1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #ifndef R2_PALETTE_NODE_H
21 #define R2_PALETTE_NODE_H
25 //#include "interface_user_data.h"
26 #include "nel/gui/group_tree.h"
27 #include "nel/gui/lua_object.h"
29 #include "nel/misc/smart_ptr.h"
36 * A palette node, to be attached to a CInterfaceElement. Makes a reference to a lua table describing the instance to be copied
39 class CPaletteNode
: public NLMISC::CRefCount
42 typedef NLMISC::CSmartPtr
<CPaletteNode
> TSmartPtr
;
44 virtual ~CPaletteNode() {}
45 // Set the instance for this palette node
46 void setInstance(CLuaObject
&instance
) { _Instance
= instance
; }
48 const CLuaObject
&getInstance() const { return _Instance
; }
49 // Retrieve lua class definition for that object
50 const CLuaObject
getClass() const;