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[ryzomcore.git] / nel / src / 3d / mesh_geom.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/mesh_geom.h"
20 #include "nel/3d/mesh_block_manager.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 namespace NL3D
30 // ***************************************************************************
31 IMeshGeom::IMeshGeom()
33 _RootInstanceId= -1;
34 _MeshBlockManager= NULL;
35 _MeshVBHeapId= 0;
36 _MeshVBHeapNumVertices= 0;
39 // ***************************************************************************
40 IMeshGeom::~IMeshGeom()
42 // If still have a VBHeap data in the manager, must free it.
43 if(_MeshVBHeapId)
45 nlassert(_MeshBlockManager);
46 _MeshBlockManager->freeMeshVBHeap(this);
51 } // NL3D