1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010-2020 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2010 Robert TIMM (rti) <mail@rtti.de>
6 // Copyright (C) 2010 Thibaut GIRKA (ThibG) <thib@sitedethib.com>
7 // Copyright (C) 2013-2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
9 // This program is free software: you can redistribute it and/or modify
10 // it under the terms of the GNU Affero General Public License as
11 // published by the Free Software Foundation, either version 3 of the
12 // License, or (at your option) any later version.
14 // This program is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 // GNU Affero General Public License for more details.
19 // You should have received a copy of the GNU Affero General Public License
20 // along with this program. If not, see <http://www.gnu.org/licenses/>.
22 #ifndef NL_DRIVER_OPENGL_H
23 #define NL_DRIVER_OPENGL_H
25 #include "nel/misc/types_nl.h"
27 //#define NL_PROFILE_DRIVER_OGL
28 #ifdef NL_PROFILE_DRIVER_OGL
29 # define H_AUTO_OGL(label) H_AUTO(label)
31 # define H_AUTO_OGL(label)
35 # import <Cocoa/Cocoa.h>
36 # import "mac/cocoa_opengl_view.h"
37 #elif defined (NL_OS_UNIX)
39 # include <X11/extensions/xf86vmode.h>
43 #include "nel/misc/matrix.h"
44 #include "nel/misc/smart_ptr.h"
45 #include "nel/misc/rgba.h"
46 #include "nel/misc/event_emitter.h"
47 #include "nel/misc/bit_set.h"
48 #include "nel/misc/hierarchical_timer.h"
49 #include "nel/misc/bitmap.h"
50 #include "nel/misc/common.h"
51 #include "nel/misc/heap_memory.h"
52 #include "nel/misc/event_emitter_multi.h"
53 #include "nel/misc/time_nl.h"
55 #include "nel/3d/driver.h"
56 #include "nel/3d/material.h"
57 #include "nel/3d/vertex_buffer.h"
58 #include "nel/3d/ptr_set.h"
59 #include "nel/3d/texture_cube.h"
60 #include "nel/3d/vertex_program_parse.h"
61 #include "nel/3d/viewport.h"
62 #include "nel/3d/scissor.h"
63 #include "nel/3d/light.h"
64 #include "nel/3d/occlusion_query.h"
66 #include "driver_opengl_states.h"
67 #include "driver_opengl_extension.h"
71 #include "nel/misc/win_event_emitter.h"
72 #elif defined(NL_OS_MAC)
73 #include "mac/cocoa_event_emitter.h"
74 #elif defined (NL_OS_UNIX)
75 #include "unix_event_emitter.h"
79 // For optimisation consideration, allow 256 lightmaps at max.
80 #define NL3D_DRV_MAX_LIGHTMAP 256
84 #define CHECK_GL_ERROR { \
85 GLenum error = glGetError(); \
86 if (error != GL_NO_ERROR)\
88 displayGLError(error);\
94 #define UNSUPPORTED_INDEX_OFFSET_MSG "Unsupported by driver, check IDriver::supportIndexOffset."
96 using NLMISC::CMatrix
;
97 using NLMISC::CVector
;
103 namespace NLDRIVERGLES
{
105 namespace NLDRIVERGL
{
110 class IVertexArrayRange
;
111 class IVertexBufferHardGL
;
112 class COcclusionQueryGL
;
114 void displayGLError(GLenum error
);
118 bool GlWndProc(CDriverGL
*driver
, HWND hWnd
, UINT message
, WPARAM wParam
, LPARAM lParam
);
119 typedef HCURSOR nlCursor
;
120 #define EmptyCursor (nlCursor)NULL
122 #elif defined (NL_OS_MAC)
124 bool GlWndProc(CDriverGL
*driver
, const void* e
);
125 typedef void* nlCursor
;
126 #define EmptyCursor (nlCursor)NULL
128 #elif defined (NL_OS_UNIX)
130 bool GlWndProc(CDriverGL
*driver
, XEvent
&e
);
131 typedef Cursor nlCursor
;
132 #define EmptyCursor None
136 typedef std::list
<COcclusionQueryGL
*> TOcclusionQueryList
;
138 // ***************************************************************************
139 class COcclusionQueryGL
: public IOcclusionQuery
142 GLuint ID
; // id of gl object
143 NLMISC::CRefPtr
<CDriverGL
> Driver
; // owner driver
144 TOcclusionQueryList::iterator Iterator
; // iterator in owner driver list of queries
145 TOcclusionType OcclusionType
; // current type of occlusion
146 uint VisibleCount
; // number of samples that passed the test
147 // From IOcclusionQuery
148 virtual void begin();
150 virtual TOcclusionType
getOcclusionType();
151 virtual uint
getVisibleCount();
154 // ***************************************************************************
155 class CDepthStencilFBO
: public NLMISC::CRefCount
158 CDepthStencilFBO(CDriverGL
*driver
, uint width
, uint height
);
171 // ***************************************************************************
172 class CTextureDrvInfosGL
: public ITextureDrvInfos
176 ANY DATA ADDED HERE MUST BE SWAPPED IN swapTextureHandle() !!
181 // Is the internal format of the texture is a compressed one?
183 // Is the internal format of the texture has mipmaps?
186 // This is the computed size of what memory this texture take.
187 uint32 TextureMemory
;
188 // This is the owner driver.
191 // enum to use for this texture (GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV..)
197 // depth stencil FBO id
198 bool AttachDepthStencil
;
199 NLMISC::CSmartPtr
<CDepthStencilFBO
> DepthStencilFBO
;
202 // The current wrap modes assigned to the texture.
203 ITexture::TWrapMode WrapS
;
204 ITexture::TWrapMode WrapT
;
205 ITexture::TMagFilter MagFilter
;
206 ITexture::TMinFilter MinFilter
;
208 // The gl id is auto created here.
209 CTextureDrvInfosGL(IDriver
*drv
, ItTexDrvInfoPtrMap it
, CDriverGL
*drvGl
, bool isRectangleTexture
);
210 // The gl id is auto deleted here.
211 ~CTextureDrvInfosGL();
212 // For Debug info. return the memory cost of this texture
213 virtual uint
getTextureMemoryUsed() const {return TextureMemory
;}
215 bool initFrameBufferObject(ITexture
* tex
);
216 bool activeFrameBufferObject(ITexture
* tex
);
218 std::vector
<CTextureDrvInfosGL
*>::size_type TextureUsedIdx
;
222 // ***************************************************************************
223 class CVBDrvInfosGL
: public IVBDrvInfos
226 CVBDrvInfosGL(CDriverGL
*drv
, ItVBDrvInfoPtrList it
, CVertexBuffer
*vb
);
228 // Verex buffer hard ?
229 IVertexBufferHardGL
*_VBHard
;
230 class CDriverGL
*_DriverGL
;
231 uint8
*_SystemMemory
;
235 virtual ~CVBDrvInfosGL();
236 virtual uint8
*lock (uint first
, uint last
, bool readOnly
);
237 virtual void unlock (uint first
, uint last
);
241 // ***************************************************************************
242 class CShaderGL
: public IMaterialDrvInfos
254 uint32 PackedEmissive
;
255 uint32 PackedAmbient
;
256 uint32 PackedDiffuse
;
257 uint32 PackedSpecular
;
259 // The supported Shader type.
260 CMaterial::TShader SupportedShader
;
262 CShaderGL(IDriver
*drv
, ItMatDrvInfoPtrList it
) : IMaterialDrvInfos(drv
, it
) {}
266 // ***************************************************************************
267 /// Info for the last VertexBuffer setuped (iether normal or hard).
268 class CVertexBufferInfo
274 CVertexBuffer::TType Type
[CVertexBuffer::NumValue
];
275 uint8 UVRouting
[CVertexBuffer::MaxStage
];
277 // NB: ptrs are invalid if VertexFormat does not support the compoennt. must test VertexFormat, not the ptr.
278 void *ValuePtr
[CVertexBuffer::NumValue
];
281 enum TVBMode
{ TVBModeNone
= 0, SysMem
, HwNVIDIA
, HwARB
, HwATI
}; // standard VBs, or Hard VBs using different extensions
285 // the handle of ATI or ARB vertex object
290 VBMode
= TVBModeNone
;
293 void setupVertexBuffer(CVertexBuffer
&vb
);
294 void setupVertexBufferHard(IVertexBufferHardGL
&vb
);
299 // ***************************************************************************
300 /// Info for the last IndexBuffer setuped (iether normal or hard).
301 class CIndexBufferInfo
305 CIndexBuffer::TFormat _Format
;
308 void setupIndexBuffer(CIndexBuffer
&vb
);
313 // ***************************************************************************
314 class CDriverGL
: public IDriver
322 virtual ~CDriverGL();
324 virtual bool isLost() const { return false; } // there's no notion of 'lost device" in OpenGL
326 virtual bool init (uintptr_t windowIcon
= 0, emptyProc exitFunc
= 0);
328 virtual void disableHardwareVertexProgram();
329 virtual void disableHardwarePixelProgram();
330 virtual void disableHardwareVertexArrayAGP();
331 virtual void disableHardwareTextureShader();
333 virtual bool setDisplay(nlWindow wnd
, const GfxMode
& mode
, bool show
, bool resizeable
);
334 virtual bool setMode(const GfxMode
& mode
);
335 virtual bool getModes(std::vector
<GfxMode
> &modes
);
336 virtual bool getCurrentScreenMode(GfxMode
&mode
);
337 virtual void beginDialogMode();
338 virtual void endDialogMode();
340 /// Set title of the NeL window
341 virtual void setWindowTitle(const ucstring
&title
);
343 /// Set icon(s) of the NeL window
344 virtual void setWindowIcon(const std::vector
<NLMISC::CBitmap
> &bitmaps
);
346 /// Set position of the NeL window
347 virtual void setWindowPos(sint32 x
, sint32 y
);
349 /// Show or hide the NeL window
350 virtual void showWindow(bool show
);
352 virtual nlWindow
getDisplay()
357 virtual bool copyTextToClipboard(const std::string
&text
);
358 virtual bool pasteTextFromClipboard(std::string
&text
);
360 virtual uint32
getAvailableVertexAGPMemory ();
361 virtual uint32
getAvailableVertexVRAMMemory ();
363 virtual emptyProc
getWindowProc();
365 virtual bool activate();
367 virtual uint
getNbTextureStages() const;
369 virtual bool isTextureExist(const ITexture
&tex
);
371 virtual NLMISC::IEventEmitter
*getEventEmitter() { return&_EventEmitter
; };
373 virtual bool clear2D(CRGBA rgba
);
375 virtual bool clearZBuffer(float zval
=1);
376 virtual bool clearStencilBuffer(float stencilval
=0);
377 virtual void setColorMask (bool bRed
, bool bGreen
, bool bBlue
, bool bAlpha
);
378 virtual void setDepthRange(float znear
, float zfar
);
379 virtual void getDepthRange(float &znear
, float &zfar
) const;
381 virtual bool setupTexture (ITexture
& tex
);
383 virtual bool setupTextureEx (ITexture
& tex
, bool bUpload
, bool &bAllUploaded
, bool bMustRecreateSharedTexture
= false);
384 virtual bool uploadTexture (ITexture
& tex
, NLMISC::CRect
& rect
, uint8 nNumMipMap
);
385 virtual bool uploadTextureCube (ITexture
& tex
, NLMISC::CRect
& rect
, uint8 nNumMipMap
, uint8 nNumFace
);
387 virtual void forceDXTCCompression(bool dxtcComp
);
388 virtual void setAnisotropicFilter(sint filter
);
389 virtual uint
getAnisotropicFilter() const;
390 virtual uint
getAnisotropicFilterMaximum() const;
392 virtual void forceTextureResize(uint divisor
);
394 /// Setup texture env functions. Used by setupMaterial
395 void setTextureEnvFunction(uint stage
, CMaterial
& mat
);
397 /// setup the texture matrix for a given number of stages (starting from 0)
398 void setupUserTextureMatrix(uint numStages
, CMaterial
& mat
);
400 /// disable all texture matrix
401 void disableUserTextureMatrix();
403 /// For objects with caustics, setup the first texture (which actually is the one from the material)
404 /*static inline void setupCausticsFirstTex(const CMaterial &mat);
406 /// For objects with caustics, setup the caustic texture itself
407 static inline void setupCausticsSecondTex(uint stage);*/
409 virtual bool setupMaterial(CMaterial
& mat
);
411 virtual void startSpecularBatch();
412 virtual void endSpecularBatch();
414 virtual void setFrustum(float left
, float right
, float bottom
, float top
, float znear
, float zfar
, bool perspective
= true);
415 virtual void setFrustumMatrix(CMatrix
&frust
);
416 virtual CMatrix
getFrustumMatrix();
417 virtual float getClipSpaceZMin() const { return -1.f
; }
419 virtual void setupViewMatrix(const CMatrix
& mtx
);
421 virtual void setupViewMatrixEx(const CMatrix
& mtx
, const CVector
&cameraPos
);
423 virtual void setupModelMatrix(const CMatrix
& mtx
);
425 virtual CMatrix
getViewMatrix() const;
427 virtual void forceNormalize(bool normalize
)
429 _ForceNormalize
= normalize
;
430 // if ForceNormalize, must enable GLNormalize now.
432 enableGlNormalize(true);
435 virtual bool isForceNormalize() const
437 return _ForceNormalize
;
440 virtual void getNumPerStageConstant(uint
&lightedMaterial
, uint
&unlightedMaterial
) const;
442 virtual bool supportVertexBufferHard() const;
444 virtual bool supportVolatileVertexBuffer() const;
446 virtual bool supportCloudRenderSinglePass() const;
448 virtual bool supportIndexOffset() const { return false; /* feature only supported in D3D for now */ }
451 virtual bool slowUnlockVertexBufferHard() const;
453 virtual uint
getMaxVerticesByVertexBufferHard() const;
455 virtual bool initVertexBufferHard(uint agpMem
, uint vramMem
);
457 virtual bool activeVertexBuffer(CVertexBuffer
& VB
);
459 virtual bool activeIndexBuffer(CIndexBuffer
& IB
);
461 virtual void mapTextureStageToUV(uint stage
, uint uv
);
463 virtual bool renderLines(CMaterial
& mat
, uint32 firstIndex
, uint32 nlines
);
464 virtual bool renderTriangles(CMaterial
& Mat
, uint32 firstIndex
, uint32 ntris
);
465 virtual bool renderSimpleTriangles(uint32 firstTri
, uint32 ntris
);
466 virtual bool renderRawPoints(CMaterial
& Mat
, uint32 startIndex
, uint32 numPoints
);
467 virtual bool renderRawLines(CMaterial
& Mat
, uint32 startIndex
, uint32 numLines
);
468 virtual bool renderRawTriangles(CMaterial
& Mat
, uint32 startIndex
, uint32 numTris
);
469 virtual bool renderRawQuads(CMaterial
& Mat
, uint32 startIndex
, uint32 numQuads
);
471 virtual bool renderLinesWithIndexOffset(CMaterial
& /* mat */, uint32
/* firstIndex */, uint32
/* nlines */, uint
/* indexOffset */) { nlassertex(0, (UNSUPPORTED_INDEX_OFFSET_MSG
)); return false; }
472 virtual bool renderTrianglesWithIndexOffset(CMaterial
& /* mat */, uint32
/* firstIndex */, uint32
/* ntris */, uint
/* indexOffset */) { nlassertex(0, (UNSUPPORTED_INDEX_OFFSET_MSG
)); return false; }
473 virtual bool renderSimpleTrianglesWithIndexOffset(uint32
/* firstIndex */, uint32
/* ntris */, uint
/* indexOffset */) { nlassertex(0, (UNSUPPORTED_INDEX_OFFSET_MSG
)); return false; }
475 virtual bool swapBuffers();
477 virtual void setSwapVBLInterval(uint interval
);
479 virtual uint
getSwapVBLInterval();
481 virtual void profileRenderedPrimitives(CPrimitiveProfile
&pIn
, CPrimitiveProfile
&pOut
);
483 virtual uint32
profileAllocatedTextureMemory();
485 virtual uint32
profileSetupedMaterials() const;
487 virtual uint32
profileSetupedModelMatrix() const;
489 void enableUsedTextureMemorySum (bool enable
);
491 uint32
getUsedTextureMemory() const;
493 virtual void startProfileVBHardLock();
495 virtual void endProfileVBHardLock(std::vector
<std::string
> &result
);
497 virtual void profileVBHardAllocation(std::vector
<std::string
> &result
);
499 virtual void startProfileIBLock();
501 virtual void endProfileIBLock(std::vector
<std::string
> &result
);
503 virtual void profileIBAllocation(std::vector
<std::string
> &result
);
505 virtual bool release();
507 virtual TMessageBoxId
systemMessageBox (const char* message
, const char* title
, TMessageBoxType type
=okType
, TMessageBoxIcon icon
=noIcon
);
509 virtual void setupScissor (const class CScissor
& scissor
);
511 virtual void setupViewport (const class CViewport
& viewport
);
513 virtual void getViewport(CViewport
&viewport
);
516 virtual uint32
getImplementationVersion () const
518 return ReleaseVersion
;
521 virtual const char* getDriverInformation ()
523 return "Opengl 1.2 NeL Driver";
526 virtual const char* getVideocardInformation ();
528 virtual sint
getTotalVideoMemory() const;
530 virtual bool isActive ();
532 virtual uint8
getBitPerPixel ();
534 virtual void showCursor (bool b
);
536 // between 0.0 and 1.0
537 virtual void setMousePos(float x
, float y
);
539 virtual void setCapture (bool b
);
541 // see if system cursor is currently captured
542 virtual bool isSystemCursorCaptured();
544 // Add a new cursor (name is case unsensitive)
545 virtual void addCursor(const std::string
&name
, const NLMISC::CBitmap
&bitmap
);
547 // Display a cursor from its name (case unsensitive)
548 virtual void setCursor(const std::string
&name
, NLMISC::CRGBA col
, uint8 rot
, sint hotSpotX
, sint hotSpotY
, bool forceRebuild
= false);
550 // Change default scale for all cursors
551 virtual void setCursorScale(float scale
);
553 virtual void getWindowSize (uint32
&width
, uint32
&height
);
555 virtual void getWindowPos (sint32
&x
, sint32
&y
);
557 virtual void getBuffer (CBitmap
&bitmap
);
559 virtual void getZBuffer (std::vector
<float> &zbuffer
);
561 virtual void getBufferPart (CBitmap
&bitmap
, NLMISC::CRect
&rect
);
563 // copy the first texture in a second one of different dimensions
564 virtual bool stretchRect(ITexture
* srcText
, NLMISC::CRect
&srcRect
, ITexture
* destText
, NLMISC::CRect
&destRect
);
566 // return true if driver support Bloom effect.
567 virtual bool supportBloomEffect() const;
569 // return true if driver support non-power of two textures
570 virtual bool supportNonPowerOfTwoTextures() const;
572 virtual bool activeFrameBufferObject(ITexture
* tex
);
574 virtual void getZBufferPart (std::vector
<float> &zbuffer
, NLMISC::CRect
&rect
);
576 virtual bool setRenderTarget (ITexture
*tex
, uint32 x
, uint32 y
, uint32 width
, uint32 height
,
577 uint32 mipmapLevel
, uint32 cubeFace
);
579 virtual ITexture
*getRenderTarget() const;
581 virtual bool copyTargetToTexture (ITexture
*tex
, uint32 offsetx
, uint32 offsety
, uint32 x
, uint32 y
,
582 uint32 width
, uint32 height
, uint32 mipmapLevel
);
584 virtual bool textureCoordinateAlternativeMode() const { return false; };
586 virtual bool getRenderTargetSize (uint32
&width
, uint32
&height
);
589 virtual bool fillBuffer (CBitmap
&bitmap
);
591 virtual void setPolygonMode (TPolygonMode mode
);
593 virtual uint
getMaxLight () const;
595 virtual void setLight (uint8 num
, const CLight
& light
);
597 virtual void enableLight (uint8 num
, bool enable
=true);
599 virtual void setPerPixelLightingLight(CRGBA diffuse
, CRGBA specular
, float shininess
);
601 virtual void setLightMapDynamicLight (bool enable
, const CLight
& light
);
603 virtual void setAmbientColor (CRGBA color
);
605 /// \name Fog support.
607 virtual bool fogEnabled();
608 virtual void enableFog(bool enable
);
609 /// setup fog parameters. fog must enabled to see result. start and end are in [0,1] range.
610 virtual void setupFog(float start
, float end
, CRGBA color
);
611 virtual float getFogStart() const;
612 virtual float getFogEnd() const;
613 virtual CRGBA
getFogColor() const;
616 /// \name texture addressing modes
618 virtual bool supportTextureShaders() const;
620 virtual bool supportWaterShader() const;
622 virtual bool supportTextureAddrMode(CMaterial::TTexAddressingMode mode
) const;
624 virtual void setMatrix2DForTextureOffsetAddrMode(const uint stage
, const float mat
[4]);
627 /// \name EMBM support
629 virtual bool supportEMBM() const;
630 virtual bool isEMBMSupportedAtStage(uint stage
) const;
631 virtual void setEMBMMatrix(const uint stage
, const float mat
[4]);
634 virtual bool supportPerPixelLighting(bool specular
) const;
639 virtual bool supportBlendConstantColor() const;
640 virtual void setBlendConstantColor(NLMISC::CRGBA col
);
641 virtual NLMISC::CRGBA
getBlendConstantColor() const;
642 virtual bool setMonitorColorProperties (const CMonitorColorProperties
&properties
);
643 virtual void finish();
644 virtual void flush();
645 virtual void enablePolygonSmoothing(bool smooth
);
646 virtual bool isPolygonSmoothingEnabled() const;
650 virtual void swapTextureHandle(ITexture
&tex0
, ITexture
&tex1
);
652 virtual uintptr_t getTextureHandle(const ITexture
&tex
);
654 /// \name Material multipass.
655 /** NB: setupMaterial() must be called before thoses methods.
656 * NB: This is intended to be use with the rendering of simple primitives.
657 * NB: Other render calls performs the needed setup automatically
660 /// init multipass for _CurrentMaterial. return number of pass required to render this material.
661 virtual sint
beginMaterialMultiPass() { return beginMultiPass(); }
662 /// active the ith pass of this material.
663 virtual void setupMaterialPass(uint pass
) { setupPass(pass
); }
664 /// end multipass for this material.
665 virtual void endMaterialMultiPass() { endMultiPass(); }
668 /// Adaptor information
669 virtual uint
getNumAdapter() const;
670 virtual bool getAdapter(uint adapter
, CAdapter
&desc
) const;
671 virtual bool setAdapter(uint adapter
);
673 virtual CVertexBuffer::TVertexColorType
getVertexColorFormat() const;
676 virtual void startBench (bool wantStandardDeviation
= false, bool quick
= false, bool reset
= true);
677 virtual void endBench ();
678 virtual void displayBench (class NLMISC::CLog
*log
);
680 virtual bool supportOcclusionQuery() const;
681 virtual IOcclusionQuery
*createOcclusionQuery();
682 virtual void deleteOcclusionQuery(IOcclusionQuery
*oq
);
684 // Test whether this device supports the frame buffer object mecanism
685 virtual bool supportTextureRectangle() const;
686 virtual bool supportFrameBufferObject() const;
687 virtual bool supportPackedDepthStencil() const;
689 virtual uint64
getSwapBufferCounter() const { return _SwapBufferCounter
; }
691 virtual void setCullMode(TCullMode cullMode
);
692 virtual TCullMode
getCullMode() const;
694 virtual void enableStencilTest(bool enable
);
695 virtual bool isStencilTestEnabled() const;
696 virtual void stencilFunc(TStencilFunc stencilFunc
, int ref
, uint mask
);
697 virtual void stencilOp(TStencilOp fail
, TStencilOp zfail
, TStencilOp zpass
);
698 virtual void stencilMask(uint mask
);
700 GfxMode _CurrentMode
;
706 NLMISC::CCocoaEventEmitter _EventEmitter
;
710 virtual class IVertexBufferHardGL
*createVertexBufferHard(uint size
, uint numVertices
, CVertexBuffer::TPreferredMemory vbType
, CVertexBuffer
*vb
);
711 friend class CTextureDrvInfosGL
;
712 friend class CVertexProgamDrvInfosGL
;
713 friend class CPixelProgamDrvInfosGL
;
714 friend class CDepthStencilFBO
;
717 // Version of the driver. Not the interface version!! Increment when implementation of the driver change.
718 static const uint32 ReleaseVersion
;
728 sint32 _DecorationWidth
;
729 sint32 _DecorationHeight
;
732 enum TColorDepth
{ ColorDepth16
= 0, ColorDepth32
, ColorDepthCount
};
734 TColorDepth _ColorDepth
;
735 std::string _CurrName
;
736 NLMISC::CRGBA _CurrCol
;
743 nlCursor _DefaultCursor
;
744 nlCursor _BlankCursor
;
746 bool _AlphaBlendedCursorSupported
;
747 bool _AlphaBlendedCursorSupportRetrieved
;
753 TColorDepth ColorDepth
;
763 #if defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
769 CCursor
& operator= (const CCursor
& from
);
774 struct CStrCaseUnsensitiveCmp
776 bool operator()(const std::string
&lhs
, const std::string
&rhs
) const
778 return NLMISC::nlstricmp(lhs
, rhs
) < 0;
782 typedef std::map
<std::string
, CCursor
, CStrCaseUnsensitiveCmp
> TCursorMap
;
787 EGLDisplay _EglDisplay
;
788 EGLContext _EglContext
;
789 EGLSurface _EglSurface
;
790 #elif defined(NL_OS_WINDOWS)
793 PIXELFORMATDESCRIPTOR _pfd
;
795 // Off-screen rendering in Dib section
796 HPBUFFERARB _PBuffer
;
797 #elif defined(NL_OS_MAC)
798 NSOpenGLContext
* _ctx
;
799 #elif defined(NL_OS_UNIX)
805 bool convertBitmapToIcon(const NLMISC::CBitmap
&bitmap
, HICON
&icon
, uint iconWidth
, uint iconHeight
, uint iconDepth
, const NLMISC::CRGBA
&col
= NLMISC::CRGBA::White
, sint hotSpotX
= 0, sint hotSpotY
= 0, bool cursor
= false);
807 friend bool GlWndProc(CDriverGL
*driver
, HWND hWnd
, UINT message
, WPARAM wParam
, LPARAM lParam
);
809 static uint _Registered
;
810 DEVMODE _OldScreenMode
;
811 NLMISC::CEventEmitterMulti _EventEmitter
; // this can contains a win emitter and eventually a direct input emitter
813 #elif defined(NL_OS_MAC)
815 friend bool GlWndProc(CDriverGL
*, const void*);
817 CocoaOpenGLView
* _glView
;
818 NSAutoreleasePool
* _autoreleasePool
;
819 uint16 _backBufferHeight
;
820 uint16 _backBufferWidth
;
822 NSView
* containerView() { return (NSView
*)_win
; }
823 void setupApplicationMenu();
825 #elif defined (NL_OS_UNIX)
827 bool convertBitmapToIcon(const NLMISC::CBitmap
&bitmap
, std::vector
<long> &icon
);
829 friend bool GlWndProc(CDriverGL
*driver
, XEvent
&e
);
832 NLMISC::CUnixEventEmitter _EventEmitter
;
833 XVisualInfo
* _visual_info
;
834 uint32 _xrandr_version
;
835 uint32 _xvidmode_version
;
836 uint32 _xrender_version
;
840 #endif // HAVE_XRANDR
843 sint _OldDotClock
; // old dotclock
844 XF86VidModeModeLine _OldScreenMode
; // old modeline
845 sint _OldX
, _OldY
; //Viewport settings
852 /// \name Driver Caps.
854 // OpenGL extensions Extensions.
855 CGlExtensions _Extensions
;
859 // The forceNormalize() state.
860 bool _ForceNormalize
;
862 // To know if light setup has been changed from last render() ( any call to setupViewMatrix() or setLight() ).
863 bool _LightSetupDirty
;
865 // To know if the modelview matrix setup has been changed from last render() (any call to setupViewMatrix() / setupModelMatrix() ).
866 bool _ModelViewMatrixDirty
;
868 // To know if the projection matrix has been changed
871 // Mirror the gl projection matrix when _ProjMatDirty = false
872 NLMISC::CMatrix _GLProjMat
;
874 // Ored of _LightSetupDirty and _ModelViewMatrixDirty
875 bool _RenderSetupDirty
;
877 // Backup znear and zfar
880 // Current View matrix, in NEL basis. This is the parameter passed in setupViewMatrix*().
881 CMatrix _UserViewMtx
;
882 // Current (OpenGL basis) View matrix.
883 // NB: if setuped with setupViewMatrixEx(), _ViewMtx.Pos()==(0,0,0)
885 // Matrix used for specular
886 CMatrix _SpecularTexMtx
;
887 // Precision ZBuffer: The Current cameraPosition, to remove from each model Position.
888 CVector _PZBCameraPos
;
891 // Current computed (OpenGL basis) ModelView matrix.
892 // NB: This matrix have already substracted the _PZBCameraPos
893 // Hence this matrix represent the Exact eye-space basis (only _ViewMtx is a bit tricky).
894 CMatrix _ModelViewMatrix
;
898 float _FogEnd
, _FogStart
;
899 GLfloat _CurrentFogColor
[4];
903 // current viewport and scissor
904 CViewport _CurrViewport
;
905 CScissor _CurrScissor
;
907 // viewport before call to setRenderTarget, if BFO extension is supported
908 CViewport _OldViewport
;
910 // Current FBO render target
911 CSmartPtr
<ITexture
> _RenderTargetFBO
;
913 // Share the same backbuffer for FBO render targets with window size
914 std::vector
<CDepthStencilFBO
*> _DepthStencilFBOs
;
916 // Num lights return by GL_MAX_LIGHTS
917 uint _MaxDriverLight
;
918 // real mirror of GL state
919 uint _LightMode
[MaxLight
]; // Light mode.
920 CVector _WorldLightPos
[MaxLight
]; // World position of the lights.
921 CVector _WorldLightDirection
[MaxLight
]; // World direction of the lights.
922 bool _LightDirty
[MaxLight
]; // Light that need a View position setup in refreshRenderSetup().
923 // For Lightmap Dynamic Lighting
924 CLight _LightMapDynamicLight
;
925 bool _LightMapDynamicLightEnabled
;
926 bool _LightMapDynamicLightDirty
;
927 // this is the backup of standard lighting (cause GL states may be modified by Lightmap Dynamic Lighting)
929 bool _UserLightEnable
[MaxLight
];
931 //\name description of the per pixel light
933 void checkForPerPixelLightingSupport();
934 bool _SupportPerPixelShader
;
935 bool _SupportPerPixelShaderNoSpec
;
937 NLMISC::CRGBA _PPLightDiffuseColor
;
938 NLMISC::CRGBA _PPLightSpecularColor
;
943 /// \name Prec settings, for optimisation.
946 // Special Texture environnements.
947 enum CTexEnvSpecial
{
948 TexEnvSpecialDisabled
= 0,
949 TexEnvSpecialLightMap
,
950 TexEnvSpecialSpecularStage1
,
951 TexEnvSpecialSpecularStage1NoText
,
952 TexEnvSpecialPPLStage0
,
953 TexEnvSpecialPPLStage2
,
954 TexEnvSpecialCloudStage0
,
955 TexEnvSpecialCloudStage1
958 // NB: CRefPtr are not used for mem/spped optimisation. setupMaterial() and setupTexture() reset those states.
959 CMaterial
* _CurrentMaterial
;
960 CMaterial::TShader _CurrentMaterialSupportedShader
;
962 /* NB : this pointers handles the caching of glBindTexture() and setTextureMode() calls.
964 ITexture
* _CurrentTexture
[IDRV_MAT_MAXTEXTURES
];
966 CTextureDrvInfosGL
* _CurrentTextureInfoGL
[IDRV_MAT_MAXTEXTURES
];
967 CMaterial::CTexEnv _CurrentTexEnv
[IDRV_MAT_MAXTEXTURES
];
968 // Special Texture Environnement.
969 CTexEnvSpecial _CurrentTexEnvSpecial
[IDRV_MAT_MAXTEXTURES
];
970 // Texture addressing mode
971 GLenum _CurrentTexAddrMode
[IDRV_MAT_MAXTEXTURES
];
972 // Reset texture shaders to their initial state if they are used
973 void resetTextureShaders();
974 /** set texture shaders from stage 0 to stage IDRV_MAT_MAXTEXTURES - 1
975 * textures are needed to setup the right kind of shader (cubic or 2d texture)
977 void setTextureShaders(const uint8
*addressingModes
, const NLMISC::CSmartPtr
<ITexture
> *textures
);
978 // activation of texture shaders
979 bool _NVTextureShaderEnabled
;
980 // Which stages support EMBM
981 bool _StageSupportEMBM
[IDRV_MAT_MAXTEXTURES
];
982 // Anisotropic filtering value
983 float _AnisotropicFilter
;
985 // Prec settings for material.
986 CDriverGLStates _DriverGLStates
;
987 // Optim: To not test change in Materials states if just texture has changed. Very useful for landscape.
988 uint32 _MaterialAllTextureTouchedFlag
;
992 bool _CurrentGlNormalize
;
995 bool createContext();
999 bool createWindow(const GfxMode
& mode
);
1000 bool destroyWindow();
1002 // Return monitor info and positon in multi monitor setup or false if monitor not found.
1003 bool getMonitorByName(const std::string
&name
, sint32
&x
, sint32
&y
, uint32
&w
, uint32
&h
) const;
1005 enum EWindowStyle
{ EWSWindowed
, EWSFullscreen
};
1007 void setWindowSize(uint32 width
, uint32 height
);
1009 EWindowStyle
getWindowStyle() const;
1010 bool setWindowStyle(EWindowStyle windowStyle
);
1012 // Methods to manage screen resolutions
1013 bool restoreScreenMode();
1014 bool saveScreenMode();
1015 bool setScreenMode(const GfxMode
&mode
);
1017 // Test if cursor is in the client area. always true when software cursor is used and window visible
1018 // (displayed in software when DirectInput is used)
1019 bool isSystemCursorInClientArea();
1021 // Check if RGBA cursors are supported
1022 bool isAlphaBlendedCursorSupported();
1024 // Update cursor appearance
1025 void updateCursor(bool forceRebuild
= false);
1027 // Create default cursors
1028 void createCursors();
1030 // Release all cursors
1031 void releaseCursors();
1033 // Convert a NLMISC::CBitmap to nlCursor
1034 bool convertBitmapToCursor(const NLMISC::CBitmap
&bitmap
, nlCursor
&cursor
, uint iconWidth
, uint iconHeight
, uint iconDepth
, const NLMISC::CRGBA
&col
, sint hotSpotX
, sint hotSpotY
);
1036 // Return the best cursor size depending on specified width and height
1037 bool getBestCursorSize(uint srcWidth
, uint srcHeight
, uint
&dstWidth
, uint
&dstHeight
);
1039 // build a cursor from src, src should have the same size that the hardware cursor
1040 // or a assertion is thrown
1041 nlCursor
buildCursor(const NLMISC::CBitmap
&src
, NLMISC::CRGBA col
, uint8 rot
, sint hotSpotX
, sint hotSpotY
);
1043 // reset the cursor shape to the system arrow
1044 void setSystemArrow();
1046 // Get the proj matrix setupped in GL
1047 void refreshProjMatrixFromGL();
1049 bool setupVertexBuffer(CVertexBuffer
& VB
);
1050 // Activate Texture Environnement. Do it with caching.
1051 bool activateTexture(uint stage
, ITexture
*tex
);
1052 // NB: this test _CurrentTexEnv[] and _CurrentTexEnvSpecial[].
1053 void activateTexEnvMode(uint stage
, const CMaterial::CTexEnv
&env
);
1054 void activateTexEnvColor(uint stage
, const CMaterial::CTexEnv
&env
);
1055 // Force Activate Texture Environnement. no caching here. TexEnvSpecial is disabled.
1056 void forceActivateTexEnvMode(uint stage
, const CMaterial::CTexEnv
&env
);
1057 void activateTexEnvColor(uint stage
, NLMISC::CRGBA col
);
1058 void forceActivateTexEnvColor(uint stage
, NLMISC::CRGBA col
)
1060 static const float OO255
= 1.0f
/255;
1061 _CurrentTexEnv
[stage
].ConstantColor
= col
;
1062 // Setup the gl cte color.
1063 _DriverGLStates
.activeTextureARB(stage
);
1065 glcol
[0]= col
.R
*OO255
;
1066 glcol
[1]= col
.G
*OO255
;
1067 glcol
[2]= col
.B
*OO255
;
1068 glcol
[3]= col
.A
*OO255
;
1069 glTexEnvfv(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_COLOR
, glcol
);
1071 void forceActivateTexEnvColor(uint stage
, const CMaterial::CTexEnv
&env
)
1073 H_AUTO_OGL(CDriverGL_forceActivateTexEnvColor
)
1074 forceActivateTexEnvColor(stage
, env
.ConstantColor
);
1078 /// nv texture shaders. Should be used only if this caps is present!
1079 void enableNVTextureShader(bool enabled
);
1080 // check nv texture shader consistency
1081 void verifyNVTextureShaderConfig();
1083 // Called by doRefreshRenderSetup(). set _LightSetupDirty to false
1084 void cleanLightSetup ();
1086 // According to extensions, retrieve GL tex format of the texture.
1087 GLint
getGlTextureFormat(ITexture
& tex
, bool &compressed
);
1090 // Clip the wanted rectangle with window. return true if rect is not NULL.
1091 bool clipRect(NLMISC::CRect
&rect
);
1093 // Copy the frame buffer to a texture
1094 void copyFrameBufferToTexture(ITexture
*tex
,
1104 // is this texture a rectangle texture ?
1105 virtual bool isTextureRectangle(ITexture
* tex
) const;
1107 /// \name Material multipass.
1108 /** NB: setupMaterial() must be called before thoses methods.
1111 /// init multipass for _CurrentMaterial. return number of pass required to render this material.
1112 sint
beginMultiPass();
1113 /// active the ith pass of this material.
1114 void setupPass(uint pass
);
1115 /// end multipass for this material.
1116 void endMultiPass();
1119 /// LastVB for UV setup.
1120 CVertexBufferInfo _LastVB
;
1121 CIndexBufferInfo _LastIB
;
1123 /// setup a texture stage with an UV from VB.
1124 void setupUVPtr(uint stage
, CVertexBufferInfo
&VB
, uint uvId
);
1129 void computeLightMapInfos(const CMaterial
&mat
);
1130 sint
beginLightMapMultiPass();
1131 void setupLightMapPass(uint pass
);
1132 void endLightMapMultiPass();
1134 /// Temp Variables computed in beginLightMapMultiPass(). Reused in setupLightMapPass().
1136 uint _NLightMapPerPass
;
1137 uint _NLightMapPass
;
1138 bool _LightMapNoMulAddFallBack
;
1139 // This array is the LUT from lmapId in [0, _NLightMaps[, to original lightmap id in material.
1140 std::vector
<uint
> _LightMapLUT
;
1143 CMaterial::CTexEnv _LightMapLastStageEnv
;
1146 bool _LastVertexSetupIsLightMap
;
1147 sint8 _LightMapUVMap
[IDRV_MAT_MAXTEXTURES
];
1149 // restore std vertex Setup.
1150 void resetLightMapVertexSetup();
1156 sint
beginSpecularMultiPass();
1157 void setupSpecularPass(uint pass
);
1158 void endSpecularMultiPass();
1159 void setupSpecularBegin();
1160 void setupSpecularEnd();
1161 bool _SpecularBatchOn
;
1167 sint
beginWaterMultiPass();
1168 void setupWaterPass(uint pass
);
1169 void endWaterMultiPass();
1172 /// \name Per pixel lighting
1174 // per pixel lighting with specular
1175 sint
beginPPLMultiPass();
1176 void setupPPLPass(uint pass
);
1177 void endPPLMultiPass();
1179 // per pixel lighting, no specular
1180 sint
beginPPLNoSpecMultiPass();
1181 void setupPPLNoSpecPass(uint pass
);
1182 void endPPLNoSpecMultiPass();
1184 typedef NLMISC::CSmartPtr
<CTextureCube
> TSPTextureCube
;
1185 typedef std::vector
<TSPTextureCube
> TTexCubeVect
;
1186 TTexCubeVect _SpecularTextureCubes
; // the cube maps used to compute the specular lighting.
1189 /// get (and if necessary, build) a cube map used for specular lighting. The range for exponent is limited, and only the best fit is used
1190 CTextureCube
*getSpecularCubeMap(uint exp
);
1192 // get (and if necessary, build) the cube map used for diffuse lighting
1193 CTextureCube
*getDiffuseCubeMap() { return getSpecularCubeMap(1); }
1201 /*sint beginCausticsMultiPass(const CMaterial &mat);
1202 void setupCausticsPass(const CMaterial &mat, uint pass);
1203 void endCausticsMultiPass(const CMaterial &mat);*/
1206 /// \name Cloud Shader
1207 sint
beginCloudMultiPass ();
1208 void setupCloudPass (uint pass
);
1209 void endCloudMultiPass ();
1213 /// setup GL arrays, with a vb info.
1214 void setupGlArrays(CVertexBufferInfo
&vb
);
1216 /// Tools fct used by setupGLArrays
1217 void setupGlArraysStd(CVertexBufferInfo
&vb
);
1218 void setupGlArraysForNVVertexProgram(CVertexBufferInfo
&vb
);
1219 void setupGlArraysForARBVertexProgram(CVertexBufferInfo
&vb
);
1220 void setupGlArraysForEXTVertexShader(CVertexBufferInfo
&vb
);
1221 void toggleGlArraysForNVVertexProgram();
1222 void toggleGlArraysForARBVertexProgram();
1223 void toggleGlArraysForEXTVertexShader();
1225 /// Test/activate normalisation of normal.
1226 void enableGlNormalize(bool normalize
)
1228 if(_CurrentGlNormalize
!=normalize
)
1230 _CurrentGlNormalize
= normalize
;
1232 glEnable(GL_NORMALIZE
);
1234 glDisable(GL_NORMALIZE
);
1238 // refresh matrixes and lights.
1239 void refreshRenderSetup()
1241 // check if something to change.
1242 if(_RenderSetupDirty
)
1244 doRefreshRenderSetup();
1247 void doRefreshRenderSetup();
1249 void setLightInternal(uint8 num
, const CLight
& light
);
1250 void enableLightInternal(uint8 num
, bool enable
);
1251 void setupLightMapDynamicLighting(bool enable
);
1254 /// \name VertexBufferHard
1256 CPtrSet
<IVertexBufferHardGL
> _VertexBufferHardSet
;
1257 friend class CVertexArrayRangeNVidia
;
1258 friend class CVertexBufferHardGLNVidia
;
1259 friend class CVertexArrayRangeATI
;
1260 friend class CVertexArrayRangeARB
;
1261 friend class CVertexBufferHardARB
;
1262 friend class CVertexBufferHardGLATI
;
1263 friend class CVertexArrayRangeMapObjectATI
;
1264 friend class CVertexBufferHardGLMapObjectATI
;
1265 friend class CVBDrvInfosGL
;
1267 // The VertexArrayRange activated.
1268 IVertexArrayRange
*_CurrentVertexArrayRange
;
1269 // The VertexBufferHardGL activated.
1270 IVertexBufferHardGL
*_CurrentVertexBufferHard
;
1271 // current setup passed to nglVertexArrayRangeNV()
1272 void *_NVCurrentVARPtr
;
1273 uint32 _NVCurrentVARSize
;
1275 // Info got from ATI or NVidia extension.
1276 bool _SupportVBHard
;
1277 bool _SlowUnlockVBHard
;
1278 uint32 _MaxVerticesByVBHard
;
1280 // The AGP VertexArrayRange.
1281 IVertexArrayRange
*_AGPVertexArrayRange
;
1282 // The VRAM VertexArrayRange.
1283 IVertexArrayRange
*_VRAMVertexArrayRange
;
1286 void resetVertexArrayRange();
1288 void fenceOnCurVBHardIfNeeded(IVertexBufferHardGL
*newVBHard
);
1296 CPrimitiveProfile _PrimitiveProfileIn
;
1297 CPrimitiveProfile _PrimitiveProfileOut
;
1298 uint32 _AllocatedTextureMemory
;
1299 uint32 _NbSetupMaterialCall
;
1300 uint32 _NbSetupModelMatrixCall
;
1301 bool _SumTextureMemoryUsed
;
1302 std::vector
<CTextureDrvInfosGL
*> _TextureUsed
;
1303 uint
computeMipMapMemoryUsage(uint w
, uint h
, GLint glfmt
) const;
1305 // VBHard Lock Profiling
1306 struct CVBHardProfile
1308 NLMISC::CRefPtr
<CVertexBuffer
> VBHard
;
1309 NLMISC::TTicks AccumTime
;
1310 // true if the VBHard was not always the same for the same chronogical place.
1318 // The Profiles in chronogical order.
1319 bool _VBHardProfiling
;
1320 std::vector
<CVBHardProfile
> _VBHardProfiles
;
1321 uint _CurVBHardLockCount
;
1322 uint _NumVBHardProfileFrame
;
1323 void appendVBHardLockProfile(NLMISC::TTicks time
, CVertexBuffer
*vb
);
1331 /// \name Vertex Program
1334 // Order of preference
1335 // - activeVertexProgram
1336 // - CMaterial pass[n] VP (uses activeVertexProgram, but does not override if one already set by code)
1337 // - default generic VP that mimics fixed pipeline / no VP with fixed pipeline
1340 * Does the driver supports vertex program, but emulated by CPU ?
1342 virtual bool isVertexProgramEmulated() const;
1344 /** Return true if the driver supports the specified vertex program profile.
1346 virtual bool supportVertexProgram(CVertexProgram::TProfile profile
) const;
1348 /** Compile the given vertex program, return if successful.
1349 * If a vertex program was set active before compilation,
1350 * the state of the active vertex program is undefined behaviour afterwards.
1352 virtual bool compileVertexProgram(CVertexProgram
*program
);
1354 /** Set the active vertex program. This will override vertex programs specified in CMaterial render calls.
1355 * Also used internally by setupMaterial(CMaterial) when getVertexProgram returns NULL.
1356 * The vertex program is activated immediately.
1358 virtual bool activeVertexProgram(CVertexProgram
*program
);
1363 /// \name Pixel Program
1366 // Order of preference
1367 // - activePixelProgram
1368 // - CMaterial pass[n] PP (uses activePixelProgram, but does not override if one already set by code)
1369 // - PP generated from CMaterial (uses activePixelProgram, but does not override if one already set by code)
1371 /** Return true if the driver supports the specified pixel program profile.
1373 virtual bool supportPixelProgram(CPixelProgram::TProfile profile
= CPixelProgram::arbfp1
) const;
1375 /** Compile the given pixel program, return if successful.
1376 * If a pixel program was set active before compilation,
1377 * the state of the active pixel program is undefined behaviour afterwards.
1379 virtual bool compilePixelProgram(CPixelProgram
*program
);
1381 /** Set the active pixel program. This will override pixel programs specified in CMaterial render calls.
1382 * Also used internally by setupMaterial(CMaterial) when getPixelProgram returns NULL.
1383 * The pixel program is activated immediately.
1385 virtual bool activePixelProgram(CPixelProgram
*program
);
1390 /// \name Geometry Program
1393 // Order of preference
1394 // - activeGeometryProgram
1395 // - CMaterial pass[n] PP (uses activeGeometryProgram, but does not override if one already set by code)
1398 /** Return true if the driver supports the specified pixel program profile.
1400 virtual bool supportGeometryProgram(CGeometryProgram::TProfile profile
) const { return false; }
1402 /** Compile the given pixel program, return if successful.
1403 * If a pixel program was set active before compilation,
1404 * the state of the active pixel program is undefined behaviour afterwards.
1406 virtual bool compileGeometryProgram(CGeometryProgram
*program
) { return false; }
1408 /** Set the active pixel program. This will override pixel programs specified in CMaterial render calls.
1409 * Also used internally by setupMaterial(CMaterial) when getGeometryProgram returns NULL.
1410 * The pixel program is activated immediately.
1412 virtual bool activeGeometryProgram(CGeometryProgram
*program
) { return false; }
1417 /// \name Program parameters
1420 inline void setUniform4fInl(TProgram program
, uint index
, float f0
, float f1
, float f2
, float f3
);
1421 inline void setUniform4fvInl(TProgram program
, uint index
, size_t num
, const float *src
);
1422 virtual void setUniform1f(TProgram program
, uint index
, float f0
);
1423 virtual void setUniform2f(TProgram program
, uint index
, float f0
, float f1
);
1424 virtual void setUniform3f(TProgram program
, uint index
, float f0
, float f1
, float f2
);
1425 virtual void setUniform4f(TProgram program
, uint index
, float f0
, float f1
, float f2
, float f3
);
1426 virtual void setUniform1i(TProgram program
, uint index
, sint32 i0
);
1427 virtual void setUniform2i(TProgram program
, uint index
, sint32 i0
, sint32 i1
);
1428 virtual void setUniform3i(TProgram program
, uint index
, sint32 i0
, sint32 i1
, sint32 i2
);
1429 virtual void setUniform4i(TProgram program
, uint index
, sint32 i0
, sint32 i1
, sint32 i2
, sint32 i3
);
1430 virtual void setUniform1ui(TProgram program
, uint index
, uint32 ui0
);
1431 virtual void setUniform2ui(TProgram program
, uint index
, uint32 ui0
, uint32 ui1
);
1432 virtual void setUniform3ui(TProgram program
, uint index
, uint32 ui0
, uint32 ui1
, uint32 ui2
);
1433 virtual void setUniform4ui(TProgram program
, uint index
, uint32 ui0
, uint32 ui1
, uint32 ui2
, uint32 ui3
);
1434 virtual void setUniform3f(TProgram program
, uint index
, const NLMISC::CVector
& v
);
1435 virtual void setUniform4f(TProgram program
, uint index
, const NLMISC::CVector
& v
, float f3
);
1436 virtual void setUniform4f(TProgram program
, uint index
, const NLMISC::CRGBAF
& rgba
);
1437 virtual void setUniform4x4f(TProgram program
, uint index
, const NLMISC::CMatrix
& m
);
1438 virtual void setUniform4fv(TProgram program
, uint index
, size_t num
, const float *src
);
1439 virtual void setUniform4iv(TProgram program
, uint index
, size_t num
, const sint32
*src
);
1440 virtual void setUniform4uiv(TProgram program
, uint index
, size_t num
, const uint32
*src
);
1441 // Set builtin parameters
1442 virtual void setUniformMatrix(TProgram program
, uint index
, TMatrix matrix
, TTransform transform
);
1443 virtual void setUniformFog(TProgram program
, uint index
);
1444 // Set feature parameters
1445 virtual bool isUniformProgramState() { return false; }
1452 virtual void enableVertexProgramDoubleSidedColor(bool doubleSided
);
1453 virtual bool supportVertexProgramDoubleSidedColor() const;
1455 virtual bool supportMADOperator() const ;
1459 /// \name Vertex program implementation
1461 bool activeNVVertexProgram (CVertexProgram
*program
);
1462 bool activeARBVertexProgram (CVertexProgram
*program
);
1463 bool activeEXTVertexShader (CVertexProgram
*program
);
1465 bool compileNVVertexProgram (CVertexProgram
*program
);
1466 bool compileARBVertexProgram (CVertexProgram
*program
);
1467 bool compileEXTVertexShader (CVertexProgram
*program
);
1471 /// \name Pixel program implementation
1473 bool activeARBPixelProgram (CPixelProgram
*program
);
1474 bool setupPixelProgram (CPixelProgram
*program
, GLuint id
/*, bool &specularWritten*/);
1478 /// \fallback for material shaders
1480 /// test whether the given shader is supported, and gives back a supported shader
1481 CMaterial::TShader
getSupportedShader(CMaterial::TShader shader
);
1484 bool isVertexProgramEnabled () const
1486 // Don't use glIsEnabled, too slow.
1487 return _VertexProgramEnabled
;
1490 bool isPixelProgramEnabled () const
1492 // Don't use glIsEnabled, too slow.
1493 return _PixelProgramEnabled
;
1496 // Track state of activeVertexProgram()
1497 bool _VertexProgramEnabled
;
1498 // Track state of activePixelProgram()
1499 bool _PixelProgramEnabled
;
1501 // Say if last setupGlArrays() was a VertexProgram setup.
1502 bool _LastSetupGLArrayVertexProgram
;
1504 // The last vertex program that was setupped
1505 NLMISC::CRefPtr
<CVertexProgram
> _LastSetuppedVP
;
1507 // The last pixel program that was setupped
1508 NLMISC::CRefPtr
<CPixelProgram
> _LastSetuppedPP
;
1510 bool _ForceDXTCCompression
;
1511 /// Divisor for textureResize (power).
1512 uint _ForceTextureResizePower
;
1513 // enforcement of native fragment program check
1514 bool _ForceNativeFragmentPrograms
;
1517 // user texture matrix
1518 NLMISC::CMatrix _UserTexMat
[IDRV_MAT_MAXTEXTURES
];
1519 uint _UserTexMatEnabled
; // bitm ask for user texture coords
1520 //NLMISC::CMatrix _UserTexMat[IDRV_MAT_MAXTEXTURES];
1523 static const uint NumCoordinatesType
[CVertexBuffer::NumType
];
1524 static const uint GLType
[CVertexBuffer::NumType
];
1525 static const uint GLVertexAttribIndex
[CVertexBuffer::NumValue
];
1526 static const bool GLTypeIsIntegral
[CVertexBuffer::NumType
];
1527 static const uint GLMatrix
[IDriver::NumMatrix
];
1528 static const uint GLTransform
[IDriver::NumTransform
];
1530 /// \name Caustics shaders
1532 NLMISC::CSmartPtr
<CTextureCube
> _CausticCubeMap
; // a cube map used for the rendering of caustics
1533 static void initCausticCubeMap();
1536 /// Same as getNbTextureStages(), but faster because inline, and not virtual!!
1537 uint
inlGetNumTextStages() const { return _Extensions
.NbTextureStages
; }
1540 NLMISC::CRGBA _CurrentBlendConstantColor
;
1542 /// \name EXTVertexShader specifics.
1544 // Variants offset used for :
1549 // This mean that they must have 4 components
1551 enum EEVSVariants
{ EVSSecondaryColorVariant
= 0, EVSFogCoordsVariant
= 1, EVSSkinWeightVariant
= 2, EVSPaletteSkinVariant
= 3, EVSNumVariants
};
1553 // Handle for standard gl arrays
1554 GLuint _EVSPositionHandle
;
1555 GLuint _EVSNormalHandle
;
1556 GLuint _EVSColorHandle
;
1557 GLuint _EVSTexHandle
[8];
1558 // Handle of the first constant c[0]. In vertex program we have 96 constant c[0] .. c[95]
1559 GLuint _EVSConstantHandle
;
1560 // number of constant
1561 static const uint _EVSNumConstant
;
1563 bool setupEXTVertexShader(const CVPParser::TProgram
&program
, GLuint id
, uint variants
[EVSNumVariants
], uint16
&usedInputRegisters
);
1564 bool setupARBVertexProgram (const CVPParser::TProgram
&parsedProgram
, GLuint id
, bool &specularWritten
);
1568 // init EMBM settings (set each stage to modify the next)
1573 // Monitor color parameters backup
1574 bool _NeedToRestoreGammaRamp
;
1575 uint16 _GammaRampBackuped
[3*256];
1578 /// \fragment shaders
1581 GLuint ATIWaterShaderHandleNoDiffuseMap
; // water support on R200
1582 GLuint ATIWaterShaderHandle
; // water support on R200
1583 GLuint ATICloudShaderHandle
; // cloud support for R200 and more
1585 GLuint ARBWaterShader
[4]; // water support on R300, NV30 & the like
1588 void initFragmentShaders();
1589 void deleteFragmentShaders();
1590 void deleteARBFragmentPrograms();
1592 void setupWaterPassR200(const CMaterial
&mat
);
1593 void setupWaterPassARB(const CMaterial
&mat
);
1594 void setupWaterPassNV20(const CMaterial
&mat
);
1598 bool _PolygonSmooth
;
1600 // driver version for ATI hardware (0 if unknown)
1601 uint _ATIDriverVersion
;
1602 bool _ATIFogRangeFixed
;
1604 void retrieveATIDriverVersion();
1606 /// \Render to texture
1608 CSmartPtr
<ITexture
> _TextureTarget
;
1609 uint32 _TextureTargetLevel
;
1610 uint32 _TextureTargetX
;
1611 uint32 _TextureTargetY
;
1612 uint32 _TextureTargetWidth
;
1613 uint32 _TextureTargetHeight
;
1614 bool _TextureTargetUpload
;
1615 uint _TextureTargetCubeFace
;
1619 friend class COcclusionQueryGL
;
1620 static GLenum NLCubeFaceToGLCubeFace
[6];
1621 static CMaterial::CTexEnv _TexEnvReplace
;
1623 TOcclusionQueryList _OcclusionQueryList
;
1624 COcclusionQueryGL
*_CurrentOcclusionQuery
;
1626 // is the window active ,
1628 uint64 _SwapBufferCounter
;
1630 void incrementResetCounter() { ++_ResetCounter
; }
1631 bool isWndActive() const { return _WndActive
; }
1632 const IVertexBufferHardGL
*getCurrentVertexBufferHard() const { return _CurrentVertexBufferHard
; }
1633 // For debug : dump list of mapped buffers
1635 void dumpMappedBuffers();
1641 void checkTextureOn() const;
1643 /** Bind a texture at stage 0 for the good texture mode(2d or cube)
1644 * Parameters / part of the texture are ready to be changed in the gl after that
1645 * _CurrentTexture & _CurrentTextureInfoGL are not modified !
1647 inline void bindTextureWithMode(ITexture
&tex
);
1648 /** Force to set clamp & wrap mode for the given texture
1649 * Setup is done for texture currently bind to the gl, so calling bindTextureWithMode is necessary
1651 inline void setupTextureBasicParameters(ITexture
&tex
);
1655 // ***************************************************************************
1656 class CVertexProgamDrvInfosGL
: public IProgramDrvInfos
1662 // ARB_vertex_program specific -> must know if specular part is written
1663 bool SpecularWritten
;
1665 /** EXTVertexShader specific
1666 * handle of allocated variants
1668 GLuint Variants
[CDriverGL::EVSNumVariants
];
1669 /** EXTVertexShader specific
1670 * Used input registers.
1671 * This allow to activate only the gl arrays that are needed by a given shader.
1673 uint16 UsedVertexComponents
;
1676 // The gl id is auto created here.
1677 CVertexProgamDrvInfosGL (CDriverGL
*drv
, ItGPUPrgDrvInfoPtrList it
);
1679 virtual uint
getUniformIndex(const char *name
) const
1681 std::map
<std::string
, uint
>::const_iterator it
= ParamIndices
.find(name
);
1682 if (it
!= ParamIndices
.end()) return it
->second
;
1683 return std::numeric_limits
<uint
>::max();
1686 std::map
<std::string
, uint
> ParamIndices
;
1689 // ***************************************************************************
1690 class CPixelProgamDrvInfosGL
: public IProgramDrvInfos
1696 // The gl id is auto created here.
1697 CPixelProgamDrvInfosGL (CDriverGL
*drv
, ItGPUPrgDrvInfoPtrList it
);
1699 virtual uint
getUniformIndex(const char *name
) const
1701 std::map
<std::string
, uint
>::const_iterator it
= ParamIndices
.find(name
);
1702 if (it
!= ParamIndices
.end()) return it
->second
;
1703 return std::numeric_limits
<uint
>::max();
1706 std::map
<std::string
, uint
> ParamIndices
;
1715 #endif // NL_DRIVER_OPENGL_H