1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
6 // Copyright (C) 2013 Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
8 // This program is free software: you can redistribute it and/or modify
9 // it under the terms of the GNU Affero General Public License as
10 // published by the Free Software Foundation, either version 3 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 // GNU Affero General Public License for more details.
18 // You should have received a copy of the GNU Affero General Public License
19 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #ifndef RY_SPHRASE_MANAGER_H
22 #define RY_SPHRASE_MANAGER_H
24 #include "nel/misc/types_nl.h"
25 #include "game_share/sphrase_com.h"
26 #include "game_share/skills.h"
27 #include "game_share/brick_types.h"
28 #include "game_share/resistance_type.h"
29 #include "req_skill_formula.h"
30 #include "brick_learned_callback.h"
31 #include "skill_change_callback.h"
32 #include "trade_common.h"
33 #include "nel/gui/interface_element.h"
34 #include "../time_client.h"
37 // ***************************************************************************
38 const std::string PHRASE_DB_BOOK
="UI:PHRASE:BOOK";
39 const std::string PHRASE_DB_PROGRESSION
[2]= {"UI:PHRASE:PROGRESS_ACTIONS", "UI:PHRASE:PROGRESS_UPGRADES"};
40 const std::string PHRASE_DB_MEMORY
="UI:PHRASE:MEMORY";
41 const std::string PHRASE_DB_MEMORY_ALT
="UI:PHRASE:MEMORY_ALT";
42 const std::string PHRASE_DB_EXECUTE_NEXT
="UI:PHRASE:EXECUTE_NEXT:PHRASE";
43 const std::string PHRASE_DB_EXECUTE_NEXT_IS_CYCLIC
="UI:PHRASE:EXECUTE_NEXT:ISCYCLIC";
44 const std::string PHRASE_DB_BOTCHAT
="LOCAL:TRADING";
45 #define PHRASE_MAX_BOOK_SLOT 512
46 #define PHRASE_MAX_PROGRESSION_SLOT 512
47 #define PHRASE_MAX_MEMORY_SLOT 20
48 #define PHRASE_MAX_BOTCHAT_SLOT TRADE_MAX_ENTRIES
49 // u16 only for client/server com.
50 #define PHRASE_MAX_ID 65535
52 // For phrase execution counter
53 #define PHRASE_EXECUTE_COUNTER_MASK 255
54 const std::string PHRASE_DB_COUNTER_NEXT
="SERVER:EXECUTE_PHRASE:NEXT_COUNTER";
55 const std::string PHRASE_DB_COUNTER_CYCLE
="SERVER:EXECUTE_PHRASE:CYCLE_COUNTER";
58 // TODO_OPTIM: too big test for the list_sheet* each frame with 512 entries!!!
60 class CSuccessTableSheet
;
66 /** Special helper class for lua export : enclose a phrase into an object accessible to lua
67 * This way we can setup the phrase tooltip in lua code instead of hardcoded C++ stuff letting
68 * the possibility to the user to customize it to his liking.
70 class CSPhraseComAdpater
: public CReflectableRefPtrTarget
74 REFLECT_EXPORT_START(CSPhraseComAdpater
, CInterfaceElement
)
75 REFLECT_LUA_METHOD("getCastTime", luaGetCastTime
)
76 REFLECT_LUA_METHOD("getCastRange", luaGetCastRange
)
77 REFLECT_LUA_METHOD("getHpCost", luaGetHpCost
)
78 REFLECT_LUA_METHOD("getSapCost", luaGetSapCost
)
79 REFLECT_LUA_METHOD("getFocusCost", luaGetFocusCost
)
80 REFLECT_LUA_METHOD("getStaCost", luaGetStaCost
)
81 REFLECT_LUA_METHOD("getName", luaGetName
)
82 REFLECT_LUA_METHOD("getDesc", luaGetDesc
)
83 REFLECT_LUA_METHOD("getSuccessRate", luaGetSuccessRate
)
84 REFLECT_LUA_METHOD("isMagicPhrase", luaIsMagicPhrase
)
85 REFLECT_LUA_METHOD("isCombatPhrase", luaIsCombatPhrase
)
86 REFLECT_LUA_METHOD("isPowerPhrase", luaIsPowerPhrase
)
87 REFLECT_LUA_METHOD("getRegenTime", luaGetRegenTime
)
88 REFLECT_LUA_METHOD("getTotalRegenTime", luaGetTotalRegenTime
)
89 REFLECT_LUA_METHOD("getPowerDisableTime", luaGetPowerDisableTime
)
91 int luaGetCastTime(CLuaState
&ls
);
92 int luaGetCastRange(CLuaState
&ls
);
93 int luaGetHpCost(CLuaState
&ls
);
94 int luaGetSapCost(CLuaState
&ls
);
95 int luaGetSuccessRate(CLuaState
&ls
);
96 int luaGetFocusCost(CLuaState
&ls
);
97 int luaGetStaCost(CLuaState
&ls
);
98 int luaGetName(CLuaState
&ls
);
99 int luaGetDesc(CLuaState
&ls
);
100 int luaIsMagicPhrase(CLuaState
&ls
);
101 int luaIsCombatPhrase(CLuaState
&ls
);
102 int luaIsPowerPhrase(CLuaState
&ls
);
103 int luaGetRegenTime(CLuaState
&ls
);
104 int luaGetTotalRegenTime(CLuaState
&ls
);
105 int luaGetPowerDisableTime(CLuaState
&ls
);
110 // ***************************************************************************
112 * Singleton to Get/Set Sabrina Phrase in SpellBook / Memory.
113 * NB: you MUST create it (getInstance()), before loading of ingame.xmls.
114 * \author Lionel Berenguier
115 * \author Nevrax France
118 class CSPhraseManager
121 static CSPhraseManager
*getInstance()
124 _Instance
= new CSPhraseManager
;
129 static void releaseInstance();
131 // The Slot 0 of the Book indicate "NoPhrase".
132 // The Slot 1 indicate the Edited Phrase for phrase composition, and is not "really" a part of the book.
133 enum {EditionSlot
= 1, BookStartSlot
= 2};
135 /// To call when The DB inGame is setup. Else, no write is made to it before. (NB: DB is updated here)
141 /// Call juste once when interface is built
142 void updateMemoryBar();
144 /// Call once per pass
147 // \name Book Edition
149 /** set a phrase on a slot.
150 * \param lock special for BotChat phrase buy. when true, the phrase is never written in the book DB
151 * the server has to unlock it (or delete if not confirmed)
154 void setPhrase(uint32 slot
, const CSPhraseCom
&phrase
, bool lock
= false);
156 /** Same as setPhrase() but do not update the DB of book now
157 * User can use this if lot of phrase must be chaned in one time.
158 * User must call updateBookDB() after setting all those phrases.
159 * Nb: suppose lock==false.
161 void setPhraseNoUpdateDB(uint32 slot
, const CSPhraseCom
&phrase
);
163 /// update Action Book Database. You need only to use it in conjunction with setPhraseNoUpdateDB()
166 /// erase a phrase on a slot. NO MSG SENT
167 void erasePhrase(uint32 slot
);
169 /// get a phrase for a slot. Empty Phrase returned if don't exist. O(logN)
170 const CSPhraseCom
&getPhrase(uint32 slot
) const;
172 /// get the number of memory lines.
173 uint32
getNbMemoryLines() const { return (uint32
)_Memories
.size(); }
175 /** Allocate a Free Slot (for NEW phrase setup). 0 is not a free slot
176 * NB: the slot is not still correctly filled(), and getPhrase() will return Empty. use setPhrase() just after
177 * \return 0 if not possible (eg too big)
179 uint32
allocatePhraseSlot();
181 /// true if a free slot is available (don't allocate)
182 bool hasFreeSlot() const;
184 /// get a phrase version for a slot. -1 if phrase not present. O(1)
185 sint32
getPhraseVersion(uint32 slot
) const;
187 // Receive a BotChat phrase Buy confirmation: NB: memorize it (and server send) if possible
188 void receiveBotChatConfirmBuy(uint16 phraseId
, bool confirm
);
190 // test if the given phrase is known
191 bool isPhraseKnown(const CSPhraseCom
&phrase
) const;
193 /** Filter the BOOK DB with this brickType or skill.
194 * NB: if brickTypeFilter is UNKNOWN then filtered by skill
195 * il filterSkill is unknown, then not filtered (all match). This is the default.
197 void setBookFilter(BRICK_TYPE::EBrickType brickTypeFilter
, SKILLS::ESkills skillFilter
);
199 /// get the book skill filter
200 SKILLS::ESkills
getBookSkillFilter() const {return _BookSkillFitler
;}
202 /// Send the PHRASE:DELETE message to the server
203 void sendDeleteToServer(uint32 slot
);
205 /// Send the PHRASE:LEARN message to the server
206 void sendLearnToServer(uint32 slot
);
208 /// This is a clean full delete: forget all phrase before, erase the phrase, send msg to server
209 void fullDelete(uint32 slot
);
211 /** Do it only if the phrase id is only used in this memory slot
212 * This is a clean full delete: forget all phrase before, erase the phrase, send msg to server
214 void fullDeletePhraseIfLast(uint32 memoryLine
, uint32 memorySlot
);
219 // \name Memory Edition
222 /// Memorize a phrase (no MSG send)
223 void memorizePhrase(uint32 memoryLine
, uint32 memorySlot
, uint32 slot
);
224 /// Forget a phrase (no MSG send). NB: no-op if it is a macro
225 void forgetPhrase(uint32 memoryLine
, uint32 memorySlot
);
226 /// Get the phrase memorized. 0 if not found or if it is a macro
227 uint32
getMemorizedPhrase(uint32 memoryLine
, uint32 memorySlot
) const;
229 /// Memorize a macro (no MSG send). if was a phrase, forget first (client and server)
230 void memorizeMacro(uint32 memoryLine
, uint32 memorySlot
, uint32 macroId
);
231 /// Forget a macro. NB: no-op if it is a phrase
232 void forgetMacro(uint32 memoryLine
, uint32 memorySlot
);
233 /// Get the phrase memorized. 0 if not found or if it is a macro
234 uint32
getMemorizedMacro(uint32 memoryLine
, uint32 memorySlot
) const;
235 /// return true if it is a memorized macro. false if empty or if it is a phrase
236 bool isMemorizedMacro(uint32 memoryLine
, uint32 memorySlot
) const;
237 /// To Be called when the macro visual changes
238 void updateMacroShortcuts(sint32 macroId
);
239 /// To be called when the Id changes
240 void deleteMacroShortcuts(sint32 macroId
);
242 /// Only one memory line is displayed in the Memory DB. if -1, erased.
243 void selectMemoryLineDB(sint32 memoryLine
);
244 void selectMemoryLineDBalt(sint32 memoryLine
);
245 /// get the selected memory line.
246 sint32
getSelectedMemoryLineDB() const {return _SelectedMemoryDB
;}
247 sint32
getSelectedMemoryAltLineDB() const {return _SelectedMemoryDBalt
;}
248 /// Common Method to send the Memorize msg to server
249 void sendMemorizeToServer(uint32 memoryLine
, uint32 memorySlot
, uint32 phraseId
);
250 /// Common Method to send the Forget msg to server
251 void sendForgetToServer(uint32 memoryLine
, uint32 memorySlot
);
253 /// count all memories that use this phrase
254 uint
countAllThatUsePhrase(uint32 slot
);
255 /// Forget all Memories that use this phrase slot, AND send appropriate message to server. if sendMsgOnly==true, only the msg is sent to server (no modification to local)
256 void forgetAllThatUsePhrase(uint32 slot
, bool sendMsgOnly
= false);
257 /// Rememorize all memories that use this slot
258 void rememorizeAllThatUsePhrase(uint32 slot
);
260 /// Update all Ctrl State of the action Bar, according to macro/itemInRightHand/available states
261 void updateAllMemoryCtrlState();
263 /// Load or save the macro
264 void serialMacroMemory(NLMISC::IStream
&f
);
266 /// is this phrase sheet can be memorized / casted?
267 bool isPhraseCastable(uint32 sheetId
) const;
268 bool isPhraseCastable(class CSPhraseSheet
*phraseSheet
) const;
269 bool isPhraseCharacBuying(uint32 sheetId
) const;
270 bool isPhraseCharacBuying(class CSPhraseSheet
*phraseSheet
) const;
272 /** return getMemorizedPhrase(memoryLine, memoryIndex), only if this phrase is only used in this memory slot
273 * else return allocatePhraseSlot()
275 uint32
getMemorizedPhraseIfLastOrNewSlot(uint32 memoryLine
, uint32 memoryIndex
);
280 // \name Phrase composition
282 // The phrase edited/created. If 0, it may be a phrase newly created, but not still assigned.
283 uint32 CompositionPhraseId
;
284 // For phrase created only. If not -1, then at creation, will be auto-memorized to this slot
285 sint32 CompositionPhraseMemoryLineDest
;
286 sint32 CompositionPhraseMemorySlotDest
;
289 /// For BotChat learning, build a phrase from .sphrase sheetId
290 void buildPhraseFromSheet(CSPhraseCom
&phrase
, sint32 sheetId
);
292 /** For a given phrase, see if there's a matching sheet, or 0 else.
293 * NB : O(1) algo with respect to the number of phrase sheets
295 sint32
getSheetFromPhrase(const CSPhraseCom
&phrase
) const;
300 // \name Phrase Execution
302 /// Start execution from Client. Only the bitmaps are displayed. A sendExecuteToServer() or a cancelClientExecution() must follow for each clientExecute
303 void clientExecute(uint32 memoryLine
, uint32 memorySlot
, bool cyclic
);
304 /// Common Method to send the execution msg to server
305 void sendExecuteToServer(uint32 memoryLine
, uint32 memorySlot
, bool cyclic
);
306 /// Cancel the client execution (case when used with Move in combat for instance)
307 void cancelClientExecute(bool cyclic
);
308 /// Execute a craft action (after selecting the plan and MPs), on both client and server side
309 void executeCraft(uint32 memoryLine
, uint32 memorySlot
, uint32 planSheetId
,
310 std::vector
<CFaberMsgItem
> &mpItemPartList
, std::vector
<CFaberMsgItem
> specificItemList
);
311 /// Execute a cristalize action on both client and server side
312 void executeCristalize(uint32 memoryLine
, uint32 memorySlot
);
313 /** Execute a default attack, on both client and server side.
314 * NB: try first to launch a standard action "default attack" if found,
315 * calling clientExecute() and sendExecuteToServer()
317 void executeDefaultAttack();
318 /// Search the default attack like on client. false if not found. NB: find preferly in current memoryLine
319 bool findDefaultAttack(uint32
&memoryLine
, uint32
&memorySlot
);
321 uint
getPhraseNextExecuteCounter() const {return _PhraseNextExecuteCounter
;}
322 uint
getPhraseCycleExecuteCounter() const {return _PhraseCycleExecuteCounter
;}
324 /// Server Execution ACK
325 void receiveAckExecuteFromServer(bool cyclic
, uint counterValue
, bool ok
);
327 /// get the Next PhraseId Executed (0 if none)
328 uint32
getNextExecutePhraseId() const {return _CurrentExecutePhraseIdNext
;}
329 /// get the Cycle PhraseId Executed (0 if none)
330 uint32
getCycleExecutePhraseId() const {return _CurrentExecutePhraseIdCycle
;}
336 /** Build the Text description of a phrase (spell). NB: this is a TagFormated text
337 * \phraseSheetId not 0 if comes from a .sphrase Sheet => used to show progression info, and display phrase description
338 * \specialPhraseFormat if empty, format is auto selected. if "composition", same but the text is cut under the %compostart tag.
339 * else take directly this format.
341 void buildPhraseDesc(std::string
&text
, const CSPhraseCom
&phrase
, uint32 phraseSheetId
, bool wantRequirement
, const std::string
&specialPhraseFormat
= std::string());
342 // Get the Phrase Success Rate %
343 sint
getPhraseSuccessRate(const CSPhraseCom
&phrase
);
344 // Get the Phrase Success Rate %. Manually gives the Skill to do the comparison (for craft)
345 sint
getCraftPhraseSuccessRate(const CSPhraseCom
&phrase
, SKILLS::ESkills skill
, uint minMpLevel
, sint successModifier
);
346 // Get the Phrase Success Rate %. Manually gives the Skill to do the comparison (for Forage Extraction)
347 sint
getForageExtractionPhraseSuccessRate(const CSPhraseCom
&phrase
, SKILLS::ESkills skill
);
348 // return the fmt according to forage terrain specializing
349 std::string
getForageExtractionPhraseEcotypeFmt(const CSPhraseCom
&phrase
);
350 // Get the Phrase Sap Cost
351 void getPhraseSapCost(const CSPhraseCom
&phrase
, uint32 totalActionMalus
, sint
&cost
, sint
&costMalus
);
352 // Get the Phrase Sta Cost
353 void getPhraseStaCost(const CSPhraseCom
&phrase
, uint32 totalActionMalus
, sint
&cost
, sint
&costMalus
);
354 // Get the Phrase Focus Cost
355 void getPhraseFocusCost(const CSPhraseCom
&phrase
, uint32 totalActionMalus
, sint
&cost
, sint
&costMalus
);
356 // Get the Phrase Hp Cost
357 void getPhraseHpCost(const CSPhraseCom
&phrase
, uint32 totalActionMalus
, sint
&cost
, sint
&costMalus
);
358 // Get the Phrase Cast Time
359 void getPhraseCastTime(const CSPhraseCom
&phrase
, uint32 totalActionMalus
, float &castTime
, float &castTimeMalus
);
360 // Get the Phrase Range
361 void getPhraseMagicRange(const CSPhraseCom
&phrase
, uint32 totalActionMalus
, sint
&range
, sint
&rangeMalus
);
362 // For all bricks, get the sum of the propId property
363 float getPhraseSumBrickProp(const CSPhraseCom
&phrase
, uint propId
, bool doAbs
=false);
364 /// If the temporary inventory is opened so we cant execute action
365 bool isExecutionInvalidCauseTempInv() const;
366 /// build a list of bricks that are needed in order to learn this phrase. NB: any brick already contained in the phrase are removed
367 void buildPhraseBrickRequirement(uint32 phraseSheetId
, std::vector
<NLMISC::CSheetId
> &bricks
);
368 /// check if all bricks of phrase meet fame requirement
369 bool fameRequirementOk(uint32 phraseSheetId
);
370 /// true if interesting to list the bricks of this phrase in help
371 bool allowListBrickInHelp(const CSPhraseCom
&phrase
) const;
372 /// return the combat restriction text (empty if not combat)
373 void getCombatWeaponRestriction(std::string
&text
, const CSPhraseCom
&phrase
, bool& usableWithMelee
, bool& usableWithRange
);
374 void getCombatWeaponRestriction(std::string
&text
, sint32 phraseSheetId
, bool& usableWithMelee
, bool& usableWithRange
);
375 // return true if any of the Bricks contains AvoidCyclic==true (the phrase cannot be cyclic)
376 bool avoidCyclicForPhrase(const CSPhraseCom
&phrase
) const;
377 bool avoidCyclicForPhrase(sint32 phraseSheetId
) const;
378 // Get total regeneration time for a power/aura phrase, in tick (0 if not a power/aura)
379 NLMISC::TGameCycle
getPowerDisableTime(const CSPhraseCom
&phrase
) const;
380 // Get current time left for a power/aura phrase, in ticks (0 if not a power/aura)
381 NLMISC::TGameCycle
getRegenTime(const CSPhraseCom
&phrase
) const;
382 // Get total time span necessary for a power/aura phrase to be available again (in ticks)
383 NLMISC::TGameCycle
getTotalRegenTime(const CSPhraseCom
&phrase
) const;
385 /// Lookup a SuccessTable and return chance
398 sint
getSuccessRate(TSuccessTable st
, sint level
, bool partialSuccess
= false);
401 // \name Phrase Execution invalidation cause of Equip
403 void setEquipInvalidation(sint64 serverTick
, sint invalidTickTime
);
404 void updateEquipInvalidation(sint64 serverTick
);
405 bool isExecutionInvalidCauseEquip() const;
410 // \name BotChat special
412 // get the current skill point price of a phrase sheet
413 uint32
getCurrentPhraseSheetPrice(uint32 phraseSheetId
);
414 // get the base skill point price of a phrase sheet (ie don't check if bricks learned or not)
415 uint32
getBasePhraseSheetPrice(uint32 phraseSheetId
);
416 // update bot chat prices in the range [start, end[
417 void updateBotChatPhrasePrice(uint start
, uint end
);
419 // From a phrase required level, retrieve its section (for interface listing)
420 uint32
getPhraseSectionFromLevel(uint32 level
);
422 void getPhraseLevelFromSection(uint32 section
, uint32
&minLevel
, uint32
&maxLevel
);
423 // For book display of section
424 void getPhraseSectionBoundFromSkillFilter(sint
&minSectionId
, sint
&maxSectionId
);
426 // Client Side Rolemaster phrase generation. return the number of db node filled
427 uint
fillRoleMasterGenericPhrase(uint32 rmFlags
, uint32 rmRace
);
432 /// true if the compareSkill is compatible with this combat phrase, eg more restrictive for instance
433 bool skillCompatibleWithCombatPhrase(SKILLS::ESkills compareSkill
, const std::vector
<NLMISC::CSheetId
> &phraseBricks
) const;
434 bool skillCompatibleWithSpecialPowerPhrase(SKILLS::ESkills compareSkill
, const std::vector
<NLMISC::CSheetId
> &phraseBricks
) const;
436 /// true if phrase is usable with empty hands
437 bool phraseUsableWithEmptyHands(const std::vector
<NLMISC::CSheetId
> &phraseBricks
) const;
439 // get total action malus
440 uint32
getTotalActionMalus(const CSPhraseCom
&phrase
) const;
442 void updateAllActionRegen();
444 void touchRegenTickRangeFlag() { _RegenTickRangeTouched
= true; }
446 static uint64
getPhraseRequiredFlags(const CSPhraseCom
&phrase
);
453 static CSPhraseManager
*_Instance
;
455 typedef std::map
<uint32
, CSPhraseCom
> TPhraseMap
;
456 typedef TPhraseMap::iterator ItPhraseMap
;
457 typedef std::map
<CSPhraseCom
, uint32
> TPhraseToSheet
; // map each phrase to its sheet id
458 // Map of All Phrase. Contains the Book + some system phrase (1: the Edition Phrase)
459 TPhraseMap _PhraseMap
;
460 TPhraseToSheet _PhraseToSheet
;
461 std::set
<sint32
> _RegenPhrases
;
463 // timeouts for the power / auras bricks
464 CTickRange _BrickRegenRange
[64];
466 // Shortcut To Phrases Leaves
467 std::vector
<NLMISC::CCDBNodeLeaf
*> _BookDbLeaves
;
468 std::vector
<NLMISC::CCDBNodeLeaf
*> _MemoryDbLeaves
;
469 std::vector
<NLMISC::CCDBNodeLeaf
*> _MemoryAltDbLeaves
;
470 NLMISC::CCDBNodeLeaf
*_NextExecuteLeaf
;
471 NLMISC::CCDBNodeLeaf
*_NextExecuteIsCyclicLeaf
;
484 std::vector
<CPhraseClient
> _PhraseClient
;
486 std::vector
<uint32
> _FreeSlots
;
488 bool _RegenTickRangeTouched
;
495 // Is his visual dirty?
496 bool IsMacroVisualDirty
;
502 IsMacroVisualDirty
= false;
506 // suppose Id==0 is valid for a macro, but not for a phrase
509 return Id
==0 && IsMacro
==false;
511 // Macro possible only if IsMacro==true
516 // phrase only if not macro, and Id!=0
517 bool isPhrase() const
519 return !IsMacro
&& Id
!=0;
524 CMemorySlot Slot
[PHRASE_MAX_MEMORY_SLOT
];
526 std::vector
<CMemoryLine
> _Memories
;
527 sint32 _SelectedMemoryDB
;
528 sint32 _SelectedMemoryDBalt
;
530 void updateMemoryDBAll();
531 void updateMemoryDBSlot(uint32 memorySlot
);
533 // The number of entries setuped to not 0
534 uint _LastBookNumDbFill
;
536 SKILLS::ESkills _BookSkillFitler
;
537 BRICK_TYPE::EBrickType _BookBrickTypeFilter
;
538 // true if the phrase is "compatbile" with _BookSkillFitler
539 bool matchBookSkillFilter(const CSPhraseCom
&phrase
) const;
541 uint32 _PhraseNextExecuteCounter
;
542 uint32 _PhraseCycleExecuteCounter
;
544 bool _InitInGameDone
;
546 /// unlock a phrase (for BotChat Phrase buy confirmation)
547 void unlockPhrase(uint32 slot
);
549 // Phrase compute related
550 CSuccessTableSheet
*_SuccessTableSheet
[NumSuccessTable
];
551 void loadSuccessTable();
553 // The user was indoor
556 // called by getPhraseSuccessRate() public
557 sint
getPhraseSuccessRate(TSuccessTable st
, const CSPhraseCom
&phrase
, sint skillValue
, uint minMpLevel
);
560 void setPhraseInternal(uint32 slot
, const CSPhraseCom
&phrase
, bool lock
, bool updateDB
);
562 // If the local counter and server counter are same, then view will be hid.
563 bool isPhraseNextExecuteCounterSync() const;
564 bool isPhraseCycleExecuteCounterSync() const;
566 // setup by AH. -1 if not activated
567 sint32 _CurrentExecuteLineNext
;
568 sint32 _CurrentExecuteSlotNext
;
569 uint32 _CurrentExecutePhraseIdNext
;
570 sint32 _CurrentExecuteLineCycle
;
571 sint32 _CurrentExecuteSlotCycle
;
572 uint32 _CurrentExecutePhraseIdCycle
;
573 // For debug only. setuped by sendExecuteToServer() in local mode only
574 sint64 _PhraseDebugEndNextAction
;
575 sint64 _PhraseDebugEndCyclicAction
;
577 friend class CHandlerPhraseCounterUpdate
;
578 friend class CHandlerPhraseDebugClient
;
580 // Equip invalidation
581 sint64 _EquipInvalidationEnd
;
582 sint64 _CurrentServerTick
;
584 // update the execution views
585 void updateExecutionDisplay();
587 // update the memory ctrl
588 void updateMemoryCtrlState(uint memorySlot
, class CDBCtrlSheet
*ctrl
, SKILLS::ESkills itemSkill
);
589 // update the ith memory ctrl in the action bar
590 void updateMemoryCtrlState(uint memorySlot
);
592 // Shortcut To PhraseSheets Leaves in BotChat
593 std::vector
<NLMISC::CCDBNodeLeaf
*> _BotChatPhraseSheetLeaves
;
594 std::vector
<NLMISC::CCDBNodeLeaf
*> _BotChatPhrasePriceLeaves
;
596 // For phrase compatibility with enchant weapon special power
597 NLMISC::CSheetId _EnchantWeaponMainBrick
;
599 // \name Phrase sheet progression
608 std::vector
<NLMISC::CCDBNodeLeaf
*> _ProgressionDbSheets
[NumProgressType
];
609 std::vector
<NLMISC::CCDBNodeLeaf
*> _ProgressionDbLevels
[NumProgressType
];
610 std::vector
<NLMISC::CCDBNodeLeaf
*> _ProgressionDbLocks
[NumProgressType
];
612 // For each skill, which phrase are learned when the skill is gained
613 class CPhraseProgressInfo
619 friend class CPhraseSortEntry
;
620 class CPhraseProgression
623 // All the phrase that can be learned at this level, anbd the required level of the skill
624 std::vector
<CPhraseProgressInfo
> Phrases
;
626 CPhraseProgression _ProgressionPhrases
[SKILLS::NUM_SKILLS
];
628 // For each phrase SheetId, gives the required Skill formula (for help)
629 typedef std::map
<uint32
, CReqSkillFormula
> TPhraseReqSkillMap
;
630 TPhraseReqSkillMap _PhraseReqSkillMap
;
633 uint _LastProgressionNumDbFill
[NumProgressType
];
634 // For db update when a brick is learned
635 class CProgressionUpdate
: public IBrickLearnedCallback
, public ISkillChangeCallback
638 virtual void onBrickLearned()
640 CSPhraseManager
*pPM
= CSPhraseManager::getInstance();
641 pPM
->updatePhraseProgressionDB();
643 virtual void onSkillChange()
645 CSPhraseManager
*pPM
= CSPhraseManager::getInstance();
646 pPM
->updatePhraseProgressionDB();
649 friend class CProgressionUpdate
;
650 CProgressionUpdate _ProgressionUpdate
;
653 void updatePhraseProgressionDB();
654 // called at initInGame
655 void computePhraseProgression();
656 void insertProgressionSkillRecurs(SKILLS::ESkills skill
, uint32 value
, sint
*skillReqLevel
, std::vector
<SKILLS::ESkills
> &skillsToInsert
);
658 mutable NLMISC::CRefPtr
<NLMISC::CCDBNodeLeaf
> _TotalMalusEquipLeaf
;
660 NLMISC::CRefPtr
<NLMISC::CCDBNodeLeaf
> _ServerUserDefaultWeightHandsLeaf
;
664 /// return the skill of the root
665 SKILLS::ESkills
getPhraseRootSkill(const std::vector
<NLMISC::CSheetId
> &phraseBricks
) const;
667 /// return true if all the requirement in order to learn this prhase are met.
668 bool phraseRequirementOk(uint32 phraseSheetId
);
671 /// Execution ACK reception
673 struct CAckExecuteEntry
687 typedef std::deque
<CAckExecuteEntry
> TAckExecuteList
;
688 TAckExecuteList _AckExecuteCycleList
;
689 TAckExecuteList _AckExecuteNextList
;
691 void appendCurrentToAckExecute(bool cyclic
);
692 void resetAckExecuteList(bool cyclic
);
696 std::string
formatMalus(sint base
, sint malus
);
697 std::string
formatMalus(float base
, float malus
);
698 std::string
formatBonusMalus(sint32 base
, sint32 mod
);
700 // Special for combat: Build the "phrase skill compatible" formula
701 // NB: Use a ReqSkillFormula, but don't use the value part, cause no requirement is made on it
702 CReqSkillFormula
buildCombatPhraseSkillFormula(const std::vector
<NLMISC::CSheetId
> &phraseBricks
) const;
704 // For Magic and Magic Staff
705 uint32
getSpellLevel(const std::vector
<NLMISC::CSheetId
> &phraseBricks
) const;
708 void getResistMagic(bool resistMagic
[RESISTANCE_TYPE::NB_RESISTANCE_TYPE
], const std::vector
<NLMISC::CSheetId
> &phraseBricks
);
710 void updateAllMemoryCtrlRegenTickRange();
711 void updateMemoryCtrlRegenTickRange(uint memorySlot
, CDBCtrlSheet
*ctrl
);
712 void updateMemoryCtrlRegenTickRange(uint memorySlot
);
714 CDBCtrlSheet
*getMemorySlotCtrl(uint memorySlot
);
715 CDBCtrlSheet
*getMemoryAltSlotCtrl(uint memorySlot
);
717 CTickRange
getRegenTickRange(const CSPhraseCom
&phrase
) const;
719 NLMISC::CCDBNodeLeaf
*getRegenTickRangeDbLeaf(uint powerIndex
) const;
720 // get regen tick range for a specific power, from the database
721 CTickRange
getRegenTickRange(uint powerIndex
) const;
723 // tmp for test : set regen tick range locally
724 void setRegenTickRange(uint powerIndex
, const CTickRange
&tickRange
);
727 #endif // NL_SPHRASE_MANAGER_H
729 /* End of sphrase_manager.h */