1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef RY_GROUND_FX_SHEET_H
20 #define RY_GROUND_FX_SHEET_H
22 #include "client_sheets.h"
29 /** A ground fx and its associated ground material
30 * \author Nicolas Vizerie
31 * \author Nevrax France
38 NLMISC::TSStringId IdFXName
;
40 std::string
getFXName() const {return ClientSheetsStrings
.get(IdFXName
);}
42 // build that sheet from a form
43 bool build(const NLGEORGES::UFormElm
&item
);
45 void serial(NLMISC::IStream
&f
);
48 // operator < sort ground fx by ground type
49 inline bool operator < (const CGroundFXSheet
&lhs
, const CGroundFXSheet
&rhs
)
51 return lhs
.GroundID
< rhs
.GroundID
;
54 inline bool operator == (const CGroundFXSheet
&lhs
, const CGroundFXSheet
&rhs
)
56 return lhs
.GroundID
== rhs
.GroundID
;