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[ryzomcore.git] / ryzom / client / src / profiling.h
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1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
6 //
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #ifndef CL_PROFILING_H
21 #define CL_PROFILING_H
23 #include <nel/misc/types_nl.h>
25 extern bool Profiling; // Are we in Profile mode?
26 extern uint ProfileNumFrame;
27 extern bool WantProfiling;
28 extern bool ProfilingVBLock;
29 extern bool WantProfilingVBLock;
31 /// Test Profiling and run?
32 void testLaunchProfile();
34 /// Test ProfilingVBLock and run?
35 void testLaunchProfileVBLock();
37 #endif // CL_PROFILING_H
39 /* end of file */