1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef SERVICE_EMPTY_SERVICE_H
18 #define SERVICE_EMPTY_SERVICE_H
20 // This include is mandatory to use NeL. It include NeL types.
21 #include <nel/misc/types_nl.h>
23 // Some other NeL structures that can be used.
24 #include <nel/misc/vector.h>
25 #include <nel/misc/time_nl.h>
27 // And we're also using the NeL Service framework, layer 5.
28 #include <nel/net/service.h>
32 class CEmptyService
: public NLNET::IService
35 virtual void commandStart();
37 virtual bool update();
38 virtual void release();
40 static void msgWater(const std::string service
, float water
);
41 static void msgFire(NLNET::TServiceId sid
, ucstring fire
);
43 static void cbSnow(NLNET::CMessage
&msgin
, const std::string
&serviceName
, NLNET::TServiceId sid
);
44 static void cbIce(NLNET::CMessage
&msgin
, const std::string
&serviceName
, NLNET::TServiceId sid
);
46 static void cbUp(const std::string
&serviceName
, NLNET::TServiceId sid
, void *arg
);
51 #endif /* SERVICE_EMPTY_SERVICE_H */