1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef RYAI_COMBAT_INTERFACE_H
19 #define RYAI_COMBAT_INTERFACE_H
22 #include "nel/misc/types_nl.h"
25 #include "game_share/ryzom_entity_id.h"
26 #include "game_share/action_nature.h"
27 #include "nel/misc/sheet_id.h"
29 class CAIEntityPhysical
;
30 class CModEntityPhysical
;
33 class CCombatInterface
37 static void release();
42 TDataSetRow _originatorRow
;
43 TDataSetRow _targetRow
;
45 ACTNATURE::TActionNature _nature
;
47 static std::list
<CEvent
> _events
;