Resolve "Toggle Free Look with Hotkey"
[ryzomcore.git] / ryzom / client / src / client_sheets / building_sheet.cpp
blob1f1fdfba5822f9b026f1abcec38ad2351ba561fd
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 /////////////
21 // INCLUDE //
22 /////////////
23 #include "stdpch.h" // First include for pre-compiled headers.
24 // Application
25 #include "building_sheet.h"
26 // Georges
27 #include "nel/georges/u_form_elm.h"
31 ///////////
32 // USING //
33 ///////////
34 using namespace NLGEORGES;
35 using namespace std;
38 /////////////
39 // METHODS //
40 /////////////
41 //-----------------------------------------------
42 // CBuildingSheet :
43 // Constructor.
44 //-----------------------------------------------
45 CBuildingSheet::CBuildingSheet()
47 // Initialize the type.
48 Type = CEntitySheet::BUILDING;
49 }// CBuildingSheet //
51 //-----------------------------------------------
52 // build :
53 // Build the sheet from an external script.
54 //-----------------------------------------------
55 void CBuildingSheet::build(const NLGEORGES::UFormElm &item)
57 // Load the name.
58 if(!item.getValueByName(BuildedIg, "builded_ig"))
59 debug("builded_ig not found.");
60 if(!item.getValueByName(BuildedIcon, "builded_icon"))
61 debug("builded_icon not found.");
62 if(!item.getValueByName(BuildingIcon, "building_icon"))
63 debug("building_icon not found.");
64 if(!item.getValueByName(Name, "name"))
65 debug("name not found.");
66 }// build //
68 //-----------------------------------------------
69 // serial :
70 // Serialize character sheet into binary data file.
71 //-----------------------------------------------
72 void CBuildingSheet::serial(NLMISC::IStream &f)
74 // Serialize class components.
75 f.serial(BuildedIg);
76 f.serial(BuildedIcon);
77 f.serial(BuildingIcon);
78 f.serial(Name);
79 }// serial //