1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef CL_WEATHER_SETUP
20 #define CL_WEATHER_SETUP
22 #include "nel/misc/rgba.h"
23 #include "client_sheets/weather_setup_sheet.h"
24 #include "nel/misc/string_mapper.h"
25 #include "game_share/fog_type.h"
26 #include "game_share/time_weather_season/weather_setup.h"
38 /** Weather state client part.
39 * This includes pointer on precipitation fxs, that are not needed on server side
40 * \author Nicolas Vizerie
41 * \author Nevrax France
44 class CWeatherStateClient
47 // struct describing a fx and its intensity
51 CPrecipitation
*Precipitation
; // the precipitation object
54 std::vector
<CFXDesc
> FXs
;
55 // create vector of fx by using precipitation in the map
56 void setup(const CWeatherState
&ws
, std::map
<std::string
, CPrecipitation
> &precipitationMap
);
57 /** Blend 2 weather state together
58 * Blend factor is clamped to [0, 1]
60 static void blend(CWeatherStateClient
&dest
, const CWeatherStateClient
&s1
, const CWeatherStateClient
&s2
, float blendFactor
);
63 class CWeatherSetupClient
: public CWeatherSetup
66 CWeatherStateClient WeatherStateClient
;