1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
24 //-----------------------------------------------
27 //-----------------------------------------------
31 _Color
= CRGBA(255,255,255,255);
35 //-----------------------------------------------
38 //-----------------------------------------------
39 CPen::CPen(uint32 fontSize
, CRGBA color
, bool shadow
)
47 //-----------------------------------------------
50 //-----------------------------------------------
51 uint32
CPen::fontSize() const
55 //-----------------------------------------------
58 //-----------------------------------------------
59 void CPen::fontSize(uint32 fs
)
64 //-----------------------------------------------
67 //-----------------------------------------------
68 CRGBA
CPen::color() const
72 //-----------------------------------------------
75 //-----------------------------------------------
76 void CPen::color(CRGBA color
)
81 //-----------------------------------------------
83 // Get the shadow state.
84 //-----------------------------------------------
85 bool CPen::shadow() const
89 //-----------------------------------------------
91 // Set the shadow state.
92 //-----------------------------------------------
93 void CPen::shadow(bool s
)