1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #ifndef SBCLIENT_GAME_TIME_H
21 #define SBCLIENT_GAME_TIME_H
22 #include <nel/misc/types_nl.h>
34 * \date 2008-11-26 14:44GMT
35 * \author Jan Boon (Kaetemi)
42 static void release();
44 static void updateTime();
46 /// Advance time to target time by factor f.
47 static void advanceTime(double f
);
49 /// Used when loading, this will skip changing animation time on the next update
50 /// (updates aren't called during loading)
51 static void skipAnimationOnce();
53 }; /* class CGameTime */
55 } /* namespace SBCLIENT */
57 #endif /* #ifndef SBCLIENT_GAME_TIME_H */