Fix css style order when using external css files
[ryzomcore.git] / ryzom / client / src / client_sheets / sky_object_sheet.cpp
blob33cc6ef615eac2a9b1fd593fb634816e37d89f33
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "stdpch.h"
18 #include "sky_object_sheet.h"
20 using namespace NLMISC;
22 /////////////////////////////////
23 // CSkyObjectSheet::CColorInfo //
24 /////////////////////////////////
26 // *****************************************************************************************************
27 void CSkyObjectSheet::CColorInfoSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
29 item.getValueByName(MapName, (prefix + "MapName").c_str());
30 uint32 mode;
31 item.getValueByName(mode, (prefix + "ColorMode").c_str());
32 Mode = (TSkyColorMode) mode;
35 // *****************************************************************************************************
36 void CSkyObjectSheet::CColorInfoSheet::serial(NLMISC::IStream &f)
38 f.serial(MapName);
39 f.serialEnum(Mode);
42 /////////////////////////////////////////
43 // CSkyObjectSheet::CColorGradientInfo //
44 /////////////////////////////////////////
46 // *****************************************************************************************************
47 void CSkyObjectSheet::CColorGradientInfoSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
49 item.getValueByName(TargetTextureStage, (prefix + "TargetTextureStage").c_str());
50 const NLGEORGES::UFormElm *elm = NULL;
51 if(item.getNodeByName (&elm, prefix + "WeatherToGradient") && elm)
53 uint numBitmaps;
54 nlverify (elm->getArraySize (numBitmaps));
55 WeatherToGradient.resize(numBitmaps);
56 // For each sky object
57 for(uint k = 0; k < numBitmaps; ++k)
59 elm->getArrayValue(WeatherToGradient[k], k);
64 // *****************************************************************************************************
65 void CSkyObjectSheet::CColorGradientInfoSheet::serial(NLMISC::IStream &f)
67 f.serial(TargetTextureStage);
68 f.serialCont(WeatherToGradient);
71 ///////////////////////////////
72 // CSkyObjectSheet::CVersion //
73 ///////////////////////////////
75 // *****************************************************************************************************
76 void CSkyObjectSheet::CVersionSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
78 item.getValueByName(ShapeName, (prefix + "ShapeName").c_str());
79 item.getValueByName(TransparencyPriority, (prefix + "TransparencyPriority").c_str());
80 DiffuseColor.build(item, prefix + "DiffuseColor.");
81 ParticleEmitters.build(item, prefix + "ParticleEmitters.");
82 for(uint k = 0; k < SKY_MAX_NUM_STAGE; ++k)
84 // build constant color infos
85 ConstantColor[k].build(item, prefix + toString("ConstantColor%d.", (int) k));
86 // build tex panner
87 item.getValueByName(TexPanner[k].U, (prefix + toString("PannerU%d", k)).c_str());
88 item.getValueByName(TexPanner[k].V, (prefix + toString("PannerV%d", k)).c_str());
89 // texture offset
90 item.getValueByName(OffsetFactor[k].U, (prefix + toString("OffsetFactorU%d", k)).c_str());
91 item.getValueByName(OffsetFactor[k].V, (prefix + toString("OffsetFactorV%d", k)).c_str());
92 // texture scaling depending on weather & hour
93 item.getValueByName(OffsetUBitmap[k], (prefix + toString("OffsetUBitmap%d", k)).c_str());
94 item.getValueByName(OffsetVBitmap[k], (prefix + toString("OffsetVBitmap%d", k)).c_str());
96 uint32 refColor = 0;
97 item.getValueByName(refColor, (prefix + "RefColor").c_str());
98 RefColor = (TSkyRefColor) refColor;
99 ColorGradient.build(item, prefix + "ColorGradient.");
100 for(uint k = 0; k < SKY_MAX_NUM_STAGE; ++k)
102 item.getValueByName(FXUserParamBitmap[k], (prefix + toString("UserParam%d", (int) k)).c_str());
106 // *****************************************************************************************************
107 void CSkyObjectSheet::CVersionSheet::serial(NLMISC::IStream &f)
109 f.serial(ShapeName);
110 f.serial(TransparencyPriority);
111 f.serial(DiffuseColor);
112 f.serial(ParticleEmitters);
113 for(uint k = 0; k < SKY_MAX_NUM_STAGE; ++k)
115 f.serial(ConstantColor[k]);
116 f.serial(TexPanner[k]);
117 f.serial(OffsetFactor[k]);
118 f.serial(FXUserParamBitmap[k]);
119 f.serial(OffsetUBitmap[k]);
120 f.serial(OffsetVBitmap[k]);
122 f.serialEnum(RefColor);
123 f.serial(ColorGradient);
126 /////////////////////
127 // CSkyObjectSheet //
128 /////////////////////
130 // *****************************************************************************************************
131 CSkyObjectSheet::CSkyObjectSheet()
133 VisibleInMainScene = true;
134 VisibleInEnvMap = true;
137 // *****************************************************************************************************
138 void CSkyObjectSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
140 Std.build(item, prefix + "StdVersion.");
141 FallbackPass[0].build(item, prefix + "FallbackPass0.");
142 FallbackPass[1].build(item, prefix + "FallbackPass1.");
143 item.getValueByName(VisibleInMainScene, (prefix + "VisibleInMainScene").c_str());
144 item.getValueByName(VisibleInEnvMap, (prefix + "VisibleInEnvMap").c_str());
147 // *****************************************************************************************************
148 void CSkyObjectSheet::serial(NLMISC::IStream &f)
150 f.serial(Std);
151 f.serial(FallbackPass[0]);
152 f.serial(FallbackPass[1]);
153 f.serial(VisibleInMainScene);
154 f.serial(VisibleInEnvMap);