1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010-2019 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
6 // Copyright (C) 2014-2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
8 // This program is free software: you can redistribute it and/or modify
9 // it under the terms of the GNU Affero General Public License as
10 // published by the Free Software Foundation, either version 3 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 // GNU Affero General Public License for more details.
18 // You should have received a copy of the GNU Affero General Public License
19 // along with this program. If not, see <http://www.gnu.org/licenses/>.
22 #include "nel/3d/u_driver.h"
24 #include "net_manager.h"
25 #include "connection.h"
26 #include "interface_v3/interface_manager.h"
27 #include "login_patch.h"
28 #include "init_main_loop.h"
30 #include "time_client.h"
31 #include "timed_fx_manager.h"
32 #include "world_database_manager.h"
33 #include "continent_manager.h"
34 #include "user_entity.h"
36 #include "interface_v3/input_handler_manager.h"
37 #include "interface_v3/bot_chat_page_all.h"
38 #include "sound_manager.h"
39 #include "actions_client.h"
40 #include "r2/editor.h"
43 #include "nel/misc/string_conversion.h"
44 #include "debug_client.h"
45 #include "session_browser_impl.h"
46 #include "game_share/security_check.h"
47 #include "client_chat_manager.h"
48 #include "bg_downloader_access.h"
49 #include "login_progress_post_thread.h"
50 #include "interface_v3/action_handler_base.h"
51 #include "item_group_manager.h"
52 #include "nel/misc/cmd_args.h"
58 using namespace NLMISC
;
59 using namespace NLNET
;
61 using namespace RSMGR
;
64 extern CClientChatManager ChatMngr
;
65 extern CVariable
<uint16
> SBSPortOffset
;
67 // ***************************************************************************
68 // Login state machine
69 // ***************************************************************************
71 // Adapted from "nel/misc/string_conversion.h"
72 #define NL_BEGIN_CLASS_STRING_CONVERSION_TABLE(__class, __type) \
73 static const NLMISC::CStringConversion<__class::__type>::CPair __type##_nl_string_conversion_table[] = \
75 #define NL_END_CLASS_STRING_CONVERSION_TABLE(__class, __type, __tableName, __defaultValue) \
77 NLMISC::CStringConversion<__class::__type> \
78 __tableName(__type##_nl_string_conversion_table, sizeof(__type##_nl_string_conversion_table) \
79 / sizeof(__type##_nl_string_conversion_table[0]), __class::__defaultValue);
80 #define NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(__class, val) { #val, __class::val},
83 NL_BEGIN_CLASS_STRING_CONVERSION_TABLE (CLoginStateMachine
, TState
)
84 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_start
)
85 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_login
)
86 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_auto_login
)
87 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_shard_list
)
88 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_start_config
)
89 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_scan_data
)
90 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_display_eula
)
91 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_check_patch
)
92 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_display_cat
)
93 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_patch
)
94 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_close_client
)
95 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_reboot_screen
)
96 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_restart_client
)
97 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_connect
)
98 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_browser_screen
)
99 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_ingame
)
100 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_leave_shard
)
101 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_enter_far_tp_main_loop
)
102 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_disconnect
)
103 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_reconnect_fs
)
104 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_reconnect_select_char
)
105 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_reconnect_ready
)
106 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_exit_global_menu
)
107 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_reconnect_error
)
108 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_create_account
)
109 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_end
)
110 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, st_unknown
)
111 NL_END_CLASS_STRING_CONVERSION_TABLE(CLoginStateMachine
, TState
, StateConversion
, st_unknown
)
113 NL_BEGIN_CLASS_STRING_CONVERSION_TABLE (CLoginStateMachine
, TEvent
)
114 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_quit
)
115 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_skip_all_login
)
116 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_init_done
)
117 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_game_conf
)
118 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_data_scan
)
119 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_close_data_scan
)
120 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_login_ok
)
121 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_bad_login
)
122 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_shard_selected
)
123 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_patch_needed
)
124 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_no_patch
)
125 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_run_patch
)
126 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_close_patch
)
127 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_accept_eula
)
128 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_decline_eula
)
129 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_reboot
)
130 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_ingame_return
)
131 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_far_tp_main_loop_entered
)
132 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_connect
)
133 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_conn_failed
)
134 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_conn_dropped
)
135 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_enter_game
)
136 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_self_reconnected
)
137 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_chars_received
)
138 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_no_user_char
)
139 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_ready_received
)
140 // NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine, ev_reselect_char)
141 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_reconnect_ok_received
)
142 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_global_menu_exited
)
143 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_relog
)
144 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_create_account
)
145 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_close_create_account
)
146 NL_CLASS_STRING_CONVERSION_TABLE_ENTRY(CLoginStateMachine
, ev_unknown
)
147 NL_END_CLASS_STRING_CONVERSION_TABLE(CLoginStateMachine
, TEvent
, EventConversion
, ev_unknown
)
149 //-----------------------------------------------
151 //-----------------------------------------------
152 const std::string
& CLoginStateMachine::toString(CLoginStateMachine::TState state
)
154 return StateConversion
.toString(state
);
157 //-----------------------------------------------
159 //-----------------------------------------------
160 const std::string
& CLoginStateMachine::toString(CLoginStateMachine::TEvent event
)
162 return EventConversion
.toString(event
);
166 #define SM_BEGIN_EVENT_TABLE \
167 for(;!isTerminationRequested();) \
169 TEvent ev = waitEvent(); \
171 #define SM_END_EVENT_TABLE \
175 #define SM_EVENT(eventId, stateId) \
181 string sLog = NLMISC::toString("[%s] %s -> %s\n", CLoginStateMachine::toString(ev).c_str(), CLoginStateMachine::toString(_CurrentState).c_str(), CLoginStateMachine::toString(stateId).c_str()); \
182 if ( outputF.open( getLogDirectory() + "error_join.log", true, true ) ) \
184 outputF.serialBuffer( (uint8*)(&sLog[0]), (uint)sLog.size() ); \
188 catch (const Exception &) \
190 _CurrentState = stateId; \
195 #define SM_EVENT(eventId, stateId) \
198 _CurrentState = stateId; \
202 extern std::string LoginLogin, LoginPassword, LoginCustomParameters;
203 extern bool noUserChar
;
204 extern bool userChar
;
205 extern bool serverReceivedReady
;
206 extern bool CharNameValidArrived
;
207 extern bool FirstFrame
;
208 extern bool IsInRingSession
;
210 extern void selectTipsOfTheDay (uint tips
);
211 #define BAR_STEP_TP 2
213 extern NLMISC::CCmdArgs Args
;
215 CLoginStateMachine::TEvent
CLoginStateMachine::waitEvent()
217 nlassert(CCoTask::getCurrentTask() == this);
219 while (_NextEvents
.empty() && !isTerminationRequested())
221 // wait until someone push an event on the state machine
224 if (isTerminationRequested())
228 TEvent ev
= _NextEvents
.front();
229 _NextEvents
.pop_front();
234 void CLoginStateMachine::pushEvent(TEvent eventId
)
236 // set the next event
237 _NextEvents
.push_back(eventId
);
239 if (CCoTask::getCurrentTask() != this)
241 /// resume the state machine to advance state
247 void CLoginStateMachine::run()
249 // state machine coroutine
251 while (_CurrentState
!= st_end
&& !isTerminationRequested())
253 switch(_CurrentState
)
258 if (!ClientCfg
.TestBrowser
)
260 if (LoginPassword
.empty())
262 if (!LoginCustomParameters
.empty() && LoginLogin
.empty())
264 // alternate login procedure
266 SM_EVENT(ev_init_done
, st_alt_login
);
267 SM_EVENT(ev_skip_all_login
, st_ingame
);
268 SM_EVENT(ev_quit
, st_end
);
273 // standard procedure
275 SM_EVENT(ev_init_done
, st_login
);
276 SM_EVENT(ev_skip_all_login
, st_ingame
);
277 SM_EVENT(ev_quit
, st_end
);
283 // login 2, bypass the login screen
285 SM_EVENT(ev_init_done
, st_auto_login
);
286 SM_EVENT(ev_skip_all_login
, st_ingame
);
287 SM_EVENT(ev_quit
, st_end
);
294 // // browser test mode
295 // SM_BEGIN_EVENT_TABLE
296 // SM_EVENT(ev_init_done, st_browser_screen);
297 // SM_EVENT(ev_quit, st_end);
298 // SM_END_EVENT_TABLE
303 /// display login screen and options
307 if (ClientCfg
.R2Mode
)
311 SM_EVENT(ev_login_ok
, st_check_patch
);
312 SM_EVENT(ev_game_conf
, st_start_config
);
313 SM_EVENT(ev_data_scan
, st_scan_data
);
314 SM_EVENT(ev_create_account
, st_create_account
);
315 SM_EVENT(ev_bad_login
, st_login
);
316 SM_EVENT(ev_quit
, st_end
);
323 SM_EVENT(ev_login_ok
, st_shard_list
);
324 SM_EVENT(ev_game_conf
, st_start_config
);
325 SM_EVENT(ev_data_scan
, st_scan_data
);
326 SM_EVENT(ev_create_account
, st_create_account
);
327 SM_EVENT(ev_bad_login
, st_login
);
328 SM_EVENT(ev_quit
, st_end
);
336 // if (ClientCfg.R2Mode)
340 SM_EVENT(ev_login_ok
, st_check_patch
);
341 SM_EVENT(ev_bad_login
, st_display_error
);
342 SM_EVENT(ev_quit
, st_end
);
348 // SM_BEGIN_EVENT_TABLE
349 // SM_EVENT(ev_login_ok, st_check_patch);
350 // SM_EVENT(ev_quit, st_end);
351 // SM_END_EVENT_TABLE
357 // if (ClientCfg.R2Mode)
361 SM_EVENT(ev_login_not_alt
, st_login
);
362 SM_EVENT(ev_login_ok
, st_check_patch
);
363 SM_EVENT(ev_quit
, st_end
);
369 // SM_BEGIN_EVENT_TABLE
370 // SM_EVENT(ev_login_ok, st_check_patch);
371 // SM_EVENT(ev_quit, st_end);
372 // SM_END_EVENT_TABLE
376 /// display the shard list
380 SM_EVENT(ev_shard_selected
, st_check_patch
);
381 SM_EVENT(ev_quit
, st_end
);
385 case st_start_config
:
386 /// launch the configurator and close ryzom
389 /// run the check data thread
393 SM_EVENT(ev_close_data_scan
, st_login
);
394 SM_EVENT(ev_quit
, st_end
);
398 case st_create_account
:
400 if (initCreateAccount())
403 SM_EVENT(ev_login_ok
, st_check_patch
);
404 SM_EVENT(ev_close_create_account
, st_login
);
405 SM_EVENT(ev_quit
, st_end
);
410 // return to login menu if an error occurred
411 _CurrentState
= st_login
;
415 case st_display_eula
:
417 /// display the eula and wait for validation
419 if (ClientCfg
.SkipEULA
)
421 // we don't want to see eula, auto accept
422 pushEvent(ev_accept_eula
);
425 bool mustReboot
= false;
427 #ifdef RYZOM_BG_DOWNLOADER
428 if (isBGDownloadEnabled())
430 mustReboot
= CBGDownloaderAccess::getInstance().mustLaunchBatFile();
435 mustReboot
= CPatchManager::getInstance()->mustLaunchBatFile();
440 // skip eula and show reboot screen
441 _CurrentState
= st_reboot_screen
;
447 // Login sequence was reordered
448 // if (ClientCfg.R2Mode)
451 // SM_BEGIN_EVENT_TABLE
452 // SM_EVENT(ev_accept_eula, st_browser_screen);
453 // SM_EVENT(ev_quit, st_end);
454 // SM_END_EVENT_TABLE
460 SM_EVENT(ev_accept_eula
, st_connect
);
461 SM_EVENT(ev_quit
, st_end
);
467 /// check the data to check if patch needed
468 CLoginProgressPostThread::getInstance().step(CLoginStep(LoginStep_PostLogin
, "login_step_post_login"));
470 if (!ClientCfg
.PatchWanted
|| Args
.haveLongArg("nopatch"))
472 // client don't want to be patched !
473 _CurrentState
= st_display_eula
;
479 #ifdef RYZOM_BG_DOWNLOADER
480 if (isBGDownloadEnabled())
482 SM_EVENT(ev_patch_needed
, st_patch
); // no choice for patch content when background downloader is used
487 SM_EVENT(ev_patch_needed
, st_display_cat
);
489 SM_EVENT(ev_no_patch
, st_display_eula
);
490 SM_EVENT(ev_quit
, st_end
);
498 SM_EVENT(ev_run_patch
, st_patch
);
499 SM_EVENT(ev_quit
, st_end
);
503 case st_display_error
:
504 _CurrentState
= st_login
;
508 /// run the patch process and display progress
512 SM_EVENT(ev_close_patch
, st_display_eula
);
513 SM_EVENT(ev_quit
, st_end
);
516 case st_close_client
:
517 /// terminate the client and quit
519 case st_reboot_screen
:
520 /// display the reboot screen and wait validation
524 SM_EVENT(ev_reboot
, st_end
);
525 SM_EVENT(ev_quit
, st_end
);
529 case st_restart_client
:
530 /// restart the client with login bypass params
533 /// connect to the FS (start the 'in game' mode)
536 if (ClientCfg
.R2Mode
)
539 SM_EVENT(ev_enter_game
, st_ingame
);
540 SM_EVENT(ev_conn_failed
, st_display_error
);
546 SM_EVENT(ev_enter_game
, st_end
);
547 SM_EVENT(ev_conn_failed
, st_shard_list
);
551 // case st_browser_screen:
552 // /// show the outgame browser
554 // if (!ClientCfg.TestBrowser)
556 // // in test browser mode, the browser is already init
560 // SM_BEGIN_EVENT_TABLE
561 // SM_EVENT(ev_connect, st_connect);
562 // SM_EVENT(ev_relog, st_login);
563 // SM_EVENT(ev_quit, st_end);
564 // SM_END_EVENT_TABLE
569 //SM_EVENT(ev_chars_received, st_ingame); // ignored for normal login procedure
570 //SM_EVENT(ev_no_user_char, st_ingame); // "
571 //SM_EVENT(ev_ready_received, st_ingame); // "
572 //SM_EVENT(ev_global_menu_exited, st_ingame); "
573 SM_EVENT(ev_connect
, st_leave_shard
); // connect to another shard
578 * Far TP / Server Hop / Reselect character entry point
581 // Server Hop part 1: We are not in main loop but still at character selection
582 // => make a hop to the specified server without doing anything with interface
583 // Far TP part 1.1: From the ingame main loop, the admin html box gives us an event ev_connect for the destination shard.
584 // Note: the admin html box is run by CInputHandlerManager::getInstance()->pumpEvents() in the main loop.
585 // Tip: to see where a co-task is resumed from, just add a breakpoint on the end of CCoTask::resume().
586 CAHManager::getInstance()->runActionHandler("quit_ryzom", NULL
, "");
588 if (!FarTP
.isIngame()) // assumes there is no Far TP starting between char selection and main loop, see below
590 crashLogAddServerHopEvent();
592 FarTP
.onServerQuitOk(); // don't wait for onServerQuitOK() because the EGS will no longer send it if it requests a Far TP during "select char" (not sending USER_CHAR)
595 SM_EVENT(ev_ingame_return
, st_disconnect
);
600 if(FarTP
.isReselectingChar())
601 crashLogAddReselectPersoEvent();
603 crashLogAddFarTpEvent();
605 if (NetMngr
.getConnectionState() == CNetworkConnection::Disconnect
)
606 FarTP
.onServerQuitOk(); // don't wait for onServerQuitOK() because the EGS is down
609 SM_EVENT(ev_ingame_return
, st_enter_far_tp_main_loop
);
610 SM_EVENT(ev_enter_game
, st_ingame
);
614 case st_enter_far_tp_main_loop
:
615 // if bgdownloader is used, then pause it
616 #ifdef RYZOM_BG_DOWNLOADER
621 // Far TP part 1.2: let the main loop finish the current frame.
622 // This is called when CONNECTION:SERVER_QUIT_OK is received (from NetMngr.update() in main loop).
625 SM_EVENT(ev_far_tp_main_loop_entered
, st_disconnect
);
629 // Far TP part 2: disconnect from the FS and unload shard-specific data (called from farTPmainLoop())
630 // FarTP.disconnectFromPreviousShard();
633 SM_EVENT(ev_connect
, st_reconnect_fs
);
636 case st_reconnect_fs
:
637 // Server Hop part 3.1: connect to the new shard (called from globalMenu())
638 // Far TP part 3.1: connect to the new shard (called from farTPmainLoop())
639 FarTP
.connectToNewShard();
642 SM_EVENT(ev_self_reconnected
, st_ingame
);
643 SM_EVENT(ev_chars_received
, st_reconnect_select_char
);
644 SM_EVENT(ev_no_user_char
, st_reconnect_error
);
645 SM_EVENT(ev_conn_failed
, st_reconnect_error
);
646 SM_EVENT(ev_conn_dropped
, st_reconnect_error
);
649 case st_reconnect_select_char
:
650 // Server Hop part 3.2: bypass character selection ui & select the same character.
651 // Far TP part 3.2: bypass character selection ui & select the same character.
652 // This is called from farTPmainloop(), when CONNECTION:USER_CHARS is received.
653 if( !FarTP
.isReselectingChar() )
655 FarTP
.selectCharAndEnter();
657 // Far TP part 3.2bis: see in farTPmainLoop()
659 if (!FarTP
.isIngame())
662 SM_EVENT(ev_ready_received
, st_exit_global_menu
);
663 SM_EVENT(ev_conn_dropped
, st_reconnect_error
);
669 SM_EVENT(ev_ready_received
, st_reconnect_ready
);
670 SM_EVENT(ev_conn_dropped
, st_reconnect_error
);
671 if ( FarTP
.isReselectingChar() && (ev
== ev_connect
) )
673 // Inside this Character Reselect we embed a new Server Hop
674 FarTP
.beginEmbeddedServerHop();
675 _CurrentState
= st_leave_shard
;
681 case st_exit_global_menu
:
682 // Server Hop part 3.3
683 // Stay in Server Hop state until the global menu has been exited
685 SM_EVENT(ev_global_menu_exited
, FarTP
.isServerHopEmbedded() ? st_reconnect_ready
: st_ingame
);
688 case st_reconnect_ready
:
689 // Far TP part 3.3: send ready.
690 // This is called from farTPmainloop(), when CONNECTION:READY is received.
692 if ( FarTP
.isServerHopEmbedded() )
693 FarTP
.endEmbeddedServerHop();
696 SM_EVENT(ev_enter_game
, st_ingame
);
697 SM_EVENT(ev_conn_dropped
, st_reconnect_error
);
700 case st_reconnect_error
:
705 SM_EVENT(ev_quit
, st_end
);
709 nlwarning("Unhandeled state");
716 // ***************************************************************************
718 // ***************************************************************************
722 extern std::string CurrentCookie
;
723 extern string ClientApp
;
728 extern bool ReloadUIFlag
;
733 * requestFarTPToSession
735 bool CFarTP::requestFarTPToSession(TSessionId sessionId
, uint8 charSlot
, CFarTP::TJoinMode joinMode
, bool bailOutIfSessionVanished
)
737 if (_HookedForEditor
)
739 // Redirect Far TP to editor instead of following instructions
740 _HookedForEditor
= false;
741 return FarTP
.requestFarTPToSession((TSessionId
)0, charSlot
, CFarTP::LaunchEditor
, true); // allow bailing out in case of edition session not reachable
744 // call the join session using the session browser interface
745 uint32 charId
= (NetMngr
.getLoginCookie().getUserId()<<4)+(0xf&charSlot
);
747 // Clean out for next Far TP
748 _SessionIdToJoinFast
= 0;
750 CSessionBrowserImpl
&sb
= CSessionBrowserImpl::getInstance();
752 // sb.setAuthInfo(NetMngr.getLoginCookie());
753 // sb.connectItf(CInetAddress("borisb", 80));
755 sb
.CurrentJoinMode
= joinMode
;
756 // send the join session
757 // _JoinSessionResultReceived = false;
765 TSessionId
sessionId(0);
766 sb
.joinEditSession(charId
, ClientApp
);
768 bool ret
= sb
.waitOneMessage(CSessionBrowserImpl::getMessageName("on_joinSessionResult"));
771 throw "Protocol error";
772 if (sb
._LastJoinSessionResult
== 2)
774 // the edit session did not exist, create a new one
775 sb
.scheduleSession(charId
, TSessionType::st_edit
, "", "", TSessionLevel::sl_a
, /*TAccessType::at_private, */TRuleType::rt_strict
, TEstimatedDuration::et_long
, 0, TAnimMode(), TRaceFilter(), TReligionFilter(), TGuildFilter(), TShardFilter(), TLevelFilter(), std::string(), TSessionOrientation(), true, true);
776 ret
= sb
.waitOneMessage(CSessionBrowserImpl::getMessageName("on_scheduleSessionResult"));
777 if (!ret
|| sb
._LastScheduleSessionResult
!= 0) throw "schedule error";
778 sessionId
= sb
._LastScheduleSessionId
;
780 // invite the char in the session
781 sb
.inviteCharacter(charId
, sessionId
, charId
, TSessionPartStatus::sps_edit_invited
);
782 ret
= sb
.waitOneMessage(CSessionBrowserImpl::getMessageName("on_invokeResult"));
783 if (!ret
|| sb
._LastInvokeResult
!= 0) throw "Invitation Error";
785 // now, start the edit session
786 sb
.startSession(charId
, sessionId
);
787 ret
= sb
.waitOneMessage(CSessionBrowserImpl::getMessageName("on_invokeResult"));
788 if (!ret
|| sb
._LastInvokeResult
!= 0) throw "start session error";
793 else if (sb
._LastJoinSessionResult
== 15)
795 sessionId
= sb
._LastJoinSessionId
;
796 // the session was closed, the SU has put it in planned state, start it
797 sb
.startSession(charId
, sessionId
);
798 ret
= sb
.waitOneMessage(CSessionBrowserImpl::getMessageName("on_invokeResult"));
799 if (!ret
|| sb
._LastInvokeResult
!= 0) throw "start session error (2), no DSS available";
803 else if (sb
._LastJoinSessionResult
!= 0)
805 // any other error are not recoverable from here
806 throw "join session error";
809 // ok, the join is accepted !, the other far TP work is done in the callback
814 sb
.joinSession(charId
, sessionId
, ClientApp
);
816 bool ret
= sb
.waitOneMessage(CSessionBrowserImpl::getMessageName("on_joinSessionResult"));
819 throw "Protocol error";
820 if (sb
._LastJoinSessionResult
== 16)
822 // #pragma message (NL_LOC_WRN "inform the player that he is banned from the ring")
823 throw "User ban from the ring";
825 if (sb
._LastJoinSessionResult
!= 0)
827 throw "Join session error";
829 // ok, the join is accepted !, the other far TP work is done in the callback
835 TSessionId
sessionId(0);
836 sb
.joinMainland(charId
, ClientApp
);
838 bool ret
= sb
.waitOneMessage(CSessionBrowserImpl::getMessageName("on_joinSessionResult"));
841 throw "Protocol error";
842 if (sb
._LastJoinSessionResult
!= 0)
844 // some error during the join
845 throw "Error joining session";
847 // ok, the join is accepted !, the other far TP work is done in the callback
858 // const string url = _URLBase + string(_URLTable[joinMode]);
862 // // Get the address of a front-end service via http
863 // if (!HttpClient.connect(url))
867 // case CFarTP::LaunchEditor:
868 // if (!HttpClient.sendGetWithCookie(url, "ryzomId", CurrentCookie, toString("charSlot=%u", charSlot)))
871 // case CFarTP::JoinSession:
872 // if (!HttpClient.sendPostWithCookie(url, "ryzomId", CurrentCookie, toString("sessionId=%u&charSlot=%u", sessionId, charSlot)))
875 // case CFarTP::JoinMainland:
876 // if (!HttpClient.sendPostWithCookie(url, "ryzomId", CurrentCookie, "ml="))
880 // if (!HttpClient.receive(res))
882 // HttpClient.disconnect();
883 // string::size_type luaPos = res.find("<lua>");
884 // if (luaPos == string::npos)
886 // res = res.substr(luaPos + 5);
887 // res = res.substr(0, res.find("</lua>"));
888 // nlinfo("Found server for %ssession %u", joinMode==CFarTP::LaunchEditor ? "editing " : "", sessionId);
891 // CInterfaceManager *pIM = CInterfaceManager::getInstance();
892 // pIM->executeLuaScript(res, true);
895 catch ( char *errorMsg
)
897 // // Get more details on the error
898 // string httpErrorStr;
899 // if (errorNum < 4) // we didn't receive an answer
900 // httpErrorStr = toString(" (HTTP error %u)", errorNum);
901 // if ( errorNum == 4 )
903 // string::size_type posEndOfFirstLine = res.find( "\n" );
904 // if ( posEndOfFirstLine == string::npos )
906 // // Invalid http answer
907 // httpErrorStr = toString(" (HTTP invalid)");
911 // // Http status not OK (e.g. "404 Not Found")
912 // httpErrorStr = res.substr( 0, posEndOfFirstLine );
913 // if ( httpErrorStr.find( "200 OK" ) == string::npos )
914 // httpErrorStr = " (" + httpErrorStr + ")";
916 // httpErrorStr.clear();
919 bool requestRetToMainland
= /*httpErrorStr.empty() &&*/ bailOutIfSessionVanished
;
920 bool isAttemptingEmbeddedServerHop
= isReselectingChar() && (joinMode
!= CFarTP::JoinSession
);
921 bool letReturnToCharSelect
= (!isIngame()) || isAttemptingEmbeddedServerHop
;
923 // User-friendly message
924 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
925 if ( letReturnToCharSelect
)
927 // // Hide all buttons except Quit. If !requestRetToMainland, we will show them back at the end of connectToNewShard().
928 // CAHManager::getInstance()->runActionHandler( "proc", NULL, "charsel_disable_buttons" );
929 // CAHManager::getInstance()->runActionHandler( "set", NULL, "target_property=ui:outgame:charsel:quit_but:active|value=1" );
931 CInterfaceElement
*btnOk
= CWidgetManager::getInstance()->getElementFromId("ui:outgame:charsel:message_box:ok");
933 btnOk
->setActive( ! requestRetToMainland
);
935 // Hide the black screen i.e. force showing the interface
936 CInterfaceElement
*charSelBlackScreen
= CWidgetManager::getInstance()->getElementFromId("ui:outgame:charsel:black_screen");
937 if (charSelBlackScreen
)
939 CViewBase
*charSelBlackScreenBitmap
= dynamic_cast<CViewBase
*>(charSelBlackScreen
);
940 if (charSelBlackScreenBitmap
)
941 charSelBlackScreenBitmap
->setAlpha(0);
944 pIM
->messageBoxWithHelp(
945 CI18N::get(requestRetToMainland
? "uiSessionVanishedFarTP" : "uiSessionUnreachable") + errorMsg
,
946 letReturnToCharSelect
? "ui:outgame:charsel" : "ui:interface");
949 string outErrorMsg
= toString("Could not join %ssession %u: '%s' error\n", joinMode
==CFarTP::LaunchEditor
? "editing " : "", sessionId
.asInt(), errorMsg
);
950 nlwarning( outErrorMsg
.c_str() );
951 // if ( httpErrorStr.empty() )
953 // string delimiter = "Content-Type: text/html";
954 // string::size_type delimPos = res.find( delimiter );
955 // if ( delimPos != string::npos )
956 // res = res.substr( delimPos + delimiter.size() );
961 // WarningLog->displayRaw( res.substr( pos, 200 ).c_str() ); // truncates long strings
964 // while ( pos < res.size() );
965 WarningLog
->displayRawNL( "" );
967 // Save this error (regular log file is deleted at every startup)
968 // res = res + "\n\n";
972 if ( outputF.open( getLogDirectory() + "error_join.log", true, true ) )
975 time( ¤tTime );
976 string headerS = NLMISC::toString( "\n\n%s%s\n\n", asctime(localtime(¤tTime)), outErrorMsg.c_str() );
977 outputF.serialBuffer( (uint8*)(&headerS[0]), (uint)headerS.size() );
978 // outputF.serialBuffer( (uint8*)(&res[0]), res.size() );
982 catch (const Exception &)
986 // If the session is not a permanent session and has vanished, pop the position
987 if ( requestRetToMainland
)
989 requestReturnToPreviousSession( sessionId
);
990 LastGameCycle
= NetMngr
.getCurrentServerTick();
991 NetMngr
.send(NetMngr
.getCurrentServerTick());
993 else if ( letReturnToCharSelect
)
995 // Show all buttons except 'New character' so that the character can retry entering game or choose another character.
996 CAHManager::getInstance()->runActionHandler( "proc", NULL
, "charsel_enable_buttons" );
997 CAHManager::getInstance()->runActionHandler( "set", NULL
, "target_property=ui:outgame:charsel:create_new_but:active|value=0" );
999 CInterfaceGroup
* charselGroup
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId("ui:outgame:charsel"));
1001 CAHManager::getInstance()->runActionHandler( "proc", charselGroup
, "charsel_init_buttons" );
1010 * hookNextFarTPForEditor
1012 void CFarTP::hookNextFarTPForEditor()
1014 _HookedForEditor
= true;
1018 * requestReturnToPreviousSession
1020 void CFarTP::requestReturnToPreviousSession(TSessionId rejectedSessionId
)
1022 const char *msgName
= "CONNECTION:RET_MAINLAND";
1024 nlverify(GenericMsgHeaderMngr
.pushNameToStream(msgName
, out
));
1025 out
.serial(PlayerSelectedSlot
);
1026 out
.serial(rejectedSessionId
);
1028 nlinfo("%s sent", msgName
);
1032 * requestReconnection
1034 void CFarTP::requestReconnection()
1036 _ReselectingChar
= true;
1037 if (!requestFarTPToSession(TSessionId(std::numeric_limits
<uint16
>::max()), std::numeric_limits
<uint8
>::max(), CFarTP::JoinMainland
, false))
1038 _ReselectingChar
= false;
1042 const char * CFarTP::_URLTable
[CFarTP::NbJoinModes
] =
1054 bool CFarTP::isFarTPInProgress() const
1056 CLoginStateMachine::TState state
= LoginSM
.getCurrentState();
1057 return (state
== CLoginStateMachine::st_leave_shard
||
1058 state
== CLoginStateMachine::st_enter_far_tp_main_loop
||
1059 state
== CLoginStateMachine::st_disconnect
||
1060 state
== CLoginStateMachine::st_reconnect_fs
||
1061 state
== CLoginStateMachine::st_reconnect_select_char
||
1062 state
== CLoginStateMachine::st_reconnect_ready
||
1063 state
== CLoginStateMachine::st_reconnect_error
);
1066 bool CFarTP::isServerHopInProgress() const
1068 CLoginStateMachine::TState state
= LoginSM
.getCurrentState();
1069 return (state
== CLoginStateMachine::st_leave_shard
||
1070 state
== CLoginStateMachine::st_reconnect_fs
||
1071 state
== CLoginStateMachine::st_reconnect_select_char
||
1072 state
== CLoginStateMachine::st_exit_global_menu
||
1073 state
== CLoginStateMachine::st_reconnect_error
); // TODO: error handling
1077 // from begin of Far TP to disconnection
1078 bool CFarTP::isLeavingShard() const
1080 CLoginStateMachine::TState state
= LoginSM
.getCurrentState();
1081 return (state
== CLoginStateMachine::st_leave_shard
||
1082 state
== CLoginStateMachine::st_enter_far_tp_main_loop
||
1083 state
== CLoginStateMachine::st_disconnect
);
1086 // from reconnection to game entering
1087 bool CFarTP::isJoiningShard() const
1089 CLoginStateMachine::TState state
= LoginSM
.getCurrentState();
1090 return (state
== CLoginStateMachine::st_reconnect_fs
||
1091 state
== CLoginStateMachine::st_reconnect_select_char
||
1092 state
== CLoginStateMachine::st_reconnect_ready
||
1093 state
== CLoginStateMachine::st_reconnect_error
);
1101 void CFarTP::onServerQuitOk()
1103 game_exit_request
= false;
1104 ryzom_exit_request
= false;
1106 if (LoginSM
.getCurrentState() == CLoginStateMachine::st_leave_shard
)
1107 LoginSM
.pushEvent(CLoginStateMachine::ev_ingame_return
);
1110 void CFarTP::onServerQuitAbort()
1112 game_exit_request
= false;
1113 ryzom_exit_request
= false;
1115 if (LoginSM
.getCurrentState() == CLoginStateMachine::st_leave_shard
)
1116 LoginSM
.pushEvent(CLoginStateMachine::ev_enter_game
);
1117 _ReselectingChar
= false;
1120 void CFarTP::disconnectFromPreviousShard()
1122 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
1126 // Display background (TODO: not Kami)
1127 beginLoading (StartBackground
);
1128 UseEscapeDuringLoading
= false;
1131 selectTipsOfTheDay (rand());
1133 // Start progress bar and display background
1134 ProgressBar
.reset (BAR_STEP_TP
);
1135 string
nmsg("Loading...");
1136 ProgressBar
.newMessage ( ClientCfg
.buildLoadingString(nmsg
) );
1137 ProgressBar
.progress(0);
1139 // Play music and fade out the Game Sound
1142 SoundMngr
->fadeOutGameSound(ClientCfg
.SoundTPFade
);
1144 // Stop and enable music
1145 SoundMngr
->stopMusic(0);
1146 SoundMngr
->setupFadeSound(0.0f
, 1.0f
);
1148 // Loading Music Loop.ogg
1149 LoadingMusic
= ClientCfg
.LoadingMusic
;
1150 // SoundMngr->playEventMusic(LoadingMusic, CSoundManager::LoadingMusicXFade, true);
1151 SoundMngr
->playMusic(LoadingMusic
, 0, false, true, true);
1155 // Disconnect from the FS
1156 NetMngr
.disconnect();
1160 // Save the R2EDEnabled flag to know if we are switching it when we reconnect
1161 _PreviousR2EdEnabled
= ClientCfg
.R2EDEnabled
;
1163 // Release R2 editor if applicable
1164 R2::getEditor().autoConfigRelease(IsInRingSession
);
1167 if( isReselectingChar() )
1169 releaseMainLoopReselect();
1173 // String manager: remove all waiting callbacks and removers
1174 // (if some interface stuff has not received its string yet, its remover will get useless)
1175 STRING_MANAGER::CStringManagerClient::release( false );
1180 serverReceivedReady
= false;
1181 CharNameValidArrived
= false;
1182 UserCharPosReceived
= false;
1183 SabrinaPhraseBookLoaded
= false;
1186 // Restart the network manager, the interface sync counter and the entities
1187 pIM
->resetShardSpecificData();
1190 ServerToLocal autocopy stuff:
1191 When reinit will reset server counters to 0 in the server database, onServerChange()
1192 will be called and data will be copied since CInterfaceManager::_LocalSyncActionCounter==0
1193 (done in resetShardSpecificData() above)
1194 If we do the resetShardSpecificData() after, scenari could arise where Local database could not be reseted
1198 if (isIngame() && !isReselectingChar())
1200 nlinfo("FarTP: calling EntitiesMngr.reinit()");
1201 EntitiesMngr
.reinit();
1203 LoginSM
.pushEvent(CLoginStateMachine::ev_connect
);
1206 void CFarTP::connectToNewShard()
1208 // TODO: start commands?
1210 // Connect to the next FS
1211 NetMngr
.initCookie(Cookie
, FSAddr
);
1213 // connect the session browser to the new shard
1214 NLNET::CInetAddress
sbsAddress(CSessionBrowserImpl::getInstance().getFrontEndAddress());
1215 sbsAddress
.setPort(sbsAddress
.port()+SBSPortOffset
);
1216 CSessionBrowserImpl::getInstance().connectItf(sbsAddress
);
1219 NetMngr
.connect(result
);
1220 if (!result
.empty())
1222 _Reason
= new string(result
);
1223 LoginSM
.pushEvent(CLoginStateMachine::ev_conn_failed
);
1227 // Reinit the string manager cache.
1228 STRING_MANAGER::CStringManagerClient::instance()->initCache(FSAddr
, ClientCfg
.LanguageCode
);
1230 // reset the chat mode
1231 ChatMngr
.resetChatMode();
1233 // The next step will be triggered by the CONNECTION:USER_CHARS msg from the server
1236 // return to character selection screen
1237 bool CFarTP::reselectCharacter()
1239 if ( ! reconnection() )
1241 // The user clicked the Quit button
1248 void CFarTP::selectCharAndEnter()
1251 nlverify (GenericMsgHeaderMngr
.pushNameToStream("CONNECTION:SELECT_CHAR", out
));
1252 CSelectCharMsg SelectCharMsg
;
1253 SelectCharMsg
.c
= (uint8
)PlayerSelectedSlot
; // PlayerSelectedSlot has not been reset
1254 out
.serial(SelectCharMsg
);
1258 nlverify(GenericMsgHeaderMngr.pushNameToStream("CONNECTION:ENTER", out2));
1261 LastGameCycle
= NetMngr
.getCurrentServerTick();
1262 NetMngr
.send(NetMngr
.getCurrentServerTick());
1265 // globalMenu will exit when WaitServerAnswer and serverReceivedReady (triggered by the CONNECTION:READY msg) are true
1267 // Next step will be triggered by the CONNECTION:READY msg from the server
1270 void CFarTP::sendReady()
1272 if ( isReselectingChar() )
1279 RT
.updateRyzomClock(NetMngr
.getCurrentServerTick());
1280 DayNightCycleHour
= (float)RT
.getRyzomTime();
1281 CurrSeason
= RT
.getRyzomSeason();
1282 RT
.updateRyzomClock(NetMngr
.getCurrentServerTick());
1283 DayNightCycleHour
= (float)RT
.getRyzomTime();
1284 ManualSeasonValue
= RT
.getRyzomSeason();
1286 // Reset all fx (no need to CTimedFXManager::getInstance().reset() and EntitiesMngr.getGroundFXManager().reset() because the entities have been removed)
1287 CProjectileManager::getInstance().reset();
1288 FXMngr
.reset(); // (must be done after EntitiesMngr.release())
1289 EntitiesMngr
.getGroundFXManager().init(Scene
, ClientCfg
.GroundFXMaxDist
, ClientCfg
.GroundFXMaxNB
, ClientCfg
.GroundFXCacheSize
);
1291 // Get the sheet for the user from the CFG.
1292 // Initialize the user and add him into the entity manager.
1293 // DO IT AFTER: Database, Collision Manager, PACS, scene, animations loaded.
1294 CSheetId
userSheet(ClientCfg
.UserSheet
);
1295 nlinfo("FarTP: calling EntitiesMngr.create(0, userSheet.asInt())");
1296 TNewEntityInfo emptyEntityInfo
;
1297 emptyEntityInfo
.reset();
1298 EntitiesMngr
.create(0, userSheet
.asInt(), emptyEntityInfo
);
1300 // Wait for the start position (USER_CHAR) and set the continent
1301 waitForUserCharReceived();
1304 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
1305 if ( ClientCfg
.R2EDEnabled
!= _PreviousR2EdEnabled
)
1307 // Reload textures, keys and interface config if we are switch between playing and r2 mode
1308 // Must be done after receiving the current R2EDEnabled flag (USER_CHAR)
1309 pIM
->loadIngameInterfaceTextures();
1311 // Unload (and save if leaving normal playing mode) keys and interface config
1312 // Instead of doing it in disconnectFromPreviousShard(), we do it here, only when it's needed
1313 ClientCfg
.R2EDEnabled
= ! ClientCfg
.R2EDEnabled
;
1314 pIM
->uninitInGame0();
1315 CItemGroupManager::getInstance()->uninit();
1317 ClientCfg
.R2EDEnabled
= ! ClientCfg
.R2EDEnabled
;
1318 ActionsContext
.removeAllCombos();
1320 if ( ! ClientCfg
.R2EDEnabled
)
1322 // Remove all existing keys and load them back, and load new interface config
1324 CWidgetManager::getInstance()->hideAllWindows();
1325 pIM
->loadInterfaceConfig();
1326 pIM
->loadLandmarks();
1330 R2::ReloadUIFlag
= true; // in R2ED mode the CEditor class deals with it
1333 pIM
->configureQuitDialogBox(); // must be called after waitForUserCharReceived() to know the ring config
1335 ContinentMngr
.select(UserEntity
->pos(), ProgressBar
); // IMPORTANT : must select continent after ui init, because ui init also load landmarks (located in the icfg file)
1336 // landmarks would be invisible else (RT 12239)
1340 // Update Network until current tick increase.
1341 LastGameCycle
= NetMngr
.getCurrentServerTick();
1342 while (LastGameCycle
== NetMngr
.getCurrentServerTick())
1344 // Event server get events
1345 CInputHandlerManager::getInstance()->pumpEventsNoIM();
1348 IngameDbMngr
.flushObserverCalls();
1349 NLGUI::CDBManager::getInstance()->flushObserverCalls();
1350 // Be nice to the system
1353 LastGameCycle
= NetMngr
.getCurrentServerTick();
1354 ProgressBar
.progress(1);
1356 // Create the message for the server to create the character.
1358 if(GenericMsgHeaderMngr
.pushNameToStream("CONNECTION:READY", out
))
1360 out
.serial(ClientCfg
.LanguageCode
);
1362 NetMngr
.send(NetMngr
.getCurrentServerTick());
1365 // To be sure server crash is not fault of client
1366 ConnectionReadySent
= true; // must be called before BotChatPageAll->initAfterConnectionReady()
1368 // To reset the inputs.
1369 CInputHandlerManager::getInstance()->pumpEventsNoIM();
1371 if(BotChatPageAll
&& (! ClientCfg
.R2EDEnabled
))
1372 BotChatPageAll
->initAfterConnectionReady();
1374 // Transition from background to game
1378 ProgressBar
.finish();
1380 LoginSM
.pushEvent(CLoginStateMachine::ev_enter_game
);
1389 void CFarTP::onFailure()
1395 reason
+= ": " + (*_Reason
);
1399 else if (noUserChar
)
1401 reason
+= ": no characters found!";
1403 Driver
->systemMessageBox(("Unable to join shard"+reason
).c_str(), "Error", UDriver::okType
, UDriver::exclamationIcon
);
1405 // TODO: recover from error
1407 LoginSM
.pushEvent(CLoginStateMachine::ev_quit
);
1410 void CFarTP::onDssDown(bool forceReturn
)
1414 // If leaving shard, don't bother with DSS "downitude"
1415 if (isLeavingShard())
1417 // If joining shard, store event and launch it at the end of reconnection
1418 if (isJoiningShard())
1420 _DSSDown
= true; // note: still, some cases will make the client hang or abort, e.g. DSS down before the client receives the start pos (in ring shard)
1425 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
1426 pIM
->messageBoxWithHelp(CI18N::get("uiDisconnected"));
1427 requestReturnToPreviousSession();
1430 extern bool loginFinished
;
1431 void setLoginFinished( bool f
);
1432 extern bool loginOK
;
1434 void CFarTP::joinSessionResult(uint32
/* userId */, TSessionId
/* sessionId */, uint32
/* result */, const std::string
&/* shardAddr */, const std::string
&/* participantStatus */)
1436 // _LastJoinSessionResultMsg = result;
1438 // _JoinSessionResultReceived = true;
1442 // // ok, the join is successful
1444 // FSAddr = shardAddr;
1446 // setLoginFinished( true );
1449 // LoginSM.pushEvent(CLoginStateMachine::ev_connect);
1454 // // TODO : display the error message on client screen and log
1460 void CFarTP::setJoinSessionResult(TSessionId sessionId
, const CSecurityCode
& securityCode
)
1462 _SessionIdToJoinFast
= sessionId
;
1463 _SecurityCodeForDisconnection
= securityCode
;
1466 void CFarTP::writeSecurityCodeForDisconnection(NLMISC::IStream
& msgout
)
1468 CSecurityCheckForFastDisconnection::forwardSecurityCode(msgout
, _SessionIdToJoinFast
, _SecurityCodeForDisconnection
);
1471 // Not run by the cotask but within the main loop
1472 void CFarTP::farTPmainLoop()
1474 ConnectionReadySent
= false;
1475 LoginSM
.pushEvent(CLoginStateMachine::ev_far_tp_main_loop_entered
);
1477 disconnectFromPreviousShard();
1479 uint nbRecoSelectCharReceived
= 0;
1481 bool welcomeWindow
= true;
1483 // Update network until the end of the FarTP process, before resuming the main loop
1484 while (!ConnectionReadySent
)
1486 // Event server get events
1487 CInputHandlerManager::getInstance()->pumpEventsNoIM();
1491 IngameDbMngr
.flushObserverCalls();
1492 NLGUI::CDBManager::getInstance()->flushObserverCalls();
1494 // TODO: resend in case the last datagram sent was lost?
1495 // // check if we can send another dated block
1496 // if (NetMngr.getCurrentServerTick() != serverTick)
1499 // serverTick = NetMngr.getCurrentServerTick();
1500 // NetMngr.send(serverTick);
1504 // // Send dummy info
1508 if (LoginSM
.getCurrentState() == CLoginStateMachine::st_reconnect_select_char
)
1510 // Far TP part 3.2bis: go to character selection dialog
1511 // This is done outside the co-routine because it may need to co-routine to do an embedded server hop
1512 if ( FarTP
.isReselectingChar() )
1514 ++nbRecoSelectCharReceived
;
1515 if ( nbRecoSelectCharReceived
<= 1 )
1517 ClientCfg
.SelectCharacter
= -1; // turn off character autoselection
1518 if ( ! FarTP
.reselectCharacter() ) // it should not return here in farTPmainLoop() in the same state otherwise this would be called twice
1522 nlwarning( "Received more than one st_reconnect_select_char event" );
1525 else if (LoginSM
.getCurrentState() == CLoginStateMachine::st_reconnect_ready
)
1527 // Don't call sendReady() within the cotask but within the main loop, as it contains
1528 // event/network loops that could trigger a global exit().
1530 welcomeWindow
= !isReselectingChar();
1533 // Be nice to the system
1537 // active/desactive welcome window
1539 initWelcomeWindow();