Resolve "Toggle Free Look with Hotkey"
[ryzomcore.git] / ryzom / server / src / ai_service / ai_outpost.h
bloba05b162743ddd4653cf4395f208d44798359f1b2
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #ifndef AI_OUTPOST_H
21 #define AI_OUTPOST_H
23 #include "nel/misc/variable.h"
24 #include "child_container.h"
25 #include "alias_tree_root.h"
26 #include "game_share/zc_shard_common.h"
27 #include "service_dependencies.h"
28 #include "state_instance.h"
29 #include "manager_parent.h"
30 #include "event_reaction_container.h"
31 #include "ai_place_patat.h"
33 class CContinent;
34 class CCellZone;
35 class COutpostSquadFamily;
36 class COutpostManager;
37 class COutpostSquadManager;
38 template <class FamilyT>
39 class CGroupDesc;
40 template <class FamilyT>
41 class CBotDesc;
42 class COutpostGroup;
43 class COutpostSpawnZone;
45 extern NLMISC::CVariable<bool> LogOutpostDebug;
47 //////////////////////////////////////////////////////////////////////////////
48 // Helpers functions //
49 //////////////////////////////////////////////////////////////////////////////
51 namespace OUTPOSTHELPERS {
53 extern uint32 getEntityOutpost(CAIEntityPhysical const* entity);
54 extern bool isAttackingFaction(uint32 factionIndex, CAIEntityPhysical const* player);
58 #define RYAI_DEBUG_OUTPOSTS 1
60 #ifdef RYAI_DEBUG_OUTPOSTS
62 #define OUTPOST_DBG nldebug
63 #define OUTPOST_INF nlinfo
64 #define OUTPOST_WRN nlwarning
65 #define OUTPOST_ERR nlerror
67 #else
69 extern NLMISC::CLog OutpostDbgLog, OutpostInfLog, OutpostWrnLog, OutpostErrLog;
70 #define OUTPOST_DBG OutpostDbgLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), OutpostDbgLog.displayNL
71 #define OUTPOST_INF OutpostInfLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), OutpostInfLog.displayNL
72 #define OUTPOST_WRN OutpostWrnLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), OutpostWrnLog.displayNL
73 #define OUTPOST_ERR OutpostErrLog.setPosition( __LINE__, __FILE__, __FUNCTION__ ), OutpostErrLog.displayNL
75 #endif
77 //////////////////////////////////////////////////////////////////////////////
78 // COutpost //
79 //////////////////////////////////////////////////////////////////////////////
81 class COutpost
82 : public NLMISC::CDbgRefCount<COutpost>
83 , public CAliasChild<CContinent>
84 , public NLMISC::CRefCount
85 , public CAliasTreeRoot
86 , public CPlaceOwner
87 , public IManagerParent
89 public:
91 typedef std::map< TAIAlias, NLMISC::CSmartPtr<CGroupDesc<COutpostSquadFamily> > > CSquadLinks;
93 /// Return the outpost corresponding to the alias, or NULL if not found (with a nlwarning)
94 static COutpost* getOutpostByAlias(TAIAlias outpostAlias);
96 COutpost(CContinent* owner, uint32 alias, std::string const& name, std::string const& filename);
97 virtual ~COutpost();
99 /// @name CChild implementation
100 //@{
101 virtual std::string getIndexString() const;
102 virtual std::string getOneLineInfoString() const;
103 // virtual std::vector<std::string> getMultiLineInfoString() const;
104 virtual std::string getFullName() const;
105 // virtual std::string getName() const;
106 //@}
108 /// @name IManagerParent implementation
109 //@{
110 virtual CAIInstance* getAIInstance() const;
111 virtual CCellZone* getCellZone() { return NULL; }
112 // virtual std::string getIndexString() const = 0;
113 virtual std::string getManagerIndexString(CManager const* manager) const;
114 virtual void groupDead(CGroup* grp) { }
115 //@}
117 /// @name Children containers accessors
118 //@{
119 CAliasCont<COutpostSpawnZone>& spawnZones() { return _SpawnZones; }
120 CAliasCont<COutpostSpawnZone> const& spawnZones() const { return _SpawnZones; }
121 CAliasCont<COutpostManager>& managers() { return _Managers; }
122 CAliasCont<COutpostManager> const& managers() const { return _Managers; }
123 //@}
125 /// @name Outpost zone
126 //@{
127 NLMISC::CSmartPtr<CAIPlaceOutpost> const& getShape() const { return _Shape; }
128 void setShape(NLMISC::CSmartPtr<CAIPlaceOutpost> const& shape) { _Shape = shape; }
129 //@}
131 /// Returns the group containing building bots
132 CGroup* getBuildingGroup();
133 /// Returns the building bot with the specified alias
134 CBot* getBuildingBotByAlias(TAIAlias alias);
136 /// Set the tribe that can own the outpost when no guild owns it
137 void setTribe(std::string const& tribeName);
139 std::string const& getTribe() const { return _Tribe; }
141 /// Return the guild defending the outpost, or InvalidGuildId
142 TAllianceId getOwnerAlliance() const { return _OwnerAllianceId; }
144 /// Assign the outpost to a guild (defender) or to a tribe with InvalidAllianceId.
145 void setOwnerAlliance( TAllianceId ownerAllianceId );
147 /// Set the attacker guilds (opponent and its allies) of the outpost
148 void setAttackerAlliance( TAllianceId attackerAllianceId );
150 /// Set the EGS state of the outpost
151 void setState( OUTPOSTENUMS::TOutpostState state );
153 /// Manages service event (typically service ups and downs)
154 void serviceEvent(CServiceEvent const& info);
156 std::string const& getOutpostName() const { return _OutpostName; }
158 /// Called regularly at low frequency by continent update
159 void update();
161 void addZone(COutpostSpawnZone* zone);
162 void removeZone(COutpostSpawnZone* zone);
163 COutpostSpawnZone* getZone(NLMISC::TStringId zoneName);
165 void createSquad(CGroupDesc<COutpostSquadFamily> const* groupDesc, COutpostSquadManager* manager, std::string const& initialStateName, COutpostSpawnZone const* spawnZone, uint32 spawnOrder, uint32 respawTimeGC, OUTPOSTENUMS::TPVPSide side);
166 void createSquad(std::string const& dynGroupName, std::string const& stateMachineName, std::string const& initialStateName, std::string const& zoneName, uint32 spawnOrder, uint32 respawTimeGC, OUTPOSTENUMS::TPVPSide side);
167 void createSquad(uint32 dynGroupAlias, uint32 zoneAlias, uint32 spawnOrder, uint32 respawTimeGC, OUTPOSTENUMS::TPVPSide side);
168 void spawnSquad(uint32 groupId);
169 void despawnSquad(uint32 groupId);
170 void deleteSquad(uint32 groupId);
171 void despawnAllSquads();
172 void sendOutpostSquadStatus(CGroupNpc* group);
173 void squadLeaderDied(CGroupNpc* group);
174 void squadDied(CGroupNpc* group);
176 void triggerSpecialEvent(OUTPOSTENUMS::TSpecialOutpostEvent eventId);
178 void setBuildingBotSheet(uint32 buildingAlias, NLMISC::CSheetId sheetId, bool autoSpawnDespawn, const std::string & customName);
180 bool spawn();
181 bool despawn();
183 /// returns the state of the outpost
184 std::string getStateName() const;
186 /// return true if the outpost is owned by a guild, not by a tribe
187 bool isBelongingToAGuild() const { return (_OwnerAllianceId!=InvalidAllianceId); }
189 // add a link to a squad that can be created/spawned in the outpost
190 void addSquadLink( TAIAlias alias, CGroupDesc<COutpostSquadFamily> *squad )
192 _SquadLinks.insert( std::make_pair( alias, squad ) );
195 /// get a squad that can be created/spawned in the outpost
196 CGroupDesc<COutpostSquadFamily> *getSquad( TAIAlias alias )
198 CSquadLinks::iterator it=_SquadLinks.find( alias );
199 if ( it != _SquadLinks.end() )
200 return (*it).second;
201 else
202 return NULL;
205 const CSquadLinks& squadLinks() const { return _SquadLinks; }
207 private:
208 IAliasCont *getAliasCont(AITYPES::TAIType type);
209 CAliasTreeOwner *createChild(IAliasCont *cont, CAIAliasDescriptionNode *aliasTree);
210 template <class T>
211 void sendOutpostMessage(std::string const& msgName, T& paramStruct);
213 private:
214 /// @name AI service hierarchy
215 //@{
216 CAliasCont<COutpostSpawnZone> _SpawnZones;
217 CAliasCont<COutpostManager> _Managers;
218 //@}
220 /// Links to the squad group descs
221 CSquadLinks _SquadLinks;
223 /// The guild or the tribe that control the outpost. Can be InvalidAllianceId if tribe alliance id not known yet.
224 TAllianceId _OwnerAllianceId;
226 /// The guild that wants to control the outpost (if any). Can be InvalidAllianceId (peace time).
227 TAllianceId _AttackerAllianceId;
229 /// current state of the outpost
230 OUTPOSTENUMS::TOutpostState _State;
232 /// The tribe that controls this outpost when no guild owns it
233 std::string _Tribe;
235 /// Name of the outpost
236 std::string _OutpostName;
238 // Zone map to retrieve a spawn zone based on its name
239 typedef std::map<NLMISC::TStringId, NLMISC::CDbgPtr<COutpostSpawnZone> > TZoneList;
240 TZoneList _ZoneList;
242 /// The polygon surounding the outpost
243 // CShape _Shape;
244 NLMISC::CSmartPtr<CAIPlaceOutpost> _Shape;
247 //////////////////////////////////////////////////////////////////////////////
248 // COutpostSquadFamily //
249 //////////////////////////////////////////////////////////////////////////////
251 class COutpostSquadFamily
252 : public NLMISC::CDbgRefCount<COutpostSquadFamily>
253 , public NLMISC::CRefCount
254 , public CAliasChild<CAIInstance>
256 public:
257 COutpostSquadFamily(CAIInstance* owner, uint32 alias, std::string const& name)
258 : CAliasChild<CAIInstance>(owner, alias, name)
261 virtual ~COutpostSquadFamily()
263 _GroupDescs.clear();
266 CAliasCont<CGroupDesc<COutpostSquadFamily> >& groupDescs() { return _GroupDescs; }
267 CAliasCont<CGroupDesc<COutpostSquadFamily> > const& groupDescs() const { return _GroupDescs; }
269 virtual std::string getFullName() const;
270 virtual std::string getIndexString() const;
272 //private:
273 IAliasCont *getAliasCont(AITYPES::TAIType type);
274 CAliasTreeOwner *createChild(IAliasCont *cont, CAIAliasDescriptionNode *aliasTree);
276 private:
277 /// These are only references to the group descs that are created when reading the squad template primitive
278 CAliasCont< CGroupDesc<COutpostSquadFamily> > _GroupDescs;
281 //////////////////////////////////////////////////////////////////////////////
282 // COutpostSpawnZone //
283 //////////////////////////////////////////////////////////////////////////////
285 /// Zone for outpost activity
286 class COutpostSpawnZone
287 : public NLMISC::CDbgRefCount<COutpostSpawnZone>
288 , public CAIPlaceXYR
290 public:
291 COutpostSpawnZone(COutpost* owner, CAIAliasDescriptionNode* adn);
292 ~COutpostSpawnZone();
294 virtual std::string getFullName() const;
295 virtual std::string getIndexString() const;
298 //////////////////////////////////////////////////////////////////////////////
299 // COutpostManager //
300 // This is a container of bot groups, //
301 // This is *not* a singleton manager as it is in the EGS. //
302 //////////////////////////////////////////////////////////////////////////////
304 class COutpostManager
305 : public CMgrNpc
307 public:
308 COutpostManager(COutpost* parent, uint32 alias, std::string const& name, std::string const& filename = std::string());
309 virtual ~COutpostManager();
311 void update();
313 IAliasCont* getAliasCont(AITYPES::TAIType type);
314 CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
315 virtual std::string getOneLineInfoString() const;
317 /// Change the list of enemies of the squad (attackers of the outpost)
318 void setEnemies( TAllianceId attackerAllianceId );
320 CAIEvent EventOutpostPeaceStateEnd;
321 CAIEvent EventOutpostPeaceStateBegin;
322 CAIEvent EventOutpostTribeOwnershipBegin;
323 CAIEvent EventOutpostTribeOwnershipEnd;
324 CAIEvent EventOutpostGuildOwnershipBegin;
325 CAIEvent EventOutpostGuildOwnershipEnd;
326 CAIEvent EventOutpostOwnerChanged;
327 CAIEvent EventOutpostAttackerChanged;
328 CAIEvent EventOutpostStateChanged;
330 virtual void registerEvents();
331 virtual void unregisterEvents();
333 void setAutoSpawn(bool autoSpawn) { _AutoSpawn = autoSpawn; }
334 void autoSpawnBegin();
335 void autoSpawnEnd();
337 private:
338 bool _AutoSpawn;
341 //////////////////////////////////////////////////////////////////////////////
342 // COutpostManager //
343 //////////////////////////////////////////////////////////////////////////////
344 /// This class derives from COutpostManager and adds a state machine for
345 /// squads.
346 class COutpostSquadManager
347 : public COutpostManager
349 public:
350 COutpostSquadManager(COutpost* parent, uint32 alias, std::string const& name, std::string const& filename = std::string());
353 #endif