Merge branch 'fixes' into main/rendor-staging
[ryzomcore.git] / ryzom / tools / leveldesign / mission_compiler_fe / test_compilateur.primitive
blobdaa79e33444124a7f3e6fd6178a284203ce48b24
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105 <STRING>En plus la c'est vraiment que une variable, pour voir ce que ca fait tout seul.\n</STRING>
106 <STRING>Le tout dans un linear_dyn_chat_skippable pour plus de fun.&quot; PHRASE_TEST_VARIABLE_2</STRING>
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628 <STRING>brk001</STRING>
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757 <STRING>-100000</STRING>
758 </PROPERTY>
759 <PROPERTY TYPE="string">
760 <NAME>class</NAME>
761 <STRING>recv_money</STRING>
762 </PROPERTY>
763 </CHILD>
764 </CHILD>
765 </CHILD>
766 <CHILD TYPE="CPrimNode">
767 <PROPERTY TYPE="string">
768 <NAME>class</NAME>
769 <STRING>linear_dyn_chat_fail</STRING>
770 </PROPERTY>
771 <PROPERTY TYPE="string">
772 <NAME>name</NAME>
773 <STRING>linear_dyn_chat_fail_brief</STRING>
774 </PROPERTY>
775 <PROPERTY TYPE="string_array">
776 <NAME>phrase</NAME>
777 <STRING>&quot;Faudra tuer le npc $npc_a_tuer$ dont le nom vient de la variable npc_a_tuer.\n</STRING>
778 <STRING>C'est un texte complexe avec une phrase litt&#xE9;rale en m&#xEA;me temps.\n</STRING>
779 <STRING>En plus c'est un linear_dyn_chat_fail, si vous ne faites rien ca va faire fail.&quot; TEST_LITTERAL_1</STRING>
780 </PROPERTY>
781 <PROPERTY TYPE="string_array">
782 <NAME>phrase_yes</NAME>
783 <STRING>&quot;hyper d'accord&quot; AKNO_1</STRING>
784 </PROPERTY>
785 </CHILD>
786 <CHILD TYPE="CPrimNode">
787 <PROPERTY TYPE="string">
788 <NAME>class</NAME>
789 <STRING>linear_dyn_chat_continue</STRING>
790 </PROPERTY>
791 <PROPERTY TYPE="string">
792 <NAME>name</NAME>
793 <STRING>linear_dyn_chat_continue_brief_1</STRING>
794 </PROPERTY>
795 <PROPERTY TYPE="string_array">
796 <NAME>phrase</NAME>
797 <STRING>&quot;C'est une phrase en litt&#xE9;ral. Mais c'est quand m&#xEA;me dans un linear_dyn_chat_continue pour voir.&quot; TEST_LITTERAL_2</STRING>
798 </PROPERTY>
799 <PROPERTY TYPE="string_array">
800 <NAME>phrase_yes</NAME>
801 <STRING>&quot;&#xE0; donf'&quot; AKNO_2</STRING>
802 </PROPERTY>
803 </CHILD>
804 <CHILD TYPE="CPrimNode">
805 <PROPERTY TYPE="string">
806 <NAME>class</NAME>
807 <STRING>linear_dyn_chat_continue</STRING>
808 </PROPERTY>
809 <PROPERTY TYPE="string">
810 <NAME>name</NAME>
811 <STRING>linear_dyn_chat_continue_brief_2</STRING>
812 </PROPERTY>
813 <PROPERTY TYPE="string_array">
814 <NAME>phrase</NAME>
815 <STRING>$phrase_2$</STRING>
816 </PROPERTY>
817 <PROPERTY TYPE="string_array">
818 <NAME>phrase_yes</NAME>
819 <STRING>&quot;mais grave&quot; AKNO_3</STRING>
820 </PROPERTY>
821 </CHILD>
822 <CHILD TYPE="CPrimNode">
823 <PROPERTY TYPE="string">
824 <NAME>class</NAME>
825 <STRING>linear_dyn_chat_retry</STRING>
826 </PROPERTY>
827 <PROPERTY TYPE="string">
828 <NAME>name</NAME>
829 <STRING>linear_dyn_chat_retry_brief_fin</STRING>
830 </PROPERTY>
831 <PROPERTY TYPE="string_array">
832 <NAME>phrase</NAME>
833 <STRING>&quot;Phrase litt&#xE9;rale histoire de tester le linear_dyn_chat_retry.&quot; TEST_LITTERAL_3</STRING>
834 </PROPERTY>
835 <PROPERTY TYPE="string_array">
836 <NAME>phrase_yes</NAME>
837 <STRING>&quot;Plus que jamais&quot; AKNO_4</STRING>
838 </PROPERTY>
839 </CHILD>
840 <CHILD TYPE="CPrimNode">
841 <PROPERTY TYPE="string">
842 <NAME>class</NAME>
843 <STRING>step_failure</STRING>
844 </PROPERTY>
845 <PROPERTY TYPE="string">
846 <NAME>name</NAME>
847 <STRING>step_failure_post_brief</STRING>
848 </PROPERTY>
849 <CHILD TYPE="CPrimNode">
850 <!--@expanded-->
851 <PROPERTY TYPE="string">
852 <NAME>class</NAME>
853 <STRING>actions</STRING>
854 </PROPERTY>
855 <PROPERTY TYPE="string">
856 <NAME>name</NAME>
857 <STRING>actions</STRING>
858 </PROPERTY>
859 <CHILD TYPE="CPrimNode">
860 <PROPERTY TYPE="string">
861 <NAME>amount</NAME>
862 <STRING>0</STRING>
863 </PROPERTY>
864 <PROPERTY TYPE="string">
865 <NAME>class</NAME>
866 <STRING>recv_money</STRING>
867 </PROPERTY>
868 </CHILD>
869 </CHILD>
870 </CHILD>
871 <CHILD TYPE="CPrimNode">
872 <PROPERTY TYPE="string">
873 <NAME>class</NAME>
874 <STRING>step</STRING>
875 </PROPERTY>
876 <PROPERTY TYPE="string">
877 <NAME>name</NAME>
878 <STRING>step_debut_mission</STRING>
879 </PROPERTY>
880 <CHILD TYPE="CPrimNode">
881 <!--@expanded-->
882 <PROPERTY TYPE="string">
883 <NAME>class</NAME>
884 <STRING>actions</STRING>
885 </PROPERTY>
886 <PROPERTY TYPE="string">
887 <NAME>name</NAME>
888 <STRING>pre_actions</STRING>
889 </PROPERTY>
890 <CHILD TYPE="CPrimNode">
891 <PROPERTY TYPE="string">
892 <NAME>class</NAME>
893 <STRING>system_msg</STRING>
894 </PROPERTY>
895 <PROPERTY TYPE="string_array">
896 <NAME>msg_to_display</NAME>
897 <STRING>&quot;briefing pass&#xE9;, c'est maintenant que ca commence par un bon system_msg !&quot; SYSTEM_MSG_START</STRING>
898 </PROPERTY>
899 </CHILD>
900 </CHILD>
901 <CHILD TYPE="CPrimNode">
902 <PROPERTY TYPE="string">
903 <NAME>class</NAME>
904 <STRING>mission_objectives</STRING>
905 </PROPERTY>
906 <PROPERTY TYPE="string">
907 <NAME>name</NAME>
908 <STRING>objectives</STRING>
909 </PROPERTY>
910 <CHILD TYPE="CPrimNode">
911 <PROPERTY TYPE="string">
912 <NAME>class</NAME>
913 <STRING>talk_to</STRING>
914 </PROPERTY>
915 <PROPERTY TYPE="string_array">
916 <NAME>overload_objective</NAME>
917 <STRING>&quot;mais va parler &#xE0; $giver$&quot; TALK_TO_OBJ_OVERLOAD</STRING>
918 </PROPERTY>
919 <PROPERTY TYPE="string_array">
920 <NAME>phrase</NAME>
921 <STRING>&quot;lui parler &#xE0; ce $giver$&quot; TALK_TO_MENU_OVERLOAD</STRING>
922 </PROPERTY>
923 </CHILD>
924 </CHILD>
925 <CHILD TYPE="CPrimNode">
926 <!--@expanded-->
927 <PROPERTY TYPE="string">
928 <NAME>class</NAME>
929 <STRING>actions</STRING>
930 </PROPERTY>
931 <PROPERTY TYPE="string">
932 <NAME>name</NAME>
933 <STRING>post_actions</STRING>
934 </PROPERTY>
935 <CHILD TYPE="CPrimNode">
936 <!--@expanded-->
937 <PROPERTY TYPE="string">
938 <NAME>class</NAME>
939 <STRING>system_msg</STRING>
940 </PROPERTY>
941 <PROPERTY TYPE="string_array">
942 <NAME>msg_to_display</NAME>
943 <STRING>&quot;Bien, tu peut maintenant parler a $npc_a_tuer_name$&quot; NAMED_BOT</STRING>
944 </PROPERTY>
945 </CHILD>
946 </CHILD>
947 </CHILD>
948 <CHILD TYPE="CPrimNode">
949 <PROPERTY TYPE="string">
950 <NAME>class</NAME>
951 <STRING>step_if</STRING>
952 </PROPERTY>
953 <PROPERTY TYPE="string">
954 <NAME>condition_type</NAME>
955 <STRING>test_bricks_known</STRING>
956 </PROPERTY>
957 <PROPERTY TYPE="string">
958 <NAME>name</NAME>
959 <STRING>step_if_test_acid_damage</STRING>
960 </PROPERTY>
961 <PROPERTY TYPE="string_array">
962 <NAME>test_parameters</NAME>
963 <STRING>BMOETMA00003</STRING>
964 </PROPERTY>
965 <CHILD TYPE="CPrimNode">
966 <!--@expanded-->
967 <PROPERTY TYPE="string">
968 <NAME>class</NAME>
969 <STRING>result_no</STRING>
970 </PROPERTY>
971 <PROPERTY TYPE="string">
972 <NAME>name</NAME>
973 <STRING>no</STRING>
974 </PROPERTY>
975 <CHILD TYPE="CPrimNode">
976 <!--@expanded-->
977 <PROPERTY TYPE="string">
978 <NAME>class</NAME>
979 <STRING>step</STRING>
980 </PROPERTY>
981 <PROPERTY TYPE="string">
982 <NAME>name</NAME>
983 <STRING>step_test_no</STRING>
984 </PROPERTY>
985 <CHILD TYPE="CPrimNode">
986 <!--@expanded-->
987 <PROPERTY TYPE="string">
988 <NAME>class</NAME>
989 <STRING>actions</STRING>
990 </PROPERTY>
991 <PROPERTY TYPE="string">
992 <NAME>name</NAME>
993 <STRING>pre_actions</STRING>
994 </PROPERTY>
995 <CHILD TYPE="CPrimNode">
996 <PROPERTY TYPE="string">
997 <NAME>chat_type</NAME>
998 <STRING>shout</STRING>
999 </PROPERTY>
1000 <PROPERTY TYPE="string">
1001 <NAME>class</NAME>
1002 <STRING>bot_chat</STRING>
1003 </PROPERTY>
1004 <PROPERTY TYPE="string_array">
1005 <NAME>phrase</NAME>
1006 <STRING>&quot;T'es trop une daube, reviens quand t'as le sort Acid Damage, sinon c'est meme pas la peine.&quot; SKILL_TEST_NO</STRING>
1007 </PROPERTY>
1008 </CHILD>
1009 </CHILD>
1010 <CHILD TYPE="CPrimNode">
1011 <PROPERTY TYPE="string">
1012 <NAME>class</NAME>
1013 <STRING>mission_objectives</STRING>
1014 </PROPERTY>
1015 <PROPERTY TYPE="string">
1016 <NAME>name</NAME>
1017 <STRING>objectives</STRING>
1018 </PROPERTY>
1019 <CHILD TYPE="CPrimNode">
1020 <PROPERTY TYPE="string">
1021 <NAME>class</NAME>
1022 <STRING>talk_to</STRING>
1023 </PROPERTY>
1024 <PROPERTY TYPE="string_array">
1025 <NAME>overload_objective</NAME>
1026 <STRING>TALK_TO_OBJ_OVERLOAD</STRING>
1027 </PROPERTY>
1028 <PROPERTY TYPE="string_array">
1029 <NAME>phrase</NAME>
1030 <STRING>TALK_TO_MENU_OVERLOAD</STRING>
1031 </PROPERTY>
1032 </CHILD>
1033 </CHILD>
1034 <CHILD TYPE="CPrimNode">
1035 <PROPERTY TYPE="string">
1036 <NAME>class</NAME>
1037 <STRING>actions</STRING>
1038 </PROPERTY>
1039 <PROPERTY TYPE="string">
1040 <NAME>name</NAME>
1041 <STRING>post_actions</STRING>
1042 </PROPERTY>
1043 <CHILD TYPE="CPrimNode">
1044 <PROPERTY TYPE="string">
1045 <NAME>chat_type</NAME>
1046 <STRING>tell</STRING>
1047 </PROPERTY>
1048 <PROPERTY TYPE="string">
1049 <NAME>class</NAME>
1050 <STRING>bot_chat</STRING>
1051 </PROPERTY>
1052 <PROPERTY TYPE="string_array">
1053 <NAME>phrase</NAME>
1054 <STRING>&quot;Te revoila espece de looser ? J'espere que tu as le sort Acid Damage maintenant !&quot; SKILL_TEST_RETRY</STRING>
1055 </PROPERTY>
1056 </CHILD>
1057 </CHILD>
1058 </CHILD>
1059 <CHILD TYPE="CPrimNode">
1060 <PROPERTY TYPE="string">
1061 <NAME>alias</NAME>
1062 <STRING>781170893</STRING>
1063 </PROPERTY>
1064 <PROPERTY TYPE="string">
1065 <NAME>class</NAME>
1066 <STRING>jump_to</STRING>
1067 </PROPERTY>
1068 <PROPERTY TYPE="string">
1069 <NAME>target</NAME>
1070 <STRING>step_if_test_acid_damage</STRING>
1071 </PROPERTY>
1072 </CHILD>
1073 </CHILD>
1074 <CHILD TYPE="CPrimNode">
1075 <!--@expanded-->
1076 <PROPERTY TYPE="string">
1077 <NAME>class</NAME>
1078 <STRING>result_yes</STRING>
1079 </PROPERTY>
1080 <PROPERTY TYPE="string">
1081 <NAME>name</NAME>
1082 <STRING>yes</STRING>
1083 </PROPERTY>
1084 <CHILD TYPE="CPrimNode">
1085 <!--@expanded-->
1086 <PROPERTY TYPE="string">
1087 <NAME>class</NAME>
1088 <STRING>step</STRING>
1089 </PROPERTY>
1090 <PROPERTY TYPE="string">
1091 <NAME>name</NAME>
1092 <STRING>step_test_yes</STRING>
1093 </PROPERTY>
1094 <CHILD TYPE="CPrimNode">
1095 <PROPERTY TYPE="string">
1096 <NAME>class</NAME>
1097 <STRING>actions</STRING>
1098 </PROPERTY>
1099 <PROPERTY TYPE="string">
1100 <NAME>name</NAME>
1101 <STRING>pre_actions</STRING>
1102 </PROPERTY>
1103 <CHILD TYPE="CPrimNode">
1104 <PROPERTY TYPE="string">
1105 <NAME>chat_type</NAME>
1106 <STRING>shout</STRING>
1107 </PROPERTY>
1108 <PROPERTY TYPE="string">
1109 <NAME>class</NAME>
1110 <STRING>bot_chat</STRING>
1111 </PROPERTY>
1112 <PROPERTY TYPE="string">
1113 <NAME>name</NAME>
1114 <STRING>bot_chat giver</STRING>
1115 </PROPERTY>
1116 <PROPERTY TYPE="string_array">
1117 <NAME>phrase</NAME>
1118 <STRING>&quot;Trop bon, t'as le sort Acid Damage !\n</STRING>
1119 <STRING>Tu va pouvoir faire la suite, pr&#xE9;pares-toi elle va roxer des ours vu qu'il va falloi tuer ce blaireau de $npc_a_tuer$ et plein d'autres trucs d&#xE9;lire !&quot; SKILL_TEST_YES</STRING>
1120 </PROPERTY>
1121 </CHILD>
1122 </CHILD>
1123 <CHILD TYPE="CPrimNode">
1124 <!--@expanded-->
1125 <PROPERTY TYPE="string">
1126 <NAME>class</NAME>
1127 <STRING>mission_objectives</STRING>
1128 </PROPERTY>
1129 <PROPERTY TYPE="string">
1130 <NAME>name</NAME>
1131 <STRING>objectives</STRING>
1132 </PROPERTY>
1133 <CHILD TYPE="CPrimNode">
1134 <PROPERTY TYPE="string">
1135 <NAME>class</NAME>
1136 <STRING>talk_to</STRING>
1137 </PROPERTY>
1138 <PROPERTY TYPE="string_array">
1139 <NAME>overload_objective</NAME>
1140 <STRING>TALK_TO_OBJ_OVERLOAD</STRING>
1141 </PROPERTY>
1142 <PROPERTY TYPE="string_array">
1143 <NAME>phrase</NAME>
1144 <STRING>TALK_TO_MENU_OVERLOAD</STRING>
1145 </PROPERTY>
1146 </CHILD>
1147 </CHILD>
1148 <CHILD TYPE="CPrimNode">
1149 <PROPERTY TYPE="string">
1150 <NAME>class</NAME>
1151 <STRING>actions</STRING>
1152 </PROPERTY>
1153 <PROPERTY TYPE="string">
1154 <NAME>name</NAME>
1155 <STRING>post_actions</STRING>
1156 </PROPERTY>
1157 </CHILD>
1158 </CHILD>
1159 <CHILD TYPE="CPrimNode">
1160 <!--@expanded-->
1161 <PROPERTY TYPE="string">
1162 <NAME>class</NAME>
1163 <STRING>step_dyn_chat</STRING>
1164 </PROPERTY>
1165 <PROPERTY TYPE="string">
1166 <NAME>name</NAME>
1167 <STRING>step_dyn_chat</STRING>
1168 </PROPERTY>
1169 <PROPERTY TYPE="string">
1170 <NAME>npc_name</NAME>
1171 <STRING>giver</STRING>
1172 </PROPERTY>
1173 <PROPERTY TYPE="string_array">
1174 <NAME>phrase</NAME>
1175 <STRING>&quot;Bon alors maintenant que tu as ce sort de gros naze, on va pouvoir commencer r&#xE9;ellement.</STRING>
1176 <STRING>Tu va commencer &#xE0; tripper assez vite, tu vas voir.\n</STRING>
1177 <STRING>Ca te va ou pas ?&quot; STEP_DYN_CHAT_NPC_TALK</STRING>
1178 </PROPERTY>
1179 <CHILD TYPE="CPrimNode">
1180 <!--@expanded-->
1181 <PROPERTY TYPE="string">
1182 <NAME>class</NAME>
1183 <STRING>no_answer</STRING>
1184 </PROPERTY>
1185 <PROPERTY TYPE="string">
1186 <NAME>name</NAME>
1187 <STRING>no_answer</STRING>
1188 </PROPERTY>
1189 <CHILD TYPE="CPrimNode">
1190 <PROPERTY TYPE="string">
1191 <NAME>class</NAME>
1192 <STRING>step</STRING>
1193 </PROPERTY>
1194 <PROPERTY TYPE="string">
1195 <NAME>name</NAME>
1196 <STRING>step_no_answer</STRING>
1197 </PROPERTY>
1198 <CHILD TYPE="CPrimNode">
1199 <PROPERTY TYPE="string">
1200 <NAME>class</NAME>
1201 <STRING>actions</STRING>
1202 </PROPERTY>
1203 <PROPERTY TYPE="string">
1204 <NAME>name</NAME>
1205 <STRING>pre_actions</STRING>
1206 </PROPERTY>
1207 <CHILD TYPE="CPrimNode">
1208 <PROPERTY TYPE="string">
1209 <NAME>chat_type</NAME>
1210 <STRING>shout</STRING>
1211 </PROPERTY>
1212 <PROPERTY TYPE="string">
1213 <NAME>class</NAME>
1214 <STRING>bot_chat</STRING>
1215 </PROPERTY>
1216 <PROPERTY TYPE="string_array">
1217 <NAME>phrase</NAME>
1218 <STRING>&quot;NAN MAIS FAIS PAS STYLE TU M'AS PAS ENTENDU !! JE REPETE AU CAS OU TU SOIS SOURD !&quot; SOURD</STRING>
1219 </PROPERTY>
1220 </CHILD>
1221 </CHILD>
1222 <CHILD TYPE="CPrimNode">
1223 <PROPERTY TYPE="string">
1224 <NAME>class</NAME>
1225 <STRING>mission_objectives</STRING>
1226 </PROPERTY>
1227 <PROPERTY TYPE="string">
1228 <NAME>name</NAME>
1229 <STRING>objectives</STRING>
1230 </PROPERTY>
1231 </CHILD>
1232 <CHILD TYPE="CPrimNode">
1233 <PROPERTY TYPE="string">
1234 <NAME>class</NAME>
1235 <STRING>actions</STRING>
1236 </PROPERTY>
1237 <PROPERTY TYPE="string">
1238 <NAME>name</NAME>
1239 <STRING>post_actions</STRING>
1240 </PROPERTY>
1241 </CHILD>
1242 </CHILD>
1243 <CHILD TYPE="CPrimNode">
1244 <PROPERTY TYPE="string">
1245 <NAME>alias</NAME>
1246 <STRING>781170894</STRING>
1247 </PROPERTY>
1248 <PROPERTY TYPE="string">
1249 <NAME>class</NAME>
1250 <STRING>jump_to</STRING>
1251 </PROPERTY>
1252 <PROPERTY TYPE="string">
1253 <NAME>target</NAME>
1254 <STRING>step_dyn_chat</STRING>
1255 </PROPERTY>
1256 </CHILD>
1257 </CHILD>
1258 <CHILD TYPE="CPrimNode">
1259 <!--@expanded-->
1260 <PROPERTY TYPE="string">
1261 <NAME>class</NAME>
1262 <STRING>dyn_answer</STRING>
1263 </PROPERTY>
1264 <PROPERTY TYPE="string">
1265 <NAME>name</NAME>
1266 <STRING>dyn_answer_no</STRING>
1267 </PROPERTY>
1268 <PROPERTY TYPE="string_array">
1269 <NAME>phrase_answer</NAME>
1270 <STRING>&quot;Rien &#xE0; battre !&quot; DYN_ANSWER_NO</STRING>
1271 </PROPERTY>
1272 <CHILD TYPE="CPrimNode">
1273 <PROPERTY TYPE="string">
1274 <NAME>class</NAME>
1275 <STRING>step</STRING>
1276 </PROPERTY>
1277 <PROPERTY TYPE="string">
1278 <NAME>name</NAME>
1279 <STRING>step_1</STRING>
1280 </PROPERTY>
1281 <CHILD TYPE="CPrimNode">
1282 <!--@expanded-->
1283 <PROPERTY TYPE="string">
1284 <NAME>class</NAME>
1285 <STRING>actions</STRING>
1286 </PROPERTY>
1287 <PROPERTY TYPE="string">
1288 <NAME>name</NAME>
1289 <STRING>pre_actions</STRING>
1290 </PROPERTY>
1291 <CHILD TYPE="CPrimNode">
1292 <PROPERTY TYPE="string">
1293 <NAME>chat_type</NAME>
1294 <STRING>tell</STRING>
1295 </PROPERTY>
1296 <PROPERTY TYPE="string">
1297 <NAME>class</NAME>
1298 <STRING>bot_chat</STRING>
1299 </PROPERTY>
1300 <PROPERTY TYPE="string_array">
1301 <NAME>phrase</NAME>
1302 <STRING>&quot;Alors t'as plus qu'&#xE0; rentrer chez ta reum'!&quot; DYN_CHAT_EXIT</STRING>
1303 </PROPERTY>
1304 </CHILD>
1305 <CHILD TYPE="CPrimNode">
1306 <PROPERTY TYPE="string">
1307 <NAME>class</NAME>
1308 <STRING>fail</STRING>
1309 </PROPERTY>
1310 </CHILD>
1311 </CHILD>
1312 <CHILD TYPE="CPrimNode">
1313 <PROPERTY TYPE="string">
1314 <NAME>class</NAME>
1315 <STRING>mission_objectives</STRING>
1316 </PROPERTY>
1317 <PROPERTY TYPE="string">
1318 <NAME>name</NAME>
1319 <STRING>objectives</STRING>
1320 </PROPERTY>
1321 </CHILD>
1322 <CHILD TYPE="CPrimNode">
1323 <PROPERTY TYPE="string">
1324 <NAME>class</NAME>
1325 <STRING>actions</STRING>
1326 </PROPERTY>
1327 <PROPERTY TYPE="string">
1328 <NAME>name</NAME>
1329 <STRING>post_actions</STRING>
1330 </PROPERTY>
1331 </CHILD>
1332 </CHILD>
1333 </CHILD>
1334 <CHILD TYPE="CPrimNode">
1335 <!--@expanded-->
1336 <PROPERTY TYPE="string">
1337 <NAME>class</NAME>
1338 <STRING>dyn_answer</STRING>
1339 </PROPERTY>
1340 <PROPERTY TYPE="string">
1341 <NAME>name</NAME>
1342 <STRING>dyn_answer_ok</STRING>
1343 </PROPERTY>
1344 <PROPERTY TYPE="string_array">
1345 <NAME>phrase_answer</NAME>
1346 <STRING>&quot;Gravement !&quot; DYN_ANSWER_OK</STRING>
1347 </PROPERTY>
1348 <CHILD TYPE="CPrimNode">
1349 <PROPERTY TYPE="string">
1350 <NAME>class</NAME>
1351 <STRING>step_ooo</STRING>
1352 </PROPERTY>
1353 <PROPERTY TYPE="string">
1354 <NAME>name</NAME>
1355 <STRING>step_ooo_test_target</STRING>
1356 </PROPERTY>
1357 <CHILD TYPE="CPrimNode">
1358 <!--@expanded-->
1359 <PROPERTY TYPE="string">
1360 <NAME>class</NAME>
1361 <STRING>actions</STRING>
1362 </PROPERTY>
1363 <PROPERTY TYPE="string">
1364 <NAME>name</NAME>
1365 <STRING>pre_actions</STRING>
1366 </PROPERTY>
1367 <CHILD TYPE="CPrimNode">
1368 <!--@expanded-->
1369 <PROPERTY TYPE="string">
1370 <NAME>amount</NAME>
1371 <STRING>1000</STRING>
1372 </PROPERTY>
1373 <PROPERTY TYPE="string">
1374 <NAME>class</NAME>
1375 <STRING>recv_money</STRING>
1376 </PROPERTY>
1377 </CHILD>
1378 </CHILD>
1379 <CHILD TYPE="CPrimNode">
1380 <!--@expanded-->
1381 <PROPERTY TYPE="string">
1382 <NAME>class</NAME>
1383 <STRING>mission_objectives</STRING>
1384 </PROPERTY>
1385 <PROPERTY TYPE="string">
1386 <NAME>name</NAME>
1387 <STRING>objectives</STRING>
1388 </PROPERTY>
1389 <CHILD TYPE="CPrimNode">
1390 <PROPERTY TYPE="string">
1391 <NAME>class</NAME>
1392 <STRING>target</STRING>
1393 </PROPERTY>
1394 <PROPERTY TYPE="string_array">
1395 <NAME>faunas_to_target</NAME>
1396 <STRING>$creature_1$</STRING>
1397 <STRING>$creature_2$</STRING>
1398 </PROPERTY>
1399 <PROPERTY TYPE="string_array">
1400 <NAME>overload_objective</NAME>
1401 <STRING>&quot;va targeter un $creature_1$&quot; </STRING>
1402 <STRING>&quot;va targeter un $creature_1$ et un $creature_2$&quot;</STRING>
1403 <STRING>OBJ_OVERLOAD_TARGET_CREATURE</STRING>
1404 </PROPERTY>
1405 </CHILD>
1406 <CHILD TYPE="CPrimNode">
1407 <PROPERTY TYPE="string">
1408 <NAME>class</NAME>
1409 <STRING>target</STRING>
1410 </PROPERTY>
1411 <PROPERTY TYPE="string_array">
1412 <NAME>faunas_to_target</NAME>
1413 <STRING>$creature_1$</STRING>
1414 <STRING>$creature_2$</STRING>
1415 </PROPERTY>
1416 <PROPERTY TYPE="string_array">
1417 <NAME>overload_objective</NAME>
1418 <STRING>&quot;va targeter un $creature_1$&quot; </STRING>
1419 <STRING>&quot;va targeter un $creature_1$ et un $creature_2$&quot;</STRING>
1420 <STRING>OBJ_OVERLOAD_TARGET_CREATURE_PLACE</STRING>
1421 </PROPERTY>
1422 <PROPERTY TYPE="string">
1423 <NAME>place</NAME>
1424 <STRING>the_place_to_be</STRING>
1425 </PROPERTY>
1426 </CHILD>
1427 <CHILD TYPE="CPrimNode">
1428 <PROPERTY TYPE="string">
1429 <NAME>class</NAME>
1430 <STRING>target</STRING>
1431 </PROPERTY>
1432 <PROPERTY TYPE="string_array">
1433 <NAME>npcs_to_target</NAME>
1434 <STRING>$npc_a_tuer$</STRING>
1435 </PROPERTY>
1436 </CHILD>
1437 <CHILD TYPE="CPrimNode">
1438 <PROPERTY TYPE="string">
1439 <NAME>class</NAME>
1440 <STRING>target</STRING>
1441 </PROPERTY>
1442 <PROPERTY TYPE="string_array">
1443 <NAME>npcs_to_target</NAME>
1444 <STRING>$npc_a_tuer$</STRING>
1445 </PROPERTY>
1446 <PROPERTY TYPE="string">
1447 <NAME>place</NAME>
1448 <STRING>the_place_to_be</STRING>
1449 </PROPERTY>
1450 </CHILD>
1451 <CHILD TYPE="CPrimNode">
1452 <PROPERTY TYPE="string">
1453 <NAME>class</NAME>
1454 <STRING>target</STRING>
1455 </PROPERTY>
1456 <PROPERTY TYPE="string_array">
1457 <NAME>races_to_target</NAME>
1458 <STRING>goary</STRING>
1459 <STRING>clopper</STRING>
1460 </PROPERTY>
1461 </CHILD>
1462 <CHILD TYPE="CPrimNode">
1463 <PROPERTY TYPE="string">
1464 <NAME>class</NAME>
1465 <STRING>target</STRING>
1466 </PROPERTY>
1467 <PROPERTY TYPE="string">
1468 <NAME>place</NAME>
1469 <STRING>the_place_to_be</STRING>
1470 </PROPERTY>
1471 <PROPERTY TYPE="string_array">
1472 <NAME>races_to_target</NAME>
1473 <STRING>goary</STRING>
1474 <STRING>clopper</STRING>
1475 </PROPERTY>
1476 </CHILD>
1477 </CHILD>
1478 <CHILD TYPE="CPrimNode">
1479 <!--@expanded-->
1480 <PROPERTY TYPE="string">
1481 <NAME>class</NAME>
1482 <STRING>actions</STRING>
1483 </PROPERTY>
1484 <PROPERTY TYPE="string">
1485 <NAME>name</NAME>
1486 <STRING>post_actions</STRING>
1487 </PROPERTY>
1488 <CHILD TYPE="CPrimNode">
1489 <!--@expanded-->
1490 <PROPERTY TYPE="string">
1491 <NAME>amount</NAME>
1492 <STRING>-1000</STRING>
1493 </PROPERTY>
1494 <PROPERTY TYPE="string">
1495 <NAME>class</NAME>
1496 <STRING>recv_money</STRING>
1497 </PROPERTY>
1498 </CHILD>
1499 </CHILD>
1500 </CHILD>
1501 <CHILD TYPE="CPrimNode">
1502 <!--@expanded-->
1503 <PROPERTY TYPE="string">
1504 <NAME>class</NAME>
1505 <STRING>step_ooo</STRING>
1506 </PROPERTY>
1507 <PROPERTY TYPE="string">
1508 <NAME>name</NAME>
1509 <STRING>step_ooo_test_kill</STRING>
1510 </PROPERTY>
1511 <CHILD TYPE="CPrimNode">
1512 <PROPERTY TYPE="string">
1513 <NAME>class</NAME>
1514 <STRING>actions</STRING>
1515 </PROPERTY>
1516 <PROPERTY TYPE="string">
1517 <NAME>name</NAME>
1518 <STRING>pre_actions</STRING>
1519 </PROPERTY>
1520 </CHILD>
1521 <CHILD TYPE="CPrimNode">
1522 <!--@expanded-->
1523 <PROPERTY TYPE="string">
1524 <NAME>class</NAME>
1525 <STRING>mission_objectives</STRING>
1526 </PROPERTY>
1527 <PROPERTY TYPE="string">
1528 <NAME>name</NAME>
1529 <STRING>objectives</STRING>
1530 </PROPERTY>
1531 <CHILD TYPE="CPrimNode">
1532 <PROPERTY TYPE="string">
1533 <NAME>class</NAME>
1534 <STRING>kill</STRING>
1535 </PROPERTY>
1536 <PROPERTY TYPE="string">
1537 <NAME>faction/quantity</NAME>
1538 <STRING>$faction_1$ 5</STRING>
1539 </PROPERTY>
1540 <PROPERTY TYPE="string">
1541 <NAME>name</NAME>
1542 <STRING>kill faction</STRING>
1543 </PROPERTY>
1544 <PROPERTY TYPE="string">
1545 <NAME>place</NAME>
1546 <STRING>region_majesticgarden</STRING>
1547 </PROPERTY>
1548 </CHILD>
1549 <CHILD TYPE="CPrimNode">
1550 <PROPERTY TYPE="string">
1551 <NAME>class</NAME>
1552 <STRING>kill</STRING>
1553 </PROPERTY>
1554 <PROPERTY TYPE="string_array">
1555 <NAME>fauna/quantity</NAME>
1556 <STRING>$creature_1$ 3</STRING>
1557 <STRING>$creature_2$ 3</STRING>
1558 </PROPERTY>
1559 <PROPERTY TYPE="string">
1560 <NAME>name</NAME>
1561 <STRING>kill creatures</STRING>
1562 </PROPERTY>
1563 </CHILD>
1564 <CHILD TYPE="CPrimNode">
1565 <PROPERTY TYPE="string">
1566 <NAME>class</NAME>
1567 <STRING>kill</STRING>
1568 </PROPERTY>
1569 <PROPERTY TYPE="string_array">
1570 <NAME>group</NAME>
1571 <STRING>$group_1$</STRING>
1572 </PROPERTY>
1573 <PROPERTY TYPE="string">
1574 <NAME>name</NAME>
1575 <STRING>kill group</STRING>
1576 </PROPERTY>
1577 <PROPERTY TYPE="string_array">
1578 <NAME>overload_objective</NAME>
1579 <STRING>&quot;Va tuer le groupe &#xE0; tuer bon sang !&quot; OBJ_KILL_OVERLOAD</STRING>
1580 </PROPERTY>
1581 </CHILD>
1582 <CHILD TYPE="CPrimNode">
1583 <PROPERTY TYPE="string">
1584 <NAME>class</NAME>
1585 <STRING>kill</STRING>
1586 </PROPERTY>
1587 <PROPERTY TYPE="string">
1588 <NAME>name</NAME>
1589 <STRING>kill npc</STRING>
1590 </PROPERTY>
1591 <PROPERTY TYPE="string_array">
1592 <NAME>npc</NAME>
1593 <STRING>$npc_a_tuer$</STRING>
1594 </PROPERTY>
1595 </CHILD>
1596 <CHILD TYPE="CPrimNode">
1597 <PROPERTY TYPE="string">
1598 <NAME>class</NAME>
1599 <STRING>kill</STRING>
1600 </PROPERTY>
1601 <PROPERTY TYPE="string">
1602 <NAME>name</NAME>
1603 <STRING>kill race</STRING>
1604 </PROPERTY>
1605 <PROPERTY TYPE="string_array">
1606 <NAME>race/quantity</NAME>
1607 <STRING>dag 5</STRING>
1608 <STRING>$the_race$ 10</STRING>
1609 </PROPERTY>
1610 </CHILD>
1611 <CHILD TYPE="CPrimNode">
1612 <PROPERTY TYPE="string">
1613 <NAME>class</NAME>
1614 <STRING>kill</STRING>
1615 </PROPERTY>
1616 <PROPERTY TYPE="string">
1617 <NAME>name</NAME>
1618 <STRING>kill npc by name</STRING>
1619 </PROPERTY>
1620 <PROPERTY TYPE="string">
1621 <NAME>npc_by_name/quantity</NAME>
1622 <STRING>the_named_npcs 10</STRING>
1623 </PROPERTY>
1624 <PROPERTY TYPE="string">
1625 <NAME>place</NAME>
1626 <STRING>quelquepart</STRING>
1627 </PROPERTY>
1628 </CHILD>
1629 </CHILD>
1630 <CHILD TYPE="CPrimNode">
1631 <PROPERTY TYPE="string">
1632 <NAME>class</NAME>
1633 <STRING>actions</STRING>
1634 </PROPERTY>
1635 <PROPERTY TYPE="string">
1636 <NAME>name</NAME>
1637 <STRING>post_actions</STRING>
1638 </PROPERTY>
1639 </CHILD>
1640 </CHILD>
1641 <CHILD TYPE="CPrimNode">
1642 <!--@expanded-->
1643 <PROPERTY TYPE="string">
1644 <NAME>class</NAME>
1645 <STRING>step_ooo</STRING>
1646 </PROPERTY>
1647 <PROPERTY TYPE="string">
1648 <NAME>name</NAME>
1649 <STRING>step_ooo_simple_objectives</STRING>
1650 </PROPERTY>
1651 <CHILD TYPE="CPrimNode">
1652 <PROPERTY TYPE="string">
1653 <NAME>class</NAME>
1654 <STRING>actions</STRING>
1655 </PROPERTY>
1656 <PROPERTY TYPE="string">
1657 <NAME>name</NAME>
1658 <STRING>pre_actions</STRING>
1659 </PROPERTY>
1660 </CHILD>
1661 <CHILD TYPE="CPrimNode">
1662 <!--@expanded-->
1663 <PROPERTY TYPE="string">
1664 <NAME>class</NAME>
1665 <STRING>mission_objectives</STRING>
1666 </PROPERTY>
1667 <PROPERTY TYPE="string">
1668 <NAME>name</NAME>
1669 <STRING>objectives</STRING>
1670 </PROPERTY>
1671 <CHILD TYPE="CPrimNode">
1672 <PROPERTY TYPE="string_array">
1673 <NAME>action</NAME>
1674 <STRING>BMOETMA00003</STRING>
1675 </PROPERTY>
1676 <PROPERTY TYPE="string">
1677 <NAME>class</NAME>
1678 <STRING>cast</STRING>
1679 </PROPERTY>
1680 <PROPERTY TYPE="string_array">
1681 <NAME>overload_objective</NAME>
1682 <STRING>&quot;Un objectif overloader dans un step OOO&quot; IN_OOO_PHRASE</STRING>
1683 </PROPERTY>
1684 </CHILD>
1685 <CHILD TYPE="CPrimNode">
1686 <PROPERTY TYPE="string">
1687 <NAME>class</NAME>
1688 <STRING>forage</STRING>
1689 </PROPERTY>
1690 <PROPERTY TYPE="string_array">
1691 <NAME>item/quantity/quality</NAME>
1692 <STRING>$MP_to_forage_1$ $MP_to_forage_quantity_1$ $MP_to_forage_quality_1$</STRING>
1693 <STRING>$MP_to_forage_2$ $MP_to_forage_quantity_2$ $MP_to_forage_quality_2$</STRING>
1694 </PROPERTY>
1695 <PROPERTY TYPE="string_array">
1696 <NAME>overload_objective</NAME>
1697 <STRING>&quot;Un autre objectif overloader dans un step OOO, forage 1 item : $i1$&quot;</STRING>
1698 <STRING>&quot;Un autre objectif overloader dans un step OOO, forage 2 item : $i1$ et $i2$&quot;</STRING>
1699 <STRING> IN_OOO_OTHER_PHRASE</STRING>
1700 </PROPERTY>
1701 </CHILD>
1702 <CHILD TYPE="CPrimNode">
1703 <PROPERTY TYPE="string">
1704 <NAME>class</NAME>
1705 <STRING>loot</STRING>
1706 </PROPERTY>
1707 <PROPERTY TYPE="string_array">
1708 <NAME>item/quantity/quality</NAME>
1709 <STRING>$item_to_loot_1$ $item_to_loot_quantity_1$ $item_to_loot_quality_1$</STRING>
1710 <STRING>$item_to_loot_2$ $item_to_loot_quantity_2$ $item_to_loot_quality_2$</STRING>
1711 </PROPERTY>
1712 </CHILD>
1713 <CHILD TYPE="CPrimNode">
1714 <PROPERTY TYPE="string">
1715 <NAME>class</NAME>
1716 <STRING>craft</STRING>
1717 </PROPERTY>
1718 <PROPERTY TYPE="string_array">
1719 <NAME>item/quantity/quality</NAME>
1720 <STRING>$item_to_craft_1$ $item_to_craft_quantity_1$ $item_to_craft_quality_1$</STRING>
1721 <STRING>$item_to_craft_2$ $item_to_craft_quantity_2$ $item_to_craft_quality_2$</STRING>
1722 </PROPERTY>
1723 </CHILD>
1724 <CHILD TYPE="CPrimNode">
1725 <PROPERTY TYPE="string">
1726 <NAME>class</NAME>
1727 <STRING>sell</STRING>
1728 </PROPERTY>
1729 <PROPERTY TYPE="string_array">
1730 <NAME>item/quantity/quality</NAME>
1731 <STRING>$item_to_craft_1$ $item_to_craft_quantity_1$ $item_to_craft_quality_1$</STRING>
1732 <STRING>$item_to_craft_2$ $item_to_craft_quantity_2$ $item_to_craft_quality_2$</STRING>
1733 </PROPERTY>
1734 <PROPERTY TYPE="string">
1735 <NAME>npc_name</NAME>
1736 <STRING>giver</STRING>
1737 </PROPERTY>
1738 </CHILD>
1739 <CHILD TYPE="CPrimNode">
1740 <PROPERTY TYPE="string">
1741 <NAME>class</NAME>
1742 <STRING>buy</STRING>
1743 </PROPERTY>
1744 <PROPERTY TYPE="string_array">
1745 <NAME>item/quantity/quality</NAME>
1746 <STRING>$item_to_craft_1$ $item_to_craft_quantity_1$ $item_to_craft_quality_1$</STRING>
1747 <STRING>$item_to_craft_2$ $item_to_craft_quantity_2$ $item_to_craft_quality_2$</STRING>
1748 </PROPERTY>
1749 <PROPERTY TYPE="string">
1750 <NAME>npc_name</NAME>
1751 <STRING>$vendor$</STRING>
1752 </PROPERTY>
1753 </CHILD>
1754 <CHILD TYPE="CPrimNode">
1755 <PROPERTY TYPE="string">
1756 <NAME>class</NAME>
1757 <STRING>give_item</STRING>
1758 </PROPERTY>
1759 <PROPERTY TYPE="string_array">
1760 <NAME>item/quantity/quality</NAME>
1761 <STRING>$item_to_loot_1$ $item_to_loot_quantity_1$ $item_to_loot_quality_1$</STRING>
1762 <STRING>$item_to_loot_2$ $item_to_loot_quantity_2$ $item_to_loot_quality_2$</STRING>
1763 </PROPERTY>
1764 </CHILD>
1765 <CHILD TYPE="CPrimNode">
1766 <PROPERTY TYPE="string">
1767 <NAME>amount</NAME>
1768 <STRING>1000</STRING>
1769 </PROPERTY>
1770 <PROPERTY TYPE="string">
1771 <NAME>class</NAME>
1772 <STRING>give_money</STRING>
1773 </PROPERTY>
1774 </CHILD>
1775 <CHILD TYPE="CPrimNode">
1776 <PROPERTY TYPE="string">
1777 <NAME>class</NAME>
1778 <STRING>visit</STRING>
1779 </PROPERTY>
1780 <PROPERTY TYPE="string">
1781 <NAME>place</NAME>
1782 <STRING>$place_1$</STRING>
1783 </PROPERTY>
1784 </CHILD>
1785 <CHILD TYPE="CPrimNode">
1786 <PROPERTY TYPE="string">
1787 <NAME>class</NAME>
1788 <STRING>visit</STRING>
1789 </PROPERTY>
1790 <PROPERTY TYPE="string_array">
1791 <NAME>items_worn</NAME>
1792 <STRING>$item_to_loot_1$</STRING>
1793 </PROPERTY>
1794 <PROPERTY TYPE="string">
1795 <NAME>place</NAME>
1796 <STRING>$place_1$</STRING>
1797 </PROPERTY>
1798 <PROPERTY TYPE="string">
1799 <NAME>selected</NAME>
1800 <STRING></STRING>
1801 </PROPERTY>
1802 </CHILD>
1803 <CHILD TYPE="CPrimNode">
1804 <PROPERTY TYPE="string">
1805 <NAME>class</NAME>
1806 <STRING>skill</STRING>
1807 </PROPERTY>
1808 <PROPERTY TYPE="string_array">
1809 <NAME>skill_name/level</NAME>
1810 <STRING>SF 10</STRING>
1811 </PROPERTY>
1812 </CHILD>
1813 <CHILD TYPE="CPrimNode">
1814 <PROPERTY TYPE="string">
1815 <NAME>class</NAME>
1816 <STRING>do_mission</STRING>
1817 </PROPERTY>
1818 <PROPERTY TYPE="string_array">
1819 <NAME>mission_names</NAME>
1820 <STRING>DONE_MISSION</STRING>
1821 </PROPERTY>
1822 <PROPERTY TYPE="string_array">
1823 <NAME>overload_objective</NAME>
1824 <STRING>&quot;Refais la mission t&#xEA;te de lard&quot; DO_MISSION_OBJ</STRING>
1825 </PROPERTY>
1826 </CHILD>
1827 </CHILD>
1828 <CHILD TYPE="CPrimNode">
1829 <PROPERTY TYPE="string">
1830 <NAME>class</NAME>
1831 <STRING>actions</STRING>
1832 </PROPERTY>
1833 <PROPERTY TYPE="string">
1834 <NAME>name</NAME>
1835 <STRING>post_actions</STRING>
1836 </PROPERTY>
1837 </CHILD>
1838 </CHILD>
1839 <CHILD TYPE="CPrimNode">
1840 <!--@expanded-->
1841 <PROPERTY TYPE="string">
1842 <NAME>class</NAME>
1843 <STRING>step_any</STRING>
1844 </PROPERTY>
1845 <PROPERTY TYPE="string">
1846 <NAME>name</NAME>
1847 <STRING>step_any_test_step_any</STRING>
1848 </PROPERTY>
1849 <CHILD TYPE="CPrimNode">
1850 <PROPERTY TYPE="string">
1851 <NAME>class</NAME>
1852 <STRING>actions</STRING>
1853 </PROPERTY>
1854 <PROPERTY TYPE="string">
1855 <NAME>name</NAME>
1856 <STRING>pre_actions</STRING>
1857 </PROPERTY>
1858 </CHILD>
1859 <CHILD TYPE="CPrimNode">
1860 <!--@expanded-->
1861 <PROPERTY TYPE="string">
1862 <NAME>class</NAME>
1863 <STRING>mission_objectives</STRING>
1864 </PROPERTY>
1865 <PROPERTY TYPE="string">
1866 <NAME>name</NAME>
1867 <STRING>objectives</STRING>
1868 </PROPERTY>
1869 <CHILD TYPE="CPrimNode">
1870 <!--@expanded-->
1871 <PROPERTY TYPE="string">
1872 <NAME>amount</NAME>
1873 <STRING>10</STRING>
1874 </PROPERTY>
1875 <PROPERTY TYPE="string">
1876 <NAME>class</NAME>
1877 <STRING>give_money</STRING>
1878 </PROPERTY>
1879 <PROPERTY TYPE="string_array">
1880 <NAME>overload_objective</NAME>
1881 <STRING>&quot;Un objectif overloader dans un step any&quot; IN_ANY_PHRASE</STRING>
1882 </PROPERTY>
1883 <CHILD TYPE="CPrimNode">
1884 <!--@expanded-->
1885 <PROPERTY TYPE="string">
1886 <NAME>class</NAME>
1887 <STRING>system_msg</STRING>
1888 </PROPERTY>
1889 <PROPERTY TYPE="string_array">
1890 <NAME>msg_to_display</NAME>
1891 <STRING>&quot;Un message dans une action sous un obj sous un any&quot; SUPER_UNDER</STRING>
1892 </PROPERTY>
1893 </CHILD>
1894 </CHILD>
1895 <CHILD TYPE="CPrimNode">
1896 <PROPERTY TYPE="string">
1897 <NAME>class</NAME>
1898 <STRING>talk_to</STRING>
1899 </PROPERTY>
1900 <PROPERTY TYPE="string_array">
1901 <NAME>overload_objective</NAME>
1902 <STRING>TALK_TO_OBJ_OVERLOAD</STRING>
1903 </PROPERTY>
1904 <PROPERTY TYPE="string_array">
1905 <NAME>phrase</NAME>
1906 <STRING>&quot;In any step talk to phrase&quot; TALK_TO_MENU_OVERLOAD</STRING>
1907 </PROPERTY>
1908 </CHILD>
1909 </CHILD>
1910 <CHILD TYPE="CPrimNode">
1911 <PROPERTY TYPE="string">
1912 <NAME>class</NAME>
1913 <STRING>actions</STRING>
1914 </PROPERTY>
1915 <PROPERTY TYPE="string">
1916 <NAME>name</NAME>
1917 <STRING>post_actions</STRING>
1918 </PROPERTY>
1919 </CHILD>
1920 </CHILD>
1921 <CHILD TYPE="CPrimNode">
1922 <PROPERTY TYPE="string">
1923 <NAME>class</NAME>
1924 <STRING>step</STRING>
1925 </PROPERTY>
1926 <PROPERTY TYPE="string">
1927 <NAME>name</NAME>
1928 <STRING>step_test_actions</STRING>
1929 </PROPERTY>
1930 <CHILD TYPE="CPrimNode">
1931 <!--@expanded-->
1932 <PROPERTY TYPE="string">
1933 <NAME>class</NAME>
1934 <STRING>actions</STRING>
1935 </PROPERTY>
1936 <PROPERTY TYPE="string">
1937 <NAME>name</NAME>
1938 <STRING>pre_actions</STRING>
1939 </PROPERTY>
1940 <CHILD TYPE="CPrimNode">
1941 <PROPERTY TYPE="string">
1942 <NAME>amount</NAME>
1943 <STRING>10000</STRING>
1944 </PROPERTY>
1945 <PROPERTY TYPE="string">
1946 <NAME>class</NAME>
1947 <STRING>recv_money</STRING>
1948 </PROPERTY>
1949 </CHILD>
1950 <CHILD TYPE="CPrimNode">
1951 <PROPERTY TYPE="string">
1952 <NAME>class</NAME>
1953 <STRING>recv_fame</STRING>
1954 </PROPERTY>
1955 <PROPERTY TYPE="string">
1956 <NAME>faction</NAME>
1957 <STRING>$faction_1$</STRING>
1958 </PROPERTY>
1959 <PROPERTY TYPE="string">
1960 <NAME>value</NAME>
1961 <STRING>1000</STRING>
1962 </PROPERTY>
1963 </CHILD>
1964 <CHILD TYPE="CPrimNode">
1965 <PROPERTY TYPE="string">
1966 <NAME>class</NAME>
1967 <STRING>recv_item</STRING>
1968 </PROPERTY>
1969 <PROPERTY TYPE="string_array">
1970 <NAME>item/quantity/quality</NAME>
1971 <STRING>$item_to_craft_1$ $item_to_craft_quantity_1$ $item_to_craft_quality_1$</STRING>
1972 </PROPERTY>
1973 </CHILD>
1974 <CHILD TYPE="CPrimNode">
1975 <PROPERTY TYPE="string_array">
1976 <NAME>actions</NAME>
1977 <STRING>abm_vampirism_00050</STRING>
1978 </PROPERTY>
1979 <PROPERTY TYPE="string">
1980 <NAME>class</NAME>
1981 <STRING>learn_action</STRING>
1982 </PROPERTY>
1983 <PROPERTY TYPE="string">
1984 <NAME>npc_name</NAME>
1985 <STRING>giver</STRING>
1986 </PROPERTY>
1987 </CHILD>
1988 <CHILD TYPE="CPrimNode">
1989 <PROPERTY TYPE="string">
1990 <NAME>brick</NAME>
1991 <STRING>abm_vampirism_00050</STRING>
1992 </PROPERTY>
1993 <PROPERTY TYPE="string_array">
1994 <NAME>bricks</NAME>
1995 <STRING>BMOETMF00140</STRING>
1996 </PROPERTY>
1997 <PROPERTY TYPE="string">
1998 <NAME>class</NAME>
1999 <STRING>learn_brick</STRING>
2000 </PROPERTY>
2001 <PROPERTY TYPE="string">
2002 <NAME>npc_name</NAME>
2003 <STRING>$giver$</STRING>
2004 </PROPERTY>
2005 </CHILD>
2006 <CHILD TYPE="CPrimNode">
2007 <PROPERTY TYPE="string">
2008 <NAME>class</NAME>
2009 <STRING>add_compass</STRING>
2010 </PROPERTY>
2011 <PROPERTY TYPE="string">
2012 <NAME>name</NAME>
2013 <STRING>add compass npc</STRING>
2014 </PROPERTY>
2015 <PROPERTY TYPE="string">
2016 <NAME>npc_to_add</NAME>
2017 <STRING>giver</STRING>
2018 </PROPERTY>
2019 </CHILD>
2020 <CHILD TYPE="CPrimNode">
2021 <PROPERTY TYPE="string">
2022 <NAME>class</NAME>
2023 <STRING>add_compass</STRING>
2024 </PROPERTY>
2025 <PROPERTY TYPE="string">
2026 <NAME>place_to_add</NAME>
2027 <STRING>$place_1$</STRING>
2028 </PROPERTY>
2029 </CHILD>
2030 <CHILD TYPE="CPrimNode">
2031 <PROPERTY TYPE="string">
2032 <NAME>chat_type</NAME>
2033 <STRING>tell</STRING>
2034 </PROPERTY>
2035 <PROPERTY TYPE="string">
2036 <NAME>class</NAME>
2037 <STRING>teleport</STRING>
2038 </PROPERTY>
2039 <PROPERTY TYPE="string">
2040 <NAME>npc_name</NAME>
2041 <STRING>$giver$</STRING>
2042 </PROPERTY>
2043 <PROPERTY TYPE="string_array">
2044 <NAME>phrase</NAME>
2045 <STRING>&quot;testez moi !&quot; TEST_TELEPORT</STRING>
2046 </PROPERTY>
2047 <PROPERTY TYPE="string">
2048 <NAME>world_position</NAME>
2049 <STRING>the_place_to_spawn</STRING>
2050 </PROPERTY>
2051 </CHILD>
2052 <CHILD TYPE="CPrimNode">
2053 <!--@expanded-->
2054 <PROPERTY TYPE="string">
2055 <NAME>chat_type</NAME>
2056 <STRING>tell</STRING>
2057 </PROPERTY>
2058 <PROPERTY TYPE="string">
2059 <NAME>class</NAME>
2060 <STRING>set_teleport</STRING>
2061 </PROPERTY>
2062 <PROPERTY TYPE="string">
2063 <NAME>name</NAME>
2064 <STRING>set_teleport</STRING>
2065 </PROPERTY>
2066 <PROPERTY TYPE="string_array">
2067 <NAME>phrase</NAME>
2068 <STRING>&quot;Teleport me please&quot; MENU_TP</STRING>
2069 </PROPERTY>
2070 <PROPERTY TYPE="string">
2071 <NAME>world_position</NAME>
2072 <STRING>the_place_to_tp</STRING>
2073 </PROPERTY>
2074 </CHILD>
2075 </CHILD>
2076 <CHILD TYPE="CPrimNode">
2077 <PROPERTY TYPE="string">
2078 <NAME>class</NAME>
2079 <STRING>mission_objectives</STRING>
2080 </PROPERTY>
2081 <PROPERTY TYPE="string">
2082 <NAME>name</NAME>
2083 <STRING>objectives</STRING>
2084 </PROPERTY>
2085 </CHILD>
2086 <CHILD TYPE="CPrimNode">
2087 <PROPERTY TYPE="string">
2088 <NAME>class</NAME>
2089 <STRING>actions</STRING>
2090 </PROPERTY>
2091 <PROPERTY TYPE="string">
2092 <NAME>name</NAME>
2093 <STRING>post_actions</STRING>
2094 </PROPERTY>
2095 </CHILD>
2096 </CHILD>
2097 <CHILD TYPE="CPrimNode">
2098 <PROPERTY TYPE="string">
2099 <NAME>class</NAME>
2100 <STRING>step_failure</STRING>
2101 </PROPERTY>
2102 <PROPERTY TYPE="string">
2103 <NAME>name</NAME>
2104 <STRING>step_failure_constrains_1</STRING>
2105 </PROPERTY>
2106 <CHILD TYPE="CPrimNode">
2107 <PROPERTY TYPE="string">
2108 <NAME>class</NAME>
2109 <STRING>actions</STRING>
2110 </PROPERTY>
2111 <PROPERTY TYPE="string">
2112 <NAME>name</NAME>
2113 <STRING>actions</STRING>
2114 </PROPERTY>
2115 </CHILD>
2116 </CHILD>
2117 <CHILD TYPE="CPrimNode">
2118 <PROPERTY TYPE="string">
2119 <NAME>class</NAME>
2120 <STRING>step</STRING>
2121 </PROPERTY>
2122 <PROPERTY TYPE="string">
2123 <NAME>name</NAME>
2124 <STRING>step_test_constrains_1</STRING>
2125 </PROPERTY>
2126 <CHILD TYPE="CPrimNode">
2127 <PROPERTY TYPE="string">
2128 <NAME>class</NAME>
2129 <STRING>actions</STRING>
2130 </PROPERTY>
2131 <PROPERTY TYPE="string">
2132 <NAME>name</NAME>
2133 <STRING>pre_actions</STRING>
2134 </PROPERTY>
2135 </CHILD>
2136 <CHILD TYPE="CPrimNode">
2137 <PROPERTY TYPE="string">
2138 <NAME>class</NAME>
2139 <STRING>mission_objectives</STRING>
2140 </PROPERTY>
2141 <PROPERTY TYPE="string">
2142 <NAME>name</NAME>
2143 <STRING>objectives</STRING>
2144 </PROPERTY>
2145 <CHILD TYPE="CPrimNode">
2146 <PROPERTY TYPE="string">
2147 <NAME>class</NAME>
2148 <STRING>talk_to</STRING>
2149 </PROPERTY>
2150 <PROPERTY TYPE="string_array">
2151 <NAME>overload_objective</NAME>
2152 <STRING>TALK_TO_OBJ_OVERLOAD</STRING>
2153 </PROPERTY>
2154 <PROPERTY TYPE="string_array">
2155 <NAME>phrase</NAME>
2156 <STRING>TALK_TO_MENU_OVERLOAD</STRING>
2157 </PROPERTY>
2158 </CHILD>
2159 </CHILD>
2160 <CHILD TYPE="CPrimNode">
2161 <PROPERTY TYPE="string">
2162 <NAME>class</NAME>
2163 <STRING>actions</STRING>
2164 </PROPERTY>
2165 <PROPERTY TYPE="string">
2166 <NAME>name</NAME>
2167 <STRING>post_actions</STRING>
2168 </PROPERTY>
2169 </CHILD>
2170 </CHILD>
2171 <CHILD TYPE="CPrimNode">
2172 <PROPERTY TYPE="string">
2173 <NAME>class</NAME>
2174 <STRING>step</STRING>
2175 </PROPERTY>
2176 <PROPERTY TYPE="string">
2177 <NAME>name</NAME>
2178 <STRING>step_test_constrains_2</STRING>
2179 </PROPERTY>
2180 <CHILD TYPE="CPrimNode">
2181 <PROPERTY TYPE="string">
2182 <NAME>class</NAME>
2183 <STRING>actions</STRING>
2184 </PROPERTY>
2185 <PROPERTY TYPE="string">
2186 <NAME>name</NAME>
2187 <STRING>pre_actions</STRING>
2188 </PROPERTY>
2189 </CHILD>
2190 <CHILD TYPE="CPrimNode">
2191 <PROPERTY TYPE="string">
2192 <NAME>class</NAME>
2193 <STRING>mission_objectives</STRING>
2194 </PROPERTY>
2195 <PROPERTY TYPE="string">
2196 <NAME>name</NAME>
2197 <STRING>objectives</STRING>
2198 </PROPERTY>
2199 <CHILD TYPE="CPrimNode">
2200 <PROPERTY TYPE="string">
2201 <NAME>class</NAME>
2202 <STRING>talk_to</STRING>
2203 </PROPERTY>
2204 <PROPERTY TYPE="string_array">
2205 <NAME>overload_objective</NAME>
2206 <STRING>TALK_TO_OBJ_OVERLOAD</STRING>
2207 </PROPERTY>
2208 <PROPERTY TYPE="string_array">
2209 <NAME>phrase</NAME>
2210 <STRING>TALK_TO_MENU_OVERLOAD</STRING>
2211 </PROPERTY>
2212 </CHILD>
2213 </CHILD>
2214 <CHILD TYPE="CPrimNode">
2215 <PROPERTY TYPE="string">
2216 <NAME>class</NAME>
2217 <STRING>actions</STRING>
2218 </PROPERTY>
2219 <PROPERTY TYPE="string">
2220 <NAME>name</NAME>
2221 <STRING>post_actions</STRING>
2222 </PROPERTY>
2223 </CHILD>
2224 </CHILD>
2225 <CHILD TYPE="CPrimNode">
2226 <PROPERTY TYPE="string">
2227 <NAME>class</NAME>
2228 <STRING>step_failure</STRING>
2229 </PROPERTY>
2230 <PROPERTY TYPE="string">
2231 <NAME>name</NAME>
2232 <STRING>step_failure_constrains_2</STRING>
2233 </PROPERTY>
2234 <CHILD TYPE="CPrimNode">
2235 <PROPERTY TYPE="string">
2236 <NAME>class</NAME>
2237 <STRING>actions</STRING>
2238 </PROPERTY>
2239 <PROPERTY TYPE="string">
2240 <NAME>name</NAME>
2241 <STRING>actions</STRING>
2242 </PROPERTY>
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2244 </CHILD>
2245 <CHILD TYPE="CPrimNode">
2246 <PROPERTY TYPE="string">
2247 <NAME>class</NAME>
2248 <STRING>step</STRING>
2249 </PROPERTY>
2250 <PROPERTY TYPE="string">
2251 <NAME>name</NAME>
2252 <STRING>step_test_constrains_3</STRING>
2253 </PROPERTY>
2254 <CHILD TYPE="CPrimNode">
2255 <PROPERTY TYPE="string">
2256 <NAME>class</NAME>
2257 <STRING>actions</STRING>
2258 </PROPERTY>
2259 <PROPERTY TYPE="string">
2260 <NAME>name</NAME>
2261 <STRING>pre_actions</STRING>
2262 </PROPERTY>
2263 <CHILD TYPE="CPrimNode">
2264 <PROPERTY TYPE="string">
2265 <NAME>class</NAME>
2266 <STRING>set_constrains</STRING>
2267 </PROPERTY>
2268 <PROPERTY TYPE="string">
2269 <NAME>time_period</NAME>
2270 <STRING>0 0 ; 23 59</STRING>
2271 </PROPERTY>
2272 </CHILD>
2273 <CHILD TYPE="CPrimNode">
2274 <PROPERTY TYPE="string">
2275 <NAME>class</NAME>
2276 <STRING>set_constrains</STRING>
2277 </PROPERTY>
2278 <PROPERTY TYPE="string">
2279 <NAME>time_period</NAME>
2280 <STRING>winter</STRING>
2281 </PROPERTY>
2282 </CHILD>
2283 </CHILD>
2284 <CHILD TYPE="CPrimNode">
2285 <PROPERTY TYPE="string">
2286 <NAME>class</NAME>
2287 <STRING>mission_objectives</STRING>
2288 </PROPERTY>
2289 <PROPERTY TYPE="string">
2290 <NAME>name</NAME>
2291 <STRING>objectives</STRING>
2292 </PROPERTY>
2293 <CHILD TYPE="CPrimNode">
2294 <PROPERTY TYPE="string">
2295 <NAME>class</NAME>
2296 <STRING>talk_to</STRING>
2297 </PROPERTY>
2298 <PROPERTY TYPE="string_array">
2299 <NAME>overload_objective</NAME>
2300 <STRING>TALK_TO_OBJ_OVERLOAD</STRING>
2301 </PROPERTY>
2302 <PROPERTY TYPE="string_array">
2303 <NAME>phrase</NAME>
2304 <STRING>TALK_TO_MENU_OVERLOAD</STRING>
2305 </PROPERTY>
2306 </CHILD>
2307 </CHILD>
2308 <CHILD TYPE="CPrimNode">
2309 <PROPERTY TYPE="string">
2310 <NAME>class</NAME>
2311 <STRING>actions</STRING>
2312 </PROPERTY>
2313 <PROPERTY TYPE="string">
2314 <NAME>name</NAME>
2315 <STRING>post_actions</STRING>
2316 </PROPERTY>
2317 <CHILD TYPE="CPrimNode">
2318 <PROPERTY TYPE="string">
2319 <NAME>class</NAME>
2320 <STRING>set_constrains</STRING>
2321 </PROPERTY>
2322 <PROPERTY TYPE="string">
2323 <NAME>time_period</NAME>
2324 <STRING>none</STRING>
2325 </PROPERTY>
2326 </CHILD>
2327 <CHILD TYPE="CPrimNode">
2328 <PROPERTY TYPE="string">
2329 <NAME>class</NAME>
2330 <STRING>set_constrains</STRING>
2331 </PROPERTY>
2332 <PROPERTY TYPE="string">
2333 <NAME>time_period</NAME>
2334 <STRING>0 0 ; 0 0</STRING>
2335 </PROPERTY>
2336 </CHILD>
2337 </CHILD>
2338 </CHILD>
2339 <CHILD TYPE="CPrimNode">
2340 <PROPERTY TYPE="string">
2341 <NAME>class</NAME>
2342 <STRING>step</STRING>
2343 </PROPERTY>
2344 <PROPERTY TYPE="string">
2345 <NAME>name</NAME>
2346 <STRING>step_talk_to_test_fail</STRING>
2347 </PROPERTY>
2348 <CHILD TYPE="CPrimNode">
2349 <PROPERTY TYPE="string">
2350 <NAME>class</NAME>
2351 <STRING>actions</STRING>
2352 </PROPERTY>
2353 <PROPERTY TYPE="string">
2354 <NAME>name</NAME>
2355 <STRING>pre_actions</STRING>
2356 </PROPERTY>
2357 </CHILD>
2358 <CHILD TYPE="CPrimNode">
2359 <PROPERTY TYPE="string">
2360 <NAME>class</NAME>
2361 <STRING>mission_objectives</STRING>
2362 </PROPERTY>
2363 <PROPERTY TYPE="string">
2364 <NAME>name</NAME>
2365 <STRING>objectives</STRING>
2366 </PROPERTY>
2367 <CHILD TYPE="CPrimNode">
2368 <PROPERTY TYPE="string">
2369 <NAME>class</NAME>
2370 <STRING>talk_to</STRING>
2371 </PROPERTY>
2372 <PROPERTY TYPE="string_array">
2373 <NAME>overload_objective</NAME>
2374 <STRING>TALK_TO_OBJ_OVERLOAD</STRING>
2375 </PROPERTY>
2376 <PROPERTY TYPE="string_array">
2377 <NAME>phrase</NAME>
2378 <STRING>TALK_TO_MENU_OVERLOAD</STRING>
2379 </PROPERTY>
2380 </CHILD>
2381 </CHILD>
2382 <CHILD TYPE="CPrimNode">
2383 <PROPERTY TYPE="string">
2384 <NAME>class</NAME>
2385 <STRING>actions</STRING>
2386 </PROPERTY>
2387 <PROPERTY TYPE="string">
2388 <NAME>name</NAME>
2389 <STRING>post_actions</STRING>
2390 </PROPERTY>
2391 </CHILD>
2392 </CHILD>
2393 <CHILD TYPE="CPrimNode">
2394 <!--@expanded-->
2395 <PROPERTY TYPE="string">
2396 <NAME>class</NAME>
2397 <STRING>step_dyn_chat</STRING>
2398 </PROPERTY>
2399 <PROPERTY TYPE="string">
2400 <NAME>name</NAME>
2401 <STRING>step_dyn_chat_test_fail</STRING>
2402 </PROPERTY>
2403 <PROPERTY TYPE="string">
2404 <NAME>npc_name</NAME>
2405 <STRING>giver</STRING>
2406 </PROPERTY>
2407 <PROPERTY TYPE="string_array">
2408 <NAME>phrase</NAME>
2409 <STRING>&quot;bon, tu veux tester Fail ?&quot; TEST_FAIL</STRING>
2410 </PROPERTY>
2411 <CHILD TYPE="CPrimNode">
2412 <!--@expanded-->
2413 <PROPERTY TYPE="string">
2414 <NAME>class</NAME>
2415 <STRING>no_answer</STRING>
2416 </PROPERTY>
2417 <PROPERTY TYPE="string">
2418 <NAME>name</NAME>
2419 <STRING>no_answer</STRING>
2420 </PROPERTY>
2421 <CHILD TYPE="CPrimNode">
2422 <PROPERTY TYPE="string">
2423 <NAME>alias</NAME>
2424 <STRING>781170895</STRING>
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2426 <PROPERTY TYPE="string">
2427 <NAME>class</NAME>
2428 <STRING>jump_to</STRING>
2429 </PROPERTY>
2430 <PROPERTY TYPE="string">
2431 <NAME>target</NAME>
2432 <STRING>step_talk_to_test_fail</STRING>
2433 </PROPERTY>
2434 </CHILD>
2435 </CHILD>
2436 <CHILD TYPE="CPrimNode">
2437 <!--@expanded-->
2438 <PROPERTY TYPE="string">
2439 <NAME>class</NAME>
2440 <STRING>dyn_answer</STRING>
2441 </PROPERTY>
2442 <PROPERTY TYPE="string">
2443 <NAME>name</NAME>
2444 <STRING>dyn_answer_go_end</STRING>
2445 </PROPERTY>
2446 <PROPERTY TYPE="string_array">
2447 <NAME>phrase_answer</NAME>
2448 <STRING>&quot;Nan je pr&#xE9;f&#xE8;re End !&quot; DYN_ANSWER_GO_END</STRING>
2449 </PROPERTY>
2450 <CHILD TYPE="CPrimNode">
2451 <!--@expanded-->
2452 <PROPERTY TYPE="string">
2453 <NAME>class</NAME>
2454 <STRING>step</STRING>
2455 </PROPERTY>
2456 <PROPERTY TYPE="string">
2457 <NAME>name</NAME>
2458 <STRING>step_execute_end</STRING>
2459 </PROPERTY>
2460 <CHILD TYPE="CPrimNode">
2461 <PROPERTY TYPE="string">
2462 <NAME>class</NAME>
2463 <STRING>actions</STRING>
2464 </PROPERTY>
2465 <PROPERTY TYPE="string">
2466 <NAME>name</NAME>
2467 <STRING>pre_actions</STRING>
2468 </PROPERTY>
2469 <CHILD TYPE="CPrimNode">
2470 <PROPERTY TYPE="string">
2471 <NAME>class</NAME>
2472 <STRING>system_msg</STRING>
2473 </PROPERTY>
2474 <PROPERTY TYPE="string_array">
2475 <NAME>msg_to_display</NAME>
2476 <STRING>&quot;Ca va quitter la mission avec succ&#xE8;s ...&quot; EXIT_SUCCESS</STRING>
2477 </PROPERTY>
2478 </CHILD>
2479 </CHILD>
2480 <CHILD TYPE="CPrimNode">
2481 <PROPERTY TYPE="string">
2482 <NAME>class</NAME>
2483 <STRING>mission_objectives</STRING>
2484 </PROPERTY>
2485 <PROPERTY TYPE="string">
2486 <NAME>name</NAME>
2487 <STRING>objectives</STRING>
2488 </PROPERTY>
2489 </CHILD>
2490 <CHILD TYPE="CPrimNode">
2491 <PROPERTY TYPE="string">
2492 <NAME>class</NAME>
2493 <STRING>actions</STRING>
2494 </PROPERTY>
2495 <PROPERTY TYPE="string">
2496 <NAME>name</NAME>
2497 <STRING>post_actions</STRING>
2498 </PROPERTY>
2499 </CHILD>
2500 </CHILD>
2501 </CHILD>
2502 <CHILD TYPE="CPrimNode">
2503 <!--@expanded-->
2504 <PROPERTY TYPE="string">
2505 <NAME>class</NAME>
2506 <STRING>dyn_answer</STRING>
2507 </PROPERTY>
2508 <PROPERTY TYPE="string">
2509 <NAME>name</NAME>
2510 <STRING>dyn_answer_go_to_step_non_executed</STRING>
2511 </PROPERTY>
2512 <PROPERTY TYPE="string_array">
2513 <NAME>phrase_answer</NAME>
2514 <STRING>&quot;Ouais Fail ca assure !&quot; DYN_ANSWER_GO_FAIL</STRING>
2515 </PROPERTY>
2516 <CHILD TYPE="CPrimNode">
2517 <!--@expanded-->
2518 <PROPERTY TYPE="string">
2519 <NAME>class</NAME>
2520 <STRING>step</STRING>
2521 </PROPERTY>
2522 <PROPERTY TYPE="string">
2523 <NAME>name</NAME>
2524 <STRING>step_to_non_executed</STRING>
2525 </PROPERTY>
2526 <CHILD TYPE="CPrimNode">
2527 <PROPERTY TYPE="string">
2528 <NAME>class</NAME>
2529 <STRING>actions</STRING>
2530 </PROPERTY>
2531 <PROPERTY TYPE="string">
2532 <NAME>name</NAME>
2533 <STRING>pre_actions</STRING>
2534 </PROPERTY>
2535 <CHILD TYPE="CPrimNode">
2536 <PROPERTY TYPE="string">
2537 <NAME>class</NAME>
2538 <STRING>system_msg</STRING>
2539 </PROPERTY>
2540 <PROPERTY TYPE="string_array">
2541 <NAME>msg_to_display</NAME>
2542 <STRING>&quot;Ca va quitter la mission avec &#xE9;chec...&quot; EXIT_FAILURE</STRING>
2543 </PROPERTY>
2544 </CHILD>
2545 <CHILD TYPE="CPrimNode">
2546 <PROPERTY TYPE="string">
2547 <NAME>class</NAME>
2548 <STRING>fail</STRING>
2549 </PROPERTY>
2550 </CHILD>
2551 </CHILD>
2552 <CHILD TYPE="CPrimNode">
2553 <PROPERTY TYPE="string">
2554 <NAME>class</NAME>
2555 <STRING>mission_objectives</STRING>
2556 </PROPERTY>
2557 <PROPERTY TYPE="string">
2558 <NAME>name</NAME>
2559 <STRING>objectives</STRING>
2560 </PROPERTY>
2561 </CHILD>
2562 <CHILD TYPE="CPrimNode">
2563 <PROPERTY TYPE="string">
2564 <NAME>class</NAME>
2565 <STRING>actions</STRING>
2566 </PROPERTY>
2567 <PROPERTY TYPE="string">
2568 <NAME>name</NAME>
2569 <STRING>post_actions</STRING>
2570 </PROPERTY>
2571 </CHILD>
2572 </CHILD>
2573 <CHILD TYPE="CPrimNode">
2574 <!--@expanded-->
2575 <PROPERTY TYPE="string">
2576 <NAME>alias</NAME>
2577 <STRING>781170896</STRING>
2578 </PROPERTY>
2579 <PROPERTY TYPE="string">
2580 <NAME>class</NAME>
2581 <STRING>jump_to</STRING>
2582 </PROPERTY>
2583 <PROPERTY TYPE="string">
2584 <NAME>target</NAME>
2585 <STRING>step_not_executed</STRING>
2586 </PROPERTY>
2587 </CHILD>
2588 </CHILD>
2589 </CHILD>
2590 </CHILD>
2591 </CHILD>
2592 </CHILD>
2593 </CHILD>
2594 <CHILD TYPE="CPrimNode">
2595 <PROPERTY TYPE="string">
2596 <NAME>class</NAME>
2597 <STRING>step</STRING>
2598 </PROPERTY>
2599 <PROPERTY TYPE="string">
2600 <NAME>name</NAME>
2601 <STRING>step_not_executed</STRING>
2602 </PROPERTY>
2603 <CHILD TYPE="CPrimNode">
2604 <!--@expanded-->
2605 <PROPERTY TYPE="string">
2606 <NAME>class</NAME>
2607 <STRING>actions</STRING>
2608 </PROPERTY>
2609 <PROPERTY TYPE="string">
2610 <NAME>name</NAME>
2611 <STRING>pre_actions</STRING>
2612 </PROPERTY>
2613 <CHILD TYPE="CPrimNode">
2614 <PROPERTY TYPE="string_array">
2615 <NAME>actions</NAME>
2616 <STRING>abm_vampirism_00050</STRING>
2617 </PROPERTY>
2618 <PROPERTY TYPE="string">
2619 <NAME>class</NAME>
2620 <STRING>learn_action</STRING>
2621 </PROPERTY>
2622 <PROPERTY TYPE="string">
2623 <NAME>group</NAME>
2624 <STRING>true</STRING>
2625 </PROPERTY>
2626 </CHILD>
2627 <CHILD TYPE="CPrimNode">
2628 <PROPERTY TYPE="string">
2629 <NAME>class</NAME>
2630 <STRING>recv_item</STRING>
2631 </PROPERTY>
2632 <PROPERTY TYPE="string">
2633 <NAME>group</NAME>
2634 <STRING>true</STRING>
2635 </PROPERTY>
2636 <PROPERTY TYPE="string_array">
2637 <NAME>item/quantity/quality</NAME>
2638 <STRING>$item_to_craft_1$ $item_to_craft_quantity_1$ $item_to_craft_quality_1$</STRING>
2639 </PROPERTY>
2640 </CHILD>
2641 <CHILD TYPE="CPrimNode">
2642 <PROPERTY TYPE="string">
2643 <NAME>class</NAME>
2644 <STRING>ai_event</STRING>
2645 </PROPERTY>
2646 <PROPERTY TYPE="string">
2647 <NAME>event_number</NAME>
2648 <STRING>0</STRING>
2649 </PROPERTY>
2650 <PROPERTY TYPE="string">
2651 <NAME>group_name</NAME>
2652 <STRING>$group_1$</STRING>
2653 </PROPERTY>
2654 </CHILD>
2655 </CHILD>
2656 <CHILD TYPE="CPrimNode">
2657 <PROPERTY TYPE="string">
2658 <NAME>class</NAME>
2659 <STRING>mission_objectives</STRING>
2660 </PROPERTY>
2661 <PROPERTY TYPE="string">
2662 <NAME>name</NAME>
2663 <STRING>objectives</STRING>
2664 </PROPERTY>
2665 </CHILD>
2666 <CHILD TYPE="CPrimNode">
2667 <PROPERTY TYPE="string">
2668 <NAME>class</NAME>
2669 <STRING>actions</STRING>
2670 </PROPERTY>
2671 <PROPERTY TYPE="string">
2672 <NAME>name</NAME>
2673 <STRING>post_actions</STRING>
2674 </PROPERTY>
2675 </CHILD>
2676 </CHILD>
2677 <CHILD TYPE="CPrimNode">
2678 <PROPERTY TYPE="string">
2679 <NAME>class</NAME>
2680 <STRING>step</STRING>
2681 </PROPERTY>
2682 <PROPERTY TYPE="string">
2683 <NAME>name</NAME>
2684 <STRING>step_test_parametre_phrase</STRING>
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2686 <CHILD TYPE="CPrimNode">
2687 <PROPERTY TYPE="string">
2688 <NAME>class</NAME>
2689 <STRING>actions</STRING>
2690 </PROPERTY>
2691 <PROPERTY TYPE="string">
2692 <NAME>name</NAME>
2693 <STRING>pre_actions</STRING>
2694 </PROPERTY>
2695 <CHILD TYPE="CPrimNode">
2696 <PROPERTY TYPE="string">
2697 <NAME>class</NAME>
2698 <STRING>set_desc</STRING>
2699 </PROPERTY>
2700 <PROPERTY TYPE="string_array">
2701 <NAME>mission_description</NAME>
2702 <STRING>&quot;Hello george, comment tu vas ? Et quid $forgeron_2$ ?&quot; SET_DESC</STRING>
2703 </PROPERTY>
2704 <PROPERTY TYPE="string">
2705 <NAME>name</NAME>
2706 <STRING>set_desc_1</STRING>
2707 </PROPERTY>
2708 </CHILD>
2709 </CHILD>
2710 <CHILD TYPE="CPrimNode">
2711 <PROPERTY TYPE="string">
2712 <NAME>class</NAME>
2713 <STRING>mission_objectives</STRING>
2714 </PROPERTY>
2715 <PROPERTY TYPE="string">
2716 <NAME>name</NAME>
2717 <STRING>objectives</STRING>
2718 </PROPERTY>
2719 <CHILD TYPE="CPrimNode">
2720 <PROPERTY TYPE="string">
2721 <NAME>class</NAME>
2722 <STRING>talk_to</STRING>
2723 </PROPERTY>
2724 <PROPERTY TYPE="string">
2725 <NAME>npc_name</NAME>
2726 <STRING>$forgeron_2$</STRING>
2727 </PROPERTY>
2728 <PROPERTY TYPE="string_array">
2729 <NAME>phrase</NAME>
2730 <STRING>&quot;Parler a $forgeron_2$&quot; MENU_TALK_TO_FORGERON_2</STRING>
2731 </PROPERTY>
2732 </CHILD>
2733 </CHILD>
2734 <CHILD TYPE="CPrimNode">
2735 <PROPERTY TYPE="string">
2736 <NAME>class</NAME>
2737 <STRING>actions</STRING>
2738 </PROPERTY>
2739 <PROPERTY TYPE="string">
2740 <NAME>name</NAME>
2741 <STRING>post_actions</STRING>
2742 </PROPERTY>
2743 <CHILD TYPE="CPrimNode">
2744 <PROPERTY TYPE="string">
2745 <NAME>class</NAME>
2746 <STRING>system_msg</STRING>
2747 </PROPERTY>
2748 <PROPERTY TYPE="string_array">
2749 <NAME>msg_to_display</NAME>
2750 <STRING>EXISTING_MSG $forgeron_2$ $place_1$</STRING>
2751 </PROPERTY>
2752 </CHILD>
2753 </CHILD>
2754 </CHILD>
2755 <CHILD TYPE="CPrimNode">
2756 <PROPERTY TYPE="string">
2757 <NAME>class</NAME>
2758 <STRING>step</STRING>
2759 </PROPERTY>
2760 <PROPERTY TYPE="string">
2761 <NAME>name</NAME>
2762 <STRING>step_13</STRING>
2763 </PROPERTY>
2764 <CHILD TYPE="CPrimNode">
2765 <PROPERTY TYPE="string">
2766 <NAME>class</NAME>
2767 <STRING>actions</STRING>
2768 </PROPERTY>
2769 <PROPERTY TYPE="string">
2770 <NAME>name</NAME>
2771 <STRING>pre_actions</STRING>
2772 </PROPERTY>
2773 </CHILD>
2774 <CHILD TYPE="CPrimNode">
2775 <!--@expanded-->
2776 <PROPERTY TYPE="string">
2777 <NAME>class</NAME>
2778 <STRING>mission_objectives</STRING>
2779 </PROPERTY>
2780 <PROPERTY TYPE="string">
2781 <NAME>name</NAME>
2782 <STRING>objectives</STRING>
2783 </PROPERTY>
2784 <CHILD TYPE="CPrimNode">
2785 <PROPERTY TYPE="string">
2786 <NAME>class</NAME>
2787 <STRING>talk_to</STRING>
2788 </PROPERTY>
2789 <PROPERTY TYPE="string">
2790 <NAME>npc_name</NAME>
2791 <STRING>$popol_var$</STRING>
2792 </PROPERTY>
2793 <PROPERTY TYPE="string_array">
2794 <NAME>overload_objective</NAME>
2795 <STRING>&quot;Vas parler a $popol_var$&quot; TALK_TO_CST</STRING>
2796 </PROPERTY>
2797 <PROPERTY TYPE="string_array">
2798 <NAME>phrase</NAME>
2799 <STRING>&quot;Salut $popol_var$!&quot; TALK_TO_CST_MENU</STRING>
2800 </PROPERTY>
2801 </CHILD>
2802 </CHILD>
2803 <CHILD TYPE="CPrimNode">
2804 <PROPERTY TYPE="string">
2805 <NAME>class</NAME>
2806 <STRING>actions</STRING>
2807 </PROPERTY>
2808 <PROPERTY TYPE="string">
2809 <NAME>name</NAME>
2810 <STRING>post_actions</STRING>
2811 </PROPERTY>
2812 </CHILD>
2813 </CHILD>
2814 <CHILD TYPE="CPrimNode">
2815 <PROPERTY TYPE="string">
2816 <NAME>class</NAME>
2817 <STRING>step_any</STRING>
2818 </PROPERTY>
2819 <PROPERTY TYPE="string">
2820 <NAME>hide_obj</NAME>
2821 <STRING>true</STRING>
2822 </PROPERTY>
2823 <PROPERTY TYPE="string">
2824 <NAME>name</NAME>
2825 <STRING>step_any_14</STRING>
2826 </PROPERTY>
2827 <PROPERTY TYPE="string_array">
2828 <NAME>overload_objective</NAME>
2829 <STRING>ANY_OVERLADED_OBJ</STRING>
2830 </PROPERTY>
2831 <CHILD TYPE="CPrimNode">
2832 <!--@expanded-->
2833 <PROPERTY TYPE="string">
2834 <NAME>class</NAME>
2835 <STRING>actions</STRING>
2836 </PROPERTY>
2837 <PROPERTY TYPE="string">
2838 <NAME>name</NAME>
2839 <STRING>pre_actions</STRING>
2840 </PROPERTY>
2841 <CHILD TYPE="CPrimNode">
2842 <!--@expanded-->
2843 <PROPERTY TYPE="string">
2844 <NAME>class</NAME>
2845 <STRING>recv_fame</STRING>
2846 </PROPERTY>
2847 <PROPERTY TYPE="string">
2848 <NAME>faction</NAME>
2849 <STRING>matis</STRING>
2850 </PROPERTY>
2851 <PROPERTY TYPE="string">
2852 <NAME>value</NAME>
2853 <STRING>-1234</STRING>
2854 </PROPERTY>
2855 </CHILD>
2856 </CHILD>
2857 <CHILD TYPE="CPrimNode">
2858 <!--@expanded-->
2859 <PROPERTY TYPE="string">
2860 <NAME>class</NAME>
2861 <STRING>mission_objectives</STRING>
2862 </PROPERTY>
2863 <PROPERTY TYPE="string">
2864 <NAME>name</NAME>
2865 <STRING>objectives</STRING>
2866 </PROPERTY>
2867 <CHILD TYPE="CPrimNode">
2868 <PROPERTY TYPE="string">
2869 <NAME>class</NAME>
2870 <STRING>visit</STRING>
2871 </PROPERTY>
2872 <PROPERTY TYPE="string">
2873 <NAME>hide_obj</NAME>
2874 <STRING>true</STRING>
2875 </PROPERTY>
2876 <PROPERTY TYPE="string">
2877 <NAME>place</NAME>
2878 <STRING>place1</STRING>
2879 </PROPERTY>
2880 </CHILD>
2881 <CHILD TYPE="CPrimNode">
2882 <PROPERTY TYPE="string">
2883 <NAME>class</NAME>
2884 <STRING>visit</STRING>
2885 </PROPERTY>
2886 <PROPERTY TYPE="string">
2887 <NAME>hide_obj</NAME>
2888 <STRING>true</STRING>
2889 </PROPERTY>
2890 <PROPERTY TYPE="string">
2891 <NAME>place</NAME>
2892 <STRING>place2</STRING>
2893 </PROPERTY>
2894 </CHILD>
2895 <CHILD TYPE="CPrimNode">
2896 <PROPERTY TYPE="string">
2897 <NAME>class</NAME>
2898 <STRING>visit</STRING>
2899 </PROPERTY>
2900 <PROPERTY TYPE="string">
2901 <NAME>hide_obj</NAME>
2902 <STRING>true</STRING>
2903 </PROPERTY>
2904 <PROPERTY TYPE="string">
2905 <NAME>place</NAME>
2906 <STRING>place3</STRING>
2907 </PROPERTY>
2908 </CHILD>
2909 <CHILD TYPE="CPrimNode">
2910 <PROPERTY TYPE="string">
2911 <NAME>class</NAME>
2912 <STRING>visit</STRING>
2913 </PROPERTY>
2914 <PROPERTY TYPE="string">
2915 <NAME>hide_obj</NAME>
2916 <STRING>true</STRING>
2917 </PROPERTY>
2918 <PROPERTY TYPE="string">
2919 <NAME>place</NAME>
2920 <STRING>place4</STRING>
2921 </PROPERTY>
2922 </CHILD>
2923 </CHILD>
2924 <CHILD TYPE="CPrimNode">
2925 <!--@expanded-->
2926 <PROPERTY TYPE="string">
2927 <NAME>class</NAME>
2928 <STRING>actions</STRING>
2929 </PROPERTY>
2930 <PROPERTY TYPE="string">
2931 <NAME>name</NAME>
2932 <STRING>post_actions</STRING>
2933 </PROPERTY>
2934 <CHILD TYPE="CPrimNode">
2935 <!--@expanded-->
2936 <PROPERTY TYPE="string">
2937 <NAME>class</NAME>
2938 <STRING>recv_fame</STRING>
2939 </PROPERTY>
2940 <PROPERTY TYPE="string">
2941 <NAME>faction</NAME>
2942 <STRING>matis</STRING>
2943 </PROPERTY>
2944 <PROPERTY TYPE="string">
2945 <NAME>value</NAME>
2946 <STRING>1234</STRING>
2947 </PROPERTY>
2948 </CHILD>
2949 </CHILD>
2950 </CHILD>
2951 <CHILD TYPE="CPrimNode">
2952 <PROPERTY TYPE="string">
2953 <NAME>class</NAME>
2954 <STRING>step</STRING>
2955 </PROPERTY>
2956 <PROPERTY TYPE="string">
2957 <NAME>name</NAME>
2958 <STRING>step_12</STRING>
2959 </PROPERTY>
2960 <CHILD TYPE="CPrimNode">
2961 <PROPERTY TYPE="string">
2962 <NAME>class</NAME>
2963 <STRING>actions</STRING>
2964 </PROPERTY>
2965 <PROPERTY TYPE="string">
2966 <NAME>name</NAME>
2967 <STRING>pre_actions</STRING>
2968 </PROPERTY>
2969 </CHILD>
2970 <CHILD TYPE="CPrimNode">
2971 <PROPERTY TYPE="string">
2972 <NAME>class</NAME>
2973 <STRING>mission_objectives</STRING>
2974 </PROPERTY>
2975 <PROPERTY TYPE="string">
2976 <NAME>name</NAME>
2977 <STRING>objectives</STRING>
2978 </PROPERTY>
2979 <CHILD TYPE="CPrimNode">
2980 <PROPERTY TYPE="string">
2981 <NAME>class</NAME>
2982 <STRING>talk_to</STRING>
2983 </PROPERTY>
2984 <PROPERTY TYPE="string">
2985 <NAME>npc_name</NAME>
2986 <STRING>$npc_with_function$</STRING>
2987 </PROPERTY>
2988 </CHILD>
2989 </CHILD>
2990 <CHILD TYPE="CPrimNode">
2991 <PROPERTY TYPE="string">
2992 <NAME>class</NAME>
2993 <STRING>actions</STRING>
2994 </PROPERTY>
2995 <PROPERTY TYPE="string">
2996 <NAME>name</NAME>
2997 <STRING>post_actions</STRING>
2998 </PROPERTY>
2999 </CHILD>
3000 </CHILD>
3001 <CHILD TYPE="CPrimNode">
3002 <PROPERTY TYPE="string">
3003 <NAME>class</NAME>
3004 <STRING>step</STRING>
3005 </PROPERTY>
3006 <PROPERTY TYPE="string">
3007 <NAME>name</NAME>
3008 <STRING>step_15</STRING>
3009 </PROPERTY>
3010 <CHILD TYPE="CPrimNode">
3011 <!--@expanded-->
3012 <PROPERTY TYPE="string">
3013 <NAME>class</NAME>
3014 <STRING>actions</STRING>
3015 </PROPERTY>
3016 <PROPERTY TYPE="string">
3017 <NAME>name</NAME>
3018 <STRING>pre_actions</STRING>
3019 </PROPERTY>
3020 <CHILD TYPE="CPrimNode">
3021 <PROPERTY TYPE="string">
3022 <NAME>class</NAME>
3023 <STRING>system_msg</STRING>
3024 </PROPERTY>
3025 <PROPERTY TYPE="string_array">
3026 <NAME>msg_to_display</NAME>
3027 <STRING>&quot;Salut $vendor$&quot; SYSTEM_MSG</STRING>
3028 </PROPERTY>
3029 </CHILD>
3030 </CHILD>
3031 <CHILD TYPE="CPrimNode">
3032 <PROPERTY TYPE="string">
3033 <NAME>class</NAME>
3034 <STRING>mission_objectives</STRING>
3035 </PROPERTY>
3036 <PROPERTY TYPE="string">
3037 <NAME>name</NAME>
3038 <STRING>objectives</STRING>
3039 </PROPERTY>
3040 </CHILD>
3041 <CHILD TYPE="CPrimNode">
3042 <PROPERTY TYPE="string">
3043 <NAME>class</NAME>
3044 <STRING>actions</STRING>
3045 </PROPERTY>
3046 <PROPERTY TYPE="string">
3047 <NAME>name</NAME>
3048 <STRING>post_actions</STRING>
3049 </PROPERTY>
3050 <CHILD TYPE="CPrimNode">
3051 <PROPERTY TYPE="string">
3052 <NAME>class</NAME>
3053 <STRING>recv_named_item</STRING>
3054 </PROPERTY>
3055 <PROPERTY TYPE="string_array">
3056 <NAME>item/quantity</NAME>
3057 <STRING>boss1_fyros_gloves 3</STRING>
3058 </PROPERTY>
3059 </CHILD>
3060 </CHILD>
3061 </CHILD>
3062 <CHILD TYPE="CPrimNode">
3063 <PROPERTY TYPE="string">
3064 <NAME>class</NAME>
3065 <STRING>step</STRING>
3066 </PROPERTY>
3067 <PROPERTY TYPE="string">
3068 <NAME>name</NAME>
3069 <STRING>step_18</STRING>
3070 </PROPERTY>
3071 <CHILD TYPE="CPrimNode">
3072 <!--@expanded-->
3073 <PROPERTY TYPE="string">
3074 <NAME>class</NAME>
3075 <STRING>actions</STRING>
3076 </PROPERTY>
3077 <PROPERTY TYPE="string">
3078 <NAME>name</NAME>
3079 <STRING>pre_actions</STRING>
3080 </PROPERTY>
3081 <CHILD TYPE="CPrimNode">
3082 <PROPERTY TYPE="string">
3083 <NAME>class</NAME>
3084 <STRING>system_msg</STRING>
3085 </PROPERTY>
3086 <PROPERTY TYPE="string_array">
3087 <NAME>msg_to_display</NAME>
3088 <STRING>&quot;Test avec groupe : $the_group@quoted$&quot; GROUP_SYS_MSG</STRING>
3089 </PROPERTY>
3090 </CHILD>
3091 <CHILD TYPE="CPrimNode">
3092 <PROPERTY TYPE="string">
3093 <NAME>class</NAME>
3094 <STRING>system_msg</STRING>
3095 </PROPERTY>
3096 <PROPERTY TYPE="string_array">
3097 <NAME>msg_to_display</NAME>
3098 <STRING>&quot;Test avec sphrase : $the_phrase$&quot; PHRASE_SYS_MSG</STRING>
3099 </PROPERTY>
3100 </CHILD>
3101 <CHILD TYPE="CPrimNode">
3102 <PROPERTY TYPE="string">
3103 <NAME>class</NAME>
3104 <STRING>system_msg</STRING>
3105 </PROPERTY>
3106 <PROPERTY TYPE="string_array">
3107 <NAME>msg_to_display</NAME>
3108 <STRING>&quot;Test avec sbrick : $the_brick$&quot; BRICK_SYS_MSG</STRING>
3109 </PROPERTY>
3110 </CHILD>
3111 <CHILD TYPE="CPrimNode">
3112 <PROPERTY TYPE="string">
3113 <NAME>class</NAME>
3114 <STRING>system_msg</STRING>
3115 </PROPERTY>
3116 <PROPERTY TYPE="string_array">
3117 <NAME>msg_to_display</NAME>
3118 <STRING>&quot;Test avec race : $the_race$&quot; RACE_SYS_MSG</STRING>
3119 </PROPERTY>
3120 </CHILD>
3121 </CHILD>
3122 <CHILD TYPE="CPrimNode">
3123 <!--@expanded-->
3124 <PROPERTY TYPE="string">
3125 <NAME>class</NAME>
3126 <STRING>mission_objectives</STRING>
3127 </PROPERTY>
3128 <PROPERTY TYPE="string">
3129 <NAME>name</NAME>
3130 <STRING>objectives</STRING>
3131 </PROPERTY>
3132 <CHILD TYPE="CPrimNode">
3133 <!--@expanded-->
3134 <PROPERTY TYPE="string">
3135 <NAME>class</NAME>
3136 <STRING>wait_ai_msg</STRING>
3137 </PROPERTY>
3138 <PROPERTY TYPE="string_array">
3139 <NAME>msg_content</NAME>
3140 <STRING>the message from ia</STRING>
3141 <STRING>a long message in fact</STRING>
3142 </PROPERTY>
3143 </CHILD>
3144 <CHILD TYPE="CPrimNode">
3145 <!--@expanded-->
3146 <PROPERTY TYPE="string">
3147 <NAME>class</NAME>
3148 <STRING>target</STRING>
3149 </PROPERTY>
3150 <PROPERTY TYPE="string_array">
3151 <NAME>faunas_to_target</NAME>
3152 <STRING>ckfb1</STRING>
3153 </PROPERTY>
3154 <CHILD TYPE="CPrimNode">
3155 <!--@expanded-->
3156 <PROPERTY TYPE="string">
3157 <NAME>alias</NAME>
3158 <STRING>781170897</STRING>
3159 </PROPERTY>
3160 <PROPERTY TYPE="string">
3161 <NAME>class</NAME>
3162 <STRING>jump_to</STRING>
3163 </PROPERTY>
3164 <PROPERTY TYPE="string">
3165 <NAME>target</NAME>
3166 <STRING>step_15</STRING>
3167 </PROPERTY>
3168 </CHILD>
3169 </CHILD>
3170 </CHILD>
3171 <CHILD TYPE="CPrimNode">
3172 <PROPERTY TYPE="string">
3173 <NAME>class</NAME>
3174 <STRING>actions</STRING>
3175 </PROPERTY>
3176 <PROPERTY TYPE="string">
3177 <NAME>name</NAME>
3178 <STRING>post_actions</STRING>
3179 </PROPERTY>
3180 </CHILD>
3181 </CHILD>
3182 <CHILD TYPE="CPrimNode">
3183 <PROPERTY TYPE="string">
3184 <NAME>class</NAME>
3185 <STRING>step_dyn_chat</STRING>
3186 </PROPERTY>
3187 <PROPERTY TYPE="string">
3188 <NAME>name</NAME>
3189 <STRING>step_dyn_chat_19</STRING>
3190 </PROPERTY>
3191 <CHILD TYPE="CPrimNode">
3192 <!--@expanded-->
3193 <PROPERTY TYPE="string">
3194 <NAME>class</NAME>
3195 <STRING>no_answer</STRING>
3196 </PROPERTY>
3197 <PROPERTY TYPE="string">
3198 <NAME>name</NAME>
3199 <STRING>no_answer</STRING>
3200 </PROPERTY>
3201 <CHILD TYPE="CPrimNode">
3202 <!--@expanded-->
3203 <PROPERTY TYPE="string">
3204 <NAME>alias</NAME>
3205 <STRING>781170898</STRING>
3206 </PROPERTY>
3207 <PROPERTY TYPE="string">
3208 <NAME>class</NAME>
3209 <STRING>jump_to</STRING>
3210 </PROPERTY>
3211 <PROPERTY TYPE="string">
3212 <NAME>target</NAME>
3213 <STRING>step_18</STRING>
3214 </PROPERTY>
3215 </CHILD>
3216 </CHILD>
3217 <CHILD TYPE="CPrimNode">
3218 <!--@expanded-->
3219 <PROPERTY TYPE="string">
3220 <NAME>class</NAME>
3221 <STRING>dyn_answer</STRING>
3222 </PROPERTY>
3223 <PROPERTY TYPE="string">
3224 <NAME>name</NAME>
3225 <STRING>dyn_answer</STRING>
3226 </PROPERTY>
3227 <CHILD TYPE="CPrimNode">
3228 <!--@expanded-->
3229 <PROPERTY TYPE="string">
3230 <NAME>alias</NAME>
3231 <STRING>781170899</STRING>
3232 </PROPERTY>
3233 <PROPERTY TYPE="string">
3234 <NAME>class</NAME>
3235 <STRING>jump_to</STRING>
3236 </PROPERTY>
3237 <PROPERTY TYPE="string">
3238 <NAME>target</NAME>
3239 <STRING>step_18</STRING>
3240 </PROPERTY>
3241 </CHILD>
3242 </CHILD>
3243 <CHILD TYPE="CPrimNode">
3244 <!--@expanded-->
3245 <PROPERTY TYPE="string">
3246 <NAME>class</NAME>
3247 <STRING>dyn_answer</STRING>
3248 </PROPERTY>
3249 <PROPERTY TYPE="string">
3250 <NAME>name</NAME>
3251 <STRING>dyn_answer_3</STRING>
3252 </PROPERTY>
3253 <CHILD TYPE="CPrimNode">
3254 <!--@expanded-->
3255 <PROPERTY TYPE="string">
3256 <NAME>alias</NAME>
3257 <STRING>781170900</STRING>
3258 </PROPERTY>
3259 <PROPERTY TYPE="string">
3260 <NAME>class</NAME>
3261 <STRING>jump_to</STRING>
3262 </PROPERTY>
3263 <PROPERTY TYPE="string">
3264 <NAME>target</NAME>
3265 <STRING>step_15</STRING>
3266 </PROPERTY>
3267 </CHILD>
3268 </CHILD>
3269 </CHILD>
3270 <CHILD TYPE="CPrimNode">
3271 <PROPERTY TYPE="string">
3272 <NAME>class</NAME>
3273 <STRING>step</STRING>
3274 </PROPERTY>
3275 <PROPERTY TYPE="string">
3276 <NAME>name</NAME>
3277 <STRING>step_default_params</STRING>
3278 </PROPERTY>
3279 <CHILD TYPE="CPrimNode">
3280 <!--@expanded-->
3281 <PROPERTY TYPE="string">
3282 <NAME>class</NAME>
3283 <STRING>actions</STRING>
3284 </PROPERTY>
3285 <PROPERTY TYPE="string">
3286 <NAME>name</NAME>
3287 <STRING>pre_actions</STRING>
3288 </PROPERTY>
3289 </CHILD>
3290 <CHILD TYPE="CPrimNode">
3291 <!--@expanded-->
3292 <PROPERTY TYPE="string">
3293 <NAME>class</NAME>
3294 <STRING>mission_objectives</STRING>
3295 </PROPERTY>
3296 <PROPERTY TYPE="string">
3297 <NAME>name</NAME>
3298 <STRING>objectives</STRING>
3299 </PROPERTY>
3300 <CHILD TYPE="CPrimNode">
3301 <!--@expanded-->
3302 <PROPERTY TYPE="string">
3303 <NAME>class</NAME>
3304 <STRING>talk_to</STRING>
3305 </PROPERTY>
3306 <PROPERTY TYPE="string_array">
3307 <NAME>phrase</NAME>
3308 <STRING>&quot;talk to $giver$ doit pas ajouter de param&quot; TT_DEFAULT</STRING>
3309 </PROPERTY>
3310 </CHILD>
3311 <CHILD TYPE="CPrimNode">
3312 <!--@expanded-->
3313 <PROPERTY TYPE="string">
3314 <NAME>class</NAME>
3315 <STRING>kill</STRING>
3316 </PROPERTY>
3317 <PROPERTY TYPE="string_array">
3318 <NAME>fauna/quantity</NAME>
3319 <STRING>$creature_1$ 1</STRING>
3320 <STRING>$creature_2$ 10</STRING>
3321 </PROPERTY>
3322 <PROPERTY TYPE="string_array">
3323 <NAME>overload_objective</NAME>
3324 <STRING>&quot;Il reste a tuer $q1$ $creature_1$.&quot;</STRING>
3325 <STRING>&quot;Il faut tuer $q1$ $creature_1$ et $q2$ $creature_2$.&quot;</STRING>
3326 <STRING>OVER_STRANGE_PARAM</STRING>
3327 </PROPERTY>
3328 </CHILD>
3329 </CHILD>
3330 <CHILD TYPE="CPrimNode">
3331 <!--@expanded-->
3332 <PROPERTY TYPE="string">
3333 <NAME>class</NAME>
3334 <STRING>actions</STRING>
3335 </PROPERTY>
3336 <PROPERTY TYPE="string">
3337 <NAME>name</NAME>
3338 <STRING>post_actions</STRING>
3339 </PROPERTY>
3340 </CHILD>
3341 </CHILD>
3342 <CHILD TYPE="CPrimNode">
3343 <PROPERTY TYPE="string_array">
3344 <NAME>ai_instances</NAME>
3345 <STRING>fyros</STRING>
3346 <STRING>route_gouffre</STRING>
3347 </PROPERTY>
3348 <PROPERTY TYPE="string">
3349 <NAME>class</NAME>
3350 <STRING>step_crash</STRING>
3351 </PROPERTY>
3352 <PROPERTY TYPE="string">
3353 <NAME>name</NAME>
3354 <STRING>step_crash</STRING>
3355 </PROPERTY>
3356 <CHILD TYPE="CPrimNode">
3357 <!--@expanded-->
3358 <PROPERTY TYPE="string">
3359 <NAME>class</NAME>
3360 <STRING>actions</STRING>
3361 </PROPERTY>
3362 <PROPERTY TYPE="string">
3363 <NAME>name</NAME>
3364 <STRING>actions</STRING>
3365 </PROPERTY>
3366 <CHILD TYPE="CPrimNode">
3367 <!--@expanded-->
3368 <PROPERTY TYPE="string">
3369 <NAME>amount</NAME>
3370 <STRING>-1000</STRING>
3371 </PROPERTY>
3372 <PROPERTY TYPE="string">
3373 <NAME>class</NAME>
3374 <STRING>recv_money</STRING>
3375 </PROPERTY>
3376 </CHILD>
3377 </CHILD>
3378 <CHILD TYPE="CPrimNode">
3379 <!--@expanded-->
3380 <PROPERTY TYPE="string">
3381 <NAME>class</NAME>
3382 <STRING>jump_to</STRING>
3383 </PROPERTY>
3384 <PROPERTY TYPE="string">
3385 <NAME>target</NAME>
3386 <STRING>step_default_params</STRING>
3387 </PROPERTY>
3388 </CHILD>
3389 </CHILD>
3390 <CHILD TYPE="CPrimNode">
3391 <PROPERTY TYPE="string">
3392 <NAME>class</NAME>
3393 <STRING>step</STRING>
3394 </PROPERTY>
3395 <PROPERTY TYPE="string">
3396 <NAME>name</NAME>
3397 <STRING>step_param_order</STRING>
3398 </PROPERTY>
3399 <CHILD TYPE="CPrimNode">
3400 <!--@expanded-->
3401 <PROPERTY TYPE="string">
3402 <NAME>class</NAME>
3403 <STRING>actions</STRING>
3404 </PROPERTY>
3405 <PROPERTY TYPE="string">
3406 <NAME>name</NAME>
3407 <STRING>pre_actions</STRING>
3408 </PROPERTY>
3409 <CHILD TYPE="CPrimNode">
3410 <!--@expanded-->
3411 <PROPERTY TYPE="string">
3412 <NAME>class</NAME>
3413 <STRING>system_msg</STRING>
3414 </PROPERTY>
3415 <PROPERTY TYPE="string_array">
3416 <NAME>msg_to_display</NAME>
3417 <STRING>THE_MSG_A_THEN_B $creature_a$ $creature_b$</STRING>
3418 </PROPERTY>
3419 </CHILD>
3420 <CHILD TYPE="CPrimNode">
3421 <!--@expanded-->
3422 <PROPERTY TYPE="string">
3423 <NAME>class</NAME>
3424 <STRING>system_msg</STRING>
3425 </PROPERTY>
3426 <PROPERTY TYPE="string_array">
3427 <NAME>msg_to_display</NAME>
3428 <STRING>THE_MSG_B_THEN_A $creature_b$ $creature_a$</STRING>
3429 </PROPERTY>
3430 </CHILD>
3431 </CHILD>
3432 <CHILD TYPE="CPrimNode">
3433 <!--@expanded-->
3434 <PROPERTY TYPE="string">
3435 <NAME>class</NAME>
3436 <STRING>mission_objectives</STRING>
3437 </PROPERTY>
3438 <PROPERTY TYPE="string">
3439 <NAME>name</NAME>
3440 <STRING>objectives</STRING>
3441 </PROPERTY>
3442 </CHILD>
3443 <CHILD TYPE="CPrimNode">
3444 <!--@expanded-->
3445 <PROPERTY TYPE="string">
3446 <NAME>class</NAME>
3447 <STRING>actions</STRING>
3448 </PROPERTY>
3449 <PROPERTY TYPE="string">
3450 <NAME>name</NAME>
3451 <STRING>post_actions</STRING>
3452 </PROPERTY>
3453 </CHILD>
3454 </CHILD>
3455 <CHILD TYPE="CPrimNode">
3456 <PROPERTY TYPE="string">
3457 <NAME>class</NAME>
3458 <STRING>step</STRING>
3459 </PROPERTY>
3460 <PROPERTY TYPE="string">
3461 <NAME>name</NAME>
3462 <STRING>step_test_encyclo</STRING>
3463 </PROPERTY>
3464 <CHILD TYPE="CPrimNode">
3465 <!--@expanded-->
3466 <PROPERTY TYPE="string">
3467 <NAME>class</NAME>
3468 <STRING>actions</STRING>
3469 </PROPERTY>
3470 <PROPERTY TYPE="string">
3471 <NAME>name</NAME>
3472 <STRING>pre_actions</STRING>
3473 </PROPERTY>
3474 <CHILD TYPE="CPrimNode">
3475 <!--@expanded-->
3476 <PROPERTY TYPE="string">
3477 <NAME>album_thema</NAME>
3478 <STRING>album_1</STRING>
3479 </PROPERTY>
3480 <PROPERTY TYPE="string">
3481 <NAME>class</NAME>
3482 <STRING>encyclo_unlock</STRING>
3483 </PROPERTY>
3484 </CHILD>
3485 </CHILD>
3486 <CHILD TYPE="CPrimNode">
3487 <!--@expanded-->
3488 <PROPERTY TYPE="string">
3489 <NAME>class</NAME>
3490 <STRING>mission_objectives</STRING>
3491 </PROPERTY>
3492 <PROPERTY TYPE="string">
3493 <NAME>name</NAME>
3494 <STRING>objectives</STRING>
3495 </PROPERTY>
3496 </CHILD>
3497 <CHILD TYPE="CPrimNode">
3498 <!--@expanded-->
3499 <PROPERTY TYPE="string">
3500 <NAME>class</NAME>
3501 <STRING>actions</STRING>
3502 </PROPERTY>
3503 <PROPERTY TYPE="string">
3504 <NAME>name</NAME>
3505 <STRING>post_actions</STRING>
3506 </PROPERTY>
3507 </CHILD>
3508 </CHILD>
3509 <CHILD TYPE="CPrimNode">
3510 <PROPERTY TYPE="string">
3511 <NAME>class</NAME>
3512 <STRING>step</STRING>
3513 </PROPERTY>
3514 <PROPERTY TYPE="string">
3515 <NAME>name</NAME>
3516 <STRING>step_test_event_faction</STRING>
3517 </PROPERTY>
3518 <CHILD TYPE="CPrimNode">
3519 <!--@expanded-->
3520 <PROPERTY TYPE="string">
3521 <NAME>class</NAME>
3522 <STRING>actions</STRING>
3523 </PROPERTY>
3524 <PROPERTY TYPE="string">
3525 <NAME>name</NAME>
3526 <STRING>pre_actions</STRING>
3527 </PROPERTY>
3528 <CHILD TYPE="CPrimNode">
3529 <!--@expanded-->
3530 <PROPERTY TYPE="string">
3531 <NAME>class</NAME>
3532 <STRING>set_event_faction</STRING>
3533 </PROPERTY>
3534 <PROPERTY TYPE="string">
3535 <NAME>event_faction</NAME>
3536 <STRING>the_event_faction</STRING>
3537 </PROPERTY>
3538 </CHILD>
3539 </CHILD>
3540 <CHILD TYPE="CPrimNode">
3541 <!--@expanded-->
3542 <PROPERTY TYPE="string">
3543 <NAME>class</NAME>
3544 <STRING>mission_objectives</STRING>
3545 </PROPERTY>
3546 <PROPERTY TYPE="string">
3547 <NAME>name</NAME>
3548 <STRING>objectives</STRING>
3549 </PROPERTY>
3550 </CHILD>
3551 <CHILD TYPE="CPrimNode">
3552 <!--@expanded-->
3553 <PROPERTY TYPE="string">
3554 <NAME>class</NAME>
3555 <STRING>actions</STRING>
3556 </PROPERTY>
3557 <PROPERTY TYPE="string">
3558 <NAME>name</NAME>
3559 <STRING>post_actions</STRING>
3560 </PROPERTY>
3561 <CHILD TYPE="CPrimNode">
3562 <!--@expanded-->
3563 <PROPERTY TYPE="string">
3564 <NAME>class</NAME>
3565 <STRING>chain_mission</STRING>
3566 </PROPERTY>
3567 <PROPERTY TYPE="string">
3568 <NAME>giver_name</NAME>
3569 <STRING>toto</STRING>
3570 </PROPERTY>
3571 <PROPERTY TYPE="string">
3572 <NAME>mission_name</NAME>
3573 <STRING>NOT_DONE_MISSION</STRING>
3574 </PROPERTY>
3575 </CHILD>
3576 <CHILD TYPE="CPrimNode">
3577 <!--@expanded-->
3578 <PROPERTY TYPE="string">
3579 <NAME>amount</NAME>
3580 <STRING>itforage 10 0.5</STRING>
3581 </PROPERTY>
3582 <PROPERTY TYPE="string">
3583 <NAME>class</NAME>
3584 <STRING>recv_money</STRING>
3585 </PROPERTY>
3586 </CHILD>
3587 <CHILD TYPE="CPrimNode">
3588 <!--@expanded-->
3589 <PROPERTY TYPE="string">
3590 <NAME>class</NAME>
3591 <STRING>remove_compass</STRING>
3592 </PROPERTY>
3593 <PROPERTY TYPE="string">
3594 <NAME>npc_to_remove</NAME>
3595 <STRING>toto</STRING>
3596 </PROPERTY>
3597 <PROPERTY TYPE="string">
3598 <NAME>place_to_remove</NAME>
3599 <STRING>the_place</STRING>
3600 </PROPERTY>
3601 </CHILD>
3602 </CHILD>
3603 </CHILD>
3604 <CHILD TYPE="CPrimNode">
3605 <!--@expanded-->
3606 <PROPERTY TYPE="string">
3607 <NAME>class</NAME>
3608 <STRING>step</STRING>
3609 </PROPERTY>
3610 <PROPERTY TYPE="string">
3611 <NAME>name</NAME>
3612 <STRING>step_test_talk_to</STRING>
3613 </PROPERTY>
3614 <CHILD TYPE="CPrimNode">
3615 <!--@expanded-->
3616 <PROPERTY TYPE="string">
3617 <NAME>class</NAME>
3618 <STRING>actions</STRING>
3619 </PROPERTY>
3620 <PROPERTY TYPE="string">
3621 <NAME>name</NAME>
3622 <STRING>pre_actions</STRING>
3623 </PROPERTY>
3624 </CHILD>
3625 <CHILD TYPE="CPrimNode">
3626 <!--@expanded-->
3627 <PROPERTY TYPE="string">
3628 <NAME>class</NAME>
3629 <STRING>mission_objectives</STRING>
3630 </PROPERTY>
3631 <PROPERTY TYPE="string">
3632 <NAME>name</NAME>
3633 <STRING>objectives</STRING>
3634 </PROPERTY>
3635 <CHILD TYPE="CPrimNode">
3636 <!--@selected@expanded-->
3637 <PROPERTY TYPE="string">
3638 <NAME>class</NAME>
3639 <STRING>talk_to</STRING>
3640 </PROPERTY>
3641 <PROPERTY TYPE="string_array">
3642 <NAME>overload_objective</NAME>
3643 <STRING>&quot;Parl&#xE9; &#xE0; $giver$ $creature_1$&quot; TALK_TO_OVLD</STRING>
3644 </PROPERTY>
3645 <PROPERTY TYPE="string_array">
3646 <NAME>phrase</NAME>
3647 <STRING>&quot;Je viens de la part de $popol_var$&quot; TALK_TO_TEXT</STRING>
3648 </PROPERTY>
3649 </CHILD>
3650 </CHILD>
3651 <CHILD TYPE="CPrimNode">
3652 <!--@expanded-->
3653 <PROPERTY TYPE="string">
3654 <NAME>class</NAME>
3655 <STRING>actions</STRING>
3656 </PROPERTY>
3657 <PROPERTY TYPE="string">
3658 <NAME>name</NAME>
3659 <STRING>post_actions</STRING>
3660 </PROPERTY>
3661 </CHILD>
3662 </CHILD>
3663 <CHILD TYPE="CPrimNode">
3664 <PROPERTY TYPE="string">
3665 <NAME>class</NAME>
3666 <STRING>step_dyn_chat</STRING>
3667 </PROPERTY>
3668 <PROPERTY TYPE="string">
3669 <NAME>name</NAME>
3670 <STRING>step_dyn_chat_26</STRING>
3671 </PROPERTY>
3672 <PROPERTY TYPE="string">
3673 <NAME>npc_name</NAME>
3674 <STRING>$giver$</STRING>
3675 </PROPERTY>
3676 <PROPERTY TYPE="string_array">
3677 <NAME>talk_to_menu</NAME>
3678 <STRING>&quot;Talk to menu du dyn chat to $giver$ $creature_1$&quot; DYN_CHAT_TK_MN</STRING>
3679 </PROPERTY>
3680 <PROPERTY TYPE="string_array">
3681 <NAME>talk_to_overload_objective</NAME>
3682 <STRING>&quot;Talk to overload dyn chat to $giver$ $creature_1$&quot; DYN_CHAT_TK_OV</STRING>
3683 </PROPERTY>
3684 <CHILD TYPE="CPrimNode">
3685 <PROPERTY TYPE="string">
3686 <NAME>class</NAME>
3687 <STRING>no_answer</STRING>
3688 </PROPERTY>
3689 <PROPERTY TYPE="string">
3690 <NAME>name</NAME>
3691 <STRING>no_answer</STRING>
3692 </PROPERTY>
3693 <CHILD TYPE="CPrimNode">
3694 <PROPERTY TYPE="string">
3695 <NAME>class</NAME>
3696 <STRING>step</STRING>
3697 </PROPERTY>
3698 <PROPERTY TYPE="string">
3699 <NAME>name</NAME>
3700 <STRING>step_chat_26_no</STRING>
3701 </PROPERTY>
3702 <CHILD TYPE="CPrimNode">
3703 <PROPERTY TYPE="string">
3704 <NAME>class</NAME>
3705 <STRING>actions</STRING>
3706 </PROPERTY>
3707 <PROPERTY TYPE="string">
3708 <NAME>name</NAME>
3709 <STRING>pre_actions</STRING>
3710 </PROPERTY>
3711 </CHILD>
3712 <CHILD TYPE="CPrimNode">
3713 <PROPERTY TYPE="string">
3714 <NAME>class</NAME>
3715 <STRING>mission_objectives</STRING>
3716 </PROPERTY>
3717 <PROPERTY TYPE="string">
3718 <NAME>name</NAME>
3719 <STRING>objectives</STRING>
3720 </PROPERTY>
3721 </CHILD>
3722 <CHILD TYPE="CPrimNode">
3723 <PROPERTY TYPE="string">
3724 <NAME>class</NAME>
3725 <STRING>actions</STRING>
3726 </PROPERTY>
3727 <PROPERTY TYPE="string">
3728 <NAME>name</NAME>
3729 <STRING>post_actions</STRING>
3730 </PROPERTY>
3731 </CHILD>
3732 </CHILD>
3733 </CHILD>
3734 <CHILD TYPE="CPrimNode">
3735 <PROPERTY TYPE="string">
3736 <NAME>class</NAME>
3737 <STRING>dyn_answer</STRING>
3738 </PROPERTY>
3739 <PROPERTY TYPE="string">
3740 <NAME>name</NAME>
3741 <STRING>dyn_answer_2</STRING>
3742 </PROPERTY>
3743 <CHILD TYPE="CPrimNode">
3744 <PROPERTY TYPE="string">
3745 <NAME>class</NAME>
3746 <STRING>step</STRING>
3747 </PROPERTY>
3748 <PROPERTY TYPE="string">
3749 <NAME>name</NAME>
3750 <STRING>step_char_26_yes</STRING>
3751 </PROPERTY>
3752 <CHILD TYPE="CPrimNode">
3753 <PROPERTY TYPE="string">
3754 <NAME>class</NAME>
3755 <STRING>actions</STRING>
3756 </PROPERTY>
3757 <PROPERTY TYPE="string">
3758 <NAME>name</NAME>
3759 <STRING>pre_actions</STRING>
3760 </PROPERTY>
3761 </CHILD>
3762 <CHILD TYPE="CPrimNode">
3763 <PROPERTY TYPE="string">
3764 <NAME>class</NAME>
3765 <STRING>mission_objectives</STRING>
3766 </PROPERTY>
3767 <PROPERTY TYPE="string">
3768 <NAME>name</NAME>
3769 <STRING>objectives</STRING>
3770 </PROPERTY>
3771 </CHILD>
3772 <CHILD TYPE="CPrimNode">
3773 <PROPERTY TYPE="string">
3774 <NAME>class</NAME>
3775 <STRING>actions</STRING>
3776 </PROPERTY>
3777 <PROPERTY TYPE="string">
3778 <NAME>name</NAME>
3779 <STRING>post_actions</STRING>
3780 </PROPERTY>
3781 </CHILD>
3782 </CHILD>
3783 </CHILD>
3784 </CHILD>
3785 </CHILD>
3786 <CHILD TYPE="CPrimNode">
3787 <!--@expanded-->
3788 <PROPERTY TYPE="string">
3789 <NAME>alias</NAME>
3790 <STRING>13517030</STRING>
3791 </PROPERTY>
3792 <PROPERTY TYPE="string">
3793 <NAME>automatic</NAME>
3794 <STRING>true</STRING>
3795 </PROPERTY>
3796 <PROPERTY TYPE="string">
3797 <NAME>class</NAME>
3798 <STRING>mission_tree</STRING>
3799 </PROPERTY>
3800 <PROPERTY TYPE="string">
3801 <NAME>giver_primitive</NAME>
3802 <STRING>test_compilateur_gn.primitive</STRING>
3803 </PROPERTY>
3804 <PROPERTY TYPE="string_array">
3805 <NAME>mission_description</NAME>
3806 <STRING>&quot;Mission &#xE0; faire avant de faire le test&quot; MISSION_DESC</STRING>
3807 </PROPERTY>
3808 <PROPERTY TYPE="string">
3809 <NAME>mission_giver</NAME>
3810 <STRING>$vendor@fullname$</STRING>
3811 </PROPERTY>
3812 <PROPERTY TYPE="string_array">
3813 <NAME>mission_title</NAME>
3814 <STRING>&quot;MISSION TODO&quot; MISSION_TITLE</STRING>
3815 </PROPERTY>
3816 <PROPERTY TYPE="string">
3817 <NAME>name</NAME>
3818 <STRING>DONE_MISSION</STRING>
3819 </PROPERTY>
3820 <PROPERTY TYPE="string">
3821 <NAME>not_in_journal</NAME>
3822 <STRING>true</STRING>
3823 </PROPERTY>
3824 <PROPERTY TYPE="string">
3825 <NAME>not_proposed</NAME>
3826 <STRING>true</STRING>
3827 </PROPERTY>
3828 <PROPERTY TYPE="string_array">
3829 <NAME>phrase_auto_menu</NAME>
3830 <STRING>&quot;Take this mission !&quot; AUTO_MENU</STRING>
3831 </PROPERTY>
3832 <PROPERTY TYPE="string">
3833 <NAME>replayable</NAME>
3834 <STRING>true</STRING>
3835 </PROPERTY>
3836 <CHILD TYPE="CPrimAlias">
3837 <ALIAS VALUE="4"/>
3838 <PROPERTY TYPE="string">
3839 <NAME>class</NAME>
3840 <STRING>alias</STRING>
3841 </PROPERTY>
3842 <PROPERTY TYPE="string">
3843 <NAME>name</NAME>
3844 <STRING>alias</STRING>
3845 </PROPERTY>
3846 </CHILD>
3847 <CHILD TYPE="CPrimNode">
3848 <PROPERTY TYPE="string">
3849 <NAME>class</NAME>
3850 <STRING>variables</STRING>
3851 </PROPERTY>
3852 <PROPERTY TYPE="string">
3853 <NAME>name</NAME>
3854 <STRING>variables</STRING>
3855 </PROPERTY>
3856 <CHILD TYPE="CPrimNode">
3857 <PROPERTY TYPE="string">
3858 <NAME>class</NAME>
3859 <STRING>var_npc</STRING>
3860 </PROPERTY>
3861 <PROPERTY TYPE="string">
3862 <NAME>npc_function</NAME>
3863 <STRING>fct_mission_giver</STRING>
3864 </PROPERTY>
3865 <PROPERTY TYPE="string">
3866 <NAME>npc_name</NAME>
3867 <STRING>good_guy</STRING>
3868 </PROPERTY>
3869 <PROPERTY TYPE="string">
3870 <NAME>var_name</NAME>
3871 <STRING>vendor</STRING>
3872 </PROPERTY>
3873 </CHILD>
3874 </CHILD>
3875 <CHILD TYPE="CPrimNode">
3876 <PROPERTY TYPE="string">
3877 <NAME>class</NAME>
3878 <STRING>pre_requisite</STRING>
3879 </PROPERTY>
3880 <PROPERTY TYPE="string">
3881 <NAME>name</NAME>
3882 <STRING>pre_requisite</STRING>
3883 </PROPERTY>
3884 <PROPERTY TYPE="string">
3885 <NAME>require_encyclo_thema_neg</NAME>
3886 <STRING>NEG_REG_THEMA_2</STRING>
3887 </PROPERTY>
3888 </CHILD>
3889 <CHILD TYPE="CPrimNode">
3890 <PROPERTY TYPE="string">
3891 <NAME>class</NAME>
3892 <STRING>step</STRING>
3893 </PROPERTY>
3894 <PROPERTY TYPE="string">
3895 <NAME>name</NAME>
3896 <STRING>step_3</STRING>
3897 </PROPERTY>
3898 <CHILD TYPE="CPrimNode">
3899 <PROPERTY TYPE="string">
3900 <NAME>class</NAME>
3901 <STRING>actions</STRING>
3902 </PROPERTY>
3903 <PROPERTY TYPE="string">
3904 <NAME>name</NAME>
3905 <STRING>pre_actions</STRING>
3906 </PROPERTY>
3907 </CHILD>
3908 <CHILD TYPE="CPrimNode">
3909 <PROPERTY TYPE="string">
3910 <NAME>class</NAME>
3911 <STRING>mission_objectives</STRING>
3912 </PROPERTY>
3913 <PROPERTY TYPE="string">
3914 <NAME>name</NAME>
3915 <STRING>objectives</STRING>
3916 </PROPERTY>
3917 <CHILD TYPE="CPrimNode">
3918 <PROPERTY TYPE="string">
3919 <NAME>class</NAME>
3920 <STRING>talk_to</STRING>
3921 </PROPERTY>
3922 <PROPERTY TYPE="string_array">
3923 <NAME>overload_objective</NAME>
3924 <STRING>TALK_TO_OBJ_OVERLOAD</STRING>
3925 </PROPERTY>
3926 <PROPERTY TYPE="string_array">
3927 <NAME>phrase</NAME>
3928 <STRING>&quot;OUAAAAIIIS&quot; PHRASE_TALK_TO</STRING>
3929 </PROPERTY>
3930 </CHILD>
3931 </CHILD>
3932 <CHILD TYPE="CPrimNode">
3933 <PROPERTY TYPE="string">
3934 <NAME>class</NAME>
3935 <STRING>actions</STRING>
3936 </PROPERTY>
3937 <PROPERTY TYPE="string">
3938 <NAME>name</NAME>
3939 <STRING>post_actions</STRING>
3940 </PROPERTY>
3941 <CHILD TYPE="CPrimNode">
3942 <PROPERTY TYPE="string">
3943 <NAME>class</NAME>
3944 <STRING>recv_item</STRING>
3945 </PROPERTY>
3946 <PROPERTY TYPE="string_array">
3947 <NAME>item/quantity/quality</NAME>
3948 <STRING>ictm1pd 1 50</STRING>
3949 </PROPERTY>
3950 </CHILD>
3951 </CHILD>
3952 </CHILD>
3953 </CHILD>
3954 <CHILD TYPE="CPrimNode">
3955 <PROPERTY TYPE="string">
3956 <NAME>alias</NAME>
3957 <STRING>13660473</STRING>
3958 </PROPERTY>
3959 <PROPERTY TYPE="string">
3960 <NAME>class</NAME>
3961 <STRING>mission_tree</STRING>
3962 </PROPERTY>
3963 <PROPERTY TYPE="string">
3964 <NAME>giver_primitive</NAME>
3965 <STRING>test_compilateur_gn.primitive</STRING>
3966 </PROPERTY>
3967 <PROPERTY TYPE="string_array">
3968 <NAME>mission_description</NAME>
3969 <STRING>&quot;Mission &#xE0; ne pas faire avant de faire le test&quot; MISSION_DESC</STRING>
3970 </PROPERTY>
3971 <PROPERTY TYPE="string">
3972 <NAME>mission_giver</NAME>
3973 <STRING>$vendor@fullname$</STRING>
3974 </PROPERTY>
3975 <PROPERTY TYPE="string_array">
3976 <NAME>mission_title</NAME>
3977 <STRING>&quot;MISSION NOT TODO&quot; MISSION_TITLE</STRING>
3978 </PROPERTY>
3979 <PROPERTY TYPE="string">
3980 <NAME>name</NAME>
3981 <STRING>NOT_DONE_MISSION</STRING>
3982 </PROPERTY>
3983 <PROPERTY TYPE="string">
3984 <NAME>replayable</NAME>
3985 <STRING>true</STRING>
3986 </PROPERTY>
3987 <CHILD TYPE="CPrimAlias">
3988 <ALIAS VALUE="3"/>
3989 <PROPERTY TYPE="string">
3990 <NAME>class</NAME>
3991 <STRING>alias</STRING>
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3993 <PROPERTY TYPE="string">
3994 <NAME>name</NAME>
3995 <STRING>alias</STRING>
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3998 <CHILD TYPE="CPrimNode">
3999 <PROPERTY TYPE="string">
4000 <NAME>class</NAME>
4001 <STRING>variables</STRING>
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4003 <PROPERTY TYPE="string">
4004 <NAME>name</NAME>
4005 <STRING>variables</STRING>
4006 </PROPERTY>
4007 <CHILD TYPE="CPrimNode">
4008 <PROPERTY TYPE="string">
4009 <NAME>class</NAME>
4010 <STRING>var_npc</STRING>
4011 </PROPERTY>
4012 <PROPERTY TYPE="string">
4013 <NAME>npc_function</NAME>
4014 <STRING>fct_mission_giver</STRING>
4015 </PROPERTY>
4016 <PROPERTY TYPE="string">
4017 <NAME>npc_name</NAME>
4018 <STRING>good_guy</STRING>
4019 </PROPERTY>
4020 <PROPERTY TYPE="string">
4021 <NAME>var_name</NAME>
4022 <STRING>vendor</STRING>
4023 </PROPERTY>
4024 </CHILD>
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4026 <CHILD TYPE="CPrimNode">
4027 <PROPERTY TYPE="string">
4028 <NAME>class</NAME>
4029 <STRING>pre_requisite</STRING>
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4031 <PROPERTY TYPE="string">
4032 <NAME>name</NAME>
4033 <STRING>pre_requisite</STRING>
4034 </PROPERTY>
4035 </CHILD>
4036 <CHILD TYPE="CPrimNode">
4037 <PROPERTY TYPE="string">
4038 <NAME>class</NAME>
4039 <STRING>step</STRING>
4040 </PROPERTY>
4041 <PROPERTY TYPE="string">
4042 <NAME>name</NAME>
4043 <STRING>step_3</STRING>
4044 </PROPERTY>
4045 <CHILD TYPE="CPrimNode">
4046 <PROPERTY TYPE="string">
4047 <NAME>class</NAME>
4048 <STRING>actions</STRING>
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4050 <PROPERTY TYPE="string">
4051 <NAME>name</NAME>
4052 <STRING>pre_actions</STRING>
4053 </PROPERTY>
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4055 <CHILD TYPE="CPrimNode">
4056 <PROPERTY TYPE="string">
4057 <NAME>class</NAME>
4058 <STRING>mission_objectives</STRING>
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4060 <PROPERTY TYPE="string">
4061 <NAME>name</NAME>
4062 <STRING>objectives</STRING>
4063 </PROPERTY>
4064 <CHILD TYPE="CPrimNode">
4065 <PROPERTY TYPE="string">
4066 <NAME>class</NAME>
4067 <STRING>talk_to</STRING>
4068 </PROPERTY>
4069 <PROPERTY TYPE="string_array">
4070 <NAME>overload_objective</NAME>
4071 <STRING>TALK_TO_OBJ_OVERLOAD</STRING>
4072 </PROPERTY>
4073 <PROPERTY TYPE="string_array">
4074 <NAME>phrase</NAME>
4075 <STRING>&quot;OUAAAAIIIS&quot; PHRASE_TALK_TO</STRING>
4076 </PROPERTY>
4077 </CHILD>
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4079 <CHILD TYPE="CPrimNode">
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4081 <NAME>class</NAME>
4082 <STRING>actions</STRING>
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4084 <PROPERTY TYPE="string">
4085 <NAME>name</NAME>
4086 <STRING>post_actions</STRING>
4087 </PROPERTY>
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4090 </CHILD>
4091 <CHILD TYPE="CPrimNode">
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4093 <NAME>alias</NAME>
4094 <STRING>13702709</STRING>
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4096 <PROPERTY TYPE="string">
4097 <NAME>class</NAME>
4098 <STRING>mission_tree</STRING>
4099 </PROPERTY>
4100 <PROPERTY TYPE="string">
4101 <NAME>giver_primitive</NAME>
4102 <STRING>test_compilateur_gn.primitive</STRING>
4103 </PROPERTY>
4104 <PROPERTY TYPE="string_array">
4105 <NAME>mission_description</NAME>
4106 <STRING>&quot;Mission &#xE0; ne pas avoir running pour faire le test&quot; MISSION_DESC</STRING>
4107 </PROPERTY>
4108 <PROPERTY TYPE="string">
4109 <NAME>mission_giver</NAME>
4110 <STRING>$vendor@fullname$</STRING>
4111 </PROPERTY>
4112 <PROPERTY TYPE="string_array">
4113 <NAME>mission_title</NAME>
4114 <STRING>&quot;MISSION NOT TO HAVE RUNNING&quot; MISSION_TITLE</STRING>
4115 </PROPERTY>
4116 <PROPERTY TYPE="string">
4117 <NAME>name</NAME>
4118 <STRING>NOT_RUNNING_MISSION</STRING>
4119 </PROPERTY>
4120 <PROPERTY TYPE="string">
4121 <NAME>replayable</NAME>
4122 <STRING>true</STRING>
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4125 <ALIAS VALUE="2"/>
4126 <PROPERTY TYPE="string">
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4128 <STRING>alias</STRING>
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4131 <NAME>name</NAME>
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4137 <NAME>class</NAME>
4138 <STRING>variables</STRING>
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4141 <NAME>name</NAME>
4142 <STRING>variables</STRING>
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4145 <PROPERTY TYPE="string">
4146 <NAME>class</NAME>
4147 <STRING>var_npc</STRING>
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4149 <PROPERTY TYPE="string">
4150 <NAME>npc_function</NAME>
4151 <STRING>fct_mission_giver</STRING>
4152 </PROPERTY>
4153 <PROPERTY TYPE="string">
4154 <NAME>npc_name</NAME>
4155 <STRING>good_guy</STRING>
4156 </PROPERTY>
4157 <PROPERTY TYPE="string">
4158 <NAME>var_name</NAME>
4159 <STRING>vendor</STRING>
4160 </PROPERTY>
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4163 <CHILD TYPE="CPrimNode">
4164 <PROPERTY TYPE="string">
4165 <NAME>class</NAME>
4166 <STRING>pre_requisite</STRING>
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4168 <PROPERTY TYPE="string">
4169 <NAME>name</NAME>
4170 <STRING>pre_requisite</STRING>
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4173 <CHILD TYPE="CPrimNode">
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4175 <NAME>class</NAME>
4176 <STRING>step</STRING>
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4178 <PROPERTY TYPE="string">
4179 <NAME>name</NAME>
4180 <STRING>step_3</STRING>
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4182 <CHILD TYPE="CPrimNode">
4183 <PROPERTY TYPE="string">
4184 <NAME>class</NAME>
4185 <STRING>actions</STRING>
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4187 <PROPERTY TYPE="string">
4188 <NAME>name</NAME>
4189 <STRING>pre_actions</STRING>
4190 </PROPERTY>
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4192 <CHILD TYPE="CPrimNode">
4193 <PROPERTY TYPE="string">
4194 <NAME>class</NAME>
4195 <STRING>mission_objectives</STRING>
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4197 <PROPERTY TYPE="string">
4198 <NAME>name</NAME>
4199 <STRING>objectives</STRING>
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4201 <CHILD TYPE="CPrimNode">
4202 <PROPERTY TYPE="string">
4203 <NAME>class</NAME>
4204 <STRING>talk_to</STRING>
4205 </PROPERTY>
4206 <PROPERTY TYPE="string_array">
4207 <NAME>overload_objective</NAME>
4208 <STRING>TALK_TO_OBJ_OVERLOAD</STRING>
4209 </PROPERTY>
4210 <PROPERTY TYPE="string_array">
4211 <NAME>phrase</NAME>
4212 <STRING>&quot;OUAAAAIIIS&quot; PHRASE_TALK_TO</STRING>
4213 </PROPERTY>
4214 </CHILD>
4215 </CHILD>
4216 <CHILD TYPE="CPrimNode">
4217 <PROPERTY TYPE="string">
4218 <NAME>class</NAME>
4219 <STRING>actions</STRING>
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4221 <PROPERTY TYPE="string">
4222 <NAME>name</NAME>
4223 <STRING>post_actions</STRING>
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4225 </CHILD>
4226 </CHILD>
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4228 <CHILD TYPE="CPrimNode">
4229 <PROPERTY TYPE="string">
4230 <NAME>alias</NAME>
4231 <STRING>13748441</STRING>
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4233 <PROPERTY TYPE="string">
4234 <NAME>class</NAME>
4235 <STRING>mission_tree</STRING>
4236 </PROPERTY>
4237 <PROPERTY TYPE="string">
4238 <NAME>giver_primitive</NAME>
4239 <STRING>test_compilateur_gn.primitive</STRING>
4240 </PROPERTY>
4241 <PROPERTY TYPE="string_array">
4242 <NAME>mission_description</NAME>
4243 <STRING>&quot;Mission &#xE0; avoir running pour faire le test&quot; MISSION_DESC</STRING>
4244 </PROPERTY>
4245 <PROPERTY TYPE="string">
4246 <NAME>mission_giver</NAME>
4247 <STRING>$vendor@fullname$</STRING>
4248 </PROPERTY>
4249 <PROPERTY TYPE="string_array">
4250 <NAME>mission_title</NAME>
4251 <STRING>&quot;MISSION TO HAVE RUNNING&quot; MISSION_TITLE</STRING>
4252 </PROPERTY>
4253 <PROPERTY TYPE="string">
4254 <NAME>name</NAME>
4255 <STRING>RUNNING_MISSION</STRING>
4256 </PROPERTY>
4257 <PROPERTY TYPE="string">
4258 <NAME>replayable</NAME>
4259 <STRING>true</STRING>
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4261 <CHILD TYPE="CPrimAlias">
4262 <ALIAS VALUE="1"/>
4263 <PROPERTY TYPE="string">
4264 <NAME>class</NAME>
4265 <STRING>alias</STRING>
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4268 <NAME>name</NAME>
4269 <STRING>alias</STRING>
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4272 <CHILD TYPE="CPrimNode">
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4274 <NAME>class</NAME>
4275 <STRING>variables</STRING>
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4277 <PROPERTY TYPE="string">
4278 <NAME>name</NAME>
4279 <STRING>variables</STRING>
4280 </PROPERTY>
4281 <CHILD TYPE="CPrimNode">
4282 <PROPERTY TYPE="string">
4283 <NAME>class</NAME>
4284 <STRING>var_npc</STRING>
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4286 <PROPERTY TYPE="string">
4287 <NAME>npc_function</NAME>
4288 <STRING>fct_mission_giver</STRING>
4289 </PROPERTY>
4290 <PROPERTY TYPE="string">
4291 <NAME>npc_name</NAME>
4292 <STRING>good_guy</STRING>
4293 </PROPERTY>
4294 <PROPERTY TYPE="string">
4295 <NAME>var_name</NAME>
4296 <STRING>vendor</STRING>
4297 </PROPERTY>
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4302 <NAME>class</NAME>
4303 <STRING>pre_requisite</STRING>
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4305 <PROPERTY TYPE="string">
4306 <NAME>name</NAME>
4307 <STRING>pre_requisite</STRING>
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4310 <CHILD TYPE="CPrimNode">
4311 <PROPERTY TYPE="string">
4312 <NAME>class</NAME>
4313 <STRING>step</STRING>
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4316 <NAME>name</NAME>
4317 <STRING>step_3</STRING>
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4319 <CHILD TYPE="CPrimNode">
4320 <PROPERTY TYPE="string">
4321 <NAME>class</NAME>
4322 <STRING>actions</STRING>
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4324 <PROPERTY TYPE="string">
4325 <NAME>name</NAME>
4326 <STRING>pre_actions</STRING>
4327 </PROPERTY>
4328 </CHILD>
4329 <CHILD TYPE="CPrimNode">
4330 <PROPERTY TYPE="string">
4331 <NAME>class</NAME>
4332 <STRING>mission_objectives</STRING>
4333 </PROPERTY>
4334 <PROPERTY TYPE="string">
4335 <NAME>name</NAME>
4336 <STRING>objectives</STRING>
4337 </PROPERTY>
4338 <CHILD TYPE="CPrimNode">
4339 <PROPERTY TYPE="string">
4340 <NAME>class</NAME>
4341 <STRING>talk_to</STRING>
4342 </PROPERTY>
4343 <PROPERTY TYPE="string_array">
4344 <NAME>overload_objective</NAME>
4345 <STRING>TALK_TO_OBJ_OVERLOAD</STRING>
4346 </PROPERTY>
4347 <PROPERTY TYPE="string_array">
4348 <NAME>phrase</NAME>
4349 <STRING>&quot;OUAAAAIIIS&quot; PHRASE_TALK_TO</STRING>
4350 </PROPERTY>
4351 </CHILD>
4352 </CHILD>
4353 <CHILD TYPE="CPrimNode">
4354 <PROPERTY TYPE="string">
4355 <NAME>class</NAME>
4356 <STRING>actions</STRING>
4357 </PROPERTY>
4358 <PROPERTY TYPE="string">
4359 <NAME>name</NAME>
4360 <STRING>post_actions</STRING>
4361 </PROPERTY>
4362 </CHILD>
4363 </CHILD>
4364 </CHILD>
4365 </CHILD>
4366 </ROOT_PRIMITIVE>
4367 </PRIMITIVES>