1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2019 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #if !defined(AFX_STDAFX_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
22 #define AFX_STDAFX_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_
26 #endif // _MSC_VER > 1000
28 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
29 #define WIN32_LEAN_AND_MEAN
32 #define _WIN32_WINNT 0x0600
34 #define _WIN32_WINNT 0x0500
37 #include <afxwin.h> // MFC core and standard components
38 #include <afxext.h> // MFC extensions
40 #ifndef _AFX_NO_OLE_SUPPORT
41 #include <afxole.h> // MFC OLE classes
42 #include <afxodlgs.h> // MFC OLE dialog classes
43 #include <afxdisp.h> // MFC Automation classes
44 #endif // _AFX_NO_OLE_SUPPORT
47 #ifndef _AFX_NO_DB_SUPPORT
48 #include <afxdb.h> // MFC ODBC database classes
49 #endif // _AFX_NO_DB_SUPPORT
51 #ifndef _AFX_NO_DAO_SUPPORT
52 #include <afxdao.h> // MFC DAO database classes
53 #endif // _AFX_NO_DAO_SUPPORT
55 #include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
56 #ifndef _AFX_NO_AFXCMN_SUPPORT
57 #include <afxcmn.h> // MFC support for Windows Common Controls
58 #endif // _AFX_NO_AFXCMN_SUPPORT
64 #include "nel/misc/common.h"
65 #include "nel/misc/stream.h"
66 #include "nel/misc/vector.h"
67 #include "nel/misc/matrix.h"
68 #include "nel/misc/file.h"
69 #include "nel/misc/path.h"
70 #include "nel/misc/time_nl.h"
71 #include "nel/misc/config_file.h"
72 #include "nel/misc/event_listener.h"
73 #include "nel/misc/stream.h"
75 #include "nel/pacs/u_global_position.h"
77 #include "nel/3d/logic_info.h"
78 #include "nel/3d/nelu.h"
79 #include "nel/3d/mesh.h"
80 #include "nel/3d/transform_shape.h"
81 #include "nel/3d/mesh_instance.h"
82 #include "nel/3d/text_context.h"
83 #include "nel/3d/skeleton_model.h"
84 #include "nel/3d/animation_set.h"
85 #include "nel/3d/channel_mixer.h"
86 #include "nel/3d/shape.h"
87 #include "nel/3d/event_mouse_listener.h"
88 #include "nel/3d/light.h"
89 #include "nel/3d/font_manager.h"
91 //{{AFX_INSERT_LOCATION}}
92 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
94 #endif // !defined(AFX_STDAFX_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)