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[ryzomcore.git] / nel / src / 3d / patch_rdr_pass.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/patch_rdr_pass.h"
20 #include "nel/3d/index_buffer.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 namespace NL3D
30 // ***************************************************************************
31 CRdrTileId::CRdrTileId()
33 PatchRdrPass= NULL;
34 TileMaterial= NULL;
35 _Next= NULL;
39 // ***************************************************************************
40 CPatchRdrPass::CPatchRdrPass()
42 RefCount= 0;
44 clearAllRenderList();
48 // ***************************************************************************
49 void CPatchRdrPass::clearAllRenderList()
51 _MaxRenderedFaces= 0;
52 _Far0ListRoot= NULL;
53 _Far1ListRoot= NULL;
54 for(uint i=0;i<NL3D_MAX_TILE_PASS; i++)
56 _TileListRoot[i]= NULL;
61 } // NL3D