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[ryzomcore.git] / nel / src / 3d / mrm_level_detail.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "std3d.h"
20 #include "nel/3d/mrm_level_detail.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 namespace NL3D
30 // ***************************************************************************
31 void CMRMLevelDetail::compileDistanceSetup()
33 // Compute _OODistDelta.
34 OODistanceDelta= 1.0f / (DistanceCoarsest - DistanceFinest);
35 /* Compute exponent pow, such that 0.5= dMiddle^pow;
36 ie 0.5= e(ln dMiddle * pow)
38 float dMiddle= (DistanceCoarsest - DistanceMiddle) * OODistanceDelta;
39 DistancePow= (float)(log(0.5) / log(dMiddle));
43 // ***************************************************************************
44 float CMRMLevelDetail::getLevelDetailFromDist(float dist)
46 if(dist <= DistanceFinest)
47 return 1;
48 if(dist >= DistanceCoarsest)
49 return 0;
51 float d= (DistanceCoarsest - dist) * OODistanceDelta;
52 return (float)pow(d, DistancePow);
56 } // NL3D