Added ai command setEquipment
[ryzomcore.git] / ryzom / server / src / dynamic_scenario_service / service.h
blob6b3618257923c3bce9629cf6f1bfbf547f9d986c
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef R2_SERVICE_H
18 #define R2_SERVICE_H
20 #include "nel/misc/types_nl.h"
21 #include "nel/net/service.h"
22 #include "game_share/dyn_chat.h"
25 namespace NLNET
27 class IModuleSocket;
29 namespace NLMISC
31 class CConfigFile;
32 struct CEntityId;
34 namespace R2
36 class CDynamicMapService;
38 class CDynamicScenarioService : public NLNET::IService
41 public:
42 //CDynamicScenarioService();
43 //~CDynamicScenarioService();
44 // Initialisation of service
45 void init ();
47 // Update net processing
48 bool update ();
50 // Update service processing
51 static void serviceUpdate();
53 // Release the service
54 void release ();
56 void addTestClient(const std::string & clientId);
58 void removeTestClient(const std::string & clientId);
60 void listTestClient() const;
62 void runTestClientLuaScript(const std::string & clientId, const std::string & cmd);
65 static R2::CDynamicScenarioService & instance() { return (CDynamicScenarioService&)*IService::getInstance(); }
67 R2::CDynamicMapService & getDynamicMapService() const { return *_Dms; }
69 void forwardToStringManagerModule (NLNET::CMessage &msgin);
72 void forwardIncarnChat(TChanID id,TDataSetRow senderId,ucstring sentence);
75 private:
76 R2::CDynamicMapService* _Dms;
79 };
80 } //namespace R2
82 #endif //R2_SERVICE_H