1 -- config file for the r2 environment
4 verboseDebugInfo
= false -- when set to true, debug infos will be preceded by the number of the line that generated them
5 traceFunctions
= false -- when set to true, each function enter / function leave are dumped to the stack
8 -- TODO nico : a table with predefined colors
11 PrimDisplayEnabled
= true, -- should route and zones be displayed ?
12 FloatingShapeRefScale
= 1.0, -- size of the floating mesh displayed at the mouse position when view-ray didn't hit a valid pos (in creation mode)
13 RegionFadeTimeInMs
= 300, -- time in ms needed for a region to get higlighted
14 TestPaletteSelection
= false, -- complete the palette for a test for selection by ecosystem & level
15 VerboseGetUI
= false, -- some getUI can be made silent when they fail by turning this option to 'false'
16 ResetWindowPos
= true, -- TMP : should windows pos be reseted at startup ?
17 ActMaxQuota
= 99, -- 'hardcoded" : max content that can be added into an act (checked by server too, but value is not taken from this file of course ..)
22 Texture
= "r2_highlight_decal.tga",
24 EndAngleInDegrees
= 0,
25 StartDiffuse
= CRGBA(255, 255, 255),
26 EndDiffuse
= CRGBA(127, 0, 255),
27 StartEmissive
= CRGBA(0, 0, 0),
28 EndEmissive
= CRGBA(0, 0, 0),
33 Texture
= "r2_select_decal.tga",
35 EndAngleInDegrees
= 0,
36 StartDiffuse
= CRGBA(255, 0, 0),
37 EndDiffuse
= CRGBA(255, 0, 0, 127),
38 StartEmissive
= CRGBA(0, 0, 0),
39 EndEmissive
= CRGBA(127, 127, 127),
44 Texture
= "r2_select_decal.tga",
46 EndAngleInDegrees
= 90,
47 StartDiffuse
= CRGBA(255, 255, 255),
48 EndDiffuse
= CRGBA(255, 255, 255, 0),
49 StartEmissive
= CRGBA(0, 0, 0),
50 EndEmissive
= CRGBA(0, 0, 0)
55 Texture
= "r2_pionneer_edit.tga",
56 EndScaleFactor
= 1.05,
57 EndAngleInDegrees
= 0,
58 StartDiffuse
= CRGBA(255, 0, 0, 255),
59 EndDiffuse
= CRGBA(255, 0, 0, 192),
60 StartEmissive
= CRGBA(0, 64, 0),
61 EndEmissive
= CRGBA(0, 0, 0)
64 MapEntityInvalidTexture
= "r2_icon_map_invalid.tga", -- over displayed on minimap when object in on invalid pos
65 MapEntityInvalidTextureSmall
= "r2_icon_map_invalid_small.tga", -- over displayed on minimap when object in on invalid pos, small version
66 MapEntityFrozenColor
= CRGBA(0, 255, 255, 80),
67 MapEntityLockedColor
= CRGBA(127, 0, 200, 80),
68 ArrayInstanceColor
= CRGBA(255, 255, 255, 127),
69 MapEntityDefaultTexture
= "brick_default.tga"; -- Bitmap to be used when one of the following bitmaps wasn't found
70 MapEntitySelectTexture
= "r2_icon_select.tga", -- The 'circle' bitmap draw on the map over selected / highlighted entities
71 MapEntityHighlightColor
= CRGBA(255, 255, 255, 255), -- Color of selection bitmap over an entity on the map
72 MapEntitySelectColor
= CRGBA(255, 0, 0, 255), -- Color of highlight bitmap over an entity on the map
73 MapEntityFarTexture
= "r2_icon_far.tga", -- Texture to display on the border of the map when the current selection is out
74 -- ... of the current visible world part in the map
75 MapEntityFarArrowSize
= 10, -- Size of the "MapEntityFarTexture" texture in pixels (scale applied ..)
76 MapEntitySmallTexture
= "r2_icon_map_entity_small.tga", -- Texture for entities when map is zoomed out
77 MapEntitySmallHighlightTexture
= "r2_icon_map_entity_small_highlight.tga",
78 MapEntityOrientTexture
= "r2_icon_map_entity_orient.tga", -- arrow to signal entity orientation in close view
79 MapEntityOrientOriginDist
= 9, -- distance from entity to its orient texture
80 MapEntityOrientOriginDistSmall
= 5, -- distance from entity to its orient texture when the entity is small and wihle it is being rotated
81 MapEntityOrientBlendTimeInMs
= 300, -- time that the orientation arrow need to get back to alpha = 0 when rotation is stopped
82 MapEntityCloseDist
= 0.24, -- number of meter per pixel for the close view
83 MapGlowStarTexture
= "r2_glow_star.tga", -- Texture displayed in the border of the map to signal that an object is too far to be seen
84 MapGlowStarSpeed1
= 0.50, -- rotation speed of first map glow star
85 MapGlowStarSpeed2
= -0.60, -- rotation speed of second map glow star
86 MapGlowStarSize
= 7, -- size of glow star
87 -- color of regions in the 3D scene
88 FocusedRegionColor
= CRGBA(63, 127, 255, 100),
89 SelectedRegionColor
= CRGBA(192, 127, 64, 100),
90 UnselectedRegionColor
= CRGBA(0, 0, 255, 80),
91 FrozenRegionColor
= CRGBA(0, 255, 255, 80),
92 LockedRegionColor
= CRGBA(127, 0, 200, 80),
93 -- colors for selected / focused entities / instance in scene (such as creature & npcs)
94 FocusedInstanceColor
= CRGBA(200, 32, 64, 127),
95 SelectedInstanceColor
= CRGBA(127, 127, 127),
96 UnselectedInstanceColor
= CRGBA(0, 0, 0),
97 FrozenInstanceColor
= CRGBA(0, 255, 255, 80),
98 LockedInstanceColor
= CRGBA(127, 0, 200, 80),
100 MapAutoPanBorder
= 20, -- number of pixels in the border of the map for which the auto pan is tested
101 MapAutoPanDeltaInMs
= 300, -- delta between each map pan when the mouse is on an auto-pan region
102 MapAutoPanFastDeltaInMs
= 100, -- delta between each map pan when fast pan is active
103 MapAutoPanSpeedInPixels
= 15, -- number of pixel to pan the map
104 MapAutoFastPanNumTicks
= 4, -- number of 'slow' pan to do before entering fast pan mode
105 -- foot steps / wander look
106 FootStepMapTexture
= "r2_map_foot_steps.tga",
107 FootStepDecalTexture
= "r2_foot_steps.tga",
108 FootStepMapWidth
= 3,
109 FootStepDecalUScale
= 1.5,
110 FootStepDecalWidth
= 0.15,
111 FootStepDecalSelectedColor
= CRGBA(255, 255, 255, 255),
112 FootStepDecalHiddenColor
= CRGBA(0, 0, 255, 120),
113 FootStepDecalFocusedColor
= CRGBA(255, 255, 255, 127),
114 FootStepMapSelectedColor
= CRGBA(180, 0, 192, 255),
115 FootStepMapHiddenColor
= CRGBA(150, 0, 192, 100),
116 FootStepMapFocusedColor
= CRGBA(150, 0, 192, 160),
117 WanderDecalTexture
= "r2_wander.tga",
118 WanderDecalSize
= 0.55,
119 AutoGroupMaxDist
= 4,
120 -- display of inaccessible pos on map
121 InaccessiblePosColor0
= CRGBA(255, 0, 0, 255),
122 InaccessiblePosColor1
= CRGBA(200, 217, 0, 255),
123 InaccessiblePosAnimDurationInMS
= 500,
124 DecalTopBlendStartDist
= 3, -- Distance in meters at which the color starts to fade for player & selection decals (at top)
125 DecalBottomBlendStartDist
= 1, -- Distance in meters at which the color starts to fade for player & selection decals (at bottom)
126 DecalBlendLength
= 1.5 -- Length for decal color fading (player & selection decals)