1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #include "stdpch.h" // First include for pre-compiled headers.
25 #include "building_sheet.h"
27 #include "nel/georges/u_form_elm.h"
34 using namespace NLGEORGES
;
41 //-----------------------------------------------
44 //-----------------------------------------------
45 CBuildingSheet::CBuildingSheet()
47 // Initialize the type.
48 Type
= CEntitySheet::BUILDING
;
51 //-----------------------------------------------
53 // Build the sheet from an external script.
54 //-----------------------------------------------
55 void CBuildingSheet::build(const NLGEORGES::UFormElm
&item
)
58 if(!item
.getValueByName(BuildedIg
, "builded_ig"))
59 debug("builded_ig not found.");
60 if(!item
.getValueByName(BuildedIcon
, "builded_icon"))
61 debug("builded_icon not found.");
62 if(!item
.getValueByName(BuildingIcon
, "building_icon"))
63 debug("building_icon not found.");
64 if(!item
.getValueByName(Name
, "name"))
65 debug("name not found.");
68 //-----------------------------------------------
70 // Serialize character sheet into binary data file.
71 //-----------------------------------------------
72 void CBuildingSheet::serial(NLMISC::IStream
&f
)
74 // Serialize class components.
76 f
.serial(BuildedIcon
);
77 f
.serial(BuildingIcon
);