1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2015 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
28 #include "nel/misc/path.h"
29 #include "nel/misc/debug.h"
31 #include "nel/3d/u_driver.h"
32 #include "nel/3d/u_scene.h"
34 #include "nel/net/unitime.h"
36 #include "ig_client.h"
37 #include "entity_fx.h"
47 using namespace NLMISC
;
49 using namespace NLNET
;
56 map
<string
, UInstanceGroup
*> IGCity
;
57 map
<string
, UInstanceGroup
*> IGLoaded
;
59 CLandscapeIGManager LandscapeIGManager
;
65 extern UDriver
*Driver
;
69 //-----------------------------------------------
71 // Initialize Instances Group
72 //-----------------------------------------------
75 // Initialize lightmaps colors for the fireworks.
77 // Fireworks is group 5
78 Scene
->setLightGroupColor (LightGroupFireworks
, CRGBA(0,0,0));