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[ryzomcore.git] / ryzom / client / src / animation_fx_sheet.h
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1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef CL_ANIMATION_FX_SHEET_H
20 #define CL_ANIMATION_FX_SHEET_H
22 #include "client_sheets/animation_set_list_sheet.h" // contains CAnimationFXSheet
24 namespace NL3D
26 class UTrack;
27 class UAnimationSet;
28 class UParticleSystemInstance;
31 namespace NLGEORGES
33 class UFormElm;
36 /** Sheet of a fx that must be played with an animation.
37 * Such an fx has the following properties :
38 * - it can have a color
39 * - it can be sticked to a bone when used with a skeleton
40 * - it can follow a position spline for more sophisticated effects.
42 * \author Nicolas Vizerie
43 * \author Nevrax France
44 * \date 2003
46 class CAnimationFX
49 public:
51 NL3D::UTrack *PosTrack; // Filled after init : additionnal pos track to animate the fx
52 CAnimationFXSheet *Sheet;
54 public:
56 // ctor
57 CAnimationFX(const std::string &psName = "", const float *userParams = NULL);
59 void init(CAnimationFXSheet *sheet, NL3D::UAnimationSet *as);
61 // build track for that fx, using the given animation set
62 void buildTrack(NL3D::UAnimationSet *as);
64 // helper : create instance matching that sheet. NB : the instance is not sticked neither positionned.
65 NL3D::UParticleSystemInstance createMatchingInstance() const;
69 // a set of anim fx serialized from a .animation_fx_set sheet
70 class CAnimationFXSet
72 public:
73 enum { MaxNumFX = 4 };
74 std::vector<CAnimationFX> FX;
75 public:
76 // build track for that fx, using the given animation set
77 void buildTrack(NL3D::UAnimationSet *as);
80 #endif