1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_MESH_CAMERA_COL_MANAGER_H
18 #define NL_MESH_CAMERA_COL_MANAGER_H
20 #include "nel/misc/types_nl.h"
26 // ***************************************************************************
28 * Manager to Add Mesh to the collision manager for camera collision
29 * \author Lionel Berenguier
30 * \author Nevrax France
33 class CMeshCameraColManager
: public IIGObserver
38 CMeshCameraColManager();
39 ~CMeshCameraColManager();
42 virtual void instanceGroupLoaded(NL3D::UInstanceGroup
*ig
);
43 virtual void instanceGroupAdded(NL3D::UInstanceGroup
*ig
);
44 virtual void instanceGroupRemoved(NL3D::UInstanceGroup
*ig
);
46 // A collection of collision mesh
50 std::vector
<uint32
> Meshs
;
53 // mesh added to the collision manager per instance group
54 typedef std::map
<NL3D::UInstanceGroup
*, CMeshGroup
> TIgMap
;
59 extern CMeshCameraColManager MeshCameraColManager
;
62 #endif // NL_MESH_CAMERA_COL_MANAGER_H
64 /* End of mesh_camera_col_manager.h */