1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/3d/hrc_trav.h"
20 #include "nel/misc/hierarchical_timer.h"
21 #include "nel/3d/scene.h"
24 using namespace NLMISC
;
34 // ***************************************************************************
35 void CHrcTrav::traverse()
37 H_AUTO( NL3D_TravHRC
);
39 _MovingObjects
.clear();
41 // Traverse the graph.
43 Scene
->getRoot()->traverseHrc();
46 // NB: Now, models update is done before ALL traversals.
47 // Hence, we must inc the value before scene rendering. This is equivalent to start with 1, and inc at end of traverse().