1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_BRICK_LEARNED_CALLBACK_H
18 #define NL_BRICK_LEARNED_CALLBACK_H
20 #include "nel/misc/types_nl.h"
23 // ***************************************************************************
25 * Callback called when a brick is learned
26 * \author Lionel Berenguier
27 * \author Nevrax France
30 class IBrickLearnedCallback
33 virtual ~IBrickLearnedCallback() { }
34 virtual void onBrickLearned() =0;
39 #endif // NL_BRICK_LEARNED_CALLBACK_H
41 /* End of brick_learned_callback.h */