Fix css style order when using external css files
[ryzomcore.git] / ryzom / client / src / fx_cl.cpp
blob32a764e9936ee0d52014578de3679fedc33587c8
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
6 //
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
22 #include "stdpch.h"
24 #include "fx_cl.h"
25 #include "fx_manager.h"
26 #include "ingame_database_manager.h"
27 #include "pacs_client.h"
28 #include "misc.h"
29 #include "debug_client.h"
30 #include "client_sheets/fx_sheet.h"
32 #include "nel/3d/u_driver.h"
33 #include "nel/3d/u_scene.h"
34 #include "nel/misc/path.h"
36 using namespace NL3D;
37 using namespace NLMISC;
40 ////////////
41 // EXTERN //
42 ////////////
43 extern UDriver *Driver;
44 extern UScene *Scene;
47 * Constructor
49 CFxCL::CFxCL() : CEntityCL(), _FXSheet(NULL), _BadBuild(false)
51 init();
58 * init :
59 * Initialize the Object with this function for all constructors.
61 void CFxCL::init()
63 //_CrtCheckMemory();
64 CEntityCL::init();
65 //_CrtCheckMemory();
70 * Build the entity from a sheet.
72 bool CFxCL::build( const CEntitySheet *sheet )
74 //_CrtCheckMemory();
76 // Get the FX filename and user params from the sheet (only the first one of PSList)
77 _FXSheet = dynamic_cast<const CFXSheet*>(sheet);
78 if ( (! _FXSheet) || (_FXSheet->PSList.empty()) )
80 _BadBuild = true;
81 nlwarning( "Bad sheet %s for fx", sheet ? sheet->Id.toString().c_str() : "NULL" );
82 return false;
85 // Base class init
86 initialize();
87 Type = Entity;
88 if(IngameDbMngr.getNodePtr())
90 CCDBNodeBranch *nodeRoot = dynamic_cast<CCDBNodeBranch *>(IngameDbMngr.getNodePtr()->getNode(0));
91 if(nodeRoot)
93 _DBEntry = dynamic_cast<CCDBNodeBranch *>(nodeRoot->getNode(_Slot));
94 if(_DBEntry == 0)
95 pushDebugStr("Cannot get a pointer on the DB entry.");
99 //_CrtCheckMemory();
100 return true;
105 * setFx :
106 * Initialize properties of the entity (according to the class).
108 bool CFxCL::setFx( const std::string &fileName )
110 //_CrtCheckMemory();
111 // Delete the old _Instance if needed
112 if(!_Instance.empty())
114 if ( Scene )
115 Scene->deleteInstance(_Instance);
116 _Instance = NULL;
119 // Create the FX object and insert it into the scene
120 _Instance = Scene->createInstance( fileName );
121 UParticleSystemInstance fxInst;
122 fxInst.cast (_Instance);
123 if (fxInst.empty())
125 Scene->deleteInstance( _Instance );
126 _Instance = NULL;
127 nlwarning( "FX file '%s' not found.", fileName.c_str()) ;
128 return false;
130 //_CrtCheckMemory();
131 return true;
136 * Update the item position.
138 void CFxCL::updateVisualPropertyPos(const NLMISC::TGameCycle &/* gameCycle */, const sint64 &prop, const NLMISC::TGameCycle &/* pI */)
140 //_CrtCheckMemory();
141 // Check the DB entry (the warning is already done in the build method).
142 if(_DBEntry == 0)
143 return;
144 // Get The property 'Y'.
145 CCDBNodeLeaf *nodeY = dynamic_cast<CCDBNodeLeaf *>(_DBEntry->getNode(CLFECOMMON::PROPERTY_POSY));
146 if(nodeY == 0)
148 nlwarning("ITM:updtVPPos:%d: Cannot find the property 'PROPERTY_POSY(%d)'.", _Slot, CLFECOMMON::PROPERTY_POSY);
149 return;
151 // Get The property 'Z'.
152 CCDBNodeLeaf *nodeZ = dynamic_cast<CCDBNodeLeaf *>(_DBEntry->getNode(CLFECOMMON::PROPERTY_POSZ));
153 if(nodeZ == 0)
155 nlwarning("ITM:updtVPPos:%d: Cannot find the property 'PROPERTY_POSZ(%d)'.", _Slot, CLFECOMMON::PROPERTY_POSZ);
156 return;
158 // Insert the primitive into the world.
159 if(_Primitive)
160 _Primitive->insertInWorldImage(dynamicWI);
162 // Set the primitive position and snap the entity to the ground.
163 CVectorD requestedPos( (float)(prop)/1000.0f,
164 (float)(nodeY->getValue64())/1000.0f,
165 (float)(nodeZ->getValue64())/1000.0f );
166 pacsPos( requestedPos );
167 snapToGround();
169 // Set normal mode and unflag _FirsPos to prevent the fx to be clipped out
170 _Mode = MBEHAV::NORMAL;
171 _First_Pos = false;
173 if (_BadBuild) return;
175 if (_Instance.empty())
177 if ( ! setFx( _FXSheet->PSList[0].PSName ) )
179 _BadBuild = true;
180 return;
182 UParticleSystemInstance fxInst;
183 fxInst.cast (_Instance);
184 fxInst.setUserParam( 0, _FXSheet->PSList[0].Power[CFXSheet::CPSStruct::StandardIndex].UserParam0 );
185 fxInst.setUserParam( 1, _FXSheet->PSList[0].Power[CFXSheet::CPSStruct::StandardIndex].UserParam1 );
190 // Change the instance position.
191 if (!_Instance.empty())
193 CVector prevPos;
194 _Instance.getPos(prevPos);
195 _Instance.setPos( pos() );
196 UParticleSystemInstance fxInst;
197 fxInst.cast (_Instance);
198 fxInst.getShapeAABBox( _SelectBox );
199 _SelectBox.setCenter( pos() + _SelectBox.getCenter() );
200 //nldebug( "SelectBox: %s %s", _SelectBox.getCenter().asString().c_str(), _SelectBox.getHalfSize().asString().c_str() );
202 // Adjust the collision.
203 if( _Primitive )
205 _Primitive->setRadius(std::min(std::max((_SelectBox.getHalfSize()).x, (_SelectBox.getHalfSize()).y), (float)(RYZOM_ENTITY_SIZE_MAX/2)));
206 _Primitive->setHeight((_SelectBox.getHalfSize()).z);
209 if (_Instance.getPos() != prevPos)
211 // a move or init occurred -> must update cluster system
212 UGlobalPosition gPos;
213 if( _Primitive )
215 _Primitive->getGlobalPosition(gPos, dynamicWI);
217 else
219 GR->retrievePosition(pos());
221 UInstanceGroup *clusterSystem = getCluster(gPos);
222 _Instance.setClusterSystem(clusterSystem);
228 //_CrtCheckMemory();
233 * Update the position of the entity after the motion.
235 /*void CFxCL::updatePos( const NLMISC::TTime &time, CEntityCL *target )
237 CEntityCL::updatePos( time, target );
240 * updateDisplay : get the entity position and set all visual stuff with it.
242 /*void CFxCL::updateVisible( const NLMISC::TTime &time, CEntityCL *target )
244 CEntityCL::updateVisible( time, target );
249 * Draw the selection Box.
251 void CFxCL::drawBox()
253 ::drawBox(selectBox().getMin(), selectBox().getMax(), CRGBA(250,250,0));
254 }// drawBox //
258 * Destructor
260 CFxCL::~CFxCL()
262 //_CrtCheckMemory();
263 if (_Instance.empty())
264 return;
266 // Stop emitters
267 UParticleSystemInstance fxInst;
268 fxInst.cast (_Instance);
269 if (!fxInst.removeByID(NELID("STOP")) && !fxInst.removeByID(NELID("main")))
271 fxInst.activateEmitters( false );
274 // Delegate the clean removal of the fx to the fx manager
275 FXMngr.fx2remove( fxInst );
276 // The fx manager now has ownership on the fx, so set the pointer to NULL,
277 // (otherwise it is delete in CentityCL dtor)
278 _Instance = NULL;