1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #ifndef RYAI_VISUAL_PROPERTIES_INTERFACE_H
21 #define RYAI_VISUAL_PROPERTIES_INTERFACE_H
24 /*#include "nel/misc/types_nl.h"
25 #include "nel/misc/entity_id.h"
28 //#include "ai_entity_id.h"
33 class CVisualPropertiesInterface
36 // classic init(), update() and release()
39 static void release();
41 // set different visual properties for an entity
42 static void setName(const TDataSetRow
& dataSetRow
, ucstring name
);
44 // static void setMode(CAIEntityId id,MBEHAV::EMode mode);
45 // static void setBehaviour(CAIEntityId id,MBEHAV::EBehaviour behaviour);
47 // clear all visual property info for an entity when it despawns
48 /*static void removeEntity(CAIEntityId id);*/
49 static bool UseIdForName
;
50 static bool ForceNames
;