1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_ITEM_SPECIAL_EFFECT_H
18 #define NL_ITEM_SPECIAL_EFFECT_H
20 #include "inventory_manager.h"
23 * Helper class to manage special effects on items
24 * \author Fabien Houlmann
25 * \author Nevrax France
28 class CItemSpecialEffectHelper
32 static CItemSpecialEffectHelper
* getInstance();
34 // Fill itemText with special effects from item sheet
35 void getItemSpecialEffectText(const CItemSheet
*pIS
, std::string
&itemText
);
37 // Register a new item special effect
38 void registerItemSpecialEffect(const std::string
&name
);
41 CItemSpecialEffectHelper();
42 CItemSpecialEffectHelper(const CItemSpecialEffectHelper
&);
44 // Get UI text with values filled from 'effect' string
45 std::string
getEffect(const std::string
&effect
, bool &first
);
47 // Map effects name with parameters
48 typedef std::vector
<std::string
> stringVector
;
49 std::map
<NLMISC::CSString
, stringVector
> effectMap
;
52 #endif // NL_ITEM_SPECIAL_EFFECT_H