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[ryzomcore.git] / nel / src / 3d / hrc_trav.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/hrc_trav.h"
20 #include "nel/misc/hierarchical_timer.h"
21 #include "nel/3d/scene.h"
23 using namespace std;
24 using namespace NLMISC;
26 #ifdef DEBUG_NEW
27 #define new DEBUG_NEW
28 #endif
30 namespace NL3D
34 // ***************************************************************************
35 void CHrcTrav::traverse()
37 H_AUTO( NL3D_TravHRC );
39 _MovingObjects.clear();
41 // Traverse the graph.
42 if(Scene->getRoot())
43 Scene->getRoot()->traverseHrc();
45 // Inc the date.
46 // NB: Now, models update is done before ALL traversals.
47 // Hence, we must inc the value before scene rendering. This is equivalent to start with 1, and inc at end of traverse().
48 CurrentDate++;