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[ryzomcore.git] / nel / src / 3d / landscape_profile.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/landscape_profile.h"
21 #ifdef DEBUG_NEW
22 #define new DEBUG_NEW
23 #endif
25 namespace NL3D
28 // ***************************************************************************
29 // Yoyo: for profile only.
30 sint ProfNTessFace= 0;
31 sint ProfNRdrFar0= 0;
32 sint ProfNRdrFar1= 0;
33 sint ProfNRdrTile[NL3D_MAX_TILE_PASS];
34 sint ProfNRefineFaces;
35 sint ProfNRefineComputeFaces;
36 sint ProfNRefineLeaves;
37 sint ProfNSplits;
38 sint ProfNMerges;
39 // New PriorityList vars.
40 sint ProfNRefineInTileTransition;
41 sint ProfNRefineWithLowDistance;
42 sint ProfNSplitsPass;
43 // Material setup Profile
44 sint ProfNTileSetupMaterial= 0;
45 sint ProfNFar0SetupMaterial= 0;
46 sint ProfNFar1SetupMaterial= 0;
47 // Patch render
48 sint ProfNPatchRdrFar0=0;
49 sint ProfNPatchRdrFar1=0;
51 } // NL3D