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[ryzomcore.git] / ryzom / client / src / mesh_camera_col_manager.h
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1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_MESH_CAMERA_COL_MANAGER_H
18 #define NL_MESH_CAMERA_COL_MANAGER_H
20 #include "nel/misc/types_nl.h"
21 #include "ig_enum.h"
22 #include <vector>
23 #include <map>
26 // ***************************************************************************
27 /**
28 * Manager to Add Mesh to the collision manager for camera collision
29 * \author Lionel Berenguier
30 * \author Nevrax France
31 * \date 2003
33 class CMeshCameraColManager : public IIGObserver
35 public:
37 /// Constructor
38 CMeshCameraColManager();
39 ~CMeshCameraColManager();
41 private:
42 virtual void instanceGroupLoaded(NL3D::UInstanceGroup *ig);
43 virtual void instanceGroupAdded(NL3D::UInstanceGroup *ig);
44 virtual void instanceGroupRemoved(NL3D::UInstanceGroup *ig);
46 // A collection of collision mesh
47 class CMeshGroup
49 public:
50 std::vector<uint32> Meshs;
53 // mesh added to the collision manager per instance group
54 typedef std::map<NL3D::UInstanceGroup*, CMeshGroup> TIgMap;
55 TIgMap _IgMap;
58 // The instance
59 extern CMeshCameraColManager MeshCameraColManager;
62 #endif // NL_MESH_CAMERA_COL_MANAGER_H
64 /* End of mesh_camera_col_manager.h */