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[ryzomcore.git] / nel / src / 3d / driver / direct3d / driver_direct3d_profile.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "stddirect3d.h"
19 #include "driver_direct3d.h"
20 #include "nel/misc/hierarchical_timer.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 using namespace std;
27 using namespace NLMISC;
29 namespace NL3D
32 // ***************************************************************************
34 void CDriverD3D::profileRenderedPrimitives(CPrimitiveProfile &pIn, CPrimitiveProfile &pOut)
36 pIn= _PrimitiveProfileIn;
37 pOut= _PrimitiveProfileOut;
40 // ***************************************************************************
42 uint32 CDriverD3D::profileAllocatedTextureMemory()
44 return _AllocatedTextureMemory;
47 // ***************************************************************************
49 uint32 CDriverD3D::profileSetupedMaterials() const
51 return _NbSetupMaterialCall;
54 // ***************************************************************************
56 uint32 CDriverD3D::profileSetupedModelMatrix() const
58 return _NbSetupModelMatrixCall;
61 // ***************************************************************************
63 void CDriverD3D::enableUsedTextureMemorySum (bool enable)
65 if (enable)
66 nlinfo ("PERFORMANCE INFO: enableUsedTextureMemorySum has been set to true in CDriverD3D\n");
67 _SumTextureMemoryUsed=enable;
70 // ***************************************************************************
72 uint32 CDriverD3D::getUsedTextureMemory() const
74 // Sum memory used
75 uint32 memory=0;
77 // For each texture used
78 set<CTextureDrvInfosD3D*>::const_iterator ite=_TextureUsed.begin();
79 while (ite!=_TextureUsed.end())
81 // Get the d3d texture
82 CTextureDrvInfosD3D* d3dtext;
83 d3dtext= (*ite);
85 // Sum the memory used by this texture
86 memory+=d3dtext->TextureMemory;
88 // Next texture
89 ite++;
92 // Return the count
93 return memory;
96 // ***************************************************************************
97 void CDriverD3D::startProfileVBHardLock()
99 if(_VBHardProfiling)
100 return;
102 // start
103 _VBHardProfiles.clear();
104 _VBHardProfiles.reserve(50);
105 _VBHardProfiling= true;
106 _CurVBHardLockCount= 0;
107 _NumVBHardProfileFrame= 0;
108 _VolatileVBLockTime = 0;
111 // ***************************************************************************
113 void CDriverD3D::endProfileVBHardLock(std::vector<std::string> &result)
115 if(!_VBHardProfiling)
116 return;
118 // Fill infos.
119 result.clear();
120 result.resize(_VBHardProfiles.size() + 2);
121 float total= 0;
122 for(uint i=0;i<_VBHardProfiles.size();i++)
124 const uint tmpSize= 256;
125 char tmp[tmpSize];
126 CVBHardProfile &vbProf= _VBHardProfiles[i];
127 const char *vbName;
128 if(vbProf.VBHard && !vbProf.VBHard->getName().empty())
130 vbName= vbProf.VBHard->getName().c_str();
132 else
134 vbName= "????";
136 // Display in ms.
137 float timeLock= (float)CTime::ticksToSecond(vbProf.AccumTime)*1000 / max(_NumVBHardProfileFrame,1U);
138 smprintf(tmp, tmpSize, "%16s%c: %2.3f ms", vbName, vbProf.Change?'*':' ', timeLock );
139 total+= timeLock;
141 result[i]= tmp;
143 result[_VBHardProfiles.size()]= toString("Total: %2.3f", total);
144 // float volatileVBTimeLock = (float)CTime::ticksToSecond(_VolatileVBLockTime)*1000 / max(_NumVBHardProfileFrame,1U);
145 result[_VBHardProfiles.size() + 1]= toString("Volatile Vertex Buffer lock time = %2.3f", _VolatileVBLockTime);
147 // clear.
148 _VBHardProfiling= false;
149 contReset(_VBHardProfiles);
152 // ***************************************************************************
154 void CDriverD3D::appendVBHardLockProfile(NLMISC::TTicks time, CVertexBuffer *vb)
156 // must allocate a new place?
157 if(_CurVBHardLockCount>=_VBHardProfiles.size())
159 _VBHardProfiles.resize(_VBHardProfiles.size()+1);
160 // set the original VBHard
161 _VBHardProfiles[_CurVBHardLockCount].VBHard= vb;
164 // Accumulate.
165 _VBHardProfiles[_CurVBHardLockCount].AccumTime+= time;
166 // if change of VBHard for this chrono place
167 if(_VBHardProfiles[_CurVBHardLockCount].VBHard != vb)
169 // flag, and set new
170 _VBHardProfiles[_CurVBHardLockCount].VBHard= vb;
171 _VBHardProfiles[_CurVBHardLockCount].Change= true;
174 // next!
175 _CurVBHardLockCount++;
178 // ***************************************************************************
179 void CDriverD3D::startProfileIBLock()
181 if(_IBProfiling)
182 return;
184 // start
185 _IBProfiles.clear();
186 _IBProfiles.reserve(50);
187 _IBProfiling= true;
188 _CurIBLockCount= 0;
189 _NumIBProfileFrame= 0;
190 _VolatileIBLockTime = 0;
193 // ***************************************************************************
195 void CDriverD3D::endProfileIBLock(std::vector<std::string> &result)
197 if(!_IBProfiling)
198 return;
200 // Fill infos.
201 result.clear();
202 result.resize(_IBProfiles.size() + 2);
203 float total= 0;
204 for(uint i=0;i<_IBProfiles.size();i++)
206 const uint tmpSize= 256;
207 char tmp[tmpSize];
208 CIBProfile &ibProf= _IBProfiles[i];
209 const char *ibName;
210 if(ibProf.IB && !ibProf.IB->getName().empty())
212 ibName= ibProf.IB->getName().c_str();
214 else
216 ibName= "????";
218 // Display in ms.
219 float timeLock= (float)CTime::ticksToSecond(ibProf.AccumTime)*1000 / max(_NumIBProfileFrame,1U);
220 smprintf(tmp, tmpSize, "%16s%c: %2.3f ms", ibName, ibProf.Change?'*':' ', timeLock );
221 total+= timeLock;
223 result[i]= tmp;
225 result[_IBProfiles.size()]= toString("Total: %2.3f", total);
226 float volatileIBTimeLock = (float)CTime::ticksToSecond(_VolatileIBLockTime)*1000 / max(_NumIBProfileFrame,1U);
227 result[_IBProfiles.size() + 1]= toString("Volatile Index Buffer lock time = %2.3f", volatileIBTimeLock);
228 nlwarning("IB lock time = %2.3f", total);
229 nlwarning("Volatile IB lock time = %2.3f", volatileIBTimeLock);
231 // clear.
232 _IBProfiling= false;
233 contReset(_IBProfiles);
236 // ***************************************************************************
238 void CDriverD3D::appendIBLockProfile(NLMISC::TTicks time, CIndexBuffer *ib)
240 // must allocate a new place?
241 if(_CurIBLockCount>=_IBProfiles.size())
243 _IBProfiles.resize(_IBProfiles.size()+1);
244 _IBProfiles[_CurIBLockCount].IB= ib;
247 // Accumulate.
248 _IBProfiles[_CurIBLockCount].AccumTime+= time;
249 // if change of VBHard for this chrono place
250 if(_IBProfiles[_CurIBLockCount].IB != ib)
252 // flag, and set new
253 _IBProfiles[_CurIBLockCount].IB= ib;
254 _IBProfiles[_CurIBLockCount].Change= true;
257 // next!
258 _CurIBLockCount++;
261 // ***************************************************************************
262 void CDriverD3D::profileVBHardAllocation(std::vector<std::string> &result)
264 result.clear();
265 result.reserve(1000);
266 result.push_back(toString("Memory Allocated: %4d Ko in AGP / %4d Ko in VRAM",
267 getAvailableVertexAGPMemory()/1000, getAvailableVertexVRAMMemory()/1000 ));
268 result.push_back(toString("Num VBHard: %d", _VertexBufferHardSet.size()));
270 uint totalMemUsed= 0;
271 set<CVBDrvInfosD3D*>::iterator it;
272 for(it= _VertexBufferHardSet.begin(); it!=_VertexBufferHardSet.end(); it++)
274 CVBDrvInfosD3D *vbHard= *it;
275 if(vbHard)
277 uint vSize= vbHard->VertexBufferPtr->getVertexSize();
278 uint numVerts= vbHard->VertexBufferPtr->getNumVertices();
279 totalMemUsed+= vSize*numVerts;
282 result.push_back(toString("Mem Used: %4d Ko", totalMemUsed/1000) );
284 for(it= _VertexBufferHardSet.begin(); it!=_VertexBufferHardSet.end(); it++)
286 CVBDrvInfosD3D *vbHard= *it;
287 if(vbHard)
289 uint vSize= vbHard->VertexBufferPtr->getVertexSize();
290 uint numVerts= vbHard->VertexBufferPtr->getNumVertices();
291 result.push_back(toString(" %16s: %4d ko (format: %d / numVerts: %d)",
292 vbHard->VertexBufferPtr->getName().c_str(), vSize*numVerts/1000, vSize, numVerts ));
297 // ***************************************************************************
298 void CDriverD3D::profileIBAllocation(std::vector<std::string> &result)
300 result.clear();
301 result.reserve(1000);
302 result.push_back(toString("Memory Allocated: %4d Ko in AGP / %4d Ko in VRAM",
303 getAvailableVertexAGPMemory()/1000, getAvailableVertexVRAMMemory()/1000 ));
304 result.push_back(toString("Num Index buffers : %d", _IBDrvInfos.size()));
306 uint totalMemUsed= 0;
307 for(TIBDrvInfoPtrList::iterator it = _IBDrvInfos.begin(); it != _IBDrvInfos.end(); ++it)
309 CIBDrvInfosD3D *ib = NLMISC::safe_cast<CIBDrvInfosD3D *>(*it);
310 if(ib)
312 uint numIndex= ib->IndexBufferPtr->getNumIndexes();
313 totalMemUsed+= sizeof(uint32)*numIndex;
316 result.push_back(toString("Mem Used: %4d Ko", totalMemUsed/1000) );
318 for(TIBDrvInfoPtrList::iterator it = _IBDrvInfos.begin(); it != _IBDrvInfos.end(); ++it)
320 CIBDrvInfosD3D *ib = NLMISC::safe_cast<CIBDrvInfosD3D *>(*it);
321 if(ib)
323 uint numIndex= ib->IndexBufferPtr->getNumIndexes();
324 result.push_back(toString(" %16s: %4d ko ",
325 ib->IndexBufferPtr->getName().c_str(), sizeof(uint32) * numIndex));
330 // ***************************************************************************
332 void CDriverD3D::startBench (bool wantStandardDeviation, bool quick, bool reset)
334 CHTimer::startBench (wantStandardDeviation, quick, reset);
337 // ***************************************************************************
339 void CDriverD3D::endBench ()
341 CHTimer::endBench ();
344 // ***************************************************************************
346 void CDriverD3D::displayBench (class NLMISC::CLog *log)
348 // diplay
349 CHTimer::displayHierarchicalByExecutionPathSorted(log, CHTimer::TotalTime, true, 48, 2);
350 CHTimer::displayHierarchical(log, true, 48, 2);
351 CHTimer::displayByExecutionPath(log, CHTimer::TotalTime);
352 CHTimer::display(log, CHTimer::TotalTime);
353 CHTimer::display(log, CHTimer::TotalTimeWithoutSons);
356 // ***************************************************************************
358 } // NL3D