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[ryzomcore.git] / nel / src / 3d / packed_world.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/packed_world.h"
21 #include "nel/misc/grid_traversal.h"
24 using namespace NLMISC;
26 #ifdef DEBUG_NEW
27 #define new DEBUG_NEW
28 #endif
30 namespace NL3D
34 // *************************************************************************************************
35 void CPackedWorld::build(std::vector<TPackedZoneBaseSPtr> &packedZones)
37 _ZoneGrid.clear();
38 _Zones.clear();
39 if (packedZones.empty()) return;
40 CAABBox box;
41 nlassert(packedZones[0]);
42 box = packedZones[0]->Box;
43 for(uint k = 1; k < packedZones.size(); ++k)
45 nlassert(packedZones[k]);
46 box.extend(packedZones[k]->Box.getMin());
47 box.extend(packedZones[k]->Box.getMax());
50 _ZoneMinX = (sint32) floorf(box.getMin().x / 160.f);
51 _ZoneMinY = (sint32) floorf(box.getMin().y / 160.f);
53 sint32 zoneMaxX = (sint32) floorf(box.getMax().x / 160.f);
54 sint32 zoneMaxY = (sint32) floorf(box.getMax().y / 160.f);
56 _ZoneGrid.init(zoneMaxX - _ZoneMinX + 1, zoneMaxY - _ZoneMinY + 1);
57 _Zones.resize(packedZones.size());
59 for(uint k = 0; k < packedZones.size(); ++k)
61 CZoneInfo zi;
62 zi.Zone = packedZones[k];
63 zi.RaytraceCounter = 0;
64 _Zones[k] = zi;
65 sint zoneMinX = (sint) floorf(packedZones[k]->Box.getMin().x / 160.f) - (sint) _ZoneMinX;
66 sint zoneMinY = (sint) floorf(packedZones[k]->Box.getMin().y / 160.f) - (sint) _ZoneMinY;
67 sint zoneMaxX = (sint) floorf(packedZones[k]->Box.getMax().x / 160.f) - (sint) _ZoneMinX;
68 sint zoneMaxY = (sint) floorf(packedZones[k]->Box.getMax().y / 160.f) - (sint) _ZoneMinY;
69 for (sint y = zoneMinY; y <= zoneMaxY; ++y)
71 if (y < 0) continue;
72 if (y >= (sint) _ZoneGrid.getHeight()) break;
73 for (sint x = zoneMinX; x <= zoneMaxX; ++x)
75 if (x < 0) continue;
76 if (x >= (sint) _ZoneGrid.getWidth()) break;
77 _ZoneGrid(x, y).IDs.push_back((uint32) k);
81 _RaytraceCounter = std::numeric_limits<uint32>::max();
84 // *************************************************************************************************
85 bool CPackedWorld::raytrace(const NLMISC::CVector &start, const NLMISC::CVector &end, CVector &inter, std::vector<NLMISC::CTriangle> *testedTriangles /*= NULL*/, NLMISC::CVector *normal)
87 if (_ZoneGrid.empty()) return false;
88 ++_RaytraceCounter;
89 float bestDist = FLT_MAX;
90 CVector bestNormal(CVector::Null);
91 CVector currEnd = end;
92 CVector currInter;
93 if (_RaytraceCounter == std::numeric_limits<uint32>::max())
95 for(uint k = 0; k < _Zones.size(); ++k)
97 _Zones[k].RaytraceCounter = 0;
100 sint currX, currY;
101 CVector2f start2f(start.x / 160.f, start.y / 160.f);
102 CVector2f dir2f((end.x - start.x) / 160.f, (end.y - start.y) / 160.f);
103 CGridTraversal::startTraverse(start2f, currX, currY);
106 sint x = currX - (sint) _ZoneMinX;
107 sint y = currY - (sint) _ZoneMinY;
108 if (x < 0) continue;
109 if (y < 0) continue;
110 if (x >= (sint) _ZoneGrid.getWidth()) continue;
111 if (y >= (sint) _ZoneGrid.getHeight()) continue;
112 std::vector<uint32> &currZoneList = _ZoneGrid(x, y).IDs;
113 for(uint k = 0; k < currZoneList.size(); ++k)
115 if (_Zones[currZoneList[k]].RaytraceCounter != _RaytraceCounter) // already visited
117 NLMISC::CVector normalTmp;
118 if (_Zones[currZoneList[k]].Zone->raytrace(start, currEnd, currInter, testedTriangles, &normalTmp))
120 float dist = (currInter - start).norm();
121 if (dist < bestDist)
123 bestNormal = normalTmp;
124 bestDist = dist;
125 inter = currInter;
126 currEnd = currInter; // during search, just seek hit that are nearest
129 _Zones[currZoneList[k]].RaytraceCounter = _RaytraceCounter;
132 if (bestDist != FLT_MAX)
134 if (normal)
136 *normal = bestNormal;
138 return true;
141 while (CGridTraversal::traverse(start2f, dir2f, currX, currY));
142 return false;
145 // *************************************************************************************************
146 void CPackedWorld::getZones(std::vector<TPackedZoneBaseSPtr> &zones)
148 zones.clear();
149 for(uint k = 0; k < _Zones.size(); ++k)
151 zones.push_back(_Zones[k].Zone);
155 // *************************************************************************************************
156 void CPackedWorld::serialZoneNames(NLMISC::IStream &f)
158 f.serialVersion(1);
159 f.serialCheck(NELID("OWPA"));
160 f.serialCont(ZoneNames);
163 // *************************************************************************************************
164 void CPackedWorld::serial(NLMISC::IStream &f)
166 serialZoneNames(f);
167 f.serialCont(_Zones);
168 f.serial(_ZoneGrid);
169 f.serial(_ZoneMinX);
170 f.serial(_ZoneMinY);
173 // *************************************************************************************************
174 void CPackedWorld::select(const NLMISC::CPolygon2D &poly, std::vector<NLMISC::CTriangle> &selectedTriangles) const
176 selectedTriangles.clear();
177 // compute covered zones
178 NLMISC::CPolygon2D zonePoly = poly;
179 for (uint k = 0; k < zonePoly.Vertices.size(); ++k)
181 zonePoly.Vertices[k].x = zonePoly.Vertices[k].x / 160.f - (float) _ZoneMinX;
182 zonePoly.Vertices[k].y = zonePoly.Vertices[k].y / 160.f - (float) _ZoneMinY;
184 NLMISC::CPolygon2D::TRasterVect borders;
185 sint minY;
186 zonePoly.computeOuterBorders(borders, minY);
187 for (sint y = minY; y < (sint) (minY + borders.size()); ++y)
189 if (y < 0 || y >= (sint) _ZoneGrid.getHeight()) continue;
190 for (sint x = borders[y - minY].first; x <= borders[y - minY].second; ++x)
192 if (x < 0 || x >= (sint) _ZoneGrid.getWidth()) continue;
194 const CZoneIndexList &zil = _ZoneGrid(x, y);
195 for (uint k = 0; k < zil.IDs.size(); ++k)
197 _Zones[zil.IDs[k]].Zone->appendSelection(poly, selectedTriangles);
205 } // Nl3D