1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #include "nel/misc/types_nl.h"
23 #include "interface_v3/group_in_scene_bubble.h"
26 * Class to manage 3d notes
27 * \author Vianney Lecroart
28 * \author Nevrax France
38 NotesAvailable
= false;
45 void addNote(const NLMISC::CVector
&pos
, const std::string
¬e
, sint id
= 0);
46 void removeNote(sint id
);
52 NLMISC::CConfigFile NotesConfigFile
;
54 // true if the config file is ok and notes are ready to use
59 CNote(const NLMISC::CVector
&pos
, const std::string
¬e
, sint id
);
63 NLMISC::CVector Position
;
65 CGroupInSceneBubble
*Bubble
;
68 std::list
<CNote
> Notes
;
72 friend struct commands_displayNotesClass
;
73 friend struct commands_gotoNoteClass
;
74 friend void cbNotesChanged();
78 #endif // CL_3D_NOTES_H
80 /* End of 3d_notes.h */