1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #ifndef NL_TEXT_MANAGER_H
24 #define NL_TEXT_MANAGER_H
31 #include "nel/misc/types_nl.h"
32 #include "nel/misc/ucstring.h" // OLD
42 * \author Guillaume PUZIN
43 * \author Nevrax France
49 std::map
<uint
, ucstring
> _Texts
; // OLD
55 /// Return the text according to the Id.
56 ucstring
text(uint textId
); // OLD
57 /// Set the text for 'textId'.
58 void text(uint textId
, const std::string
&str
);
59 /// Set the text for 'textId'.
60 void text(uint textId
, const ucstring
&str
); // OLD
67 extern CTextManager TextMngr
;
71 #endif // NL_TEXT_MANAGER_H
74 /* End of text_manager.h */