Small cleanup in boss Ouro script.
[scriptdev2-git.git] / scripts / eastern_kingdoms / elwynn_forest.cpp
blobe4ffb29a2739ee946d47751e6e917f4dfd00347b
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17 /* ScriptData
18 SDName: Elwynn_Forest
19 SD%Complete: 50
20 SDComment: Quest support: 1786
21 SDCategory: Elwynn Forest
22 EndScriptData */
24 /* ContentData
25 npc_henze_faulk
26 EndContentData */
28 #include "precompiled.h"
30 /*######
31 ## npc_henze_faulk
32 ######*/
34 #define SAY_HEAL -1000187
36 struct MANGOS_DLL_DECL npc_henze_faulkAI : public ScriptedAI
38 uint32 lifeTimer;
39 bool spellHit;
41 npc_henze_faulkAI(Creature* pCreature) : ScriptedAI(pCreature) {Reset();}
43 void Reset()
45 lifeTimer = 120000;
46 m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
47 m_creature->SetStandState(UNIT_STAND_STATE_DEAD); // lay down
48 spellHit = false;
51 void MoveInLineOfSight(Unit *who) { }
53 void UpdateAI(const uint32 diff)
55 if (m_creature->IsStandState())
57 if (lifeTimer < diff)
58 m_creature->AI()->EnterEvadeMode();
59 else
60 lifeTimer -= diff;
64 void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
66 if (Spellkind->Id == 8593 && !spellHit)
68 DoCastSpellIfCan(m_creature,32343);
69 m_creature->SetStandState(UNIT_STAND_STATE_STAND);
70 m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
71 //m_creature->RemoveAllAuras();
72 DoScriptText(SAY_HEAL, m_creature, Hitter);
73 spellHit = true;
78 CreatureAI* GetAI_npc_henze_faulk(Creature* pCreature)
80 return new npc_henze_faulkAI(pCreature);
83 void AddSC_elwynn_forest()
85 Script *newscript;
87 newscript = new Script;
88 newscript->Name = "npc_henze_faulk";
89 newscript->GetAI = &GetAI_npc_henze_faulk;
90 newscript->RegisterSelf();