1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/3d/visual_collision_manager_user.h"
20 #include "nel/3d/u_visual_collision_mesh.h"
29 // ***************************************************************************
30 uint
CVisualCollisionManagerUser::addMeshInstanceCollision(const UVisualCollisionMesh
&mesh
, const NLMISC::CMatrix
&instanceMatrix
, bool avoidCollisionWhenInside
, bool avoidCollisionWhenOutside
)
32 // if empty proxy abort
35 return _Manager
.addMeshInstanceCollision(mesh
.getMeshPtr(), instanceMatrix
, avoidCollisionWhenInside
, avoidCollisionWhenOutside
);
38 // ***************************************************************************
39 void CVisualCollisionManagerUser::getMeshs(const NLMISC::CAABBox
&aabbox
, std::vector
<CMeshInstanceColInfo
> &dest
)
41 static std::vector
<CVisualCollisionManager::CMeshInstanceColInfo
> colInfos
;
42 _Manager
.getMeshs(aabbox
, colInfos
);
43 dest
.resize(colInfos
.size());
44 for(uint k
= 0; k
< colInfos
.size(); ++k
)
46 dest
[k
].Mesh
.attach(colInfos
[k
].Mesh
);
47 dest
[k
].WorldMatrix
= colInfos
[k
].WorldMatrix
;
48 dest
[k
].ID
= colInfos
[k
].ID
;
49 dest
[k
].WorldBBox
= colInfos
[k
].WorldBBox
;