1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #include <nel/misc/types_nl.h>
24 #include <nel/misc/cdb.h>
30 * Class to manage the ping computed with the database.
31 * \author Guillaume PUZIN
32 * \author Nevrax France
35 class CPing
: public NLMISC::ICDBNode::IPropertyObserver
43 CPing() {_Ping
= 0; _RdyToPing
= true;}
47 // Add an observer on the database for the ping.
50 // Release the observer on the database for the ping.
53 // Method called when the ping message is back.
54 virtual void update(NLMISC::ICDBNode
* node
);
56 // return the ping in ms.
57 uint32
getValue() {return _Ping
;}
59 void rdyToPing(bool rdy
) {_RdyToPing
= rdy
;}
60 bool rdyToPing() const {return _RdyToPing
;}