Fix css style order when using external css files
[ryzomcore.git] / ryzom / client / src / r2 / instance_map_deco.h
blobdd7c719e40e22d0a526c147afa508e08ff257999
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
6 // Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 //
8 // This program is free software: you can redistribute it and/or modify
9 // it under the terms of the GNU Affero General Public License as
10 // published by the Free Software Foundation, either version 3 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 // GNU Affero General Public License for more details.
18 // You should have received a copy of the GNU Affero General Public License
19 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #ifndef R2_INSTANCE_MAP_DECO_H
22 #define R2_INSTANCE_MAP_DECO_H
25 #include "../interface_v3/group_map.h"
26 #include "displayer_visual.h"
28 namespace NLGUI
30 class CCtrlQuad;
31 class CViewBitmap;
34 class CGroupMap;
36 namespace R2
39 class CInstance;
41 /** Tool to display of an instance in current scenario in the world map (a world map DECO
42 * This class derives from CGroupMap::IDeco, meaning it must be added / removed to the world map
43 * by calling CGroupMap::addDeco / CGroupMap::removeDeco
46 class CInstanceMapDeco : public CGroupMap::IDeco
48 public:
49 CInstanceMapDeco();
51 // Set the instance displayed by this map decoration
52 void setDisplayedInstance(CInstance *instance, bool orientable);
53 bool isAddedToMap() const { return _AddedToMap; }
55 NLMISC::CVector2f getWorldPos() const;
57 /** Set the texture to use when the view in the world map is zoomed-in enough
58 * When empty, no close view display is done
60 void setCloseTexture(const std::string &texture) { _CloseTexture = texture; }
61 // from IDeco
62 virtual void onAdd(CGroupMap &owner);
63 // from IDeco
64 virtual void onRemove(CGroupMap &owner);
65 // from IDeco
66 virtual void onUpdate(CGroupMap &owner);
67 // from IDeco
68 virtual void onPreRender(CGroupMap &owner);
70 void setTextureAndFit(const std::string &bitmapName);
72 void invalidateCoords();
74 // set visibility
75 void setActive(bool active);
76 bool getActive() { return _Active; }
78 // Set invalid pos flag
79 void setInvalidPosFlag(bool invalid);
81 private:
82 /** special derived class from CBitmap that allows to know what is the current instance when
83 * the mouse position is tested against the map (see R2::CTool::checkInstanceUnderMouse for details)
85 class CCtrlButtonEntity : public CCtrlButton, public IDisplayerUIHandle
87 public:
88 CCtrlButtonEntity(CInstance &instance) : CCtrlButton(TCtorParam()), _Instance(instance) {}
89 // from IDisplayerUIHandle
90 virtual CInstance &getDisplayedInstance() { return _Instance; }
91 virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
92 private:
93 CInstance &_Instance;
94 protected:
95 virtual void getContextHelp(std::string &help) const;
96 bool emptyContextHelp() const { return true; }
97 bool wantInstantContextHelp() const { return true; }
98 virtual bool isCapturable() const { return false; }
101 CInstance *_Instance;
102 CCtrlButtonEntity *_Main;
103 CCtrlQuad *_Over;
104 CCtrlQuad *_OverInvalid;
105 CCtrlQuad *_GlowStar[2];
106 CCtrlQuad *_Orient;
107 CVector _GlowStarPos;
108 std::string _CloseTexture;
109 float _OrientBlendFactor;
110 bool _GlowStarActive : 1;
111 bool _LastCloseView : 1;
112 bool _AddedToMap : 1;
113 bool _Active : 1;
114 bool _Orientable : 1;
115 bool _InvalidPos : 1;
117 private:
118 CCtrlQuad *newQuad(CGroupMap &owner);
122 } // R2
126 #endif