1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
27 #include "nel/misc/types_nl.h"
30 #include "bitmap_base.h"
35 * Manages "Bitmap" control in Interface.
36 * \author Guillaume PUZIN
37 * \author Nevrax France
40 class CBitm
: public CControl
, public CBitmapBase
43 /// Initialize the button (1 function called for all constructors -> easier).
49 CBitm(uint id
, float x
, float y
, float x_pixel
, float y_pixel
, float w
, float h
, float w_pixel
, float h_pixel
, const CBitmapBase
&bitmapBase
);
50 CBitm(uint id
, float x
, float y
, float x_pixel
, float y_pixel
, float w
, float h
, float w_pixel
, float h_pixel
, uint texture
, const CRGBA
&rgba
);
52 /// Display the Bitmap.
53 virtual void display();