1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #ifndef RYAI_IOS_INTERFACE_H
21 #define RYAI_IOS_INTERFACE_H
24 #include "nel/net/unified_network.h"
25 #include "nel/misc/types_nl.h"
26 #include "nel/misc/entity_id.h"
27 #include "nel/misc/sheet_id.h"
29 //#include "ai_entity_id.h"
36 // classic init(), update() and release()
39 static void release();
41 // add bots to the world, remove them from the world or move them
42 static void addEntity(CAIEntityId id
, NLMISC::CSheetId sheet
);
43 static void removeEntity(CAIEntityId id
);
46 // messages that are filled up by the above static methods
47 // messages are dispatched when a threshold size is reached
48 // the messages are also flushed by update()
49 //static NLNET::CMessage _addEntityMsg;
50 //static NLNET::CMessage _removeEntityMsg;