1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "combat_move.h"
21 //void CCMSAddEntityMSG::callback (const std::string &name, uint8 id)
23 // CAIEntityPhysical* entity=CAIS::getEntityPhysical(Entity);
24 // CAIEntityPhysical* target=CAIS::getEntityPhysical(Target);
25 // if (entity && target)
27 //// entity->engage(target);
32 // nlwarning("wrong engage params..");
38 //void CCMSRemoveEntityMSG::callback (const std::string &name, uint8 id)
40 // CAIEntityPhysical* entity=CAIS::getEntityPhysical(Entity);
41 //// entity->desengage();