1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/3d/vegetable_quadrant.h"
20 #include "nel/misc/matrix.h"
23 using namespace NLMISC
;
34 * Constructor, just used to init quadrants.
36 CVegetableQuadrant::CVegetableQuadrant()
38 for(uint i
=0;i
<NL3D_VEGETABLE_NUM_QUADRANT
;i
++)
41 mat
.rotateZ(2*(float)Pi
* i
/ NL3D_VEGETABLE_NUM_QUADRANT
);
48 CVector
CVegetableQuadrant::Dirs
[NL3D_VEGETABLE_NUM_QUADRANT
];
50 // The variable to init the quadrants.
51 static CVegetableQuadrant InitVegetableQuadrant
;