1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/3d/animation_set_user.h"
20 #include "nel/3d/driver_user.h"
29 // ***************************************************************************
31 UAnimation
*CAnimationSetUser::getAnimation (uint animationId
)
34 return _AnimationSet
->getAnimation (animationId
);
37 // ***************************************************************************
39 const CAnimationSet
* CAnimationSetUser::getAnimationSet () const
45 // ***************************************************************************
46 void CAnimationSetUser::setAnimationSampleDivisor(uint sampleDivisor
)
48 _AnimationSet
->setAnimationSampleDivisor(sampleDivisor
);
51 // ***************************************************************************
52 uint
CAnimationSetUser::getAnimationSampleDivisor() const
54 return _AnimationSet
->getAnimationSampleDivisor();
57 // ***************************************************************************
58 void CAnimationSetUser::build ()
62 _AnimationSet
->build ();
64 // and preload all SSS shapes that can be spawned during animation
65 nlassert(_Owner
->getDriver() && _Owner
->getShapeBank());
66 _AnimationSet
->preloadSSSShapes(*_Owner
->getDriver(), ((CShapeBankUser
*)_Owner
->getShapeBank())->_ShapeBank
);