTY TYPE=
"string">
3565 <STRING>chain_mission
</STRING>
3567 <PROPERTY TYPE=
"string">
3568 <NAME>giver_name
</NAME>
3569 <STRING>toto
</STRING>
3571 <PROPERTY TYPE=
"string">
3572 <NAME>mission_name
</NAME>
3573 <STRING>NOT_DONE_MISSION
</STRING>
3576 <CHILD TYPE=
"CPrimNode">
3578 <PROPERTY TYPE=
"string">
3580 <STRING>itforage
10 0.5</STRING>
3582 <PROPERTY TYPE=
"string">
3584 <STRING>recv_money
</STRING>
3587 <CHILD TYPE=
"CPrimNode">
3589 <PROPERTY TYPE=
"string">
3591 <STRING>remove_compass
</STRING>
3593 <PROPERTY TYPE=
"string">
3594 <NAME>npc_to_remove
</NAME>
3595 <STRING>toto
</STRING>
3597 <PROPERTY TYPE=
"string">
3598 <NAME>place_to_remove
</NAME>
3599 <STRING>the_place
</STRING>
3604 <CHILD TYPE=
"CPrimNode">
3606 <PROPERTY TYPE=
"string">
3608 <STRING>step
</STRING>
3610 <PROPERTY TYPE=
"string">
3612 <STRING>step_test_talk_to
</STRING>
3614 <CHILD TYPE=
"CPrimNode">
3616 <PROPERTY TYPE=
"string">
3618 <STRING>actions
</STRING>
3620 <PROPERTY TYPE=
"string">
3622 <STRING>pre_actions
</STRING>
3625 <CHILD TYPE=
"CPrimNode">
3627 <PROPERTY TYPE=
"string">
3629 <STRING>mission_objectives
</STRING>
3631 <PROPERTY TYPE=
"string">
3633 <STRING>objectives
</STRING>
3635 <CHILD TYPE=
"CPrimNode">
3636 <!--@selected@expanded-->
3637 <PROPERTY TYPE=
"string">
3639 <STRING>talk_to
</STRING>
3641 <PROPERTY TYPE=
"string_array">
3642 <NAME>overload_objective
</NAME>
3643 <STRING>"Parl
é à $giver$ $creature_1$
" TALK_TO_OVLD
</STRING>
3645 <PROPERTY TYPE=
"string_array">
3647 <STRING>"Je viens de la part de $popol_var$
" TALK_TO_TEXT
</STRING>
3651 <CHILD TYPE=
"CPrimNode">
3653 <PROPERTY TYPE=
"string">
3655 <STRING>actions
</STRING>
3657 <PROPERTY TYPE=
"string">
3659 <STRING>post_actions
</STRING>
3663 <CHILD TYPE=
"CPrimNode">
3664 <PROPERTY TYPE=
"string">
3666 <STRING>step_dyn_chat
</STRING>
3668 <PROPERTY TYPE=
"string">
3670 <STRING>step_dyn_chat_26
</STRING>
3672 <PROPERTY TYPE=
"string">
3673 <NAME>npc_name
</NAME>
3674 <STRING>$giver$
</STRING>
3676 <PROPERTY TYPE=
"string_array">
3677 <NAME>talk_to_menu
</NAME>
3678 <STRING>"Talk to menu du dyn chat to $giver$ $creature_1$
" DYN_CHAT_TK_MN
</STRING>
3680 <PROPERTY TYPE=
"string_array">
3681 <NAME>talk_to_overload_objective
</NAME>
3682 <STRING>"Talk to overload dyn chat to $giver$ $creature_1$
" DYN_CHAT_TK_OV
</STRING>
3684 <CHILD TYPE=
"CPrimNode">
3685 <PROPERTY TYPE=
"string">
3687 <STRING>no_answer
</STRING>
3689 <PROPERTY TYPE=
"string">
3691 <STRING>no_answer
</STRING>
3693 <CHILD TYPE=
"CPrimNode">
3694 <PROPERTY TYPE=
"string">
3696 <STRING>step
</STRING>
3698 <PROPERTY TYPE=
"string">
3700 <STRING>step_chat_26_no
</STRING>
3702 <CHILD TYPE=
"CPrimNode">
3703 <PROPERTY TYPE=
"string">
3705 <STRING>actions
</STRING>
3707 <PROPERTY TYPE=
"string">
3709 <STRING>pre_actions
</STRING>
3712 <CHILD TYPE=
"CPrimNode">
3713 <PROPERTY TYPE=
"string">
3715 <STRING>mission_objectives
</STRING>
3717 <PROPERTY TYPE=
"string">
3719 <STRING>objectives
</STRING>
3722 <CHILD TYPE=
"CPrimNode">
3723 <PROPERTY TYPE=
"string">
3725 <STRING>actions
</STRING>
3727 <PROPERTY TYPE=
"string">
3729 <STRING>post_actions
</STRING>
3734 <CHILD TYPE=
"CPrimNode">
3735 <PROPERTY TYPE=
"string">
3737 <STRING>dyn_answer
</STRING>
3739 <PROPERTY TYPE=
"string">
3741 <STRING>dyn_answer_2
</STRING>
3743 <CHILD TYPE=
"CPrimNode">
3744 <PROPERTY TYPE=
"string">
3746 <STRING>step
</STRING>
3748 <PROPERTY TYPE=
"string">
3750 <STRING>step_char_26_yes
</STRING>
3752 <CHILD TYPE=
"CPrimNode">
3753 <PROPERTY TYPE=
"string">
3755 <STRING>actions
</STRING>
3757 <PROPERTY TYPE=
"string">
3759 <STRING>pre_actions
</STRING>
3762 <CHILD TYPE=
"CPrimNode">
3763 <PROPERTY TYPE=
"string">
3765 <STRING>mission_objectives
</STRING>
3767 <PROPERTY TYPE=
"string">
3769 <STRING>objectives
</STRING>
3772 <CHILD TYPE=
"CPrimNode">
3773 <PROPERTY TYPE=
"string">
3775 <STRING>actions
</STRING>
3777 <PROPERTY TYPE=
"string">
3779 <STRING>post_actions
</STRING>
3786 <CHILD TYPE=
"CPrimNode">
3788 <PROPERTY TYPE=
"string">
3790 <STRING>13517030</STRING>
3792 <PROPERTY TYPE=
"string">
3793 <NAME>automatic
</NAME>
3794 <STRING>true
</STRING>
3796 <PROPERTY TYPE=
"string">
3798 <STRING>mission_tree
</STRING>
3800 <PROPERTY TYPE=
"string">
3801 <NAME>giver_primitive
</NAME>
3802 <STRING>test_compilateur_gn.primitive
</STRING>
3804 <PROPERTY TYPE=
"string_array">
3805 <NAME>mission_description
</NAME>
3806 <STRING>"Mission
à faire avant de faire le test
" MISSION_DESC
</STRING>
3808 <PROPERTY TYPE=
"string">
3809 <NAME>mission_giver
</NAME>
3810 <STRING>$vendor@fullname$
</STRING>
3812 <PROPERTY TYPE=
"string_array">
3813 <NAME>mission_title
</NAME>
3814 <STRING>"MISSION TODO
" MISSION_TITLE
</STRING>
3816 <PROPERTY TYPE=
"string">
3818 <STRING>DONE_MISSION
</STRING>
3820 <PROPERTY TYPE=
"string">
3821 <NAME>not_in_journal
</NAME>
3822 <STRING>true
</STRING>
3824 <PROPERTY TYPE=
"string">
3825 <NAME>not_proposed
</NAME>
3826 <STRING>true
</STRING>
3828 <PROPERTY TYPE=
"string_array">
3829 <NAME>phrase_auto_menu
</NAME>
3830 <STRING>"Take this mission !
" AUTO_MENU
</STRING>
3832 <PROPERTY TYPE=
"string">
3833 <NAME>replayable
</NAME>
3834 <STRING>true
</STRING>
3836 <CHILD TYPE=
"CPrimAlias">
3838 <PROPERTY TYPE=
"string">
3840 <STRING>alias
</STRING>
3842 <PROPERTY TYPE=
"string">
3844 <STRING>alias
</STRING>
3847 <CHILD TYPE=
"CPrimNode">
3848 <PROPERTY TYPE=
"string">
3850 <STRING>variables
</STRING>
3852 <PROPERTY TYPE=
"string">
3854 <STRING>variables
</STRING>
3856 <CHILD TYPE=
"CPrimNode">
3857 <PROPERTY TYPE=
"string">
3859 <STRING>var_npc
</STRING>
3861 <PROPERTY TYPE=
"string">
3862 <NAME>npc_function
</NAME>
3863 <STRING>fct_mission_giver
</STRING>
3865 <PROPERTY TYPE=
"string">
3866 <NAME>npc_name
</NAME>
3867 <STRING>good_guy
</STRING>
3869 <PROPERTY TYPE=
"string">
3870 <NAME>var_name
</NAME>
3871 <STRING>vendor
</STRING>
3875 <CHILD TYPE=
"CPrimNode">
3876 <PROPERTY TYPE=
"string">
3878 <STRING>pre_requisite
</STRING>
3880 <PROPERTY TYPE=
"string">
3882 <STRING>pre_requisite
</STRING>
3884 <PROPERTY TYPE=
"string">
3885 <NAME>require_encyclo_thema_neg
</NAME>
3886 <STRING>NEG_REG_THEMA_2
</STRING>
3889 <CHILD TYPE=
"CPrimNode">
3890 <PROPERTY TYPE=
"string">
3892 <STRING>step
</STRING>
3894 <PROPERTY TYPE=
"string">
3896 <STRING>step_3
</STRING>
3898 <CHILD TYPE=
"CPrimNode">
3899 <PROPERTY TYPE=
"string">
3901 <STRING>actions
</STRING>
3903 <PROPERTY TYPE=
"string">
3905 <STRING>pre_actions
</STRING>
3908 <CHILD TYPE=
"CPrimNode">
3909 <PROPERTY TYPE=
"string">
3911 <STRING>mission_objectives
</STRING>
3913 <PROPERTY TYPE=
"string">
3915 <STRING>objectives
</STRING>
3917 <CHILD TYPE=
"CPrimNode">
3918 <PROPERTY TYPE=
"string">
3920 <STRING>talk_to
</STRING>
3922 <PROPERTY TYPE=
"string_array">
3923 <NAME>overload_objective
</NAME>
3924 <STRING>TALK_TO_OBJ_OVERLOAD
</STRING>
3926 <PROPERTY TYPE=
"string_array">
3928 <STRING>"OUAAAAIIIS
" PHRASE_TALK_TO
</STRING>
3932 <CHILD TYPE=
"CPrimNode">
3933 <PROPERTY TYPE=
"string">
3935 <STRING>actions
</STRING>
3937 <PROPERTY TYPE=
"string">
3939 <STRING>post_actions
</STRING>
3941 <CHILD TYPE=
"CPrimNode">
3942 <PROPERTY TYPE=
"string">
3944 <STRING>recv_item
</STRING>
3946 <PROPERTY TYPE=
"string_array">
3947 <NAME>item/quantity/quality
</NAME>
3948 <STRING>ictm1pd
1 50</STRING>
3954 <CHILD TYPE=
"CPrimNode">
3955 <PROPERTY TYPE=
"string">
3957 <STRING>13660473</STRING>
3959 <PROPERTY TYPE=
"string">
3961 <STRING>mission_tree
</STRING>
3963 <PROPERTY TYPE=
"string">
3964 <NAME>giver_primitive
</NAME>
3965 <STRING>test_compilateur_gn.primitive
</STRING>
3967 <PROPERTY TYPE=
"string_array">
3968 <NAME>mission_description
</NAME>
3969 <STRING>"Mission
à ne pas faire avant de faire le test
" MISSION_DESC
</STRING>
3971 <PROPERTY TYPE=
"string">
3972 <NAME>mission_giver
</NAME>
3973 <STRING>$vendor@fullname$
</STRING>
3975 <PROPERTY TYPE=
"string_array">
3976 <NAME>mission_title
</NAME>
3977 <STRING>"MISSION NOT TODO
" MISSION_TITLE
</STRING>
3979 <PROPERTY TYPE=
"string">
3981 <STRING>NOT_DONE_MISSION
</STRING>
3983 <PROPERTY TYPE=
"string">
3984 <NAME>replayable
</NAME>
3985 <STRING>true
</STRING>
3987 <CHILD TYPE=
"CPrimAlias">
3989 <PROPERTY TYPE=
"string">
3991 <STRING>alias
</STRING>
3993 <PROPERTY TYPE=
"string">
3995 <STRING>alias
</STRING>
3998 <CHILD TYPE=
"CPrimNode">
3999 <PROPERTY TYPE=
"string">
4001 <STRING>variables
</STRING>
4003 <PROPERTY TYPE=
"string">
4005 <STRING>variables
</STRING>
4007 <CHILD TYPE=
"CPrimNode">
4008 <PROPERTY TYPE=
"string">
4010 <STRING>var_npc
</STRING>
4012 <PROPERTY TYPE=
"string">
4013 <NAME>npc_function
</NAME>
4014 <STRING>fct_mission_giver
</STRING>
4016 <PROPERTY TYPE=
"string">
4017 <NAME>npc_name
</NAME>
4018 <STRING>good_guy
</STRING>
4020 <PROPERTY TYPE=
"string">
4021 <NAME>var_name
</NAME>
4022 <STRING>vendor
</STRING>
4026 <CHILD TYPE=
"CPrimNode">
4027 <PROPERTY TYPE=
"string">
4029 <STRING>pre_requisite
</STRING>
4031 <PROPERTY TYPE=
"string">
4033 <STRING>pre_requisite
</STRING>
4036 <CHILD TYPE=
"CPrimNode">
4037 <PROPERTY TYPE=
"string">
4039 <STRING>step
</STRING>
4041 <PROPERTY TYPE=
"string">
4043 <STRING>step_3
</STRING>
4045 <CHILD TYPE=
"CPrimNode">
4046 <PROPERTY TYPE=
"string">
4048 <STRING>actions
</STRING>
4050 <PROPERTY TYPE=
"string">
4052 <STRING>pre_actions
</STRING>
4055 <CHILD TYPE=
"CPrimNode">
4056 <PROPERTY TYPE=
"string">
4058 <STRING>mission_objectives
</STRING>
4060 <PROPERTY TYPE=
"string">
4062 <STRING>objectives
</STRING>
4064 <CHILD TYPE=
"CPrimNode">
4065 <PROPERTY TYPE=
"string">
4067 <STRING>talk_to
</STRING>
4069 <PROPERTY TYPE=
"string_array">
4070 <NAME>overload_objective
</NAME>
4071 <STRING>TALK_TO_OBJ_OVERLOAD
</STRING>
4073 <PROPERTY TYPE=
"string_array">
4075 <STRING>"OUAAAAIIIS
" PHRASE_TALK_TO
</STRING>
4079 <CHILD TYPE=
"CPrimNode">
4080 <PROPERTY TYPE=
"string">
4082 <STRING>actions
</STRING>
4084 <PROPERTY TYPE=
"string">
4086 <STRING>post_actions
</STRING>
4091 <CHILD TYPE=
"CPrimNode">
4092 <PROPERTY TYPE=
"string">
4094 <STRING>13702709</STRING>
4096 <PROPERTY TYPE=
"string">
4098 <STRING>mission_tree
</STRING>
4100 <PROPERTY TYPE=
"string">
4101 <NAME>giver_primitive
</NAME>
4102 <STRING>test_compilateur_gn.primitive
</STRING>
4104 <PROPERTY TYPE=
"string_array">
4105 <NAME>mission_description
</NAME>
4106 <STRING>"Mission
à ne pas avoir running pour faire le test
" MISSION_DESC
</STRING>
4108 <PROPERTY TYPE=
"string">
4109 <NAME>mission_giver
</NAME>
4110 <STRING>$vendor@fullname$
</STRING>
4112 <PROPERTY TYPE=
"string_array">
4113 <NAME>mission_title
</NAME>
4114 <STRING>"MISSION NOT TO HAVE RUNNING
" MISSION_TITLE
</STRING>
4116 <PROPERTY TYPE=
"string">
4118 <STRING>NOT_RUNNING_MISSION
</STRING>
4120 <PROPERTY TYPE=
"string">
4121 <NAME>replayable
</NAME>
4122 <STRING>true
</STRING>
4124 <CHILD TYPE=
"CPrimAlias">
4126 <PROPERTY TYPE=
"string">
4128 <STRING>alias
</STRING>
4130 <PROPERTY TYPE=
"string">
4132 <STRING>alias
</STRING>
4135 <CHILD TYPE=
"CPrimNode">
4136 <PROPERTY TYPE=
"string">
4138 <STRING>variables
</STRING>
4140 <PROPERTY TYPE=
"string">
4142 <STRING>variables
</STRING>
4144 <CHILD TYPE=
"CPrimNode">
4145 <PROPERTY TYPE=
"string">
4147 <STRING>var_npc
</STRING>
4149 <PROPERTY TYPE=
"string">
4150 <NAME>npc_function
</NAME>
4151 <STRING>fct_mission_giver
</STRING>
4153 <PROPERTY TYPE=
"string">
4154 <NAME>npc_name
</NAME>
4155 <STRING>good_guy
</STRING>
4157 <PROPERTY TYPE=
"string">
4158 <NAME>var_name
</NAME>
4159 <STRING>vendor
</STRING>
4163 <CHILD TYPE=
"CPrimNode">
4164 <PROPERTY TYPE=
"string">
4166 <STRING>pre_requisite
</STRING>
4168 <PROPERTY TYPE=
"string">
4170 <STRING>pre_requisite
</STRING>
4173 <CHILD TYPE=
"CPrimNode">
4174 <PROPERTY TYPE=
"string">
4176 <STRING>step
</STRING>
4178 <PROPERTY TYPE=
"string">
4180 <STRING>step_3
</STRING>
4182 <CHILD TYPE=
"CPrimNode">
4183 <PROPERTY TYPE=
"string">
4185 <STRING>actions
</STRING>
4187 <PROPERTY TYPE=
"string">
4189 <STRING>pre_actions
</STRING>
4192 <CHILD TYPE=
"CPrimNode">
4193 <PROPERTY TYPE=
"string">
4195 <STRING>mission_objectives
</STRING>
4197 <PROPERTY TYPE=
"string">
4199 <STRING>objectives
</STRING>
4201 <CHILD TYPE=
"CPrimNode">
4202 <PROPERTY TYPE=
"string">
4204 <STRING>talk_to
</STRING>
4206 <PROPERTY TYPE=
"string_array">
4207 <NAME>overload_objective
</NAME>
4208 <STRING>TALK_TO_OBJ_OVERLOAD
</STRING>
4210 <PROPERTY TYPE=
"string_array">
4212 <STRING>"OUAAAAIIIS
" PHRASE_TALK_TO
</STRING>
4216 <CHILD TYPE=
"CPrimNode">
4217 <PROPERTY TYPE=
"string">
4219 <STRING>actions
</STRING>
4221 <PROPERTY TYPE=
"string">
4223 <STRING>post_actions
</STRING>
4228 <CHILD TYPE=
"CPrimNode">
4229 <PROPERTY TYPE=
"string">
4231 <STRING>13748441</STRING>
4233 <PROPERTY TYPE=
"string">
4235 <STRING>mission_tree
</STRING>
4237 <PROPERTY TYPE=
"string">
4238 <NAME>giver_primitive
</NAME>
4239 <STRING>test_compilateur_gn.primitive
</STRING>
4241 <PROPERTY TYPE=
"string_array">
4242 <NAME>mission_description
</NAME>
4243 <STRING>"Mission
à avoir running pour faire le test
" MISSION_DESC
</STRING>
4245 <PROPERTY TYPE=
"string">
4246 <NAME>mission_giver
</NAME>
4247 <STRING>$vendor@fullname$
</STRING>
4249 <PROPERTY TYPE=
"string_array">
4250 <NAME>mission_title
</NAME>
4251 <STRING>"MISSION TO HAVE RUNNING
" MISSION_TITLE
</STRING>
4253 <PROPERTY TYPE=
"string">
4255 <STRING>RUNNING_MISSION
</STRING>
4257 <PROPERTY TYPE=
"string">
4258 <NAME>replayable
</NAME>
4259 <STRING>true
</STRING>
4261 <CHILD TYPE=
"CPrimAlias">
4263 <PROPERTY TYPE=
"string">
4265 <STRING>alias
</STRING>
4267 <PROPERTY TYPE=
"string">
4269 <STRING>alias
</STRING>
4272 <CHILD TYPE=
"CPrimNode">
4273 <PROPERTY TYPE=
"string">
4275 <STRING>variables
</STRING>
4277 <PROPERTY TYPE=
"string">
4279 <STRING>variables
</STRING>
4281 <CHILD TYPE=
"CPrimNode">
4282 <PROPERTY TYPE=
"string">
4284 <STRING>var_npc
</STRING>
4286 <PROPERTY TYPE=
"string">
4287 <NAME>npc_function
</NAME>
4288 <STRING>fct_mission_giver
</STRING>
4290 <PROPERTY TYPE=
"string">
4291 <NAME>npc_name
</NAME>
4292 <STRING>good_guy
</STRING>
4294 <PROPERTY TYPE=
"string">
4295 <NAME>var_name
</NAME>
4296 <STRING>vendor
</STRING>
4300 <CHILD TYPE=
"CPrimNode">
4301 <PROPERTY TYPE=
"string">
4303 <STRING>pre_requisite
</STRING>
4305 <PROPERTY TYPE=
"string">
4307 <STRING>pre_requisite
</STRING>
4310 <CHILD TYPE=
"CPrimNode">
4311 <PROPERTY TYPE=
"string">
4313 <STRING>step
</STRING>
4315 <PROPERTY TYPE=
"string">
4317 <STRING>step_3
</STRING>
4319 <CHILD TYPE=
"CPrimNode">
4320 <PROPERTY TYPE=
"string">
4322 <STRING>actions
</STRING>
4324 <PROPERTY TYPE=
"string">
4326 <STRING>pre_actions
</STRING>
4329 <CHILD TYPE=
"CPrimNode">
4330 <PROPERTY TYPE=
"string">
4332 <STRING>mission_objectives
</STRING>
4334 <PROPERTY TYPE=
"string">
4336 <STRING>objectives
</STRING>
4338 <CHILD TYPE=
"CPrimNode">
4339 <PROPERTY TYPE=
"string">
4341 <STRING>talk_to
</STRING>
4343 <PROPERTY TYPE=
"string_array">
4344 <NAME>overload_objective
</NAME>
4345 <STRING>TALK_TO_OBJ_OVERLOAD
</STRING>
4347 <PROPERTY TYPE=
"string_array">
4349 <STRING>"OUAAAAIIIS
" PHRASE_TALK_TO
</STRING>
4353 <CHILD TYPE=
"CPrimNode">
4354 <PROPERTY TYPE=
"string">
4356 <STRING>actions
</STRING>
4358 <PROPERTY TYPE=
"string">
4360 <STRING>post_actions
</STRING>