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[ryzomcore.git] / nel / src / 3d / vegetable_quadrant.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/vegetable_quadrant.h"
20 #include "nel/misc/matrix.h"
23 using namespace NLMISC;
25 #ifdef DEBUG_NEW
26 #define new DEBUG_NEW
27 #endif
29 namespace NL3D
34 * Constructor, just used to init quadrants.
36 CVegetableQuadrant::CVegetableQuadrant()
38 for(uint i=0;i<NL3D_VEGETABLE_NUM_QUADRANT;i++)
40 CMatrix mat;
41 mat.rotateZ(2*(float)Pi * i / NL3D_VEGETABLE_NUM_QUADRANT);
42 Dirs[i]= mat.getJ();
47 // Quadrants.
48 CVector CVegetableQuadrant::Dirs[NL3D_VEGETABLE_NUM_QUADRANT];
50 // The variable to init the quadrants.
51 static CVegetableQuadrant InitVegetableQuadrant;
54 } // NL3D