1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef _LOG_GEN_RING_H
20 #define _LOG_GEN_RING_H
22 #include "nel/misc/types_nl.h"
23 #include "nel/misc/entity_id.h"
24 #include "nel/misc/sheet_id.h"
25 #include "game_share/inventories.h"
28 #include "game_share/ring_session_manager_itf.h"
31 /// No context context. Use this to disable any contextual log underneath
32 struct TLogNoContext_Ring
35 ~TLogNoContext_Ring();
40 void _log_Ring_EnterSession(const NLMISC::CEntityId
&charId
, uint32 sessionId
, const char *_filename_
, uint _lineNo_
);
41 #define log_Ring_EnterSession(charId, sessionId) \
42 _log_Ring_EnterSession(charId, sessionId, __FILE__, __LINE__)
44 void _log_Ring_LeaveSession(const NLMISC::CEntityId
&charId
, uint32 sessionId
, const char *_filename_
, uint _lineNo_
);
45 #define log_Ring_LeaveSession(charId, sessionId) \
46 _log_Ring_LeaveSession(charId, sessionId, __FILE__, __LINE__)