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[ryzomcore.git] / nel / src / 3d / visual_collision_manager_user.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/visual_collision_manager_user.h"
20 #include "nel/3d/u_visual_collision_mesh.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 namespace NL3D {
29 // ***************************************************************************
30 uint CVisualCollisionManagerUser::addMeshInstanceCollision(const UVisualCollisionMesh &mesh, const NLMISC::CMatrix &instanceMatrix, bool avoidCollisionWhenInside, bool avoidCollisionWhenOutside)
32 // if empty proxy abort
33 if(mesh.empty())
34 return 0;
35 return _Manager.addMeshInstanceCollision(mesh.getMeshPtr(), instanceMatrix, avoidCollisionWhenInside, avoidCollisionWhenOutside);
38 // ***************************************************************************
39 void CVisualCollisionManagerUser::getMeshs(const NLMISC::CAABBox &aabbox, std::vector<CMeshInstanceColInfo> &dest)
41 static std::vector<CVisualCollisionManager::CMeshInstanceColInfo> colInfos;
42 _Manager.getMeshs(aabbox, colInfos);
43 dest.resize(colInfos.size());
44 for(uint k = 0; k < colInfos.size(); ++k)
46 dest[k].Mesh.attach(colInfos[k].Mesh);
47 dest[k].WorldMatrix = colInfos[k].WorldMatrix;
48 dest[k].ID = colInfos[k].ID;
49 dest[k].WorldBBox = colInfos[k].WorldBBox;
54 } // NL3D