1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
24 //#include "nel/misc/types_nl.h"
25 #include "ai_share/ai_coord.h"
29 This is the virtual base class for abstracting pathfinding algorithms
30 Routes are generaly spawned by CAIPlace classes (the 'place' is the destination)
37 virtual ~CAIRoute() {}
38 // get direction vector from current coordinate
39 virtual double getDirection(CAIPos currentCoord
)=0;
41 // have we arrived at the destination
42 // - dist defines the distance that the entity moves/ tick
43 // returns true if distance from currentCoord to dest <= dist
44 virtual bool haveArrived(CAIPos currentCoord
,uint dist
)=0;