Fix css style order when using external css files
[ryzomcore.git] / ryzom / client / src / r2 / displayer_base.cpp
blob0c474f1175d9f93310c61fa3b8a3fed3e5018434
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
6 //
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #include "stdpch.h"
21 #include "displayer_base.h"
22 #include "instance.h"
24 #include "game_share/object.h"
26 #include "nel/gui/lua_ihm.h"
27 #include "nel/gui/interface_element.h"
29 #ifdef DEBUG_NEW
30 #define new DEBUG_NEW
31 #endif
33 namespace R2
36 uint CDisplayerBase::ObjCount = 0;
38 // *********************************************************************************************************
39 CDisplayerBase::CDisplayerBase() : _DisplayedInstance(NULL)
41 ++ ObjCount;
44 CDisplayerBase::~CDisplayerBase()
46 nlassert(ObjCount > 0);
47 -- ObjCount;
52 // *********************************************************************************************************
53 void CDisplayerBase::pushLuaAccess(CLuaState &ls)
55 //H_AUTO(R2_CDisplayerBase_pushLuaAccess)
56 CLuaIHM::pushReflectableOnStack(ls, this);
59 // *********************************************************************************************************
60 const CObjectTable &CDisplayerBase::getProps() const
62 //H_AUTO(R2_CDisplayerBase_getProps)
63 nlassert(getDisplayedInstance());
64 const CObjectTable *props = getDisplayedInstance()->getObjectTable();
65 static volatile bool dumpProps = false;
66 if (dumpProps)
68 props->dump();
70 nlassert(props);
71 return *props;
74 // *********************************************************************************************************
75 CLuaObject &CDisplayerBase::getLuaProjection()
77 //H_AUTO(R2_CDisplayerBase_getLuaProjection)
78 nlassert(getDisplayedInstance());
79 return getDisplayedInstance()->getLuaProjection();