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[ryzomcore.git] / nel / src / 3d / init_3d.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2015 Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
6 //
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #include "std3d.h"
23 #include "nel/3d/init_3d.h"
24 #include <cfloat>
25 #include "nel/3d/scene.h"
26 #include "nel/3d/register_3d.h"
28 #ifdef DEBUG_NEW
29 #define new DEBUG_NEW
30 #endif
32 namespace
34 static bool _Initialized = false;
37 namespace NL3D
40 void init3d ()
43 if( _Initialized )
44 return;
46 // Init for windows
47 #ifdef NL_OS_WINDOWS
48 // Enable FPU exceptions
50 // Enable divid by zero and overflow exception
51 //_control87 (_EM_INVALID|_EM_DENORMAL/*|_EM_ZERODIVIDE|_EM_OVERFLOW*/|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM);
52 #endif // NL_OS_WINDOWS
54 NL3D::registerSerial3d();
55 CScene::registerBasics();
57 _Initialized = true;
60 } // NL3D